• Title/Summary/Keyword: Virtual Satellite

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A Study of 3D Sound Modeling based on Geometric Acoustics Techniques for Virtual Reality (가상현실 환경에서 기하학적 음향 기술 기반의 3차원 사운드 모델링 기술에 관한 연구)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.11 no.4
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    • pp.102-106
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    • 2016
  • With the popularity of smart phones and the help of high-speed wireless communication technology, high-quality multimedia contents have become common in mobile devices. Especially, the release of Oculus Rift opens a new era of virtual reality technology in consumer market. At the same time, 3D audio technology which is currently used to make computer games more realistic will soon be applied to the next generation of mobile phone and expected to offer a more expansive experience than its visual counterpart. This paper surveys concepts, algorithms, and systems for modeling 3D sound virtual environment applications. To do this, we first introduce an important design principle for audio rendering based on physics-based geometric algorithms and multichannel technologies, and introduce an audio rendering pipeline to a scene graph-based virtual reality system and a hardware architecture to model sound propagation.

A method of generating virtual shadow dataset of buildings for the shadow detection and removal

  • Kim, Kangjik;Chun, Junchul
    • Journal of Internet Computing and Services
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    • v.21 no.5
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    • pp.49-56
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    • 2020
  • Detecting shadows in images and restoring or removing them was a very challenging task in computer vision. Traditional researches used color information, edges, and thresholds to detect shadows, but there were errors such as not considering the penumbra area of shadow or even detecting a black area that is not a shadow. Deep learning has been successful in various fields of computer vision, and research on applying deep learning has started in the field of shadow detection and removal. However, it was very difficult and time-consuming to collect data for network learning, and there were many limited conditions for shooting. In particular, it was more difficult to obtain shadow data from buildings and satellite images, which hindered the progress of the research. In this paper, we propose a method for generating shadow data from buildings and satellites using Unity3D. In the virtual Unity space, 3D objects existing in the real world were placed, and shadows were generated using lights effects to shoot. Through this, it is possible to get all three types of images (shadow-free, shadow image, shadow mask) necessary for shadow detection and removal when training deep learning networks. The method proposed in this paper contributes to helping the progress of the research by providing big data in the field of building or satellite shadow detection and removal research, which is difficult for learning deep learning networks due to the absence of data. And this can be a suboptimal method. We believe that we have contributed in that we can apply virtual data to test deep learning networks before applying real data.

Possibility of GIS technology Application for Heat Island Analysis (열섬현상분석을 위한 GIS기법 적용 가능성)

  • Han, Ki-Bong;Kang, In-Joon;Sul, Moon-Hyung;Park, So-Hyun
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.399-401
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    • 2010
  • Heat island phenomenon is explained that rapid urbanization according to increase population, traffic amount etc. Meantime it has approximately analyzed through the climatic element, satellite image. GIS technology is developing in many fields high resolution satellite, virtual geographic information system (VGIS), lidar, a highly spatial analysis. In this technology progress to get a accuracy and improve efficiency of heat island analysis

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Stereoscopic 3D Modelling Approach with KOMPSAT-2 Satellite Data

  • Tserennadmid, T.;Kim, Tae-Jung
    • Korean Journal of Remote Sensing
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    • v.25 no.3
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    • pp.205-214
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    • 2009
  • This paper investigates stereo 3D viewing for linear pushbroom satellite images using the Orbit-Attitude Model proposed by Kim (2006) and using OpenGL graphic library in Digital Photogrammetry Workstation. 3D viewing is tested with KOMPSAT-2 satellite stereo images, a large number of GCPs (Ground control points) collected by GPS surveying and orbit-attitude sensor model as a rigorous sensor model. Comparison is carried out by two accuracy measurements: the accuracy of orbit-attitude modeling with bundle adjustment and accuracy analysis of errors in x and y parallaxes. This research result will help to understand the nature of 3D objects for high resolution satellite images, and we will be able to measure accurate 3D object space coordinates in virtual or real 3D environment.

A study on Virtual-City system based on 3D-Web GIS for the disaster prevention of U-Eco city (U-Eco City내 체계적인 방재를 위한 3D-Web GIS기반의 가상도시 시스템 방안 연구)

  • Jo, Byung-Wan;Kim, Do-Keun;No, Seung-Hyun;Yoon, Kwang-Won
    • 한국방재학회:학술대회논문집
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    • 2008.02a
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    • pp.661-664
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    • 2008
  • U-Eco City is promoted nation-wide by development of recent IT technology, method of effective countermeasure disasters, which real-time wire/wireless communication network, and 3D-Web GIS shall be connected that massive database, intelligent service be perceived. U&V-City is the four-dimensional future city that actualizes an intelligent daily ubiquitous computing service by embodying 3D-Virtual City, the reproduction of real world U-City while using Digital map, satellite image, VRML(Virtual Reality Modeling Language), which are presentation tool to describe city components and by efficiently catch and cope about nature and human disasters while employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/service and also by employing GPS/LBS/Navigation in support of the world-wide orientation concept, and RTLS(Real Time Location System).

