• 제목/요약/키워드: Virtual Augmented Reality

검색결과 631건 처리시간 0.03초

Expanded Exit-Pupil Holographic Head-Mounted Display With High-Speed Digital Micromirror Device

  • Kim, Mugeon;Lim, Sungjin;Choi, Geunseop;Kim, Youngmin;Kim, Hwi;Hahn, Joonku
    • ETRI Journal
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    • 제40권3호
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    • pp.366-375
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    • 2018
  • Recently, techniques involving head-mounted displays (HMDs) have attracted much attention from academia and industry owing to the increased demand for virtual reality and augmented reality applications. Because HMDs are positioned near to users' eyes, it is important to solve the accommodation-vergence conflict problem to prevent dizziness. Therefore, holography is considered ideal for implementing HMDs. However, within the Nyquist region, the accommodation effect is limited by the space-bandwidth-product of the signal, which is determined by the sampling number of spatial light modulators. In addition, information about the angular spectrum is duplicated over the Fourier domain, and it is necessary to filter out the redundancy. The size of the exit-pupil of the HMD is limited by the Nyquist sampling theory. We newly propose a holographic HMD with an expanded exit-pupil over the Nyquist region by using the time-multiplexing method, and the accommodation effect is enhanced. We realize time-multiplexing by synchronizing a high-speed digital micromirror device and a liquid-crystal shutter array. We also demonstrate the accommodation effect experimentally.

Object Detection with LiDAR Point Cloud and RGBD Synthesis Using GNN

  • Jung, Tae-Won;Jeong, Chi-Seo;Lee, Jong-Yong;Jung, Kye-Dong
    • International journal of advanced smart convergence
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    • 제9권3호
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    • pp.192-198
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    • 2020
  • The 3D point cloud is a key technology of object detection for virtual reality and augmented reality. In order to apply various areas of object detection, it is necessary to obtain 3D information and even color information more easily. In general, to generate a 3D point cloud, it is acquired using an expensive scanner device. However, 3D and characteristic information such as RGB and depth can be easily obtained in a mobile device. GNN (Graph Neural Network) can be used for object detection based on these characteristics. In this paper, we have generated RGB and RGBD by detecting basic information and characteristic information from the KITTI dataset, which is often used in 3D point cloud object detection. We have generated RGB-GNN with i-GNN, which is the most widely used LiDAR characteristic information, and color information characteristics that can be obtained from mobile devices. We compared and analyzed object detection accuracy using RGBD-GNN, which characterizes color and depth information.

4차 산업혁명 기반 스마트 재난안전관리 대응체계 구축 (Established Smart Disaster Safety Management Response System based on the 4th Industrial Revolution)

  • 강희조
    • 디지털콘텐츠학회 논문지
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    • 제19권3호
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    • pp.561-567
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    • 2018
  • 본 논문에서는 4차 산업혁명을 기반으로 한 스마트 재난안전관리 전 과정에 적용하여 사고나 재난으로부터 인간 사회 경제 환경 피해 등을 최소화하고 빅데이터를 활용한 위험예측 및 위험징후 모니터링 기술에 의한 예측평가와 재난정보수집분석 및 현장상황 실시간 감지 분석에 의한 5세대 통신시스템의 예방, 가상현실과 증강현실을 활용한 몸으로 기억하는 교육과 훈련에 의한 대비, 재난안전관리 의사결정 지원시스템의 인공지능에 의한 대응, 정찰 탐색 및 방재 구호에 위한지능형로봇에 의한 복구와 피해규모 분석 현장상황 공유하기 위한 무인항공기를 활용한 조사 분석의 스마트 재난안전관리 대응체계 구축 전략방안을 제시하였다.

