• Title/Summary/Keyword: Viewing distance

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A Comparative Study on the Old's and the Young's Depth Perception for Universal Design (유니버설 디자인을 위한 청년층과 노인층의 깊이인식에 대한 비교연구)

  • Jeong, Gwang-Tae;Song, Bok-Hui;Sin, Hyeon-Bong;Yun, Han-Gyeong
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.3
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    • pp.111-119
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    • 2004
  • In this study, we analyzed the old`s characteristics for depth perception in comparison with the young`s as a basic study for universal design in field of products or facilities. Twenty three of the old and twenty two of the young had participated and the depth perception apparatus was used in this experiment. Gender, viewing distance, and age were considered as factors and the differences of depth perception were analyzed for each experimental condition. In the result, a significant difference was not detected on gender, but significant differences were detected on age and viewing distance. That is, we can see that the old is remarkably worse than the young on depth perception task. Therefore, it means that these characteristics have to be absolutely considered in user interface design to improve the old`s accessibility for products or facilities.

Distortionless optimal stereoscopic image condition considering general viewing distance in the TV condition

  • Kim, Dong-Wook;Lee, Kwang-Ho;Chang, Eun-Young;Kim, Sung-Kyu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.703-706
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    • 2008
  • Large distortion is made by toed-in camera configuration in the TV condition that has short viewing distance, when the gaze position of a stereoscopic image coincides with that of real space. Therefore, in the TV condition, we confirmed that the proper camera configuration is the modified parallel configuration, and found distortionless optimal stereoscopic image condition using this camera configuration.

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Study on transmittance improvement of 90 twisted nematic liquid crystal display driven by fringe-electric frield (Fringe 전기장 구동 Twisted Nematic 액정 디스플레이의 투과율 향상 연구)

  • Ryu, Je-Woo;Lee, Ji-Youn;Lim, Young-Jin;Jeon, Yeon-Mun;Lee, Seung-Hee
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2006.06a
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    • pp.446-447
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    • 2006
  • We investigated the electro-optic characteristics of a fringe-field driven twisted nematic (TN) display using a LC with negative dielectric anisotropy depending on electrode structures. The fringe-field driven TN mode known to exhibit wide viewing angle and excellent color characteristics over a wide viewing range and high transmittance. However, when the electrode width and distance between them is large enough, the transmittance is lower than the conventional vertical field-driven TN mode. By narrowing the electrode width and distance, the transmittance reaches the same value of the conventional TN mode.

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Evaluation of Main Factors Affecting on the Legibility of One-Syllable Korean Characters and Numbers (한글과 숫자 낱글자의 가독성에 미치는 주요 요인 평가)

  • Lee, In-Seok;Mo, Seung-Min;Kong, Yong-Ku;Song, Young-Woong;Jung, Myung-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.1-7
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    • 2009
  • The purpose of this study was to evaluate the legibility of one-syllable Korean characters with the participation of sixteen subjects. The experiment considered nine factors including age (young and old), gender (male and female), illuminance (150lx and 600lx), viewing distance (50cm and 200cm), material type (paper and LCD), typeface (Ming and Gothic), thickness (plain and bold), color contrast (black letter/white background and white letter/black background), and complexity (simple, complex, and number) to examine main effects with a $2^{6-3}\times3$ fractional factorial design. The dependent variables were minimum character size of 100% correctness, maximum character size of 0% correctness, and minimum character size of comfortable reading preference. The results of analysis of variance (ANOVA) revealed that age, illuminance, viewing distance and complexity were significant for all dependent variables, except gender which was significant only for the minimum character size of comfortable reading preference. In general, the young could see twofold smaller size letters than the elderly. The subjects could see smaller sized letters with the illuminance of 600lx and viewing distance of 50cm than 150lx and 200cm, respectively and also with numbers, simple characters, and complex characters in that order. The findings of this study could be characterized about the legibility of Korean characters and be good resources for developing its standard.

