• 제목/요약/키워드: Virtual Distance Function

검색결과 34건 처리시간 0.026초

A new Approach to Moving Obstacle Avoidance Problem of a Mobile Robot

  • 고낙용
    • 한국생산제조학회지
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    • 제7권1호
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    • pp.9-21
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    • 1998
  • This paper a new solution approach to moving obstacle avoidance problem of a mobile robot. A new concept avoidability measure (AVM) is defined to describe the state of a pair of a robot and an obstacle regarding the collision between them. As an AVM, virtual distance function (VDF), is derived as a function of the distance from the obstacle to the robot and outward speed of the obstacle relative to the robot. By keeping the virtual distance above some positive limit value, the robot avoids the obstacle. In terms of the VDF ,an artificial potential field is constructed to repel the robot away from the obstacle and to attract the robot toward a goal location. At every sampling time, the artificial potential field is updated and the force driving the robot is derived from the gradient of the artificial potential field. The suggested algorithm drives the robot to avoid moving obstacles in real time. Since the algorithm considers the mobility of the obstacle as well as the distance, it is effective for moving obstacle avoidance. Some simulation studies show the effectiveness of the proposed approach.

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충돌 회피 가능도를 이용한 로봇의 이동 장애물 회피 (Moving obstacle avoidance of a robot using avoidability measure)

  • 고낙용;이범희
    • 제어로봇시스템학회논문지
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    • 제3권2호
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    • pp.169-178
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    • 1997
  • This paper presents a new solution approach to moving obstacle avoidance problem of a robot. A new concept, avoidability measure(AVM) is defined to describe the state of a pair of a robot and an obstacle regarding the collision between them. As an AVM, virtual distance function(VDF) is derived as a function of three state variables: the distance from the obstacle to the robot, outward speed of the obstacle relative to the robot, and outward speed of the robot relative to the obstacle. By keeping the virtual distance above some positive limit value, the robot avoids the obstacle. In terms of the VDF, an artificial potential is constructed to repel the robot away from the obstacle and to attract the robot toward a goal location. At every sampling time, the artificial potential field is updated and the force driving the robot is derived from the gradient of the artificial potential field. The suggested algorithm drives the robot to avoid a moving obstacle in real time. Since the algorithm considers the mobility of the obstacle and robot as well as the distance, it is effective for moving obstacle avoidance. Some simulation studies show the effectiveness of the proposed approach.

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Virtual Network Embedding based on Node Connectivity Awareness and Path Integration Evaluation

  • Zhao, Zhiyuan;Meng, Xiangru;Su, Yuze;Li, Zhentao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권7호
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    • pp.3393-3412
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    • 2017
  • As a main challenge in network virtualization, virtual network embedding problem is increasingly important and heuristic algorithms are of great interest. Aiming at the problems of poor correlation in node embedding and link embedding, long distance between adjacent virtual nodes and imbalance resource consumption of network components during embedding, we herein propose a two-stage virtual network embedding algorithm NA-PVNM. In node embedding stage, resource requirement and breadth first search algorithm are introduced to sort virtual nodes, and a node fitness function is developed to find the best substrate node. In link embedding stage, a path fitness function is developed to find the best path in which available bandwidth, CPU and path length are considered. Simulation results showed that the proposed algorithm could shorten link embedding distance, increase the acceptance ratio and revenue to cost ratio compared to previously reported algorithms. We also analyzed the impact of position constraint and substrate network attribute on algorithm performance, as well as the utilization of the substrate network resources during embedding via simulation. The results showed that, under the constraint of substrate resource distribution and virtual network requests, the critical factor of improving success ratio is to reduce resource consumption during embedding.