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Mono-Vision Based Satellite Relative Navigation Using Active Contour Method (능동 윤곽 기법을 적용한 단일 영상 기반 인공위성 상대항법)

  • Kim, Sang-Hyeon;Choi, Han-Lim;Shim, Hyunchul
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.10
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    • pp.902-909
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    • 2015
  • In this paper, monovision based relative navigation for a satellite proximity operation is studied. The chaser satellite only uses one camera sensor to observe the target satellite and conducts image tracking to obtain the target pose information. However, by using only mono-vision, it is hard to get the depth information which is related to the relative distance to the target. In order to resolve the well-known difficulty in computing the depth information with the use of a single camera, the active contour method is adopted for the image tracking process. The active contour method provides the size of target image, which can be utilized to indirectly calculate the relative distance between the chaser and the target. 3D virtual reality is used in order to model the space environment where two satellites make relative motion and produce the virtual camera images. The unscented Kalman filter is used for the chaser satellite to estimate the relative position of the target in the process of glideslope approaching. Closed-loop simulations are conducted to analyze the performance of the relative navigation with the active contour method.

GEOMETRY OF SATELLITE IMAGES - CALIBRATION AND MATHEMATICAL MODELS

  • JACOBSEN KARSTEN
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.182-185
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    • 2005
  • Satellite cameras are calibrated before launch in detail and in general, but it cannot be guaranteed that the geometry is not changing during launch and caused by thermal influence of the sun in the orbit. Modem satellite imaging systems are based on CCD-line sensors. Because of the required high sampling rate the length of used CCD-lines is limited. For reaching a sufficient swath width, some CCD-lines are combined to a longer virtual CCD-line. The images generated by the individual CCD-lines do overlap slightly and so they can be shifted in x- and y-direction in relation to a chosen reference image just based on tie points. For the alignment and difference in scale, control points are required. The resulting virtual image has only negligible errors in areas with very large difference in height caused by the difference in the location of the projection centers. Color images can be related to the joint panchromatic scenes just based on tie points. Pan-sharpened images may show only small color shifts in very mountainous areas and for moving objects. The direct sensor orientation has to be calibrated based on control points. Discrepancies in horizontal shift can only be separated from attitude discrepancies with a good three-dimensional control point distribution. For such a calibration a program based on geometric reconstruction of the sensor orientation is required. The approximations by 3D-affine transformation or direct linear transformation (DL n cannot be used. These methods do have also disadvantages for standard sensor orientation. The image orientation by geometric reconstruction can be improved by self calibration with additional parameters for the analysis and compensation of remaining systematic effects for example caused by a not linear CCD-line. The determined sensor geometry can be used for the generation? of rational polynomial coefficients, describing the sensor geometry by relations of polynomials of the ground coordinates X, Y and Z.

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Attendance Appraisal for Learner Participation Degree Based Virtual Lecture (학습자 참여도 정보기반 가상강좌 출석평가 모델)

  • Kim, Hyun-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.4
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    • pp.119-129
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    • 2009
  • In The increasing use of computers and high-speed Internet network has greatly influenced education, causing a veering away from the typical and traditional way of delivering instruction. Specifically, the various kinds of Web-based multimedia technology, the interactive activities on the Internet, and satellite broadcasting technology are accelerating the emergence of a virtual-lectures-based educational model, which transcends time and space. Such virtual lectures make it possible for the entire teaching-learning process to be done in a virtual learning environment, thus giving rise to problem regarding learning guidance, feedback, and appraisal. In this paper, we propose a system for attendance appraisal for learner participation degree based virtual lecture, an appraisal element in virtual learning environments. This appraisal model can set the elements of virtual learning environments in such a way as to reflect in the attendance appraisal of the opened virtual learning environment information regarding the learner's participation in class. In addition, this model motivates the learners to actively participate in the virtual learning environment and to support instructors by accomplishing the activities that are needed for attendance appraisal.

The Accuracy Analysis of VRS GNSS for Applying Cadastral Surveying (VRS GNSS의 지적측량에 적용을 위한 정확도 분석)

  • Hong, Sung-Eon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.1
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    • pp.94-100
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    • 2013
  • This study is to analyze the accuracy of position determination in cadastral surveying using VRS GNSS(GPS/GLONASS), and is to suggest a possibility to improvement of accuracy in decision making of cadastral surveying result based on this result. As a result of this study, the position accurate of this study, which decides position combining with GPS/GLONASS satellite data is about 3cm more accurate than using only GPS satellite data. Therefore, if GNSS integrated receiving method is to be applied on cadastration, it can be expected to improve to estimate the position accuracy.

Development of UAV Teleoperation Virtual Environment Based-on GSM Networks and Real Weather Effects

  • AbdElHamid, Amr;Zong, Peng
    • International Journal of Aeronautical and Space Sciences
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    • v.16 no.3
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    • pp.463-474
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    • 2015
  • Future Ground Control Stations (GCSs) for Unmanned Aerial Vehicles (UAVs) teleoperation targets better situational awareness by providing extra motion cues to stimulate the vestibular system. This paper proposes a new virtual environment for long range Unmanned Aerial Vehicle (UAV) control via Non-Line-of-Sight (NLoS) communications, which is based on motion platforms. It generates motion cues for the teleoperator for extra sensory stimulation to enhance the guidance performance. The proposed environment employs the distributed component simulation over GSM network as a simulation platform. GSM communications are utilized as a multi-hop communication network, which is similar to global satellite communications. It considers a UAV mathematical model and wind turbulence effects to simulate a realistic UAV dynamics. Moreover, the proposed virtual environment simulates a Multiple Axis Rotating Device (MARD) as Human Machine Interface (HMI) device to provide a complete delay analysis. The demonstrated measurements cover Graphical User Interface (GUI) capabilities, NLoS GSM communications delay, MARD performance, and different software workload. The proposed virtual environment succeeded to provide visual and vestibular feedbacks for teleoperators via GSM networks. The overall system performance is acceptable relative to other Line-of-Sight (LoS) systems, which promises a good potential for future long range, medium altitude UAV teleoperation researches.