텐서 기반 스트로크 생성에 의한 펜화기법 (A Pen Drawing Method by Tensor-based Strokes Generation)

  • 신도경;안은영
    • 한국멀티미디어학회논문지
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    • 제20권4호
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    • pp.713-720
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    • 2017
  • We present a non-photo realistic pen-ink drawing method for outlining and shading of the input image. Especially, we focus on the detailed illustration of the image of which stroke's direction is important. The pen-ink renderer is an alternative display models user can generate traditional illustration renderings of their photo realistic image. The previously proposed pen drawing methods produce feasible description in general image but it is difficult to express in detail for the sophisticated images that need to consider the direction of stroke for each image region. In order to overcome the disadvantages of the conventional method, a direction vector is extracted from a tensor field and we determine a stroke's direction in consideration of not only an edge area but also a gradient of a surrounding area in the image. For more detailed description for the sophisticated image, we generate white noises based on the light and shade of the input image and determine the direction and length of the stroke by using the tensor field for each generated white noise. The proposed method works particularly well for traditional architectural images where the direction and detailed description of the pen is important.

전시디자인기업 구성원의 마음챙김이 자기효능감 직무만족을 통해 직무성과에 미치는 영향 (he Effect of Mindfulness of Exhibition Design Employees on Jab Performance Through Self-Efficacy, Jab Satisfaction)

  • 정수형;황찬규
    • 디지털산업정보학회논문지
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    • 제14권1호
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    • pp.57-75
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    • 2018
  • The growth of the Exhibition Design Industry has been exponential both internationally and domestically since the composition and fusion of Artistic Culture and information. Since the introduction of various Display Techniques, such as, augmented reality, Virtual Reality, and 3D interactive applications, the Exhibition Display Industry has seen innovative development. Furthermore, this has transpired a new wave of change and globalization in social network and thru creative Exhibition Design this has become a turning point in the Exhibition Design Industry. The aim of this research is to find Influencing factors of domestic Exhibition Design Industry members. These factors thru self-efficacy and job satisfaction will study objectively to find what influences duty result and help members of Exhibition Design Industries to work comfortably and to increase productivity we are proposing effective and efficient development methods. To do this, we are suggesting a research model applied on variables of the mindfulness theory which is based on the emphasized unconsciousness which represents the existence of the mind. To objectively verify this research model, we have conducted surveys on Exhibition Design Industry workers and a Material Designer in Seoul.

실감형 콘텐츠를 위한 영상 특징점 추출 기법 연구 (A Study on Image Feature Point Extraction for Realistic Contents)

  • 김진성;박병찬;원유현;김영모;김석윤
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2018년도 제58차 하계학술대회논문집 26권2호
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    • pp.385-386
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    • 2018
  • 최근 실감형 미디어에 대한 관심이 증폭되고 있으며 제조, 교육, 의료, 국방 등에 분야에서 기존 산업과 융합하여 많은 연구가 진행되고 있으며 MPEG에서도 이러한 실감형 미디어 기술에 대한 자체적인 표준화가 진행 중에 있다. 하지만 실감형 미디어에 대한 제작기술과 디스플레이기술에 대한 이슈는 있으나 콘텐츠 보호에 대한 기술 연구는 활발하게 진행되지 않고 있다. 더구나 실감형 미디어가 최근 웹하드, 토렌트 등에서 불법 유출 되고 있어 이에 대응한 저작권기술연구가 필요하다. 본 논문은 MPEG 산하에서 표준화가 진행되는 실감형 미디어 지원 포맷인 OMAF 구조를 설명하고 이에 대한 기술적 특징을 활용하여 특징점으로 활용될 수 있는 이미지 영역에 대한 선택 방안을 제안한다.

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슈퍼컴퓨팅 기반의 공학해석 서비스 제공을 위한 멀티 뷰 지원 VR/AR 가시화 시스템 개발 (Multi-View Supporting VR/AR Visualization System for Supercomputing-based Engineering Analysis Services)

  • 서동우;이재열;이상민;김재성;박형욱
    • 한국CDE학회논문집
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    • 제18권6호
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    • pp.428-438
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    • 2013
  • The requirement for high performance visualization of engineering analysis of digital products is increasing since the size of the current analysis problems is more and more complex, which needs high-performance codes as well as high performance computing systems. On the other hand, different companies or customers do not have all the facilities or have difficulties in accessing those computing resources. In this paper, we present a multi-view supporting VR/AR system for providing supercomputing-based engineering analysis services. The proposed system is designed to provide different views supporting VR/AR visualization services depending on the requirement of the customers. It provides a sophisticated VR rendering directly dependent on a supercomputing resource as well as a remotely accessible AR visualization. By providing multi-view centric analysis services, the proposed system can be more easily applied to various customers requiring different levels of high performance computing resources. We will show the scalability and vision of the proposed approach by demonstrating illustrative examples with different levels of complexity.

