• 제목/요약/키워드: Virtual Psychotherapy

검색결과 20건 처리시간 0.037초

가상현실(VR)의 의료분야 적용 동향 (Application of Virtual Reality in the Medical Field)

  • 전황수
    • 전자통신동향분석
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    • 제34권2호
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    • pp.19-28
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    • 2019
  • In recent years, medical and health care fields have attracted attention for virtual reality (VR) applications. VR technology is emerging as a healthcare specialist and psychotherapy alternative to cope with the increase in the demand for the treatment of conditions such as psychological diseases caused by old age and stress. Using VR, virtual patients or organs can be trained, and the medical staff can plan and pre-test before surgeries. The use of VR technology for psychotherapy and rehabilitation of one-to-one, face-to-face treatment allows a single physician to respond to multiple health care needs.

고소공포증 극복훈련을 위한 가상환경시스템 (Virtual Reality Therapy System for the get over tranining of Acrophobia)

  • 백승은;유종현;백승화;주관식
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2004년도 춘계학술대회
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    • pp.203-209
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    • 2004
  • Virtual Reality(VR) is a new technology which makes humans communicate with computer. It allows the user to see, hear, feel and interact in a three-dimensional virtual world created graphically. In this paper, we introduced VR into psychotherapy area and developed VR system for the exposure therapy of acrophobia. Acrophobia is an abnormal fear of heights. Medications or cognitive-behavior methods have been mainly used as a treatment. Lately the virtual reality technology has been applied to that kind of anxiety disorders. A virtual environment provides patient with stimuli which arouses phobia, and exposing to that environment makes him having ability to over come the fear. In this study, the elevator stimulator that composed with a position sensor, head mount display, and audio system, is suggested. To illustrate the physiological difference between a person who has a feel of phobia and without phobia, heart rate was measured during experiment. And also measured a person's HR after the virtual reality training. In this study, we demonstrated the subjective effectiveness of virtual reality psychotherapy through the clinical experiment.

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불안장애에 대한 가상현실치료 국내동향분석 (Domestic Trend Analysis of Virtual Reality Therapy for the Treatment Anxiety Disorders)

  • 정문주;김지수;유영수;강형원
    • 동의신경정신과학회지
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    • 제31권4호
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    • pp.279-288
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    • 2020
  • Objectives: Many fields have changed since covid-19, psychotherapy being no exception. With the pandemic associated increase in untact treatment, interest in virtual reality exposure therapy has also increased. The aim of study was to analyze recent literature using virtual reality therapy for the treatment of anxiety disorders. Methods: We searched five databases from dates between October 1 to November 1, 2020. We selected articles related to the treatment of anxiety disorders using virtual reality therapy and analyzed the trend of that, not thesis but domestic articles. Results: There were 6 RCT studies and 3 were case reports where, based on the DSM-4, the participants presented with anxiety disorders including 2 with presentation anxiety, 1 heterosexual anxiety, 1 test anxiety, 1 social anxiety, 1 dental anxiety, 2 Acrophobia, and 1 social phobia. Treatment sessions varied from 1 session to 18 sessions, but 5 studies conducted 4 sessions, and all studies attempted virtual reality exposure for 30-minute time periods. 8 studies used HMD as the VR device and 1 study did not report a device. Conclusions: Anxiety disorders treated using virtual reality included speech anxiety and acrophobia. Median treatment session number was 4 and sessions were less than 30 minutes. The most common VR device used was an HMD. VR psychotherapy showed limitations relating to patient experience including cyber sickness and a lack of immersion. In addition, most of the studies were conducted with patients who visited hospitals utilizing Western medical practices. Currently, virtual reality therapy (VRT) intervention in oriental medicine is lacking. The lack of research in this area suggests analyzing data from VR psychotherapy in oriental medicine could provide novel and useful information.

