• Title/Summary/Keyword: Virtual Sound Source

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Leakage noise detection using a multi-channel sensor module based on acoustic intensity (음향 인텐시티 기반 다채널 센서 모듈을 이용한 배관 누설 소음 탐지)

  • Hyeonbin Ryoo;Jung-Han Woo;Yun-Ho Seo;Sang-Ryul Kim
    • The Journal of the Acoustical Society of Korea
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    • v.43 no.4
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    • pp.414-421
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    • 2024
  • In this paper, we design and verify a system that can detect piping leakage noise in an environment with significant reverberation and reflection using a multi-channel acoustic sensor module as a technology to prevent major plant accidents caused by leakage. Four-channel microphones arranged in a tetrahedron are designed as a single sensor module to measure three-dimensional sound intensity vectors. In an environment with large effects of reverberation and reflection, the measurement error of each sensor module increases on average, so after placing multiple sensor modules in the field, measurement results showing locations with large errors due to effects such as reflection are excluded. Using the intersection between three-dimensional vectors obtained from several pairs of sensor modules, the coordinates where the sound source is located are estimated, and outliers (e.g., positions estimated to be outside the site, positions estimated to be far from the average position) are detected and excluded among the points. For achieving aforementioned goal, an excluding algorithm by deciding the outliers among the estimated positions was proposed. By visualizing the estimated location coordinates of the leakage sound on the site drawing within 1 second, we construct and verify a system that can detect the location of the leakage sound in real time and enable immediate response. This study is expected to contribute to improving accident response capabilities and ensuring safety in large plants.

Optimization of the Number and Position of Far Field Sources in Using the Equivalent Source Method (등가음원법에서의 원거리음원의 위치와 개수의 최적화 연구)

  • 백광현
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.13 no.10
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    • pp.743-750
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    • 2003
  • The equivalent source method(ESM) is used for the calculation of the internal pressure field for an enclosure which can have arbitrary boundary conditions and nay include internal objects which scatter the sound field. The advantage of using ESM is that it requires relatively low computing cost and is easy to model the internal diffracting objects. Typical ESM modeling uses two groups of equivalent source positions. One group includes the first order images of the source inside the enclosure. The Positions of the other group are usually on a spherical surface some distance outside the enclosure. The normal velocity on the surfaces of the enclosure walls is evaluated at a larger number of positions than there are equivalent sources. The sum of the squared difference between this velocity and the expected is minimized by adjusting the strength of the equivalent sources. This study is on the optimal far field sources positions when using the equivalent source method. In general, the far field sources are evenly distributed on a surface of a virtual sphere which is centered at the enclosure with a sufficiently large radius. In this study. optimal far field source locations are searched using simulated annealing method for various radii of spheres where far field sources are located. Simulation results showed that optimally located sources with adequate distance away from the enclosure center gave better result than sources with even distribution even with a smaller number of far field sources.

A study on the Optimal Far field Source locations in the Acoustic Modelling using Equivalent Source Method (등가소스법을 이용한 실내 음장 모델링에서의 원방 소스 최적화 연구)

  • Baek, Kwang-Hyun
    • Proceedings of the KSME Conference
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    • 2001.06b
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    • pp.216-221
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    • 2001
  • The equivalent source method(ESM) is used for the calculation of the internal pressure field for an enclosure which can have arbitrary boundary conditions and may include internal objects which scatter the sound field. The advantage of using ESM is that it requires relatively low computing cost and is easy to model the internal diffracting objects. In the ESM modelling, some of the equivalent positions are chosen to be the same as the first order images of the source inside the enclosure, some are positioned on a spherical surface some distance outside the enclosure. The normal velocity on the surfaces of the enclosure walls is evaluated at a larger number of positions than there are equivalent sources. The sum of the squared difference between this velocity and the expected is minimized by adjusting the strength of the equivalent sources. This study is on the optimal equivalent source positions, the far field sources. Typically, the far field sources are evenly distributed on a surface of a virtual sphere which is centered at the enclosure with a sufficiently large radius. In this study, optimal far field source locations are searched using simulated annealing method and simulation results showed that optimally located sources gave better accuracy even with a smaller number of far field sources.

