• 제목/요약/키워드: Virtual Construction

검색결과 639건 처리시간 0.03초

도시계획단계에서의 가상건설 적용에 관한 기초연구 (A Study on Introduction of Virtual Construction into Urban Planning)

  • 심진규;이혜인;김주형;김재준
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2007년도 정기 학술대회 논문집
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    • pp.170-175
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    • 2007
  • Recently, construction industry in Korea is considering of various approaches for improving productivity and thus enhancing the competitive capacity in the global market. To this end, Korean Ministry of Construction & Transportation has launched R&D project in the field of automation, information systems, high value-added techniques. Furthermore, a new era of cities such as U-city and Eco-city is coming due to the government strategy for developing the country. In the regards of methodological development and trends of construction projects stated above, conventional methods for managing the projects is not likely to guarantee the success. Especially, in the planning and maintenance phases of such large scale cities, a new paradigm should be introduced. We thought of it as 3D object based simulation system for city planning. This paper describes the concept of the system.

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WHEN CM AT RISK MEETS VIRTUAL DESIGN AND CONSTRUCTION (VDC) IN CONSTRUCTION PHASE: CASE STUDY OF PRACTICIES IN U.S.

  • Joo-Sung, Lee;Sung-Kon, Moon;Ju-Hyung, Kim;Jae-Jun, Kim
    • 국제학술발표논문집
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    • The 3th International Conference on Construction Engineering and Project Management
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    • pp.566-572
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    • 2009
  • Turn-key and CMF(CM for Fee) have been selected as procurement paths of large public projects in Korea. However, recently, researches and discussions on CMR(CM at Risk) have been popular as the Korean government seeks for alternative procurement paths to enhance the performance. In the CMR projects, the part who is responsible for construction management should predict and control the potential risks for guaranteeing benefits. In this paper, CMR projects in which a general contractor plays the role as CMr is mainly analyzed. We give attentions to risk management during construction process given that subcontractors, main parts in this phase, work in various ways and thus more chances for faults exist. In this case, for the general contractor, to recognize potential risks in previous to start construction works of subcontractor by means of virtual design and construction (VDC) must be essential to this end. The case study of practices on VDC in U.S in which CMR has been introduced can provide considerable aspects to implement it in Korea.

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전자지도를 이용한 3차원 가상공간 구축에 관한 연구 (A Study on Construction of 3D Virtual Space from Digital Map)

  • 성원석
    • 한국안전학회지
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    • 제24권6호
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    • pp.1-6
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    • 2009
  • This study describes a construction procedure of 3D virtual space using the NGIS data and its application to simulation. 3D space topography is modeled by using DEM consisted with triangular regular network. The elevations of nodal points of DEM are calculated through the interpolation with contour line and elevation points from the NGIS. Also, data for 2D roads and their environments, such as trees, lamps, and traffic signals, were extracted from the NGIS and projected on the DEM surfaces to get 3D virtual space. To give a reality to 3D virtual space and accelerate its graphic speed, data were converted into the directX format. It is believed that the virtual space constructed in this work can be applicable to the ubiqutous because DEM data can be converted to the AutoCAD format and ASCII code.

가상현실을 이용한 건설공사 설계단계의 파라미터기반 3D객체 생성체계 구축방안 (Development of Parameter-based 3D Object Generation System by Using Virtual Reality for Construction Project Design Phase)

  • 강인석;권중희;문진석;문현석;지상복
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2008년도 정기 학술대회
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    • pp.108-113
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    • 2008
  • Virtual construction (VC) system enables project manager to visually check mistakes in design materials by using virtual reality technology. In using VC system, to make 3D object by each construction element is still tedious work. This study suggests an improved method to make 3D object by using parameter-based 3D generation function. The IDEFO model to organize the process for the function. A VC system by this function was developed in this study and the function was verified by a bridge project in this system.

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Virtual Reality 기반의 가상 공사현장 구축을 통한 작업자 안전정보 제공 방안 (A Study on Safety Information Provision for Workers using Virtual Reality-based Construction Site)

  • 박준원;이상호;김성훈;원정훈;윤영철
    • 한국안전학회지
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    • 제35권1호
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    • pp.45-52
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    • 2020
  • Construction industry has a relatively higher industrial accident rate than other domestic industries. Thus, to reduce the accident rate, researches on the methodology of worker's safety education combined with new technologies like IT technology have increased. In the light of workers' safety information provision, this study develops a VR(Virtual Reality)-based construction site using the BIM(Building Information Modeling) data. The target structures and geographical features are included in the VR-based construction site where the construction machinery model and worker model are also created using a game engine. For highly effective provision of safety information, video clips with suitable captions corresponding to working processes were made with proper screen directing. They should be appropriately connected to correct worker's operations to improve the work commitment level, sense of reality and inducement of interest. From this scenario, the 3D VR-based construction site, which can be experienced through a VR equipment, was created and in the same platform, the safety information was provided by the video clip combined with the suitable captions. Although the real construction site involves various requirements depending on field situation and the expertness and experience of workers are not consistent, the developed safety information provision based on the VR construction site is expected to effectively reduce the incomplete factors leading to construction accidents by improving the worker's perception of workplace safety.

