• 제목/요약/키워드: Virtual Mall

검색결과 59건 처리시간 0.027초

Virtual Presentation and Customization of Products Based on Internet

  • Pan Zhi-geng;Chen Tian;Zhang Ming-min;Xu Bin
    • International Journal of CAD/CAM
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    • 제4권1호
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    • pp.1-10
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    • 2004
  • Through reviewing and comparing the current virtual shopping malls web sites integrated VR into E-commerce, this paper analyzed both the advantages and disadvantages of two kinds of methods for product presentation: 2D image based and 3D model based presentation method. Using the virtual shopping mall (EasyMall) as a showcase, we presented the architecture of the system and the development technologies, especially those in the mixed presentation method. The presentation and customization methods in the two related modules, including the PhoneShow for mobile phone and EasyShow for textile products, were discussed. It indicated that the integration of E-commerce with VR could provide consumers with virtual experience and intelligent service for business activities. Furthermore, the product presentation methods can be made available for use in different cases.

인터넷 의류쇼핑몰의 가상모델 특성이 소비자의 쇼핑경험과 충성도에 미치는 영향 (Effects of Virtual Model Characteristics of Internet Clothing Shopping Mall on Consumer's Shopping Experience and Loyalty)

  • 서용한;오희선
    • 한국의류산업학회지
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    • 제8권1호
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    • pp.41-47
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    • 2006
  • Motivations to engage in internet shopping as well as traditional off-line shopping include both utilitarian and hedonic dimensions. It is important that online fashion retailers offer the sense of the real shopping experience that offline fashion retailers do. This article is to assess empirically virtual model impact on consumer's online shopping experience. To test hypothesis, an experiment was executed a field study on foreign internet shopping(www.landsend.com). Prior to administering the experiment, a pilot test was conduct among 20 undergraduate students to pre-test for computer system trouble and delay problem. The experiment was conducted to 90 studetns. The participants were instructed to answer all the questons based on their experience when using that particular internet shopping mall. The LISREL 8.50 was used for statistical analysis. The results indicate that the virtual model characteristics such as vividness, customization, and interactivity are important factors in affecting consumer's shopping experience. Online shopping experience have a strong positive effect on shopping mall loyalty.

우리나라 의류산업의 전자상거래 활성화 방안에 관한 연구 (A Study on the Suggestion for Electronic Commerce Activation of Cloth Industry in Korea)

  • 박재용
    • 경영과정보연구
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    • 제17권
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    • pp.289-313
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    • 2005
  • Electronic commerce is giving rise to many new and innovative 'gest business practices,' such as telecommuting and the virtual workplace. Telecommuting and the virtual workplace go hand in hand. Today, more then 35 million people in the United States telecommute, and that expected to grow by 20 percent over the next several years. And more then 30 million people used internet shopping mall every years in Korea. Therefore, using the internet and information technology, electronic commerce has the potential to propel a company to 'break out' of existing strategic constraints and radically alter business processes, strengthen customer and supplier ties, and open up new markets. The object of this study is the investigation method for activity solution of electronic commerce of fashion cloth shopping mall in korea. The study has investigated 2 cases about 'halfclub.com' in Korea and 'bluefly.com' in America in the research. Therefore, the study founded the 3problems of electronic commerce at fashion cloth shopping mall in korea and suggested that the activation policies of electronic commerce. The result of suggested that the new electronic commerce style, a lot of contents affects positive effects on the performance of fashion cloth shopping mall in Korea and hope that will be expect new role of electronic commerce to be the herb in fashion cloth shopping mall in korea.