이동 로봇의 지역 장애물 회피를 위한 새로운 방법 (A New Method for Local Obstacle Avoidance of a Mobile Robot)

  • 김성철
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 1998년도 춘계학술대회 논문집
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    • pp.88-93
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    • 1998
  • This paper presents a new solution approach to moving obstacle avoidance problem for a mobile robot. A new concept avoidability measure(AVM) is defined to describe the state of a pair of a robot and an obstacle regarding the collision between them. As an AVM, virtual distance function(VDF) is derived as a function of the distance from the obstacle to the robot and outward speed of the obstacle relative to the robot. By keeping the virtual distance above some positive limit value, the robot avoids the obstacle. In terns of the VDF, an artificial potential field is constructed to repel the robot away from the obstacle and to attract the robot toward a goal location. At every sampling time, the artificial potential field is updated and the force driving the robot is derived form the gradient of the artificial potential field. The suggested algorithm drives the robot to avoid moving obstacles in real time. Since the algorithm considers the mobility of the obstacle as well as the distance, it is effective for moving obstacle avoidance. Some simulation studies show the effectiveness of the proposed approach.

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Development of a Virtual Reference Station-based Correction Generation Technique Using Enhanced Inverse Distance Weighting

  • Tae, Hyunu;Kim, Hye-In;Park, Kwan-Dong
    • Journal of Positioning, Navigation, and Timing
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    • 제4권2호
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    • pp.79-85
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    • 2015
  • Existing Differential GPS (DGPS) pseudorange correction (PRC) generation techniques based on a virtual reference station cannot effectively assign a weighting factor if the baseline distance between a user and a reference station is not long enough. In this study, a virtual reference station DGPS PRC generation technique was developed based on an enhanced inverse distance weighting method using an exponential function that can maximize a small baseline distance difference due to the dense arrangement of DGPS reference stations in South Korea, and its positioning performance was validated. For the performance verification, the performance of the model developed in this study (EIDW) was compared with those of typical inverse distance weighting (IDW), first- and second-order multiple linear regression analyses (Planar 1 and 2), the model of Abousalem (1996) (Ab_EXP), and the model of Kim (2013) (Kim_EXP). The model developed in the present study had a horizontal accuracy of 53 cm, and the positioning based on the second-order multiple linear regression analysis that showed the highest positioning accuracy among the existing models had a horizontal accuracy of 51 cm, indicating that they have similar levels of performance. Also, when positioning was performed using five reference stations, the horizontal accuracy of the developed model improved by 8 ~ 42% compared to those of the existing models. In particular, the bias was improved by up to 27 cm.

가상현실 환경에서의 3차원 사운드 생성을 위한 거리 변화에 따른 구조적 머리전달함수 모델 (A Range Dependent Structural HRTF Model for 3-D Sound Generation in Virtual Environments)

  • 이영한;김홍국
    • 대한음성학회지:말소리
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    • 제59호
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    • pp.89-99
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    • 2006
  • This paper proposes a new structural head-related transfer function(HRTF) model to produce sounds in a virtual environment. The proposed HRTF model generates 3-D sounds by using a head model, a pinna model and the proposed distance model for azimuth, elevation, and distance that are three aspects for 3-D sounds, respectively. In particular, the proposed distance model consists of level normalization block distal region model, and proximal region model. To evaluate the performance of the proposed model, we setup an experimental procedure that each listener identifies a distance of 3-D sound sources that are generated by the proposed method with a predefined distance. It is shown from the tests that the proposed model provides an average distance error of $0.13{\sim}0.31$ meter when the sound source is generated as if it is 0.5 meter $\sim$ 2 meters apart from the listeners. This result is comparable to the average distance error of the human listening for the actual sound source.

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가상 거리 함수를 이용한 이동 로봇의 지역 장애물 회피 방법 (Local Obstacle Avoidance Method of Mobile Robot Using Virtual Distance Function)

  • 임춘환;김성철;편석범
    • 전자공학회논문지T
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    • 제35T권3호
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    • pp.67-75
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    • 1998
  • 이 논문은 이동 장애물 회피를 위한 새로운 로봇 동작 계획을 제안한다. 이동 장애물의 운동성을 고려하여, 로봇과 장애물 사이의 관계를 위해 가상거리 함수를 정의한다. 각각의 샘플링 시간에, 장애물의 움직임을 고려한 인공 전위계를 구성하기 위해 가상거리 함수를 이용한다. 로봇은 인공 전위 함수에 의해 유도된 인력과 척력 벡터에 따라 이동한다. 제안된 알고리즘은 실시간으로 이동 장애물을 회피할 수 있었다. 시뮬레이션 결과를 통해 제안된 알고리즘의 효율성을 입증한다.

