• Title/Summary/Keyword: Virtual Interface

검색결과 815건 처리시간 0.032초

위상최적설계 결과를 이용한 CAD 인터페이스 (CAD Interface using Topology Optimization)

  • 김성훈;민승재;이상헌
    • 한국CDE학회논문집
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    • 제14권4호
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    • pp.281-289
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    • 2009
  • Topology optimization has been widely used for the optimal structure design for weight reduction and high performance. Since the result of three-dimensional topology optimization is represented by the discrete material distribution in finite elements, it is hard to interpret from a design point of view. In this paper, the method for interpreting three-dimensional topology optimization resuIt into a series of cross-sectional curve representation is proposed and interfaced with the existing CAD system for the practical use. The concept of node density and virtual grid is introduced to transform element density values into grid density and material boundaries in each cross section are identified based on the element volume rate to satisfy the amount of material specified in the original design intent. Design exampIes show that three-dimensional topology result can be converted into a form of curve CAD model and the seamless interface with CAD software can be achieved.

Proxy MIPv6 환경에서 가상인터페이스를 이용한 멀티인터페이스 지원 방안 연구 (Virtual Interface model for Multi-Interface Supports in Proxy MIPv6 Domains)

  • 윤주상;황원욱;백상헌;홍용근;박정수
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2010년도 춘계학술대회
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    • pp.230-232
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    • 2010
  • 최근 무선 멀티 인터페이스를 이용한 동시 접속 기술에 관한 연구가 활발히 진행 중이다. 이와 관련된 연구 중 하나인 Proxy MIPv6 환경에서 멀티호밍 지원에 관한 연구가 IETF Netext WG에서 진행 중이다. 기존 Proxy MIPv6 프로토콜은 멀티인터페이스 제공 시 독립된 HNP 할당을 통해 동시 접속 서비스를 제공하고 있다. 하지만 이 방법은 이동 노드의 세션 연결성을 유지하지 못하는 문제점을 가지고 있다. 본 논문에서는 이런 문제점을 해결하기 위해 멀티호밍 되어 있는 이동 단말 내부에 가상 인터페이스 모델의 필요성과 기능에 대해서 정의하며 또한 가상 인터페이스를 통해 기존 연결성을 유지 할 수 있도록 방법을 제안하고 이에 관해 논한다.

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Controlling Position of Virtual Reality Contents with Mouth-Wind and Acceleration Sensor

  • Kim, Jong-Hyun
    • 한국컴퓨터정보학회논문지
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    • 제24권4호
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    • pp.57-63
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    • 2019
  • In this paper, we propose a new framework to control VR(Virtual reality) contents in real time using user's mouth-wind and acceleration sensor of mobile device. In VR, user interaction technology is important, but various user interface methods is still lacking. Most of the interaction technologies are hand touch screen touch or motion recognition. We propose a new interface technology that can interact with VR contents in real time using user's mouth-wind method with acceleration sensor. The direction of the mouth-wind is determined using the angle and position between the user and the mobile device, and the control position is adjusted using the acceleration sensor of the mobile device. Noise included in the size of the mouth wind is refined using a simple average filter. In order to demonstrate the superiority of the proposed technology, we show the result of interacting with contents in game and simulation in real time by applying control position and mouth-wind external force to the game.

A Virtual Machine for a Modularized Personal Robot Controller

  • Yang, Kwang-Woong;Kim, Hongseok;Park, Jaehyun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2002년도 ICCAS
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    • pp.109.4-109
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    • 2002
  • $\textbullet$ modularized personal robot controller $\textbullet$ module interface $\textbullet$ The structure of the virtual machine $\textbullet$ RPL (Robot Programming Language) $\textbullet$ compiler $\textbullet$ Port Configuration $\textbullet$ API

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HVIA-GE: 기가비트 이더넷에 기반한 Virtual Interface Architecture의 하드웨어 구현 (HVIA-GE: A Hardware Implementation of Virtual Interface Architecture Based On Gigabit Ethernet)

  • 박세진;정상화;윤인수
    • 한국정보과학회논문지:시스템및이론
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    • 제31권5_6호
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    • pp.371-378
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    • 2004
  • 본 논문에서는 고성능 PC 클러스터 시스템을 위한 사용자 수준 인터페이스인 Virtual Interface Architecture(VIA)를 기가비트 이더넷을 기반으로 하여 하드웨어로 구현하였다. 기가비트 이더넷 상의 하드웨어 VIA (HVIA-GE)는 PCI 33MHz/32bit 버스 기반으로 하고, 물리적인 네트워크로는 고성능 클러스터 시스템 구축을 위해 기가비트 이더넷을 채용하였으며, FPGA를 사용하여 VIA 프로토콜 엔진을 구현하였다. 주소변환 및 Doorbell 메커니즘을 커널의 간섭 없이 하드웨어로 처리하도록 하였으며, 특히 효율적인 주소변환을 위해 ATT를 HVIA-GE 카드상의 SDRAM에 저장하고 VIA 프로토콜 엔진에서 직접 처리하도록 개발하였다. 이러한 구현의 결과로 송수신시에 발생하는 통신 오버헤드를 대폭 줄이게 되었으며, 최소 11.9${\mu}\textrm{s}$의 지연 시간, 최대 93.7MB/s의 대역폭을 얻을 수 있었다 HVIA-GE는 최소 지연시간에 있어서 기가비트 이더넷 상에서 VIA의 소프트웨어 구현 방식인 M-VIA에 비해 약 4.8배, 기가비트 이더넷상에서의 TCP/IP에 비해 약 9.9배 빠른 결과를 나타내었다. 또한, 최대 대역폭에 있어서는 M-VIA에 비해 약 50.4%, TCP/IP에 비해 약 65%의 성능향상을 가져왔다.

