• 제목/요약/키워드: Virtual Reality Education

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가상현실기반 낙하훈련시스템 개발 (Virtual Reality Based Fall Training System)

  • 유재정;강석중
    • 한국정보통신학회논문지
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    • 제25권12호
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    • pp.1749-1755
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    • 2021
  • 가상현실은 게임, 오락, 통신, 스포츠, 건축 분야에서 활발히 적용되고 있다. 특히 교육 분야에도 많은 가상현실 기반의 교육 시스템이 개발되고 있어 효율적인 학습효과를 만들어내고 있다. 그러나 기술적 한계, 콘텐츠의 부족, 이론적 연구 부족 등으로 인해 아직은 군사용 교육 훈련 부분 적용되기에는 수준이 부족한 상태이다. 본 논문에서는 군사용 집단 강하 훈련에 적용 가능한 수준 높은 낙하훈련시스템을 개발하고, 개발에 필요한 핵심 기술과 구현방법을 연구하였으며, 개발 결과에 따른 효과를 분석하여 군사용 훈련시스템으로서의 가상현실기반 교육 시스템의 발전에 이바지하고자 한다.

가상 현실 기반 철강 공정 조업 교육 시스템 (Virtual-reality-based Operation Training System for Steel Making Process)

  • 최자영;이진휘;김용수;김석
    • 제어로봇시스템학회논문지
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    • 제21권8호
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    • pp.709-712
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    • 2015
  • This paper will introduce the development case study about virtual-reality-based operation training system for steel making process. Steel making process consist iron making process to create liquid steel, pig iron, by reduction process, steel making process to make molten steel by refining, continuous casting process to make slab, and rolling process to make final product like coil, plate. This steel making process deals with liquid and solid products, so facilities of steel making process are very various and complicated. In addition, according to various customer requirements, the recycle of facilities and recipes changing have been fast. So the training for skilled operators is very important point. In this paper, we develop steel making training system based virtual reality for training skilled operator. This system consists of virtual machine, virtual HMI, and virtual control panel. And for fitting the characteristics of each process and increasing the education effectiveness, we develop dynamic methods like the method of dynamic education system configuration, initial facilities setup operation education system, and etc.

Towards Designing Human Interactions for Learning Support System using Virtual Reality Technology

  • Iwane, Noriyuki
    • International journal of advanced smart convergence
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    • 제3권1호
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    • pp.11-14
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    • 2014
  • We have been designing human interactions for some learning support system or education system. The design is based on a symbol grounding model. The model is applicable to many learning domains using virtual reality technology. The design policy is simple and compact. In order to realize the policy we use/reuse some devices from the viewpoint of virtual reality. This paper introduces basic ideas and explains several example cases based on the idea.

VRML을 이용한 해역환경 가시화 연구 (Visualization of Ocean Environments through VRML)

  • 김종규;박상우;김종화
    • 수산해양교육연구
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    • 제17권3호
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    • pp.427-433
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    • 2005
  • The study of Web GUI(Graphic User Information) system for Virtual Reality System is mainly performed on effective methodology which transform real world data to computing world data. MGIS(Marine Geographic Information System) has its own target on reliable data service by acquisition of geometric information using accurate measurement and graphical visualization. This type of raw data visualization can be built without software tools, yet is incredibly useful for interpreting and communicating data. Even simple visualizations can aid in the interpretation of complex 3D relationships that are frequently encountered in the geosciences. The Virtual Reality Modeling Language provides an easy way for geoscientists to construct complex visualizations that can be viewed with free software. This study propose a three dimensional Web GUI system using MGIS-based three dimensional data models and virtual imaging system. Finally, we design a Web GUI system integrating above data models.

몰입적 환경교육 가상현실 시뮬레이션 설계 및 구현 (Design and Development of an Immersive Virtual Reality Simulation for Environmental Education)

  • 박주희;부재희;박경신
    • 한국정보통신학회논문지
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    • 제26권4호
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    • pp.541-547
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    • 2022
  • 가상현실을 활용한 실감형 교육은 전통적 학습에 비하여 몰입과 상호작용을 통해 학생들의 지식 이해도를 높일 수 있다. 기존의 연구에서 가상현실 교육은 주로 경험에 중점을 두었고, 환경 교육을 위한 가상현실 콘텐츠는 많이 개발되지 않았다. 환경 문제는 전 세계적인 문제로 환경 교육은 미래를 위해 필수적이다. 본 연구에서는 환경교육의 중요성을 인식하고 환경 친화적인 행동에 참여할 수 있도록 설계된 몰입형 가상현실 기반의 환경교육 시뮬레이션을 개발했다. 이 시뮬레이션은 가상생태계 모델을 기반으로 하여 환경 요인간의 인과관계와 시공간적 연계와 지속적인 상태를 유지하고 있다. 사용자는 가상에서 환경 요인에 관련된 인터랙션에 따른 결과를 경험하면서 환경 문제를 직관적으로 인식하고 해결 방법에 대한 동기부여를 받는다.

