• Title/Summary/Keyword: Virtual Sound Source

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Virtual Sound Source Representation for Flexible Loudspeaker Position (자유로운 스피커 배치환경을 위한 가상음원 표현기술)

  • Seo, Jeongil;Jang, Dae-young;Kang, Kyeongok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.06a
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    • pp.53-54
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    • 2014
  • 본 논문에서는 멀티채널 오디오 재생시스템을 구성하는 라우드스피커들이 표준위치와 상이한 위치에 존재할 경우 입력된 멀티채널 오디오 신호가 표현하는 음장감을 최대한 유지하면서 주어진 라우드스피커 배치환경에 최적으로 가상음원과 멀티채널 오디오 신호를 재생하는 방법을 제안한다. 능동잡음제어 기술에 이용되는 LSM 기술을 활용하여 원음장과 스피커를 통해 재생되는 복원음장 사이의 오차를 최소화하는 음향공간필터를 설계하여 적용하였으며, 청취평가를 통하여 음장감이 유지됨을 확인하였다.

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Transfer Path Analysis and Estimation of the Road Noise for the Driving Vehicle (주행 차량의 로드 노이즈 예측을 위한 각 입력원의 기여도 평가)

  • Yang, In-Hyung;Jeong, Jae-Eun;Yoon, Ji-Hyun;Oh, Jae-Eung
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.20 no.11
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    • pp.1071-1077
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    • 2010
  • The reduction of the vehicle interior noise has been the main interest of noise and vibration harshness(NVH) engineers. A passenger vehicle has various and complicated transmission paths of sound and vibration. In order to identify the mechanism of transfer path, estimation of excitation force and exact modeling of transfer path are required. This paper presents method for estimating the noise source contribution on the road noise of the vehicle in a multiple input system where the input sources may be coherent with each other. And vector synthesis technique is employed to identify the characteristics of road noise and its transmission to vehicle compartment through noise and vibration analysis. Vibration reduction efficiency of each transfer path is evaluated by comparing individual vector components obtained virtual simulation.

Boundary Element Analysis for Head-Related Transfer Function in the Case of Korean Adults (경계요소법을 이용한 한국인 머리관련 전달함수의 특성 해석)

  • Lee, Doo-Ho;Ahn, Tae-Soo;Ki, Dong-Hwan
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.8
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    • pp.1035-1044
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    • 2010
  • Head-related transfer function (HRTF) is an acoustic transfer function from a sound source to the ear canal entrance position. HRTFs are very important information in the construction of virtual sound fields. HRTFs also vary for different individuals. In this study, characteristics of HRTF for an average Korean are investigated numerically by comparing with the HRTF for a standard Knowles Electronics Manikin for Acoustic Research (KEMAR). A boundary element (BE) model for an adult Korean is developed using the computerized tomography (CT) data in order to investigate the variation in HRTFs for different individuals. The boundary conditions of the BE model are identified by comparing the numerical results with the experimental results. The numerical model shows that accurate HRTFs can be calculated efficiently over full audible frequency range for individuals.

Efficient Transmission Scheme with Viewport Prediction of 360VR Content using Sound Location Information (360VR 콘텐츠의 음원위치정보를 활용한 시점예측 전송기법)

  • Jeong, Eunyoung;Kim, Dong Ho
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.1002-1012
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    • 2019
  • 360VR content requires short latency, such as immediate response to viewers' viewport changes and high quality video delivery. It is necessary to consider efficient transmission that guarantees the QoE(Quality of Experience) of the 360VR contents with limited bandwidth. Several research has been introduced to reduce overall bandwidth consumption by predicting a user's viewport and allocating different bit rates to the area corresponding to the viewport. In this paper, we propose novel viewport prediction scheme that uses sound source location information of 360VR contents as auditory recognition information along with visual recognition information. Also, we propose efficient transmission algorithm by allocating a bit rate properly based on improved viewport prediction. The proposed scheme improves the accuracy of the viewport prediction and provides high quality videos to tiles corresponding to the user's viewpoint within the limited bandwidth.

Nonlinear Sound Amplification and Directivity Due to Underwater Bubbles (수중 기포에 의한 비선형 음파의 증폭과 지향성)

  • 김병남;최복경;윤석왕
    • The Journal of the Acoustical Society of Korea
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    • v.22 no.4
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    • pp.250-260
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    • 2003
  • Since a bubble in water is a highly nonlinear acoustic scatterer, the acoustic scattered waves from underwater bubbles show highly nonlinear acoustic properties. These acoustic scattered waves can be observed at the second or higher harmonics as well as at the fundamental primary frequency of incident acoustic wave. When two primary acoustic waves of different frequencies are incident on a bubble, the acoustic scattered waves can be also observed at the sum and the difference frequencies of the primary waves. In this study, when the two primary acoustic waves were incident on a bubble screen in water, we observed that the amplitude of difference frequency wave was amplified by the bubble nonlinearity and its directivity was oriented in the propagation directions of primary waves. The directivity of scattered difference frequency wave was analyzed as a coherent scattering for virtual source by using the directivity of the primary acoustic wave.

Interaction Design Type in sensor-based meida installation Artwork (센서 기반 미디어 설치 제작에서의 인터랙션 설계유형)

  • Seo, Sang Hee;Lee, Jung Eun
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.747-752
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    • 2023
  • This study is about interaction design types in the production of sensor-based media installations combining Arduino, an open source platform. By typifying the realized media installation works, we seek to explore the diversity and meaning of new media art expression methods. Based on the understanding of the interaction method of media art, the interaction design type in the production of media installation using sensors was divided into physical movement through motor control, 'artificial plants using ultrasonic sensors and motors', and 'virtual garden using light and sound sensors'. 'Moving images using tilt sensors' are classified into four types. Through this, it is expected that media software can be selected as an appropriate technology for the work and can be presented as an example of artistic expression that is evolving into various expressions.