• Title/Summary/Keyword: Virtual Grid

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Construction of a Sub-catchment Connected Nakdong-gang Flood Analysis System Using Distributed Model (분포형 모형을 이용한 소유역 연계 낙동강 홍수해석시스템 구축)

  • Choi, Yun-Seok;Won, Young-Jin;Kim, Kyung-Tak
    • Proceedings of the Korea Water Resources Association Conference
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    • 2018.05a
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    • pp.202-202
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    • 2018
  • 본 논문에서는 분포형 강우-유출 모형인 GRM(Grid based Rainfall-runoff Model)(최윤석, 김경탁, 2017)을 이용해서 낙동강 유역을 대상으로 대유역 홍수해석시스템을 구축하고, 유출해석을 위한 실행시간을 평가하였다. 유출모형은 낙동강의 주요 지류와 본류를 소유역으로 구분하여 모형을 구축하고, 각 소유역의 유출해석 결과를 실시간으로 연계할 수 있도록 하여 낙동강 전체 유역의 유출모형을 구축하였다. 이와 같이 하나의 대유역을 다수의 소유역시스템으로 분할하여 모형을 구축할 경우, 유출해석시스템 구성이 복잡해지는 단점이 있으나, 소유역별로 각기 다른 자료를 이용하여 다양한 해상도로 유출해석을 할 수 있으므로, 소유역별 특성에 맞는 유출모형 구축이 가능한 장점이 있다. 또한 각 소유역시스템은 별도의 프로세스로 계산이 진행되므로, 대유역을 고해상도로 해석하는 경우에도 계산시간을 단축할 수 있다. 본 연구에서는 낙동강 유역을 20개(본류 구간 3개, 1차 지류 13개, 댐상류 4개)의 소유역으로 분할하여 계산 시간을 검토하였으며, 최종적으로 21개(본류 구간 3개, 1차 지류 13개, 댐상류 5개)의 소유역으로 분할하여 유출해석시스템을 구축하였다. 댐 상류 유역은 댐하류와 유량전달이 없이 독립적으로 모의되고, 댐과 연결된 하류 유역은 관측 방류량을 상류단 하천의 경계조건으로 적용한다. 지류 유역은 본류 구간과 연결되고, 지류의 계산 유량은 본류와의 연결지점에 유량조건으로 실시간으로 입력된다. 이때 본류와 지류의 유량 연계는 데이터베이스를 매개로 하였다. 유출해석시스템의 성능을 평가하기 위해서 Microsoft 클라우드 서비스인 Azure를 이용하였다. 낙동강 유역을 20개 소유역으로 구성한 경우에서의 유출해석시스템의 속도 평가 결과 Azure virtual machine instance DS15 v2(OS : Windows Server 2012 R2, CPU : 2.4 GHz Intel $Xeon^{(R)}$ E5-2673 v3 20 cores)에서 1.5분이 소요 되었다. 계산시간 평가시 GRM은 'IsParallel=false' 옵션을 적용하였으며, 모의 기간은 24시간을 기준으로 하였다. 연구결과 분포형 모형을 이용한 대유역 유출해석시스템 구축이 가능했으며, 계산시간도 충분히 단축할 수 있었다. 또한 추가적인 CPU와 병렬계산을 적용할 경우, 계산시간은 더 단축될 수 있으며, 이러한 기법들은 분포형 모형을 이용한 대유역 유출해석시스템 구축시 유용하게 활용될 수 있을 것으로 판단된다.

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Active VM Consolidation for Cloud Data Centers under Energy Saving Approach

  • Saxena, Shailesh;Khan, Mohammad Zubair;Singh, Ravendra;Noorwali, Abdulfattah
    • International Journal of Computer Science & Network Security
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    • v.21 no.11
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    • pp.345-353
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    • 2021
  • Cloud computing represent a new era of computing that's forms through the combination of service-oriented architecture (SOA), Internet and grid computing with virtualization technology. Virtualization is a concept through which every cloud is enable to provide on-demand services to the users. Most IT service provider adopt cloud based services for their users to meet the high demand of computation, as it is most flexible, reliable and scalable technology. Energy based performance tradeoff become the main challenge in cloud computing, as its acceptance and popularity increases day by day. Cloud data centers required a huge amount of power supply to the virtualization of servers for maintain on- demand high computing. High power demand increase the energy cost of service providers as well as it also harm the environment through the emission of CO2. An optimization of cloud computing based on energy-performance tradeoff is required to obtain the balance between energy saving and QoS (quality of services) policies of cloud. A study about power usage of resources in cloud data centers based on workload assign to them, says that an idle server consume near about 50% of its peak utilization power [1]. Therefore, more number of underutilized servers in any cloud data center is responsible to reduce the energy performance tradeoff. To handle this issue, a lots of research proposed as energy efficient algorithms for minimize the consumption of energy and also maintain the SLA (service level agreement) at a satisfactory level. VM (virtual machine) consolidation is one such technique that ensured about the balance of energy based SLA. In the scope of this paper, we explore reinforcement with fuzzy logic (RFL) for VM consolidation to achieve energy based SLA. In this proposed RFL based active VM consolidation, the primary objective is to manage physical server (PS) nodes in order to avoid over-utilized and under-utilized, and to optimize the placement of VMs. A dynamic threshold (based on RFL) is proposed for over-utilized PS detection. For over-utilized PS, a VM selection policy based on fuzzy logic is proposed, which selects VM for migration to maintain the balance of SLA. Additionally, it incorporate VM placement policy through categorization of non-overutilized servers as- balanced, under-utilized and critical. CloudSim toolkit is used to simulate the proposed work on real-world work load traces of CoMon Project define by PlanetLab. Simulation results shows that the proposed policies is most energy efficient compared to others in terms of reduction in both electricity usage and SLA violation.

