• Title/Summary/Keyword: Virtual Laboratory

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Tracking and Interaction Based on Hybrid Sensing for Virtual Environments

  • Jo, Dongsik;Kim, Yongwan;Cho, Eunji;Kim, Daehwan;Kim, Ki-Hong;Lee, Gil-Haeng
    • ETRI Journal
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    • v.35 no.2
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    • pp.356-359
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    • 2013
  • We present a method for tracking and interaction based on hybrid sensing for virtual environments. The proposed method is applied to motion tracking of whole areas, including the user's occlusion space, for a high-precision interaction. For real-time motion tracking surrounding a user, we estimate each joint position in the human body using a combination of a depth sensor and a wand-type physical user interface, which is necessary to convert gyroscope and acceleration values into positional data. Additionally, we construct virtual contents and evaluate the validity of results related to hybrid sensing-based whole-body tracking of human motion methods used to compensate for the occluded areas.

Implementation of Cloud-Based Virtual Laboratory using SOI and CIMP on Virtual Machines

  • Ferdiansyah, Doddy;Hwang, Mintae
    • Journal of information and communication convergence engineering
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    • v.20 no.1
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    • pp.16-21
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    • 2022
  • In this research, we create a network infrastructure based on a service-oriented infrastructure (SOI) for the virtualization technology and integrate it with a cloud technology that applies the cloud integration management platform (CIMP) concept. In CIMP, the server and storage will be separated. The server will be adopted for virtualization while the storage will be used by students and teachers to store data. As long they save their data in the storage module, every time, everywhere, and on every device, they can access their data. This research will implement the design of the network infrastructure and be applied to the remote practical learning system in the laboratory. Students and teachers will ultimately adopt this network infrastructure for remote practice using their respective devices without physically meeting in the laboratory. In the future, if the implementation phase is successful, then in addition to laboratory environments, it can be implemented in all learning activities at our campus.

A New Starting Potential Fair Queuing Algorithm with O(1) Virtual Time Computation Complexity

  • Kwak, Dong-Yong;Ko, Nam-Seok;Kim, Bong-Tae;Park, Hong-Shik
    • ETRI Journal
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    • v.25 no.6
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    • pp.475-488
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    • 2003
  • In this paper, we propose an efficient and simple fair queuing algorithm, called new starting potential fair queuing (NSPFQ), which has O(1) complexity for virtual time computation and also has good delay and fairness properties. NSPFQ introduces a simpler virtual time recalibration method as it follows a rate-proportional property. The NSPFQ algorithm recalibrates the system virtual time to the minimum virtual start time among all possible virtual start times for head-of-line packets in backlogged sessions. Through analysis and simulation, we show that the proposed algorithm has good delay and fairness properties. We also propose a hardware implementation framework for the scheduling algorithm.

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Implementation of A Web-based Virtual Laboratory For Digital Logic Circuits Using Multimedia (멀티미디어를 이용한 웹기반 디지털 논리회로 가상실험실의 구현)

  • Kim Dong-Sik;Choi Kwan-Sun;Lee Sun-Heum
    • Journal of Engineering Education Research
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    • v.5 no.1
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    • pp.27-33
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    • 2002
  • Recently, according to the appearance of various virtual websites using multimedia technologies, the internet applications in engineering education have drawn muchinterests. But unidirectional communication, simple text/image-based webpages and tedious learning process without motivation, etc. have made the lowering of educational efficiency in cyberspace. This paper presents a virtual laboratory system which can be creating efficiencies in the learning process. The proposed virtual laboratory system for digital logic circuits provides interactive learning environment under which the multimedia capabilities of world-wide web can be enhanced. The virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. The virtual laboratory system is composed of four important components : principle classroom, simulation classroom, virtual experiment classroom and management system. Learning efficiencies as well as faculty productivity are increased in this innovative teaching and learning environment.

Implementation of the Integration Laboratory for 8051 Microcontroller (8051 마이크로콘트롤러 통합실험실의 구현)

  • Lee, You-Sang;Yang, Weon-Seok;Jeon, Jae-Wook;Moon, Il-Hyeon;choi, Kwan-Sun;Kim, Dong-Sik;Jeon, Chang-Won;Lee, Sun-Heum
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.113-124
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    • 2007
  • The virtual laboratory is implemented by Java applets and FLASH animations, which provides the learners with improved experimental methods. If the learners have access to the virtual laboratory system through signing up procedure, they can acquire the fundamental concepts and make a virtual experiment on 8051 microcontroller. In addition, we have implemented the remote laboratory for practicing 8051 microcontroller, which can be used to compensate the absence of reality, occurred during virtual laboratory session. Finally, the proposed integration laboratory provides the learners with almost all the same and advantages as a real laboratory environment.