An method for building 2D virtual environment for a remote controlled mobile robot

  • Kim, Woo-Kyoung;Hyun, Woong-Keun;Park, Jea-Yong;Yoon, In-Mo;Jung, Y.K.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1430-1434
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    • 2004
  • Recently, Virtual reality parts is applied in various fields of industry. In this paper we developed basic components for virtual robot control system interfaced with real environment. For this, a real robot with virtual interface module is developed and virtual robot of similar image with real robot is created by putting on 3D graphic texture to the real robot. To build an unknown environment to be linked with virtual environment, we proposed a hough transformation based algorithm. Our proposed algorithm consists of navigation module by using fuzzy engine and map building module. Experiments using a developed robot illustrate the method.

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반발력을 생성하는 햅틱장비를 이용한 가상의 점토 모델링에 관한 연구 (On the Virtual Clay Modeling Using a Force Reflecting Haptic Manipulator)

  • 채영호
    • 한국CDE학회논문집
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    • 제4권1호
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    • pp.12-18
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    • 1999
  • A deformable non-Uniform Rational B-Spline (NURBS) based volume is programed for the force reflecting exoskeleton haptic device. In this work, a direct free form deformation (DFFD) technique is applied for the realistic manipulation. In order to implement the real-time deformation, a nodal mapping technique is used to connect points on the virtual object with the NURBS volume. This geometric modeling technique is ideally incorporated with the force reflecting haptic device as a virtual interface. The results in this work introduce details for the complete set-up for the realistic virtual clay modeling task with force feedback. The force reflecting exoskeleton haptic manipulator, coupled with a supporting PUMA 560 manipulator and the virtual clay model are integrated with the graphics display, and results show that the force feedback from the realistic physically based virtual environment can greately enhance the sense of immersion.

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A New Mavigation Method in Virtual Environment

  • Koo, Eun-Young;Kon, Tae-Wook;Choy, Yoon-Chul
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2000년도 봄 학술발표논문집 Vol.27 No.1 (B)
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    • pp.643-645
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    • 2000
  • This paper puts emphasis on navigation in virtual environment, which is one of the major interfaces for the interactivity between human and virtual environment in virtual reality circumstances and worlds. It proposes a new navigation method: 2d Map-Based navigation, which prevents user's spatial lost in 3D Virtual Environment. The 2D Map-Based Navigation is composed of three major processes, Constant Velocity Navigation, Collision Detection and Avoidance, and Path Adjustment. The 2D Map-Based Navigation can reduce user's difficulties and improve user's sense of presence and reality in the virtual environments. The experiment study proved that the 2D Map-Based Navigation is a very natural, straightforward and useful navigation interface in the virtual environment.

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웹기반 유연 생산시스템 사용자 인터페이스 (A Study on the User Interface of Web-based Flexible Manufacturing System)

  • 박제웅;김원중
    • 한국해양공학회:학술대회논문집
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    • 한국해양공학회 2004년도 학술대회지
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    • pp.68-72
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    • 2004
  • A practical method to investigate the user interface of web based Flexible Manufacturing System(FMS) on the internet environment is established. Because the industrial FMS controller requires a lot of gadget, such as switch, dial, button, etc., for actual work-site flexible operation sufficiently, the user interface of the controller is significantly complex. The support for operational convenience of FMS controller can increase productivity and efficiency of the user, operational personnel of FMS. While most FMS provide their application programming interface(API) and graphical user interface(GUI) with adequate mechanism itself when used in stand alone, there is increasing demand for FMS that can operate with the intuitional user interface find virtual reality(V/R) environment. This thesis considers the intuitional user interface of Web-based FMS first, and from this, goes a step further, improves as virtual reality environment of FMS on the internet environments by using the feature based modeling technique approach and cartoon rendering. The feature-based modeling technique approach is applied to FMS line which is consist of facilities such as machining center, CNC lathe, autonomous guided vehicle, rail guided vehicle, and various controllers. In this study, the FMS established the intuitional user interface is able to obtain not only the operational convenience but also the enough productivity and significant efficiency.

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