Frequency Stability Enhancement of Power System using BESS (BESS를 활용한 전력계통 주파수 안정도 향상)

  • Yoo, Seong-Soo;Kwak, Eun-Sup;Moon, Chae-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.4
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    • pp.595-606
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    • 2022
  • Korea has the characteristics of traditional power system such as large-scale power generation and large-scale power transmission systems, including 20 GW large-scale power generation complexes in several regions with unit generator capacity exceeding 1.4 GW, 2-3 ultra-high-voltage transmission lines that transport power from large-scale power generation complexes, and 6 ultra-high-voltage transmission lines that transport power from non-metropolitan areas to the metropolitan area. Due to the characteristics of the power system, the penetration level for renewable energy is low, but due to frequency stability issue, some generators are reducing the output of generators. In the future, the issue of maintaining the stability of the power system is expected to emerge as the most important issue in accordance with the policy of expanding renewable energy. When non-inertial inverter-based renewable energy, such as solar and wind power, surges rapidly, the means to improve the power system stability in an independent system is to install a natural inertial resource synchronous condenser (SC) and a virtual inertial resource BESS in the system. In this study, we analyzed the effect of renewable energy on power system stability and the BESS effect to maintain the minimum frequency through a power system simulation. It was confirmed that the BESS effect according to the power generation constraint capacity reached a maximum of 122.81 %.

Obstacle Avoidance of Unmanned Surface Vehicle based on 3D Lidar for VFH Algorithm (무인수상정의 장애물 회피를 위한 3차원 라이다 기반 VFH 알고리즘 연구)

  • Weon, Ihn-Sik;Lee, Soon-Geul;Ryu, Jae-Kwan
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.3
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    • pp.945-953
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    • 2018
  • In this paper, we use 3-D LIDAR for obstacle detection and avoidance maneuver for autonomous unmanned operation. It is aimed to avoid obstacle avoidance in unmanned water under marine condition using only single sensor. 3D lidar uses Quanergy's M8 sensor to collect surrounding obstacle data and includes layer information and intensity information in obstacle information. The collected data is converted into a three-dimensional Cartesian coordinate system, which is then mapped to a two-dimensional coordinate system. The data including the obstacle information converted into the two-dimensional coordinate system includes noise data on the water surface. So, basically, the noise data generated regularly is defined by defining a hypothetical region of interest based on the assumption of unmanned water. The noise data generated thereafter are set to a threshold value in the histogram data calculated by the Vector Field Histogram, And the noise data is removed in proportion to the amount of noise. Using the removed data, the relative object was searched according to the unmanned averaging motion, and the density map of the data was made while keeping one cell on the virtual grid map. A polar histogram was generated for the generated obstacle map, and the avoidance direction was selected using the boundary value.

A Mobile Landmarks Guide : Outdoor Augmented Reality based on LOD and Contextual Device (모바일 랜드마크 가이드 : LOD와 문맥적 장치 기반의 실외 증강현실)