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An Accuracy Improvement Method on Acoustic Source Localization Using Ground Reflection Effect (지면반사효과를 이용한 폭발 소음원의 위치 추정 정밀도 향상법)

  • Go, Yeong-Ju;Choi, Donghun;Lee, Jaehyung;Choi, Jong-Soo;Ha, Jae-Hyoun;Na, Taeheum
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.26 no.1
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    • pp.69-74
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    • 2016
  • A technique for improving estimation accuracy is introduced in order to locate the impact position of artillery shell during the weapon scoring test. Study on localization of impacts using acoustic measurement has been conducted and the usability of sensor array is verified with experiments. When the blast occurs above the ground in the firing range, the acoustic sensor above the ground can measure the directly propagated sound with the ground-reflected one. In this study, a method for reducing estimation error by using the reflection signal measurements based on the time difference of arrival method. Considering the reflection sound works as same as placing a virtual sensor symmetrically through the ground. This idea enables a virtual three-dimensional array configuration with a two-dimensional plane array above the ground as such. The time difference between the direct and the reflected propagations can be estimated using cepstrum analysis. Performance test has been made in the simulation experiment in the football size area.

A method to generate virtual intensity at arbitrary position: Methodology and its physical meanings (임의의 위치에 가상 인텐시티 형성 방법: 방법론과 그 물리적 의미)

  • 최정우;김양한
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2003.05a
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    • pp.652-657
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    • 2003
  • This paper proposes a method to generate virtual intensity field in space. The sound field of a zone enclosing the listener position is controlled to have maximum acoustic intensity to the desired direction. In order to control acoustic intensity of a zone, space-averaged active intensity is introduced. The ratio of space-averaged active intensity and control effort is defined as a cost function and expressed as a function of source control signals. It is shown that the cost function represents radiation efficiency of multiple sources. The control signals maximizing the cost function is found through eigenvalue analysis. The proposed method is verified by numerical simulations performed in free field condition, and the results provide a relation between wavelength and the size of controllable intensity field.

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Enhancement of the 3D Sound's Performance using Perceptual Characteristics and Loudness (지각 특성 및 라우드니스를 이용한 입체음향의 성능 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.846-860
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    • 2011
  • The binaural auditory system of human has ability to differentiate the direction and the distance of the sound sources by using the information which are inter-aural intensity difference(IID), inter-aural time difference(ITD) and/or the spectral shape difference(SSD). These information is generated from the acoustical transfer of a sound source to pinna, the outer ears. We can create a virtual sound system using the information which is called Head related transfer function(HRTF). However the performance of 3D sound is not always satisfactory because of non-individual characteristics of the HRTF. In this paper, we propose the algorithm that uses human's auditory characteristics for accurate perception. To achieve this, excitation energy of HRTF, global masking threshold and loudness are applied to the proposed algorithm. Informal listening test shows that the proposed method improves the sound localization characteristics much better than conventional methods.

A Study on the Model Test for the Twin Propeller Cavitation Noise (쌍축선 추진기 캐비테이션 소음 모형시험 연구)

  • Park, Cheolsoo;Kim, Gun-Do;Yim, Geun-Tae;Park, Young-Ha;Jang, Hyun-Gil;Jang, Young Hun
    • Journal of the Society of Naval Architects of Korea
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    • v.55 no.1
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    • pp.28-36
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    • 2018
  • The experimental results of the model tests for the twin propeller cavitation noise are presented. The model test was carried out by means of procedure of noise measurement followed by the signal processing and full-scale extrapolation. In order to convert the measured sound pressure level into the sound source level, transfer function measurements for three conditions were performed according to the combination of locations and number of virtual sources. White noise and LFM signal were used as a source signals to examine the influence of the input signal. For the twin propellers, 5 transfer functions were defined and the results were discussed. Cavitation noise measurement tests were performed similarly to the transfer function measurement test. Noise source localization analysis was performed to confirm the test effectiveness. It was confirmed that the source level of the twin propeller can be estimated reliably by using transfer function corrections. Finally, the model test results were converted into full-scale by applying the ITTC '87 model-ship scaling raw, and the validity of the model test was confirmed by comparison with the full-scale measurement result.

A method for measuring tonal noise of underwater vehicle using virtual synthetic array in near-field (근접장에서 가상 합성 배열을 이용한 수중 이동체의 토널 소음 측정 방법)

  • Kang, Tae-Woong;Lee, Guen-Hyeok;Kim, Ki-Man;Han, Min-Su;Choi, Jae-Yong
    • The Journal of the Acoustical Society of Korea
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    • v.37 no.6
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    • pp.443-450
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    • 2018
  • A receiving array system can be applied for tonal noise analysis of underwater vehicles, but it is difficult to install and operate, and a lot of cost is required. In order to overcome this problem, this paper proposes a method to measure the tonal noise of underwater vehicle after synthesizing a virtual array using single receiver. The proposed method compensates the Doppler frequency and time delay caused by the movement of the underwater sound source and applies the focused beamforming technique. The performance of the proposed method was analyzed via simulation.

