• 제목/요약/키워드: Virtual Library

검색결과 203건 처리시간 0.024초

Comparative Study of Virtual Methods Used for Library Service Delivery among Librarians in Southern Nigeria Private Universities

  • Titilayo Comfort Ilesanmi
    • International Journal of Knowledge Content Development & Technology
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    • 제14권1호
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    • pp.33-52
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    • 2024
  • This study examined the virtual methods of service delivery being deployed by librarians in private universities in Nigeria. The objective of the study was to analyse the virtual methods of service delivery among librarians and determine the predominant method used among the librarians. Survey research design was adopted for the study. Total enumeration technique was adopted for the study. A population of 181 librarians from 45 private universities in Southern Nigeria were involved. Data were gathered, analysed and presented using frequency counts, percentages, mean and standard deviation. The study found that librarians used different virtual methods of service delivery. Library website 157 (90%) and e-mail 132 (76.3%) were the prominent electronic media used by librarians while Facebook 59 (34%) and Whatsapp 57 (32.9%) were the predominant social media platforms applied for service delivery by librarians. Electronic media were more used for latest publications arrival, as well as library education and document delivery services while social media were more used for reference services and selective dissemination of information. In conclusion, virtual methods of service delivery were deployed by librarians in private universities for service delivery. In comparing the virtual methods, librarians used more of electronic media than social media to deliver services to their users. Therefore, electronic media were predominantly used than social media, many of the virtual methods were found to be underutilised while recommendations were proffered.

Virtual and Augmented Reality Technologies in the Organization of Modern Library Media Space

  • Horban, Yurii;Gaisynuik, Nataliya;Dolbenko, Tetiana;Karakoz, Olena;Kobyzhcha, Nataliia;Kulish, Yuliia
    • International Journal of Computer Science & Network Security
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    • 제22권5호
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    • pp.375-380
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    • 2022
  • Virtual and augmented reality technologies provide access to learning materials and improve the organization of a modern library's media space. This article aims to identify the significance and role of virtual and augmented reality technologies in the modern library's media space organization. Methodology. The research uses a university library case study methodology to empirically investigate virtual and augmented reality technologies. Results. Virtual and augmented reality technologies provide research and improve learning outcomes by engaging students and learners with significant interest in such technologies. Libraries offer users the opportunity to create their VR content through available software. Students can test their VR content in the libraries' labs. Libraries support access to a variety of virtual and augmented reality content. The content is accessed using "virtual reality headsets" for viewing and workstations with "authoring software and loanable 360 cameras" for creating. The library lab is a space to support students' digital creativity and research through virtual and augmented reality. There are 3D Design Labs within the libraries as a medium to large group design learning spaces with virtual reality technology. Libraries form a media space where users can create videos, podcasts, portfolios, edit media, and book tours, and students and researchers can explore different scientific knowledge. In this way, technology ensures that risks in learning are minimized as opposed to hands-on seminars and classes.

A Study on the Library Linking of a Virtual Machine for Embedded System (임 베디드 시스뎀을 위한 가상기계의 라이브러리 링킹에 관한 연구)

  • Ko, Kwang-Man
    • Journal of the Korea Computer Industry Society
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    • 제5권9호
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    • pp.965-972
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    • 2004
  • This Paper presents the experiences of the static and dynamic library function connection technique for the embedded virtual machines, base on the native function connection methods of the virtual machines such as KVM, Waba VM. For this goals, we implements the new native function table for the static and dynamic library function connection technique base on the native function connection methods of the virtual machines such as KVM, Waba VM. And we presents the variety experiment and analysis results using the implemented technique.

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Virtual Reality-Based Library User Education Program Development

  • Lim, Seong-Kwan
    • Journal of Information Science Theory and Practice
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    • 제9권4호
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    • pp.63-74
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    • 2021
  • Virtual Reality (VR) is one of the core components of the fourth industrial revolution as a technology that makes the virtual world feel as if it is real. VR is being used in various fields such as entertainment, advertisement, education, medical care, training, sports, and tourism, as well as providing contents for such things as games and videos. Libraries are already looking for ways to utilize VR from various angles, such as operating experiential programs. The purpose of this thesis is to develop and propose a VR-based library user education program. In order to achieve the purpose of the study, we analyzed previous studies from a theoretical perspective to find a way to construct a user education program, and also to derive possible implications based on examples of countries such as the United States and Korea that are already introducing and applying VR technology to library services. Therefore, the user education program proposed in this study can be used as a basic building block when many libraries want to develop VR-based programs in the future.

