• Title/Summary/Keyword: Virtual Optics

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Development of the Phoropter Simulator for Education using 3D Virtual Reality (3차원 가상현실을 이용한 교육용 포롭터 시뮬레이터의 개발)

  • Lim, Yong-Moo;Lee, Dong-Hee
    • Journal of Korean Ophthalmic Optics Society
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    • v.9 no.1
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    • pp.1-9
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    • 2004
  • In this study, we presented a research about the development of the phoropter simulation program for education using the 3-D virtual reality in order to study the ophthalmic optics rather efficiently. Especially, by putting the facility such as the refractive error analysis of the eyeball in the cyber tutor inside, we have made the learner to learn and confirm the present situation of refractive correction through refractive power of principal meridians. By organizing the system which induces the active involvement of the learner and showing the result of the execution to the learner intuitively, the implementation of the more efficient education-environment can be possible. Consequently, it is expected that this program will be greatly helpful for the optician training as well as the ophthalmic optics education. As a next phase of study, we will develope the development technique of this simulator more and extend the cyber tutor contents more and make the web service version of this program to be provided through the internet network in order to inspire the learning desire of the learner more and more.

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Measurement of Focal Length for Off-axis Optical Systems

  • Choe, Se-woon;Ryu, Jaemyung
    • Current Optics and Photonics
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    • v.5 no.4
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    • pp.402-408
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    • 2021
  • An off-axis system refers to an optical system in which the optical axis and normal vector at the vertex of each surface do not match. The most important specification in an optical system is its focal length. Among the various methods for measuring the focal length, the most suitable method for the off-axis system is the method that adopts magnification. However, head-mounted display (HMD) optics must be measured while considering the virtual image distance, which is not infinity owing to product characteristics. For the virtual image distance, a camera with a focusing function was used. By measuring HMD optics via this magnification method, the error generated in this measurement was 0.68% of the HMD's focal length, which is within the 1%-3% range of the conventionally permitted design error for the focal length allowed at the optical design stage. Therefore, it can be verified that the measurement accuracy of the method proposed in this study is sufficiently feasible in practice.

An Evaluation of the Virtual Refraction Education (가상 굴절검사 교육에 대한 평가)

  • Yu, Dong-Sik;Son, Jeong-Sik;Chu, Byoung-Sun
    • Journal of Korean Ophthalmic Optics Society
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    • v.13 no.2
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    • pp.43-50
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    • 2008
  • Purpose: The purpose of this study is to evaluate the effect of a VR (Virtual Refractor), which is a simulator for a PR (Practical Refraction), as an educational tool. Methods: Twenty four third year students enrolled in the department of visual optics volunteered for VR education. Each student attended a VR training course and practiced with the VR by themselves. One month later, each student tested three virtual subjects on the VR and one real subject on the PR and were given a performance score for each refraction. And the scores for the virtual and practical refractions were compared. In addition, a self-report questionnaire based on a five point Likert-scale was designed, consisting of domains such as spontaneous participation, contribution for the refraction, confirmity of the VR and PR, and necessity of the VR. Results: The Spearman's correlation coefficient between the testing score of the practical and virtual refractions indicated a significantly correlation (R=0.71, p<0.001). In the questionnaire, the mean score of the domains was 3.67${\pm}$0.96 and it indicated that students expressed that using the VR was beneficial. The correlation value among these domains was a high significant level, 0.91~0.68 (p<0.001). Conclusions: Although the VR required certain improvements in its concentration and systematic approaches for practical situations, it showed a high correlation between the VR and the PR and represented a positive evaluation in the PR.

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The setup of the moiré deflectometry using the virtual grating and the measurement of the effective focal length (가상격자를 사용한 무아레 무늬 발생기의 구성과 유효초점거리 측정)

  • Kim, Sang Gee
    • Journal of Korean Ophthalmic Optics Society
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    • v.5 no.2
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    • pp.181-186
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    • 2000
  • The setup of the moir$\acute{e}$ deflectometry using the virtual grating was done, so the convergence and divergence of a pencil of ray was determined. The light source was He-Ne laser(3mW). The focal length of the first lens, the second lens being 18 mm, 250 mm respectively was used for the setup of the beam expander. The optics of the moir$\acute{e}$ deflectometry determining the vergence was used a diffraction grating(pitch = $1.6{\mu}m/line$) and a front flat reflection mirror. The effective focal length of the trial lens set was measured and compared with the theoretical value.

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3D Object Encryption Employed Chaotic Sequence in Integral Imaging (집적영상에서의 혼돈 수열을 사용한 3D 물체의 암호화)

  • Li, Xiao-Wei;Cho, Sung-Jin;Kim, Seok-Tae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.2
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    • pp.411-418
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    • 2018
  • This paper presents a novel three-dimensional (3D) object encryption scheme by combining the use of the virtual optics and the chaotic sequence. A virtual 3D object is digitally produced using a two-dimensional (2D) elemental image array (EIA) created with a virtual pinhole array. Then, through a logistic mapping of chaotic sequence, a final encrypted video can be produced. Such method converts the value of a pixel which is the basic information of an image. Therefore, it gives an improved encryption result compared to other existing methods. Through computational experiments, we were able to verify our method's feasibility and effectiveness.