Prediction of a hit drama with a pattern analysis on early viewing ratings (초기 시청시간 패턴 분석을 통한 대흥행 드라마 예측)

  • Nam, Kihwan;Seong, Nohyoon
    • Journal of Intelligence and Information Systems
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    • v.24 no.4
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    • pp.33-49
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    • 2018
  • The impact of TV Drama success on TV Rating and the channel promotion effectiveness is very high. The cultural and business impact has been also demonstrated through the Korean Wave. Therefore, the early prediction of the blockbuster success of TV Drama is very important from the strategic perspective of the media industry. Previous studies have tried to predict the audience ratings and success of drama based on various methods. However, most of the studies have made simple predictions using intuitive methods such as the main actor and time zone. These studies have limitations in predicting. In this study, we propose a model for predicting the popularity of drama by analyzing the customer's viewing pattern based on various theories. This is not only a theoretical contribution but also has a contribution from the practical point of view that can be used in actual broadcasting companies. In this study, we collected data of 280 TV mini-series dramas, broadcasted over the terrestrial channels for 10 years from 2003 to 2012. From the data, we selected the most highly ranked and the least highly ranked 45 TV drama and analyzed the viewing patterns of them by 11-step. The various assumptions and conditions for modeling are based on existing studies, or by the opinions of actual broadcasters and by data mining techniques. Then, we developed a prediction model by measuring the viewing-time distance (difference) using Euclidean and Correlation method, which is termed in our study similarity (the sum of distance). Through the similarity measure, we predicted the success of dramas from the viewer's initial viewing-time pattern distribution using 1~5 episodes. In order to confirm that the model is shaken according to the measurement method, various distance measurement methods were applied and the model was checked for its dryness. And when the model was established, we could make a more predictive model using a grid search. Furthermore, we classified the viewers who had watched TV drama more than 70% of the total airtime as the "passionate viewer" when a new drama is broadcasted. Then we compared the drama's passionate viewer percentage the most highly ranked and the least highly ranked dramas. So that we can determine the possibility of blockbuster TV mini-series. We find that the initial viewing-time pattern is the key factor for the prediction of blockbuster dramas. From our model, block-buster dramas were correctly classified with the 75.47% accuracy with the initial viewing-time pattern analysis. This paper shows high prediction rate while suggesting audience rating method different from existing ones. Currently, broadcasters rely heavily on some famous actors called so-called star systems, so they are in more severe competition than ever due to rising production costs of broadcasting programs, long-term recession, aggressive investment in comprehensive programming channels and large corporations. Everyone is in a financially difficult situation. The basic revenue model of these broadcasters is advertising, and the execution of advertising is based on audience rating as a basic index. In the drama, there is uncertainty in the drama market that it is difficult to forecast the demand due to the nature of the commodity, while the drama market has a high financial contribution in the success of various contents of the broadcasting company. Therefore, to minimize the risk of failure. Thus, by analyzing the distribution of the first-time viewing time, it can be a practical help to establish a response strategy (organization/ marketing/story change, etc.) of the related company. Also, in this paper, we found that the behavior of the audience is crucial to the success of the program. In this paper, we define TV viewing as a measure of how enthusiastically watching TV is watched. We can predict the success of the program successfully by calculating the loyalty of the customer with the hot blood. This way of calculating loyalty can also be used to calculate loyalty to various platforms. It can also be used for marketing programs such as highlights, script previews, making movies, characters, games, and other marketing projects.

Sampling theory and widening of the viewing area for holographic stereograms (홀로그래픽 스테레오그램에 관한 샘플링 이론과 관찰영역의 확대)

  • Kim, Eun-Seok;Kim, Nam
    • Korean Journal of Optics and Photonics
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    • v.7 no.4
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    • pp.322-327
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    • 1996
  • Unlike holograms of real objects, holographic stereograms(HS) are made using a relatively small number of synthesized 2D images. The influence of aliasing artifacts caused by insufficient or improper sampling is presented, and a new sampling theory is proposed, which is used to making holographic stereograms. Also, the optical system for extension of viewing distance and viewing zone is proposed. Results of this analysis can be applied to design normal holographic stereograms and computer based holographic stereograms.