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A Study on Development of Virtual MCR Collaboration Training System (가상 MCR 협동 훈련 시스템(Virtual MCR Collaboration training System)에 관한 연구)

  • Yoo Hyeon Ju;Lee Yong-Gwan;Lee Myeong-Su;Hong Jin-Hyeok;Choe Jin-Ho
    • Proceedings of the KIPE Conference
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    • 2001.07a
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    • pp.124-127
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    • 2001
  • 가상현실 기술을 이용한 컴퓨터 지원 교육훈련 시스템 (VR-CATS: Virtual Reality based Computer Assisted Training System) 개발에 대한 연구를 전력연구원에서는 계속 수행해 왔다. 본 논문에서는 New VR-CATS (울진 3호기 참조)중 가상현실에서의 공동 협동 훈련 시스템(Virtual Reality Collaboration Training System)의 설계에 관하여 서술한다. 공동작업은 발전소 MCR(Main Control Room)을 3D 데이터 모델링 후 가상현실화하고 MCR 내부를 Navigation 할 수 있도록 가상패널(Virtual Panel)을 개발 및 에에 대한 엔지니어링 데이터베이스환경을 작성하여 추후 정확하고 신속한 계기 정보를 얻을 수 있도록 하며 훈련생들이 시뮬레이터실로 가지 않고 MCR에서 발전소를 운전하는 것과 같은 효과를 강의실에서 얻을 수 있다. 또한 설계기준사고 중의 하나인 LOCA 사고 복구 훈련 시나리오를 통하여 실제와 동일한 복구 훈련을 하므로서 효율적이며 현장감있는 교육훈련 수행을 가능케 한다.

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Implementation of a Web-based Virtual Laboratory System for Digital Logic Circuits Using Online Schematic Mapping (온라인 설계 맵핑을 이용한 웹 기반 디지털 논리 회로 가상 실험 시스템의 구현)

  • Kim Dong-Sik;Seo Sam-Jun
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.6
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    • pp.558-563
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    • 2005
  • In this paper, we implemented a web-based virtual laboratory system(VLab system) with creative and interactive multimedia contents, which can be used to enhance the quality of education in the area of digital logic circuits. Since the proposed VLab system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. Also, the VLab system is designed to increase the learning and teaching efficiencies of both the learners and the educators, respectively. The learners will be able to achieve high teaming standard and the educators save their time and labor. The virtual experiments on our VLab system are performed according to the following procedure: (1) Circuit composition on the virtual bread board (2). Applying input voltage (3) Output measurements (4) Checkout of experiment results. Furthermore, the circuit composition on the virtual bread board and its corresponding online schematic diagram are displayed together on the VLab system for the learner's convenience. Finally, we have obtained several affirmative effects such as reducing the total experimental hours and the damage rate for experimental equipments and increasing learning efficiencies as well as faculty productivity.

Integration of Binocular Stereopsis and Haptic Sensation in Virtual Environment

  • Ishii, Masahiro;Cai, Yi;Sato, Makolto
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.67-72
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    • 1998
  • The paper aims to present a new human-scale haptic advice for virtual environment named Scaleable-SPIDAR (Space Interface Device for Artificial Reality), which can provides different aspects of force feedback sensations, associated mainly with weight, contact and inertia, to both hands within a cave-like space. Tensioned string techniques are used to generate such haptic sensations, while keeping the space transparent and unbulky. The device is scaleable so as to enclose different cave-like working spaces. Scaleable-SPIDAR is coupled with a large screen where a computer generated virtual world is displayed. The used approach is shown to be simple, safe ad sufficiently accurate for human-scale virtual environment.

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Virtual Reality Applications with Haptic Feedback (헵틱 피드백을 갖는 가상현실 응용 사례)

  • Yoon-Sang Kim;Do-Hoe Kim
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.25 no.6
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    • pp.12-16
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    • 2002
  • Virtual reality (VR) opened the possibility of moving beyond the 2-D world of conventional desktop systems to an immersive, multi-sensory environment generated by computer graphics. Haptic feedback (Haptics) is now starting to get recognition and use in intensive applications for manipulation, while smell and taste feedback are at the stage of early research. This paper reviews some current works on increased haptic feedback augmentation in virtual reality applications.

Providing survivability for virtual networks against substrate network failure

  • Wang, Ying;Chen, Qingyun;Li, Wenjing;Qiu, Xuesong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.9
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    • pp.4023-4043
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    • 2016
  • Network virtualization has been regarded as a core attribute of the Future Internet. In a network virtualization environment (NVE), multiple heterogeneous virtual networks can coexist on a shared substrate network. Thus, a substrate network failure may affect multiple virtual networks. In this case, it is increasingly critical to provide survivability for the virtual networks against the substrate network failures. Previous research focused on mechanisms that ensure the resilience of the virtual network. However, the resource efficiency is still important to make the mapping scheme practical. In this paper, we study the survivable virtual network embedding mechanisms against substrate link and node failure from the perspective of improving the resource efficiency. For substrate link survivability, we propose a load-balancing and re-configuration strategy to improve the acceptance ratio and bandwidth utilization ratio. For substrate node survivability, we develop a minimum cost heuristic based on a divided network model and a backup resource cost model, which can both satisfy the location constraints of virtual node and increase the sharing degree of the backup resources. Simulations are conducted to evaluate the performance of the solutions. The proposed load balancing and re-configuration strategy for substrate link survivability outperforms other approaches in terms of acceptance ratio and bandwidth utilization ratio. And the proposed minimum cost heuristic for substrate node survivability gets a good performance in term of acceptance ratio.