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인터넷쇼핑몰 가상체험마케팅 요소에 관한 연구 (Schmitt 체험마케팅 요소를 중심으로) (A Study of virtual experiential marketing factors in the Internet shopping mall (Focused on the Schmitt's experiential marketing factors))

  • 윤성중
    • 디지털융복합연구
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    • 제10권9호
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    • pp.151-158
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    • 2012
  • 본 연구는 가상체험마케팅서비스가 인터넷쇼핑몰의 물리적인 인터페이스환경에서 고객 에이전트 서비스를 하고 있다고 보고, 가상체험마케팅 환경에서의 Schmitt 체험마케팅요소 5가지를 실증분석 하고 이 요소간의 관계를 분석하여 인터넷쇼핑몰 체험마케팅 관리방안을 제시하는데 목적을 두고 있다. 분석결과, 감각변수는 평면적 시각효과 음향적 청각효과, 인지변수는 창의성 서비스, 행동변수는 라이프스타일 제공과 사용모습 모델제시, 관계변수는 사용모습 모델 제시 항목으로 인식 되었고 감성은 어떤 항목으로도 인식되지 않았다. 이러한 결과는 대전지역 대학생들은 인터넷쇼핑몰에서 고객에게 제공하는 가상체험마케팅 서비스의 중요한 요소로서 라이프스타일을 제공하고 청각적인 효과와 모델을 제시하는 창의적인 서비스가 제공되기를 원하는 것을 의미한다. 따라서 인터넷쇼핑몰 사이트 마케팅관리자는 급변하는 인터넷환경에서의 스마트하고 다양한 고객의 욕구 변화에 대응할 수 있는 가상체험서비스 시스템 구축에 적극적으로 투자하고 가상체험마케팅 요소 중에서 특히 행동과 감각 그리고 인지분야에 초점을 두어 고객의 잠재욕구를 발견하기 위한 과학적인 가상체험마케팅조사를 실시하여 고객이 플로우(flow)를 느낄 수 있는 수준의 가상체험마케팅 환경을 구축하기 위한 전략 수립이 필요하다.

Use of Immersive Virtual Technology in Consumer Retailing and Its Effects to Consumer

  • LEE, Won-Jun
    • 유통과학연구
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    • 제18권2호
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    • pp.5-15
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    • 2020
  • Purpose : Today's retailers are integrating new VR technology into their new marketing strategies. Thus, this research aims to understand the role of virtual experiences in the circumstance of sales channels. Research design, data and methodology : Our model hypothesizes that five key factors determine the consumer experience of VR in the virtual retailing context: smartness, vividness, interactivity, playfulness, escape. Information access and flow are mediating variables that connect key drivers and VR satisfaction. Information access and flow then give influence to satisfaction towards VR. Satisfaction serves as a mediator that determines changes in consumer's dual intention: intention to revisit VR and intention to visit the real site. Results : According to the test results, every path except the relationship between information access and satisfaction of VR is accepted as expected at the significance level of 0.05. Conclusions : This research emphasizes the potential importance of VR and continue VR marketing research as an advent research area. Through the dual-path model, this study found that the primary function of VR is information access and flow experience. This result shows that most VR users value emotional benefits rather than rational benefits provided by VR. Finally, the satisfaction of VR can stimulate both the intention to use the VR and the intention to visit real mall.

가상 3D 패션 코디네이션 연구 (A Study of Virtual 3D Fashion Coordination)

  • 강인애;김효숙;최창석
    • 대한가정학회지
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    • 제40권6호
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    • pp.159-171
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    • 2002
  • Today, many people seek for their own personal character which is distinguished from another people and they utilize fashion coordination as the was of expression their own image. In addition, interest in electronic commerce and cuber shopping mall on the internet is increasing. For this reason, visual and interesting virtual fashion coordination system is needed. The purpose of this study is to propose possibility of fashion coordination by virtual 3D model. For this study, 1. We make a 3D standard body model by automatic generation. 2. We make 3D fashion item (sleeveless top and flare skirt) by automatic generation. 3. We combine 3D body model with fashion item by special point, grouping and gap being between body and clothes. 4. We make textile palettes and textile DB for texture mapping and rendering. As a effect of this study, 1. It can give the chance to coordinate clothes suitable for their own character and bodyshape on the cuber space more speedily and variously. 2. It can help fashion internet shopping mall company can save a time, expenses and tries to advertise their new products, offer service for customers and lead customers to purchasing. 3. It can accumulate a database of design and textile for using by fashion and textile industry.

