• Title/Summary/Keyword: Virtual Band

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The Characteristics of User Created Content(UCC) for Virtual Band K/DA (가상밴드 K/DA에 대한 사용자 제작 콘텐츠(UCC) 특성)

  • Zhe, Han;Lee, Hyun Seok
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.74-84
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    • 2020
  • In November 2018, virtual pop band K/DA, with the use of holograms and actual K-pop girl group members, performed its debut album titled "POP/STARS" at the opening ceremony of the League of Legends S8 final, hosted by Riot Games. The fan culture that exists for real singers adapts itself to virtual bands, and K/DA, consisting of virtual characters, encouraging the production of user created content (UCC). However, this form of UCC is different from the most common one, meaning that this type of band generates another way of consuming content. Therefore, this study examines how K/DA's digital characters are transformed and reproduced by UCC and how the original producers' content differs from them. Firstly, the development of this study considers the open characteristics of UCC, such as user type, created motivation, created process, content type and sharing method. In the second part, the virtual idol Hatsune Miku and virtual band Pentakill will be analysed to understand UCC. Thirdly, K/DA will be analyzed as a case study based on three factors: created motivation, content type and sharing method. In this manner, this study aims to explain how UCC for virtual bands reproduce and consume original content and expand their commercial value.

Wishbowl: Production Case Study of Music Video and Immersive Interactive Concert of Virtual Band Idol Verse'day (Wishbowl: 버추얼 밴드 아이돌 Verse'day 뮤직비디오 및 몰입형 인터랙티브 공연 제작 사례 연구)

  • Sebin Lee;Gyeongjin Kim;Daye Kim;Jungjin Lee
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.3
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    • pp.23-41
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    • 2024
  • Recently, various virtual avatar music content that showcases singing and dancing have been produced, and as virtual artists gain popularity, offline virtual avatar concerts have also emerged. However, there are few examples of virtual avatar band content where avatars play instruments. In addition, offline virtual avatar concerts using large screens at the front are limited in their ability to utilize the fantastical effects and high degree of freedom unique to virtual reality. In this paper, inspired by these limitations of virtual avatar music content, we introduce the production case of virtual avatar band content and immersive interactive concert of virtual band idol Verse'day. Firstly, we present a case study on creating band performance animations and music videos using motion capture systems and real-time engines. Then, we introduce a production case of an immersive interactive concert using projection mapping technology and a light stick that allows real-time interaction in an offline concert. Finally, based on these production cases, we discussed the future research directions of developing virtual avatar music content creation. We expect that our production cases will inspire the creation of diverse virtual avatar music content and the development of immersive interactive offline virtual avatar concerts in the future.

Simulation and measurement: Feasibility study of Tactile Internet applications for mmWave virtual reality

  • Na, Woongsoo;Dao, Nhu-Ngoc;Kim, Joongheon;Ryu, Eun-Seok;Cho, Sungrae
    • ETRI Journal
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    • v.42 no.2
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    • pp.163-174
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    • 2020
  • Numerous wearable technology companies have recently developed several headmounted display (HMD) products for virtual reality (VR) services. 5G wireless networks aim at providing high-quality 3D multimedia services such as VR, augmented reality, and mixed reality. In this study, we examine the application of millimeter-wave (mmWave) technology to realize low-latency wireless communication between an HMD and its content server. However, the propagation characteristics of mmWave present several challenges such as the deafness, blockage, and beam alignment problems, and interference among content servers. In this study, we focus on an environment that provides VR services in the mmWave band and introduce existing techniques for addressing such challenges. In addition, we employ a commercialized IEEE 802.11ad VR dongle to measure the actual data rate of an mmWave VR application and identify the degree to which the performance deteriorates when the above problems occur. Finally, we verify the feasibility of the proposed solutions through a simulation of several VR scenarios in the mmWave band.