Compact See-though Near to Eye Display with Diffractive Optical Elements

  • Levola, Tapani
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1749-1752
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    • 2007
  • The Near to Eye Display (NED) solves the problem of having a display larger than a small portable device. The virtual image of the NED is created using a microdisplay and imaging optics. It is important that the optics does not interfere with the human visual system and that the device is light, compact and easy to wear. In this paper the principles of a biocular NED, which is based on a novel diffractive Exit Pupil Expander (EPE), are presented. The optical system is compact and intrinsically free from distortions and misalignments.

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Full-field Distortion Measurement of Virtual-reality Devices Using Camera Calibration and Probe Rotation (카메라 교정 및 측정부 회전을 이용한 가상현실 기기의 전역 왜곡 측정법)

  • Yang, Dong-Geun;Kang, Pilseong;Ghim, Young-Sik
    • Korean Journal of Optics and Photonics
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    • v.30 no.6
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    • pp.237-242
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    • 2019
  • A compact virtual-reality (VR) device with wider field of view provides users with a more realistic experience and comfortable fit, but VR lens distortion is inevitable, and the amount of distortion must be measured for correction. In this paper, we propose two different full-field distortion-measurement methods, considering the characteristics of the VR device. The first is the distortion-measurement method using multiple images based on camera calibration, which is a well-known technique for the correction of camera-lens distortion. The other is the distortion-measurement method by measuring lens distortion at multiple measurement points by rotating a camera. Our proposed methods are verified by measuring the lens distortion of Google Cardboard, as a representative sample of a commercial VR device, and comparing our measurement results to a simulation using the nominal values.

Fast Measurement of Eyebox and Field of View (FOV) of Virtual and Augmented Reality Devices Using the Ray Trajectories Extending from Positions on Virtual Image

  • Hong, Hyungki
    • Current Optics and Photonics
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    • v.4 no.4
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    • pp.336-344
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    • 2020
  • Exact optical characterization of virtual and augmented reality devices using conventional luminance measuring methods is a time-consuming process. A new measurement method is proposed to estimate in a relatively short time the boundary of ray trajectories emitting from a specific position on a virtual images. It is assumed that the virtual image can be modeled to be formed in front of one's eyes and seen through some optical aperture (field stop) that limits the field of view. Circular and rectangular shaped virtual images were investigated. From the estimated ray boundary, optical characteristics, such as the viewing direction and three dimensional range inside which a eye can observe the specified positions of the virtual image, were derived. The proposed method can provide useful data for avoiding the unnecessary measurements required for the previously reported method. Therefore, this method can be complementary to the previously reported method for reducing the whole measurement time of optical characteristics.

Optical Design of an Inspection Apparatus for Dynamic Visual Acuity (동체시력 검사기의 광학계 설계)

  • Lee, Dong-Hee;Kim, Hye-Dong
    • Journal of Korean Ophthalmic Optics Society
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    • v.9 no.2
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    • pp.473-480
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    • 2004
  • Recently, they are interested in the relation between night's vehicle accidents of drivers and the dynamic visual acuity at home and aboard. So, in this research, we tried to design an optical system of the inspection equipment to measure the dynamic visual acuity. A optotype standard did to Landolt's ring with 45mm of diameter and 9mm of gap to maintain the visual acuity of 1.0 in the 30m distance. An optical structure of the inspection equipment was composed of the sequence of an observer, a plus refraction lens system, a minus refraction lens system, and an optotype that was arranged to have characteristics that the size of the first virtual image of the optotype made by the minus refraction lens system grows bigger gradually according to the optotype movement to near distance from far distance, and also the first virtual image moves to the principle plane from the focal point of the plus refraction lens system as the size of the first virtual image arranged to the inside of focal distance of plus refraction lens system grows bigger gradually. As doing these processes, we completed the optical system of which characteristic is that the position of the final second virtual image moves to 3m from 50m as the size of the second virtual image made by the plus refraction lens system maintains to be regular.

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A Robust Digital Watermarking based on Virtual Optics (가상 광학에 기반한 강인한 디지털 워터마킹)

  • Lee, Geum-Boon;Cho, Beom-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.5
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    • pp.1073-1080
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    • 2011
  • In this paper, we propose a novel digital watermarking method by virtual optics which secures multimedia information such as images, videos and sounds. To secure the multimedia data, we use Fresnel transform which describes the diffraction phenomena of the waves. Also, this method attaches the random phase function to Fresnel transform so that original image and watermark image would be gaussian random vectors. The complex numbers of watermark by Fresnel transform are separated the real part and the imaginary part. The former is embedded in original image as a encoding key imperceptibly and the latter is used for detecting the watermark as a decoding key. This method for digital watermarking ensures that watermark can be successfully registered and extracted from the watermarked image. Further, it provides the robustness to signal processing operation and geometric distortion and proves the strong resilience against cropping attack. The performance evaluation of the experiment is carried out with PSNR, and the numerical simulation results show the efficiency of the proposed method.