Assessment of Physiological Responses for the Phobia in a Virtual Environment

  • Koh, Ik-Soo;Kim, Sun-I.
    • 대한의용생체공학회:의공학회지
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    • 제23권1호
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    • pp.73-79
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    • 2002
  • 최근 들어 컴퓨터와 디스플레이 기술의 발달로 실제 공포 상황에서의 자극과 거의 유사한 자극을 유발할 수 있는 가상환경의 창조가 가능하게 되었으며 이러한 실제 상황에서의 노출치료 대안으로 가상현실을 이용한 공포증의 치료방법이 사용되어져 왔다. 하지만 가상환경이 공포증 환자 에게 심리적이나 생리적으로 어떠한 영향을 미치는지에 대한 연구는 거의 전무한 실정이다. 따라서 본 논문에서는 가상환경 하에서 공포증환자와 정상인의 생리적 반응에 대한 평가를 함으로써 가상환경이 미치는 영향에 대하여 분석하고. 또한 가상현실 치료 시에 공포증환자의 생리적 반응의 변화를 측정함으로써 치료의 성공유무를 판단할 수 있는 지표를 제시하고자 한다. 본 실험은 스물 두 명의 정상인 (평균 32.74세)과 서른여섯 명의 비행공포증 환자를 대상으로 두 그룹으로 나누어 진행되었다. 생리적 반응으로는 심박동수, 피부저항. 그리고 피부 온도를 측정하였다. 실험결과. 두 그룹에서의 피부저항은 유의한 차이(T(56)=2.978, p〈0.01)를 보였으며, 공포증 환자 그룹 중 가상현실로 공포증이 치료가 된 서른세 명의 피부저항은 치료가 진행됨에 따라 점차 정상인의 특성 쪽으로 가까워짐을 보였다. 본 연구를 통해 생리적 반응. 특히 피부저항은 가상환경에서 피험자의 상태를 이해하거나, 가상환경을 이용한 치료의 결과를 검증하는데 유용하게 사용될 수 있을 것이라 사려된다.

고소공포증의 치료를 위한 가상 현실 시뮬레이터의 제작 (The Development of Virtual Reality Therapy(VRT) System for the Treatment of Acrophobia)

  • 백승은;류종현;백승화
    • 대한전기학회논문지:시스템및제어부문D
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    • 제50권10호
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    • pp.486-493
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    • 2001
  • Acrophobia is an abnormal fear of heights. Medications or cognitive-behavior methods have been mainly used as a treatment. Lately the virtual reality technology has been applied to that kind of anxiety disorders. A virtual environment provides patient with stimuli which arouses phobia, and exposing to that environment makes him having ability to over come the fear. In this study, the elevator stimulator that composed with a position sensor, head mount display, and audio system, is suggested. To illustrate the physiological difference between a person who has a feel of phobia and without phobia, heart rate was measured during experiment. And also measured a person's HR after the virtual reality training and in a real building elevator. In this study, we demonstrated the subjective effectiveness of virtual reality psychotherapy through the clinical experiment.

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알코올중독자 치료를 위한 WEB 기반 가상현실 제작 (The development of the WEB-Based Virtual Reality for the Treatment of the Alcoholism)

  • 백승은;백승화;유종현;김동완
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 하계학술대회 논문집 D
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    • pp.2690-2692
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    • 2004
  • Medications or cognitive-behavior methods have been mainly used as a treatment of alcoholism. lately the virtualy technology has been applied to the kink of alcoholic disorders. A virtual environment makes him having ability to over come the drink. In this study, we were implemented by making panorama images and 3D object modules using 3D Studio MAX. VRML, JAVA Applet. And the BAR stimulator that composed with a position sensor head mount display, and audio system, is suggested. To illustrate the physiological difference between a person who has a alcoholism and and without a liquor bottle, heart rate was measured during experiment, and also measured a Person's HR after the virtual reality training. we demonstrated the subjective effectiveness of virtual reality psychotherapy through the clinical experiment.

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알코중독 치료를 위한 Web 환경 시스템과 분석에 대한 연구 (A Study on Analysis and 3D Web Environment for the Treatment Alcoholism)

  • 백승은
    • 정보학연구
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    • 제9권1호
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    • pp.9-19
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    • 2006
  • Medications or conitive-behavior methods have been mainly used as a treatment of alcoholism. lately the virtualy technology has been applied to the kink of alcoholic disorders. A virtual environment makes him having avility to over come the drink. In this study, we were implemented by making panorama images and 3D object modules using 3D MAX, VRML, JAVA. And the BAR stimulator that composed with a position sensor, head mount display, and audio system, is suggested. To illustrate the physiological difference between a person who has a alcoholism and without a liquor bottle, heart rate was measured during experiment, and also measured a person's HR after the virtual reality training. The system measures the Physiological signals such as ECG, Temperature, analyzes those data automatically. The system has two parts, one is physiological data acquisition part which gets the body signal, and the other one is mobile nuit which includes signal processing and transmission functions, And Bluetooth allows two parts to communicate with each other. we demonstrated the subjective effectiveness of virtual reality psychotherapy through the clinical experiment.