Analysis of Performance Requirement for Large-Scale InfiniBand-based DVSM System (대용량의 InfiniBand 기반 DVSM 시스템 구현을 위한 성능 요구 분석)

  • Cho, Myeong-Jin;Kim, Seon-Wook
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.215-226
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    • 2007
  • For past years, many distributed virtual shared-memory(DVSM) systems have been studied in order to develop a low-cost shared memory system with a fast interconnection network. But the DVSM needs a lot of data and control communication between distributed processing nodes in order to provide memory consistency in software, and this communication overhead significantly dominates the overall performance. In general, the communication overhead also increases as the number of processing nodes increase, so communication overhead is a very important performance factor for developing a large-scale DVSM system. In this paper, we study the performance scalability quantitatively and qualitatively for developing a large-scale DVSM system based on the next generation interconnection network, called the InfiniBand. Based on the study, we analyze a performance requirement of the next-coming interconnection network to be used for developing a performance-scalable DVSM system in the future.

A Study on the Mutual Coexistence between Virtual Reality Bluetooth Devices and WLAN on the Monte-Carlo (몬테카를로 기반의 가상현실 블루투스 기기와 무선랜 사이의 상호 공존 연구)

  • Yun, Hye-Ju;Yu, Chul-Hee;Kim, Byung-Duk;Jo, Young-Do
    • Journal of Satellite, Information and Communications
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    • v.11 no.4
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    • pp.33-38
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    • 2016
  • As a communications system and using the wireless devices is increased at the world, the interference among devices at 2.4GHz band become issue. New complex content technology as education, concert, broadcast, thema-park are developed between Virtual Reality technology and tradition. That is expect an annual growth rate of more than 14%. Almost Virtual Reality devices use motion sense or a wireless joystick. Therefore it is necessarily to analyze the coexistence between Virtual Reality devices and Wi-Fi in the ISM band. The interference scenario and propagation of the Extended Hata Model was established to analyze the interference from WLAN into Virtual Reality devices. Through simulation results based on Monte-Carlo principle, separation frequency was obtained to protect WLAN interference from Virtual Reality devices.

A Study on Simplified Robust Optimal Operation of Microgrids Considering the Uncertainty of Renewable Generation and Loads (신재생에너지와 부하의 불확실성을 고려한 마이크로그리드의 단순화된 강인최적운영 기법에 관한 연구)

  • Lee, Byung Ha
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.3
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    • pp.513-521
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    • 2017
  • Robust optimal operation of a microgrid is required since the increase of the penetration level of renewable generators in the microgrid raises uncertainty due to their intermittent power output. In this paper, an application of probabilistic optimization method to economical operation of a microgrid is studied. To simplify the treatment of the uncertainties of renewable generations and load, the new 'band of virtual equivalent load variation' is introduced considering their uncertainties. A simplified robust optimization methodology to generate the scenarios within the band of virtual equivalent load variation and to obtain the optimal solution for the worst scenario is presented based on Monte Carlo method. The microgrid to be studied here is composed of distributed generation system(DGs), battery systems and loads. The distributed generation systems include combined heat and power(CHP) and small generators such as diesel generators and the renewable energy generators such as photovoltaic(PV) systems and wind power systems. The modeling of the objective function for considering interruption cost by the penalty function is presented. Through the case study for a microgrid with uncertainties, the validity of proposed robust optimization methodology is evaluated.

Ballistocardiographical Heart Rate Measurement Using Head Mounted 6-axis Accelerometer (머리 착용형 6축 가속도계를 사용한 심탄도 심박수 측정)

  • Jinman Kim;Joongjin Kook
    • Journal of the Semiconductor & Display Technology
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    • v.23 no.2
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    • pp.33-37
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    • 2024
  • Recently, wearable virtual reality devices are widely used. These instruments include a 3-axis accelerometer. User's heart rate information in virtual reality contents can be useful for measuring user experience. In this paper, we propose a method to measure the heart rate through a 3-axis accelerometer based on the principle of ballistocardiography without additional sensors. The angular velocity was successively measured in a time series by the 3-axis accelerometer mounted to the head. The frequency of the maximum magnitude is determined as the heart rate through frequency transform and band pass filtering of the time series signal. For verification, the heart rate calculated from photoplethysmography sensors acquired at the same time was compared as ground-truth. In the virtual reality, the user's heart rate information can be extracted without additional heart rate sensor, and the emotional state and fatigue can be measured.