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A Novel Method for Virtual Machine Placement Based on Euclidean Distance

  • Liu, Shukun;Jia, Weijia
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권7호
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    • pp.2914-2935
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    • 2016
  • With the increasing popularization of cloud computing, how to reduce physical energy consumption and increase resource utilization while maintaining system performance has become a research hotspot of virtual machine deployment in cloud platform. Although some related researches have been reported to solve this problem, most of them used the traditional heuristic algorithm based on greedy algorithm and only considered effect of single-dimensional resource (CPU or Memory) on energy consumption. With considerations to multi-dimensional resource utilization, this paper analyzed impact of multi-dimensional resources on energy consumption of cloud computation. A multi-dimensional resource constraint that could maintain normal system operation was proposed. Later, a novel virtual machine deployment method (NVMDM) based on improved particle swarm optimization (IPSO) and Euclidean distance was put forward. It deals with problems like how to generate the initial particle swarm through the improved first-fit algorithm based on resource constraint (IFFABRC), how to define measure standard of credibility of individual and global optimal solutions of particles by combining with Bayesian transform, and how to define fitness function of particle swarm according to the multi-dimensional resource constraint relationship. The proposed NVMDM was proved superior to existing heuristic algorithm in developing performances of physical machines. It could improve utilization of CPU, memory, disk and bandwidth effectively and control task execution time of users within the range of resource constraint.

표준 머리전달함수 추출 기법에 관한 연구 (Research on methods to extract standard head-related transfer function)

  • 손대혁;박영진;장세진
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2014년도 추계학술대회 논문집
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    • pp.572-574
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    • 2014
  • Researches on three-dimensional multimedia has been performed actively in recent years. Virtual sound technology corresponding to virtual image should be provided to implement 3D multimedia with high quality. Head-related transfer function (HRTF) plays a key role in this research area. HRTFs measured in changing azimuth, elevation, and distance for each and every subject is necessary for ideal solution. However, it is practically impossible to measure all subjects' HRTFs, so various HRTF databases have been built by many researchers. Because HRTF displays quite different aspects from subject to subject, HRTF of dummy head has been used for generic usage. However, mannequin's HRTF showed much worse performance comparing with individual case so this solution should be improved. From previous work, standardization of HRTF based on tensor-singular value decomposition method has been proposed. For effective extraction of standard HRTF, three different decomposition methods are compared in this paper.

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효과적인 얼굴 가상성형 모델을 위한 얼굴 변형 기법 (Face Deformation Technique for Efficient Virtual Aesthetic Surgery Models)

  • 박현;문영식
    • 전자공학회논문지CI
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    • 제42권3호
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    • pp.63-72
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    • 2005
  • 본 논문에서는 가상성형 시스템에 적합한 Radial Basis Function(RBF) 기반의 변형 기법과 변형된 얼굴 구성 요소를 얼굴 영상에 혼합하는 기법을 제시한다. 가상성형을 위한 변형 기법은 유동적인 얼굴 구성 요소들을 변형함에 있어 부드러움과 정확성을 가져야 하고 변형 부위 이외의 다른 얼굴 구성 요소에는 왜곡을 주지 않는 지역성도 가져야 한다. 이를 위해 제안된 가상성형 시스템은 자유형태 변형 모델을 기반으로 RBF에 의해 격자들의 변형 정도를 계산한다. 성형의 정확성을 위해 변형 오차는 기준곡선 정점들의 목표 위치와 실제 변형된 위치 사이의 오차제곱합을 이용하여 Singular Value Decomposition(SVD)에 의해 반복적으로 RBF 매핑 함수의 계수들을 계산하여 보정한다. 변형된 얼굴 구성 요소는 Euclidean Distance Transform(EDT)에 의해 계산된 혼합 비율을 사용하여 원본 얼굴 영상과 합성된다. 제안된 변형 기법과 합성 기법은 가상성형 결과의 정확도와 왜곡 측면에서 우수한 성능을 보인다는 것을 실험적으로 확인하였다.