Haptic and Sound Grid for Enhanced Positioning in 3-D Virtual Environment (햅틱 / 사운드 그리드를 이용한 3차원 가상 환경 내의 위치 정보 인식 향상)

  • Kim, Seung-Chan;Yang, Tae-Heon;Kwon, Dong-Soo
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.447-454
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    • 2007
  • 본 논문에서는 사용자의 가상환경 내의 위치 정보에 대한 감각을 향상시키는 방법론으로서 햅틱 피드백(haptic feedback)과 사운드 피드백(sound feedback)의 모달리티를 활용한 그리드(grid)를 제안한다. 제안된 그리드는 사용자의 3차원 공간 내의 움직임(explorative procedure)에 추가적인 비 시각적인(non-visual) 위치정보 피드백을 부여하는데 그 목적을 두고 있다. 햅틱 모달리티를 활용한 3차원 그리드는 SensAble사의 PHANTOM(R) Omni$^{TM}$ 를 활용하여 설계되었으며, 사운드 모달리티를 활용한 경우 저주파 배경음의 주파수 특성(frequency characteristics of sound source)을 사용자 손의 공간 좌표값에 근거하여 재생 시의 표본 추출 비율(sampling rate)를 연속적으로 바꾸는 방식으로 설계되었다. 이러한 공간 그리드는 두 모달리티 각각의 독립적인 제시 및 동시 제시/제거를 통해 평가되었으며, 동시 제시의 경우 두 모달리티간의 어긋남(cross-modal asynchrony)이 없도록 설계되어 사용자의 공간 작업 시 모달리티간의 조화 (manipulating congruency)를 확보할 수 있도록 하였다. 실험을 통해 얻어진 결과는 그것의 통계적 유의미성을 분석하기 위해 다원변량분석과 사후검증(Turkey. HSD)을 거쳐 해석이 되었다. 공간 내 특정 좌표 선택을 기준으로 하는 그리드의 사용자 평과 결과, 3차원 내의 움직임에 대해 햅틱 및 사운드 피드백의 비 시각적 피드백은 사용자의 공간 작업의 오차를 줄여 주고 있음이 확인되었다. 특히 시각적인 정보만으로 확인하기 어려운 Z축 상의 움직임은 그리드의 도움으로 그 오차정도가 50% 이상 줄어 드는 것으로 확인되었다(F=19.82, p<0.01). 이러한 시각적 정보를 보존하는 햅틱, 사운드 피드백 방식을 HCI의 중요한 요소인 사용성과 유용성과 연관시켜 MMHCI(multimodal human-computer interaction) 방법론으로의 적용 가능성을 검토해 본다.

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Spectral Distortion of Head-Related Transfer Function Due to Wearing Clothes and Glasses (옷가지와 안경 착용에 따른 머리전달함수의 스펙트럼 왜곡)

  • Jo, Hyun;Hwang, Sung-Mok;Lee, Yun-Jae;Park, Young-Jin;Park, Youn-Sik
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2009.04a
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    • pp.103-107
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    • 2009
  • Because individual HRTFs (Head-Related Transfer Functions) vary from a person to a person, a HRTF database has been measured by researchers to investigate the inter-subject variation, and to generate high fidelity virtual sound image. Individual HRTFs not only vary between subjects but also vary due to wearing clothes and glasses in daily life. However, influence of different dressing condition on the measured HRTF was not sufficiently investigated. To quantify the effect of wearing clothes and glasses, dummy's HRTF is measured in an anechoic chamber with various dressing condition, and is evaluated in the sense of spectral distortion. HRTFs are measured both in the median plane and in the horizontal plane. In the median plane, under 6kHz, effect of different wearing clothes and glasses is negligible. Over 6kHz, however, effect of clothing distorts HRTF about 6dB in the sense of spectral distortion. Moreover, at high frequencies, effect of glasses is no longer negligible. In the horizontal plane, at some azimuths, even additional light cloth over the dummy can change the spectrum of HRTF (6dB spectral distortion) especially when sound source is at contralateral positions. Therefore, HRTF measurement with different wearing conditions can broaden the capability of HRTF customization whose technique utilizes a HRTF database.

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