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3D 가상환경시스템 이용한 공포증 치료에 대한 연구 (A Study on the Phobia Treatment Using 3D Virtual Reality System)

  • 백승운
    • 정보학연구
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    • 제5권4호
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    • pp.45-55
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    • 2002
  • 가상현실은 인간과 컴퓨터가 서로 커뮤니케이션 할 수 있도록 하는 새로운 테크놀로지이다. 이는 사용자로 하여금 컴퓨터로 만들어진 가상의 삼차원 환경 속에서 보고, 듣고, 느끼며 그리고 가상환경과 상호 작용할 수 있도록 한다. 본 논문에서는 정신치료 분야에 가상현실을 도입하고 이를 이용한 고소공포증 노출 치료 시스템을 개발하였다. 고소공포증은 높은 곳에 올라가면 불안, 공포를 느끼며 추락할 것 같은 두려움과 함께 자기도 모르게 뛰어내릴 것 같은 불안이 공포에까지 이르는 상태이다. 이 공포증을 치료하기 위해서는 약물치료방법과 인지, 행동 치료 방법이 주로 사용되었으나 이런 기존의 방법들은 치료 효율이 떨어지며, 치료시 어려움이 있다는 단점을 가지고 있다. 최근에는 기존의 치료방법의 단점을 극복하기 위해 많은 연구에서 가상현실을 정신치료에 적용하고 있다. 가상환경은 환자에게 적절한 자극을 제공하여 환자로 하여금 공포감을 느끼도록 하고, 환자는 이러한 공포상황에 체계적으로 노출됨으로써 공포증을 극복할 수 있게 된다. 이 논문에서는 개인용 컴퓨터를 기반으로 가상 엘리베이터 시뮬레이터를 개발하여 고소공포증 치료에 이용하고자 한다. 가상 엘리베이터 시뮬레이터를 구성하기 위해 위치센서, 머리 부착형 디스플레이 장치와 사운드 시스템을 사용하였고, 치료를 위한 가상환경은 전망용 엘리베이터에서 바라본 건물들을 배경으로 구성하였다. 또한 가상현실 정신치료에서 중요한 요소로 작용하는 몰입감을 높이기 위해 머리 부착형 디스플레이 장치에 위치센서를 부착함으로써 환자의 머리이동이 가상환경에 적용되도록 하였으며, 삼차원 사운드를 적용함으로써 사실적으로 느껴지도록 하였다. 이 연구를 통하여 생체신호를 측정하여, 가상환경에 노출 전과 후의 ECG를 측정 비교하였다.

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Research of 3D image processing of VR technology in medicine based on DNN

  • ZhaoZhe, Gong;XiaoDong, Li;XiaoYing, Shi;Geng, Liu;Bin, Chen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권5호
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    • pp.1584-1596
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    • 2022
  • According to a survey published in an authoritative journal in January 2020, the globalincidence rate of mental illness is 8.3% for men and 10.6% for women, which indicates thatmental illness has become a globally recognized obstacle. Therefore, specific psychotherapy including mental illness will become an important research topic. It is very effective forpatients with special mental diseases, such as mental illness, to reduce their mental reaction byexposure therapy; the system uses the virtual reality system of medical images processed by learningalgorithm to reproduce the effect of virtual reality exposure method of the high scene of transparent ladder. Compared with the old invasive exposure scene, the results show that theimprovement of both conditions has obvious effect, and the effect of human treatment underthe two conditions is not good. There are obvious differences, which show that virtual reality model will gradually replace the on-the-spot feeling. Finally, with more and more researchers have put forward a variety of other virtual reality image processing models, the research of image processing has gradually become more and more interested.