• Title/Summary/Keyword: Virtual Simulation Test

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A Study on Based on the Possibility of Quantitative Analysis using Virtual Clothing Simulation according to Raglan Sleeve Pattern Types (가상 착의 시뮬레이션을 이용한 래글런 소매 패턴 변화에 따른 착의 시 정량적 분석 가능성 모색)

  • Lee, Ye-Jin;Lee, Byung-Cheol
    • Korean Journal of Human Ecology
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    • v.21 no.2
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    • pp.299-314
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    • 2012
  • The purpose of this study was to explore effects of pattern alteration using a virtual clothing simulation approach in combination with 3D analysis software. Three raglan sleeves of different patterns were worn by an avatar using virtual clothing simulation with silk and cotton as the test fabrics. It was observed that the silhouette and hemline shape were affected differently based on raglan sleeve pattern and fabric type. By examining clothing pressure distribution, the cotton fabric designs and pattern shapes provided for a variety of influences on armhole and bust regions as well as the back sleeve area. For representative locations, cross section circumstance, cross section area, and volume were measured by using 3D analysis and the resulting correlation between the 2D and 3D data were investigated. Among different fabrics, there was little difference between the 2D and 3D clothing surface area. However, when using 3D analysis, clothing volume was significantly affected by different fabrics and pattern types. By simultaneously adopting the virtual simulator and 3D analysis, quantitative assessment of virtual clothing simulation was successfully conducted. In light of the results of this study, the resulting methodology is expected to be used as a comprehensive evaluation tool for virtual clothing simulation wear testing.

A Study of Axial Eccentricity Strength of High Strength Concrete Thin Walls for Internet of Things (사물인터넷 구현을 위한 고강도 콘크리트 박막벽체의 극한 편심하중 강도에 관한 연구)

  • Oh, Soontaek;Lee, Dongjun;Kim, Yeonsik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.1
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    • pp.1-8
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    • 2015
  • Recently, a high strength concrete(HSC) in excess of 80 MPa is popular to use in the domestic construction field. But there is no design standard of high strength concrete. It is reason why a study about structural behaviors of thin walls is required. In this paper, the accurate Finite Element Method as a virtual test is suggested considering material properties, which are concrete and steel, and the experimental fractural model suggested by Kupfer. It is conducted the comparison evaluation of the ultimate failure loads, lateral-displacements and crack propagation patterns between the results of experimental approach, which were carried on Saheb's test for normal strength concrete and Lee's test for high strength concrete. Therefore it is suggested to use the accurate virtual simulation test method and Ubiquitous Sensor Network(USN) by Finite Element Method for Internet of Things(IoT).

An Experimental Evaluation of the Vehicle Control Algorithm in Personal Rapid Transit System (개인고속이동시스템의 차량제어 알고리즘에 대한 실험적 평가)

  • Lee, Jun-Ho
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.56 no.10
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    • pp.1770-1774
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    • 2007
  • In this paper we deal with a design of the evaluation system to assess the vehicle operational control algorithm for Personal Rapid Transit(PRT) system. PRT system is different from the conventional rail traffic system in such that the station is off-line so as to guarantee a very short headway. In this study we propose an evaluation system to assess the performance of the proposed vehicle control algorithm. The evaluation system is composed of virtual vehicles, central control system, virtual wayside facilities, monitoring equipments. The virtual vehicles are made up by the laptop computers and the central control system employs Power PC process of Motorola Inc. The wayside facilities are implemented by employing the PXI module of the National Instruments Corporation. In order to test the proposed evaluation system a test algorithm is used, which has been simulated in the combined simulation system between Labview Simulation Interface Toolkit and Matlab/Simulink.

Developemtn of Vehicle Dynamics Program AutoDyn7(II) - Pre-Processor and Post-Processor (차량동역학 해석 프로그램 AutoDyn7의 개발(∥) - 전처리 및 후처리 프로그램)

  • 한종규;김두현;김성수;유완석;김상섭
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.3
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    • pp.190-197
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    • 2000
  • A graphic vehicle modeling pre-processing program and a visualization post-processing program have been developed for AutoDyn7, which is a special program for vehicle dynamics. The Rapid-App for GUI(Graphic User Interface) builder and the Open Inventor for 3D graphic library have been employed to develop these programs in Silicon Graphics workstation. A Graphic User Interface program integrates vehicle modeling pre-processor, AutoDyn7 analysis processor, and visualization post-processor. In vehicle modeling pre-processor, vehicle hard point data for a suspension model are automatically converted into multibody vehicle system data. An interactive graphics capabilities provides suspension modeling aides to verify user input data interactively. In visualization post-processor, vehicle virtual test simulation results are animated with virtual testing environments.

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The educational needs of virtual reality simulation training for novice nurses' adaptation to clinical practice: A mixed methods study (신규간호사의 임상실무 적응을 위한 가상현실 시뮬레이션 교육 요구도 조사: 혼합연구 적용)

  • Lee, Mikyoung;Eom, Jeong Hee;Kim, Jinyoung
    • The Journal of Korean Academic Society of Nursing Education
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    • v.29 no.4
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    • pp.339-351
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    • 2023
  • Purpose: The purpose of this study is to identify the educational needs of virtual reality simulations that can be applied to novice nurses during the waiting period before starting work in a hospital. Methods: A convergent mixed methods was used. The survey data were collected from 230 novice nurses, and a focus group interview was conducted with 6 new nurses. The data were collected from November 2022 to January 2023. Descriptive statistics, a frequency analysis, independent t-test, and an Importance-Performance Analysis were performed using SPSS 24.0. Results: Appropriate topics for virtual reality simulation education were indicated to be medications and intravenous injections, which are high priority topics in quantitative and qualitative research. The novice nurses wanted group activity training three to four times a week for two weeks before beginning work in a hospital. They also wanted an immersive virtual reality system based on a real hospital environment. Conclusion: Based on the above results, this study provides basic data for the development of a virtual reality simulation education that can improve the adaptation of novice nurses to clinical practice. A strategy was suggested to utilize the waiting time before beginning work in a hospital as educational time.