Trends and Prospects for the Development of Virtual Reality and Digital Property

  • Kirillova, Elena Anatolyevna;Blinkov, Oleg Evgenyevich;Blinkova, Elena Victorovna;Vrazhnov, Aleksey Sergeevich;Magomedov, Firdousi Bilyamudinovich
    • International Journal of Computer Science & Network Security
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    • 제22권11호
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    • pp.284-290
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    • 2022
  • The study considers trends and prospects for developing virtual (augmented) reality and civil transactions in relation to digital property. In jurisprudence, there is a need to determine the legal status of virtual and augmented reality to regulate legal relations in the digital environment. Legal relations using new digital technologies require the creation of new legislative approaches and rules of their legal regulation. The article dwells on the legal status of virtual (augmented) reality and determines the methods of regulating legal relations in the sphere of digital property. The study utilized methods for collecting single and multiple facts in order to identify the main trends in the civil circulation of digital assets, as well as private law methods. The methods of generalization, concreteness, induction and deduction reveal the legal nature and main features of virtual (augmented) reality and digital property. The paper highlights the specifics of virtual reality and civil transactions in relation to digital assets. The research has concluded that the sale, exchange and other actions with digital objects in virtual reality have distinctive features, while digital property has also unique characteristics since it is involved in civil circulation and legal relations.

가상·증강현실을 활용한 체험안전교육의 몰입도가 현장 적용성 및 안전사고예방에 미치는 영향: 조선산업 종사자를 중심으로 (Effect of Immersion on Field Applicability and Safety Accident Prevention in Experience Safety Education Using Virtual/augmented Reality : Focusing on Shipbuilding Workers)

  • 문석인;장길상
    • 대한안전경영과학회지
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    • 제23권4호
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    • pp.31-42
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    • 2021
  • Recently, virtual reality (VR) and augmented reality (AR) technologies are attracting attention as core technologies in the era of the 4th industrial revolution. These virtual and augmented reality technologies are being used in a variety of industries, including the construction industry, healthcare industry, and manufacturing industry, to innovate in communication and collaboration, education and simulation, customer service and reinvention of the customer experience. In this paper, VR-based experiential safety education was conducted for workers of shipbuilding companies in Ulsan city, and for them, the educational effectiveness such as immersion, site applicability, safety accident prevention, education satisfaction, overall performance, and safety behavior in VR-based safety experience education were measured. In addition, we examined whether the immersion of VR-based safety experience education affects site applicability, safety accident prevention, educational satisfaction, overall performance, and safety behavior. Furthermore, it was analyzed whether site applicability plays a mediating role in the relationship between immersion and safety accident prevention. As a result, it was found that the immersion of VR-based safety experience education affects site applicability, safety accident prevention effect, education satisfaction, overall performance, and safety behavior, and that site applicability mediates between immersion and safety accident prevention. Based on these results, we suggests a direction for the development of VR-based contents in the field of safety and health and the transformation of safety and health education in the future.

건축시공 교육 개선을 위한 가상현실 컨텐츠 개발 우선순위 도출 (Priority Analysis for Development of Virtual Reality Contents to Improve Building Construction Education)

  • 강서경;강고운;조훈희;강경인;강민식
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2015년도 추계 학술논문 발표대회
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    • pp.93-94
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    • 2015
  • Building construction education requires training and experience. While there have been many means of education, virtual reality (VR) can be applied as a complement for building construction education. Considering the characteristics of building construction education, interactive content based on VR technology is expected to raise the effectiveness of traditional education. This research conducted a survey to examine the applicability of VR technology to building construction education and provided basic information by prioritizing work types for educational content.

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안전보건교육의 실효성 제고 방안에 관한 연구: VR·AR기반 체험교육 중심으로 (A Study for Improving the Effectiveness of Safety and Health Education Based on the Empirical Education Utilizing Virtual Reality)

  • 문석인;장길상
    • 대한안전경영과학회지
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    • 제23권3호
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    • pp.35-45
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    • 2021
  • Activities to prevent industrial accidents can be divided into management of disaster risk factors of production facilities, disaster prevention systems and procedures, and human factors management. Human factor management is the last and most effective means to minimize disaster incidence and loss costs. The key strategy for this is safety and health education. However, formal or fictitious education is still being carried out in the industrial field. In addition, it is true that the application of practical use is insufficient due to the simple theoretical education based on knowledge transfer. In order to change the safety consciousness of employers and workers, we think that the paradigm of education should be changed from the traditional text and video-oriented lecture education method to experience-oriented education. The purpose of this study is to measure and analyze the effectiveness of safety education through education contents using VR(Virtual Reality) and AR(Augmented Reality) technology in keeping with the changing times of the 4th Industrial Revolution, And to suggest the direction of future safety and health education and content development trend.

혼합현실 기반 방사선 안전교육 시뮬레이터 플랫폼 개발 : 의료분야 중심으로 (Mixed Reality Based Radiation Safety Education Simulator Platform Development : Focused on Medical Field)

  • 박형후;심재구;권순무
    • 대한방사선기술학회지:방사선기술과학
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    • 제44권2호
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    • pp.123-131
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    • 2021
  • In this study, safety education contents for medical radiation workers were produced based on Mixed Reality(MR). Currently, safety training for radiation workers is based on theory. This is insufficient in terms of worker satisfaction and efficiency. To address this, we created ICT(Information and Communication Technologies)-based MR radiation worker safety education content. The expected effect of Mixed Reality worker safety education content is that education is possible without space and time constraints, realistic education is possible without on-site training, and interaction between images is possible through reality-based 3D images, enabling self-directed learning Is that. In addition, learning in a virtual space expressed through HMD(Head Mounted Display) is expected to make education more enjoyable and increase concentration, thereby increasing the efficiency of education. A quantitative evaluation was conducted by an accredited institution and a qualitative evaluation was performed on users, which received excellent evaluation. The MR safety education conducted in this study is expected to be of great help to the education of medical radiation workers, and is expected to develop into a new educational paradigm as online education in accordance with Corona 19 progresses.