  • Zhao, Bi-Cheng;Rosli, Ahmad Nurzid;Jang, Chol-Hee;Lee, Kee-Sung;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.18 no.1
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    • pp.1-21
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    • 2012
  • In recent years, mobile phone has experienced an extremely fast evolution. It is equipped with high-quality color displays, high resolution cameras, and real-time accelerated 3D graphics. In addition, some other features are includes GPS sensor and Digital Compass, etc. This evolution advent significantly helps the application developers to use the power of smart-phones, to create a rich environment that offers a wide range of services and exciting possibilities. To date mobile AR in outdoor research there are many popular location-based AR services, such Layar and Wikitude. These systems have big limitation the AR contents hardly overlaid on the real target. Another research is context-based AR services using image recognition and tracking. The AR contents are precisely overlaid on the real target. But the real-time performance is restricted by the retrieval time and hardly implement in large scale area. In our work, we exploit to combine advantages of location-based AR with context-based AR. The system can easily find out surrounding landmarks first and then do the recognition and tracking with them. The proposed system mainly consists of two major parts-landmark browsing module and annotation module. In landmark browsing module, user can view an augmented virtual information (information media), such as text, picture and video on their smart-phone viewfinder, when they pointing out their smart-phone to a certain building or landmark. For this, landmark recognition technique is applied in this work. SURF point-based features are used in the matching process due to their robustness. To ensure the image retrieval and matching processes is fast enough for real time tracking, we exploit the contextual device (GPS and digital compass) information. This is necessary to select the nearest and pointed orientation landmarks from the database. The queried image is only matched with this selected data. Therefore, the speed for matching will be significantly increased. Secondly is the annotation module. Instead of viewing only the augmented information media, user can create virtual annotation based on linked data. Having to know a full knowledge about the landmark, are not necessary required. They can simply look for the appropriate topic by searching it with a keyword in linked data. With this, it helps the system to find out target URI in order to generate correct AR contents. On the other hand, in order to recognize target landmarks, images of selected building or landmark are captured from different angle and distance. This procedure looks like a similar processing of building a connection between the real building and the virtual information existed in the Linked Open Data. In our experiments, search range in the database is reduced by clustering images into groups according to their coordinates. A Grid-base clustering method and user location information are used to restrict the retrieval range. Comparing the existed research using cluster and GPS information the retrieval time is around 70~80ms. Experiment results show our approach the retrieval time reduces to around 18~20ms in average. Therefore the totally processing time is reduced from 490~540ms to 438~480ms. The performance improvement will be more obvious when the database growing. It demonstrates the proposed system is efficient and robust in many cases.

Prospective for Successful IT in Agriculture (일본 농업분야 정보기술활용 성공사례와 전망)

  • Seishi Ninomiya;Byong-Lyol Lee
    • Korean Journal of Agricultural and Forest Meteorology
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    • v.6 no.2
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    • pp.107-117
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    • 2004
  • If doubtlessly contributes much to agriculture and rural development. The roles can be summarized as; 1. to activate rural areas and to provide more comfortable and safe rural life with equivalent services to those in urban areas, facilitating distance education, tole-medicine, remote public services, remote entertainment etc. 2. To initiate new agricultural and rural business such as e-commerce, real estate business for satellite officies, rural tourism and virtual corporation of small-scale farms. 3. To support policy-making and evaluation on optimal farm production, disaster management, effective agro-environmental resource management etc., providing tools such as GIS. 4. To improve farm management and farming technologies by efficient farm management, risk management, effective information or knowledge transfer etc., realizing competitive and sustainable farming with safe products. 5. To provide systems and tools to secure food traceability and reliability that has been an emerging issue concerning farm products since serious contamination such as BSE and chicken flu was detected. 6. To take an important and key role for industrialization of farming or lam business enterprise, combining the above roles.

Prediction Study on Major Movement Paths of Otters in the Ansim-wetland Using EN-Simulator (EN-Simulator를 활용한 안심습지 일원 수달의 주요 이동경로 예측 연구)

  • Shin, Gee-Hoon;Seo, Bo-Yong;Rho, Paikho;Kim, Ji-Young;Han, Sung-Yong
    • Journal of Environmental Impact Assessment
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    • v.30 no.1
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    • pp.13-23
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    • 2021
  • In this study, we performed a Random Walker analysis to predict the Major Movement Paths of otters. The scope of the research was a simulation analysis with a radius of 7.5 km set as the final range centered on the Ansim-wetland in Daegu City, and a field survey was used to verify the model. The number of virtual otters was set to 1,000, the number of moving steps was set to 1,000 steps per grid, and simulations were performed on a total of 841 grids. As a result of the analysis, an average of 147.6 objects arrived at the boundary point under the condition of an interval of 50 m. As a result of the simulation verification, 8 points (13.1%) were found in the area where the movement probability was very high, and 9 points (14.8%) were found in the area where the movement probability was high. On the other hand, in areas with low movement paths probabilities, there were 8 points (13.1%) in low areas and 4 points (6.6%) in very low areas. Simulation verification results In areas with high otter values, the actual otter format probability was particularly high. In addition, as a result of investigating the correlation with the otter appearance point according to the unit area of the evaluation star of the movement probability, it seems that 6.8 traces were found per unit area in the area where the movement probability is the highest. In areas where the probability of movement is low, analysis was performed at 0.1 points. On the side where otters use the major movement paths of the river area, the normal level was exceeded, and as a result, in the area, 23 (63.9%), many form traces were found, along the major movement paths of the simulation. It turned out that the actual otter inhabits. The EN-Simulator analysis can predict how spatial properties affect the likelihood of major movement paths selection, and the analytical values are used to utilize additional habitats within the major movement paths. It is judged that it can be used as basic data such as to grasp the danger area of road kill in advance and prevent it.