Virtual Models for 3D Printing

  • Haeseong Jee
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.1
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    • pp.1-11
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    • 1999
  • surface texture denotes set of tiny repetitive geometric features on an object surface. 3D Printing can readily create a surface of controlled macro-textures of high geometric complexity. Designing surface textures for 3D Printing, however, is difficult due to complex macro-structure of the tiny texture geometry since it needs to be compatible with the non-traditioal manufacturing method. In this paper we propose a visual simulation technique involving development of a virtual model-an intermediate geometric model-of the surface texture design prior to fabricating the physical model. Careful examination of the virtual model before the actual fabrication can help minimize unwanted design iterations. The proposed technique demonstrated visualization capability by comparing the virtual model with the physical model for several test cases.

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Virtual Prototyping Simulation for a Passenger Vehicle

  • Kwon Son;Park, Kyung-Hyun;Eom, Sung-Sook
    • Journal of Mechanical Science and Technology
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    • v.15 no.4
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    • pp.448-458
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    • 2001
  • The primary goal of virtual prototyping is to eliminate the need for fabricating physical prototypes, and to reduce cost and time for developing new products. A virtual prototyping seeks to create a virtual environment where the development of a new model can be flexible as well as rapid, and experiments can be carried out effectively concerning kinematics, dynamics, and control aspects of the model. This paper addresses the virtual environment used for virtual prototyping of a passenger vehicle. It has been developed using the dVISE environment that provides such useful features as actions, events, sounds, and light features. A vehicle model including features, and behaviors is constructed by employing an object-oriented paradigm and contains detailed information about a real-size vehicle. The human model is also implemented not only for visual and reach evaluations of the developed vehicle model, but also for behavioral visualization during a crash test. For the real time driving simulation, a neural network model is incorporated into the virtual environment. The cases of passing bumps with a vehicle are discussed in order to demonstrate the applicability of a set of developed models.

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Architecture and Development Activities of the Full Engine Simulation Program (엔진 통합설계/해석 시스템의 구성과 개발동향)

  • Jin, Sang-Wook;Kim, Kui-Soon;Ahn, Iee-Ki;Yang, Soo-Seok;Choi, Jeong-Yeol
    • Journal of the Korean Society of Propulsion Engineers
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    • v.11 no.4
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    • pp.26-37
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    • 2007
  • A virtual engine test based on "Numerical test cell" can extremely reduce the time and cost for the development of a hardware by coupling multidisciplinary analysis. This paper introduces the development activities of full engine simulation programs in U.S.A. and Europe, with the their related techniques(the engineering models, the simulation environment and high performance computing) based on the NPSS(Numerical Propulsion System Simulation). NASA Glenn research conte. leads the development efforts of NPSS by assembling the current codes and improving their Auctions. VIVACE(Value Improvement through a Virtual Aeronautical Collaborative Enterprise), a consortium of universities, research centers and companies in Europe, is developing the PROOSIS(PRopulsion Object Oriented Simulation Software). The capability for the domestic development is also estimated by surveying the current status.

A Method of Interoperating Heterogeneous Simulation Middleware for L-V-C Combined Environment (L-V-C 통합 환경 실현을 위한 이기종 시뮬레이션 미들웨어 연동 방안)

  • Cho, Kunryun;No, Giseop;Jung, Sihyun;Keerativoranan, Nopphon;Kim, Chongkwon
    • Journal of KIISE
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    • v.42 no.2
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    • pp.213-219
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    • 2015
  • Simulation is used these days to verify the hypothesis or the new technology. In particular, National Defense Modeling & Simulation (M&S) is used to predict wartime situation and conduct the military training. National Defense M&S can be divided into three parts, live simulation, virtual simulation, and constructive simulation. Live simulation is based on the real environment, which allows more realistic sumulation; however, it has decreased budget efficiency, but reduced depictions of reality. In contrast, virtual and constructive simulations which are based on the virtual environment, have increased budget efficiency, but reduced depictions of reality. Thus, if the three parts of the M&S are combined to make the L-V-C combined environment, the disadvantages of each simulation can be complemented to increases the quality of the simulation. In this paper, a method of interworking heterogeneous simulation middeware for L-V-C combined environment is proposed, and the test results of interworking between Data Distribution Service (DDS) and High Level Architecture (HLA) are shown.

A study on simulation of women's Jacket using 3D CAD system (3D CAD system을 활용한 여성재킷 시뮬레이션에 관한 연구)

  • Kwak, Younsin
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.191-196
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    • 2018
  • The purpose of this study is to propose improvements for 3D garment simulation system by comparison with the difference between real garment and 3D garment simulation A, B of women's jacket. The process of the study was to take pictures on the standard sized subject wearing the jacket of basic size, to get a avatar from body sizes of the subject, and to obtain images of 3D garment simulation on the avatar. The appearance evaluation was resulted by the method of a questionnaire survey after presenting the images to 20 members of women's jacket customer. On that appearance evaluation, performed comparative analysis of same degree between the real garment and the Virtual garment A in women's jacket. And performed comparative analysis of same degree between the real garment and the Virtual garment B in women's jacket. It was done t-test for difference in appearance evaluation between real garment/virtual garment A and Real garment/virtual garment B. There were the differences on 4 areas: 1 question on the fabric, 9 questions on the front, 3 questions on the side, and 6 questions on the back.