Gesture based Natural User Interface for e-Training

  • Lim, C.J.;Lee, Nam-Hee;Jeong, Yun-Guen;Heo, Seung-Il
    • 대한인간공학회지
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    • 제31권4호
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    • pp.577-583
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    • 2012
  • Objective: This paper describes the process and results related to the development of gesture recognition-based natural user interface(NUI) for vehicle maintenance e-Training system. Background: E-Training refers to education training that acquires and improves the necessary capabilities to perform tasks by using information and communication technology(simulation, 3D virtual reality, and augmented reality), device(PC, tablet, smartphone, and HMD), and environment(wired/wireless internet and cloud computing). Method: Palm movement from depth camera is used as a pointing device, where finger movement is extracted by using OpenCV library as a selection protocol. Results: The proposed NUI allows trainees to control objects, such as cars and engines, on a large screen through gesture recognition. In addition, it includes the learning environment to understand the procedure of either assemble or disassemble certain parts. Conclusion: Future works are related to the implementation of gesture recognition technology for a multiple number of trainees. Application: The results of this interface can be applied not only in e-Training system, but also in other systems, such as digital signage, tangible game, controlling 3D contents, etc.

Multi-homing in Heterogeneous Wireless Access Networks: A Stackelberg Game for Pricing

  • Lee, Joohyung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권5호
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    • pp.1973-1991
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    • 2018
  • Multimedia applications over wireless networks have been evolving to augmented reality or virtual reality services. However, a rich data size compared to conventional multimedia services causes bandwidth bottlenecks over wireless networks, which is one of the main reasons why those applications are not used widely. To overcome this limitation, bandwidth aggregation techniques, which exploit a multi-path transmission, have been considered to maximize link utilization. Currently, most of the conventional researches have been focusing on the user end problems to improve the quality of service (QoS) through optimal load distribution. In this paper, we address the joint pricing and load distribution problem for multi-homing in heterogeneous wireless access networks (ANs), considering the interests of both the users and the service providers. Specifically, we consider profit from resource allocation and cost of power consumption expenditure for operation as an utility of each service provider. Here, users decide how much to request the resource and how to split the resource over heterogeneous wireless ANs to minimize their cost while supporting the required QoS. Then, service providers compete with each other by setting the price to maximize their utilities over user reactions. We study the behaviors of users and service providers by analyzing their hierarchical decision-making process as a multileader-, multifollower Stackelberg game. We show that both the user and service provider strategies are closed form solutions. Finally, we discuss how the proposed scheme is well converged to equilibrium points.

포토닉스 기반 THz 근거리 전송 기술 (THz Short-range Transmission Technology Based on Photonics)

  • 조승현;문상록;이준기
    • 전자통신동향분석
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    • 제34권6호
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    • pp.61-70
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    • 2019
  • Recently, research and development for next-generation mobile communication and short-range wireless communication has begun worldwide along with the provision of commercial services of 5G mobile communication technology. In response to this trend, the THz band has attracted considerable attention as a frequency band for transmitting 100 Gbps of large-capacity wireless data. For communication in the THz band, research and development of approaches based on photonics and electronics is being actively performed; the configurations, characteristics, and performances of these two methods for THz transmission have been seriously examined. Among them, we reviewed the technical issues in implementing THz wireless transmission technology using photonics technology. We also introduced the Electronic and Telecommunications Research Institute's (ETRI) development of photonics-based THz short-range transmission technology starting from 2019 and including some initial results. In the near future, 100 Gbps high-capacity wireless data transmission technology utilizing photonics technology is expected to be commercially available and applied to various applications, such as 3D hologram transmission, uncompressed large capacity medical data transmission, and multiple augmented reality/virtual reality (AR/VR).