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A Virtual RLC Active Damping Method for LCL-Type Grid-Connected Inverters

  • Geng, Yiwen;Qi, Yawen;Zheng, Pengfei;Guo, Fei;Gao, Xiang
    • Journal of Power Electronics
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    • v.18 no.5
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    • pp.1555-1566
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    • 2018
  • Proportional capacitor-current-feedback active damping (AD) is a common damping method for the resonance of LCL-type grid-connected inverters. Proportional capacitor-current-feedback AD behaves as a virtual resistor in parallel with the capacitor. However, the existence of delay in the actual control system causes impedance in the virtual resistor. Impedance is manifested as negative resistance when the resonance frequency exceeds one-sixth of the sampling frequency ($f_s/6$). As a result, the damping effect disappears. To extend the system damping region, this study proposes a virtual resistor-inductor-capacitor (RLC) AD method. The method is implemented by feeding the filter capacitor current passing through a band-pass filter, which functions as a virtual RLC in parallel with the filter capacitor to achieve positive resistance in a wide resonance frequency range. A combination of Nyquist theory and system close-loop pole-zero diagrams is used for damping parameter design to obtain optimal damping parameters. An experiment is performed with a 10 kW grid-connected inverter. The effectiveness of the proposed AD method and the system's robustness against grid impedance variation are demonstrated.

Fast Graphic Visualization of Frequency Response for Audio Equalizer (오디오 이퀄라이저를 위한 주파수 응답의 고속 그래픽 표현 방법)

  • Kim, Ki-Jun;Park, Hochong
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.632-640
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    • 2015
  • This paper proposes a new method for fast graphic visualization of accurate frequency response of audio equalizer (EQ). When a logarithmic frequency scale is used, a frequency response in high resolution is required for accurate low-band frequency response. However, the high-resolution frequency response requires a huge amount of computational load, which makes the real-time graphic visualization of frequency response impossible. In order to solve the problem of computational load, the proposed method utilizes a low-resolution virtual frequency response in the mid band. It first computes the virtual frequency response of each filter of EQ in the mid band, and then moves it to the target band so that the result corresponds to the desired filter response. Then, it determines the final frequency response of EQ by combining all filter responses. The experiments confirm that the proposed method provides the frequency response of EQ which has an equivalent shape to that computed in high frequency resolution with huge computational load.

Image-Enhanced Endoscopy in Lower Gastrointestinal Diseases: Present and Future

  • Lee, Han Hee;Lee, Bo-In
    • Clinical Endoscopy
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    • v.51 no.6
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    • pp.534-540
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    • 2018
  • From dye-assisted conventional chromoendoscopy to novel virtual chromoendoscopy, image-enhanced endoscopy (IEE) is continuously evolving to meet clinical needs and improve the quality of colonoscopy. Dye-assisted chromoendoscopy using indigo carmine or crystal violet, although slightly old-fashioned, is still useful to emphasize the pit patterns of the colonic mucosa and predict the histological structures of relevant lesions. Equipment-based virtual chromoendoscopy has the advantage of being relatively easy to use. There are several types of virtual chromoendoscopy that vary depending on the manufacturer and operating principle. IEE plays distinctive roles with respect to histologic characterization of colorectal polyps and prediction of the invasion depth of colorectal cancers. In addition, the newest models of IEE have the potential to increase adenoma and polyp detection rates in screening colonoscopy.