Development of Easy-to-use VI Programming Library (사용자 편의성을 고려한 VIA 라이브러리 개발에 관한 연구)

  • 이상기;이윤영;서대화
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제27권4C호
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    • pp.326-332
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    • 2002
  • To transfer the large size of data more quickly among cluster nodes, the lightweight messaging scheme has been developed. VIA(Virtual Interface Architecture) allows that user can directly communicate with network devices without any interference of kernel and has become a communication protocol for clusters. But one must spend a lot of time to be skillful with it because of difficulties of programming. Therefore, we propose an easier library called EVIL(Easy-to-use Virtual Interface Library) that developers can easily deal with. We evaluated the performance of EVIL, Native VIA, TCP/IP respectively.

A Study on the Plan of Activation of Library by Utilizing the Virtual Reality and Augmented Reality

  • Noh, Younghee;Shin, Youngji
    • International Journal of Knowledge Content Development & Technology
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    • 제12권1호
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    • pp.85-104
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    • 2022
  • In this study, in line with the era of the fourth industrial revolution, general concepts, technologies, trends, and examples of virtual reality and augmented reality were examined, and based on this, a plan that could be applied to libraries in the future was proposed. As a result of the study, first, it is necessary to construct a smart space as an experiential play space that can satisfy cultural desires transcending time and space by providing immersive contents using 4th technology such as VR and AR. Second, it is necessary to expand experiential cultural support services through VR, AR and MR. Third, to develop educational contents based on augmented reality technology. In order to apply and activate virtual reality and augmented reality in libraries in the future, based on a survey of librarians and users of public libraries, a survey on the application status, satisfaction, and demand of current public libraries should be conducted.

Cooperative System for Virtual Reference Shelves of the University Libraries (대학도서관 가상참고서가의 협동구축)

  • Park Joon-Shik
    • Journal of Korean Library and Information Science Society
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    • 제36권4호
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    • pp.5-25
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    • 2005
  • This study is designed to research principles for establishing cooperatively virtual reference shelves of university libraries. To achieve the goal, this study establishes theoretical foundations for virtual reference shelves. Also, we discuss why the virtual reference shelves are necessary via cultural subject of libraries. Second, this study investigates current circumstances of virtual reference shelves' usages. This Investigation is conducted in terms of nine evaluation indexes. The results are used to justify the cooperative establishment for virtual reference shelves. Last, this study discusses actual methods and procedures for establishing cooperatively virtual reference shelves, associating with roles of related institutions.

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A Study on the Cooperation Model for Virtual Reference Services in Public Libraries (공공도서관 가상참고봉사 협력모형개발을 위한 연구)

  • Cha, Mi-Kyeong;Kim, Soo-Jeong
    • Journal of the Korean Society for Library and Information Science
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    • 제40권4호
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    • pp.367-383
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    • 2006
  • The purpose of this study is to develop a practical model for enhancing cooperative virtual reference services of public libraries in the nation. The research methods include an examination of model cases from Europe and the V.S. and also an electronic questionnaire survey of 375 public librarians (73% response rate). The study results suggest the need for 'a collaborative virtual reference room' which consists of the collaborative reference database, virtual reference desk, guidance and instruction designed by age groups and/or subjects.

The Role Of The Library For Supporting The Virtual University (가상대학 지원을 위한 도서관의 역할)

  • Lee Young-Ja;Lee Yeun-Ja
    • Journal of Korean Library and Information Science Society
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    • 제30권2호
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    • pp.1-28
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    • 1999
  • This study aims to provide some rosie material for the libraries to improve its role for supporting the virtual university by recognizing the changing roles to have to support the distance education which is becoming a growing area in the coming new century due to the necessity of continuing renewal and the retaining of the information related workers. Through the study, a few conclusions were derived. (1) To support the virtual university, the library services should be directed toward the operation of the full access - philosophy and should reflect the information needs of the off-campus students. The librarians should be equipped with the ability to make use of networked resources and to provide the document delivery services together with the ability to develop the web-based user training programs. The department of library and Information Science should educate the future librarian for the purpose of supporting the virtual university. (2) A written and agreed guidelines should be established to specify the philosophy, management, facilities, resources and services to support the virtual university. And it is desirable that in the near future the department and a librarian responsible for the supporting the distance education should be established.

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evelopment of Java Class Library For E-Book Reader Systems on Embedded Linux Environment (내장형 리눅스 환경의 전자책 리더 용 자바 클래스 라이브러리 개발)

  • Lee, Eun-Jeong;Jo, Su-Seon
    • The KIPS Transactions:PartA
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    • 제8A권4호
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    • pp.399-410
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    • 2001
  • We developed a Java library Xeni for e-book reader systems on embedded Linux environment. Xeni is an API library providing functions such as rendering for XML-based e-book contents, navigation mechanism for readers and bookmark management. This library is developed in Java language, targeting java virtual machines on embedded Linux systems. We discuss design and structure of the developed library, and introduce the reference implementation of a reader system using this library. Also, virtual machines on Linux environment are briefly surveyed.

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