가상 건설 시스템 개발 현황과 비전 (The Present Status and Vision of Virtual Construction System Development)

  • 김재준;최철호;신현목;진상윤;이광명
    • 한국건설관리학회:학술대회논문집
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    • 한국건설관리학회 2008년도 정기학술발표대회 논문집
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    • pp.170-175
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    • 2008
  • 가상건설시스템 개발연구단은 국토해양부와 한국건설교통기술평가원의 지원 하에 설립되었다. 본 연구단은 건설프로젝트의 생산성 향상, 고 부가가치 사업 창출, 해외건설시장에서의 경쟁력 확보라는 목표를 가지고 연구를 수행 중에 있다. 가상건설 시스템은 건축물의 전 생애주기에서 발생되는 정보를 효과적으로 공유할 수 있도록 3D 및 정보 기반의 설계, 엔지니어링, 건설관리 업무를 지원하게 된다. 위의 목표를 달성하기 위해서 연구단은 가상건설시스템 하위에 다양한 기능을 수행하는 모듈들을 개발하는 데에 연구의 초점을 맞추고 있다. 첫째, 3D 기반 구조 설계 설비 및 견적시스템 개발이다. 둘째, 가상현실 기법을 활용한 기획단계에서의 프로세스 시뮬레이션 및 사업성 분석 시스템 개발이다. 셋째, 건설프로젝트에서 다루어지는 모든 정보를 관리할 수 있는 CPLM(Construction Project Life-cycle Management)을 개발하는 것이다. CPLM은 3D 기술과 정보 기반 협업을 통한 의사결정 지원 시스템이다. 이와 같은 본 연구단의 최종목표에 도달하기 위하여 2차 년도에 가상건설 프로토타입 시스템을 개발 완료하였고, 3차 년도 가상건설 시스템의 각 모듈 완성 및 시스템 통합을 목표로 연구를 진행하고 있다. 본 연구는 향후 건설산업에서 필수개념으로 자리잡게 될 BIM의 국가적 차원의 연구라는 점에서 시사하는 바가 크다고 할 수 있다.

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Delivering IPTV Service over a Virtual Network: A Study on Virtual Network Topology

  • Song, Biao;Hassan, Mohammad Mehedi;Huh, Eui-Nam
    • Journal of Communications and Networks
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    • 제14권3호
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    • pp.319-335
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    • 2012
  • In this study, we design an applicable model enabling internet protocol television (IPTV) service providers to use a virtual network (VN) for IPTV service delivery. The model addresses the guaranteed service delivery, cost effectiveness, flexible control, and scalable network infrastructure limitations of backbone or IP overlay-based content networks. There are two major challenges involved in this research: i) The design of an efficient, cost effective, and reliable virtual network topology (VNT) for IPTV service delivery and the handling of a VN allocation failure by infrastructure providers (InPs) and ii) the proper approach to reduce the cost of VNT recontruction and reallocation caused by VNT allocation failure. Therefore, in this study, we design a more reliable virtual network topology for solving a single virtual node, virtual link, or video server failure. We develop a novel optimization objective and an efficient VN construction algorithm for building the proposed topology. In addition, we address the VN allocation failure problem by proposing VNT decomposition and reconstruction algorithms. Various simulations are conducted to verify the effectiveness of the proposed VNT, as well as that of the associated construction, decomposition, and reconstruction algorithms in terms of reliability and efficiency. The simulation results are compared with the findings of existing works, and an improvement in performance is observed.

VIRTUAL CONSTRUCTION OF TRANSFER FLOORS IN REINFORCED CONCRETE BUILDING USING BIM

  • Kwangho So;Bohwan Oh;Yongjik Lee;Hyungeun Lee;Taehun Ha
    • 국제학술발표논문집
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    • The 4th International Conference on Construction Engineering and Project Management Organized by the University of New South Wales
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    • pp.12-16
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    • 2011
  • Building Information Modeling (BIM) is being widely spread in AEC industry worldwide and also in South Korea. Although the creation of digital model is better to be started at design stage, it can also improve the productivity of construction by simulating the actual construction process and environment. This paper presents application of BIM-based simulations related with design changes to transfer floors in 58-storey reinforced concrete office building. Transfer floor is not only a structurally important part of the building but also a challenging part of the actual construction in terms of sequence and period due to the complexity of the work. Preconstruction of rebar, mechanical, and plumbing is performed to review the construction drawings and to perform clash detection. Each item of application is evaluated for its effectiveness on actual construction and for the development potential.

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가상현실기반 건설공사의 레이어 객체 시뮬레이션 시스템 구축 연구 (Development of Layer Object Simulation System for Construction Project based on Virtual Reality)

  • 강인석;지상복;김슬기;문진석
    • 한국건설관리학회:학술대회논문집
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    • 한국건설관리학회 2007년도 정기학술발표대회 논문집
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    • pp.957-960
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    • 2007
  • 최근 시행되는 건설공사에서는 설계 및 시공과정에 소요되는 공사정보들을 점차 가상현실기반의 3D모델로 활용하는 사례들이 증대되고 있다. 본 논문에서는 개념 설계 단계에서 활용 가능한 가상현실기반의 레이어 객체 시뮬레이션 기능 방법론을 구성한 후, 완성된 시스템으로 구축하여 활용성을 검증하고 있다. 레이어 객체 시뮬레이션 시스템은 사용자가 지정한 임의 공사 순서대로 구조물을 가상공간에서 사전 시공하여 실제 시공시의 문제점을 사전에 검토가 가능하도록 한다. 이러한 방법론은 3D객체 기반의 가상건설 시스템 구축시 주요 기능으로 적용되어 효율적 공사관리가 가능하게 할 수 있다.

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