효과적인 사이버 쇼핑몰을 위한 VP 데이타베이스 지원 (VP Database Support for a More Efficient Cyber Shopping Mall)

  • Lim, Jaeguk;Kang, Hyunchul;Han, Sangyong
    • 정보기술과데이타베이스저널
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    • 제8권1호
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    • pp.1-11
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    • 2001
  • More and more cyber shopping malls, one of the new promising Internet businesses of today, are opening business everyday. And instead of the ordinary image and text type of product display, buyers can now view products from any viewpoint through 3D images and also get more detail information on the product more easily thanks to the new VP technology, visual tools, and statecharts. However the currently used virtual prototyping supporting method does not consist of any database support for sharing the data from different virtual prototype developments and reusing the data in developing other prototypes. And in cases of custom order products, there is no linkage with the virtual product database that enables buyers in cyberspace such as cybermalls to try out the products before purchasing. This paper is purported for being applied as the basis for planning the construction of a complete CRM method applied cyber shopping mall that can accommodata all the demands and requests from customers. And the database supporting VP framework that supports data sharing and collaboration between virtual prototype developers and manufacturing custom order products is suggested for this purpose.

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Blog 기반의 Yard-Sale 쇼핑몰의 설계 및 개발 (Design and Development of Yard-Sale Shopping Mall on the Blog)

  • 김창수;한영춘;서영석
    • 한국정보시스템학회지:정보시스템연구
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    • 제15권2호
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    • pp.31-47
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    • 2006
  • The Internet has been developed interactive media for electronic commerce. This progress is affected by the growth and adoption of virtual community technology, real time dialogue, and video conference etc. Recently, 'blogs' are rapidly diffusing to personal media on the internet. In this paper, we first review the previous research relevant to 'blogs', and then analyze the business models for blog systems presented by previous researchers. We develop a yard-sale shopping mall on the basis of analysis, design, and implementation of blog application for e-commerce, using Mcrosoft ASP.Net. This article describes the yard-sale shopping mall on a blog, presents an example of its abilities, and describes planned future research.

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소비자의 구매행태측면에서 인터넷 쇼핑몰의 평가 (An Evaluation of the internet shopping mall with regard to consumer's behaviors)

  • 제종식;이상도
    • 한국컴퓨터정보학회논문지
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    • 제6권2호
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    • pp.152-156
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    • 2001
  • 정보산업분야의 급속한 발전은 산업구조의 변화를 가속화시키고 인터넷을 통한 전자상거래는 새로운 패러다임의 상거래로 될 것으로 예측하고 있다. 개인을 대상으로 한 인터넷 쇼핑몰도 차세대 거래수단으로 디지털 상품 뿐 만 아니라 실물 상품 정보의 제공과 거래가 가능한 효율적인 유통산업이 될 것이다. 그러므로 인터넷 쇼핑몰에서 구매행태가 전통적인 거래와 동일하게 실현될 것이라고 예상하는 소비자 구매활동을 촉진시키는 쇼핑몰의 설계가 경쟁력 제고에 중요한 요인이 될 것이다. 본 연구에서는 소비자의 구매형태측면에서 주관적인 평가방법과 객관적인 평가방법을 사용하여 쇼핑몰을 평가하였다. 피실험자들은 실물거래와 유사한 구매형태를 가능케 하는 쇼핑몰을 선호하였으며 신체 체형과 치수의 데이터베이스와 3차원 인체모형의 제공을 설계항목으로 지적하였다.

XML기반 전자카탈로그 관리시스템의 구현에 관한 연구 (A Study on Implementation for in based Electronic Catalog Management System)

  • 김진영;김연수
    • 산업경영시스템학회지
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    • 제25권1호
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    • pp.35-41
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    • 2002
  • XML(eXtensible Markup Language) based electronic catalog is very useful for searching target information because of its structural and contents based searching support capability. And XML document editing is easier than HTML because of XML document is divided by structure, contents and presentation. This paper is to present a prototype of XML based Electronic Catalog Management System(ECMS) whose system consists of data input, output and manipulation system for inserting, updating, editing and deletion. A proposed system could resolved the problems at virtual intermediary shopping mall invloved in the difficulty of interoperability when customer try to compare similar products at mixed shopping mall and reduced web service costs at independent shopping mall by using XML format. The proposed ECMS offers rapid response capability for product data change of electronic catalog and easy and friendly interoperability among similar products.