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Criterion Suggestion on Relative Disparity, Viewing Distance and Viewing Angle to Minimize 3D Visual Fatigue for Pattern-Retarded Type 3D Display (편광식 3D 디스플레이를 위한 상대적 시차, 시청 거리, 시청 방위에서의 시각피로 최소화 기준 제안)

  • Park, Jong-Jin;Kim, Shinwoo;Li, Hyung-Chul O.
    • Science of Emotion and Sensibility
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    • v.19 no.1
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    • pp.61-70
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    • 2016
  • 3D visual fatigue is known as one of the most important factors that interfere the commercial success of 3D contents. Vergence-accommodation conflict, which is known to occur when an observer watches an image containing binocular disparity presented on a 3D display, has been suggested as a major cause of 3D visual fatigue. This implies that any image incorporating binocular disparity might cause 3D visual fatigue. In order to reduce 3D visual fatigue, it would be necessary to consider indirect ways of reducing 3D visual fatigue as well as eliminating the direct causes of 3D visual fatigue. We have examined the effect of the variables that are expected to affect subjective 3D visual fatigue and these variables included the relative disparity contained in an image, viewing distance and viewing angle. We have also figured out the proper levels of the variables required to minimize 3D visual fatigue. The results indicate that observers began to report significant 3D visual fatigue when the crossed disparity contained in an image exceeded 7.22' and the vertical viewing angle was larger than 15 degree.

A Research on Curved Display Comparing to Flat Display Regarding Posture, Tilt Angle, Focusing Area and Satisfaction

  • Ahn, Sung Hee;Jin, Byungki;Kwon, Sanghyun;Yun, Myung Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.3
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    • pp.191-202
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    • 2014
  • Objective: This study is conducted on the differences between flat and curved displays with respect to location of focused points, posture and satisfaction as well as preferred tilt angles. Background: In order to avoid physical and eye fatigue caused by misplayed sitting posture, many studies have asserted that the display requires appropriate location, size and tilt angle as well as curvature. However, most studies have focused on the work environment and the results are varied in the extent. Method: Eye height data in sitting posture were collected from 30 participants. Participants selected the most comfortable viewing angle within the range from $0^{\circ}$ to $12^{\circ}$ while watching videos for both curved and flat display. Then, physical and eye fatigue and overall satisfaction were subjectively evaluated. Lateral diagram describing viewing display condition was set and used to develop linear models for expecting the preferred tilt angle. Results: Due to sitting in the natural viewing posture rather than upright, the eye height is lowered to about 4.6 centimeters, on average, for both displays showing no significant differences. In contrast, preferred angles for the two displays are significantly different and this can be interpreted that curvature vary the points focused. Two linear models as functions of sitting eye height are developed to expect preferred tilt angle for each display. Based on the result of overall satisfaction evaluation, curved display is statistically better than flat display. Conclusion: The results show that flat and curved displays are significantly different expect for the viewing posture. However, reasons for preferring curved display are not accurately factorized and the linear models are limited in the experiment condition such as size of display, distance between display and viewer and other physical environmental factors. Further studies on curved displays under more various conditions are required. Application: This study can contribute to use of the curved display in various way.

Men Watching Melodrama: The Middle-Aged Male's Viewing Experience of Women's Genre (멜로드라마 보는 남자들: 중년 남성의 여성 장르 시청 경험에 관한 연구)

  • Kang, Seung-Hwa;Im, Yung-Ho;Noh, Tae-Min
    • Korean journal of communication and information
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    • v.58
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    • pp.201-221
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    • 2012
  • The male audience for melodrama, a typical women's genre, has drawn little attention in the audience research. Thus, this paper examines how and in what context they watch it, as well as how they accept and rationalize their 'feminine' taste. And in-depth interviews were conducted with seven middle-aged males. While they acknowledge their feminine taste, they tend to legitimize and re-contextualize it in ways that may not contradict their notion of masculinity. Consequently, they often demonstrate seemingly contradictory attitudes oscillating between enjoying it and distancing themselves from their please of viewing. Yet, their acknowledgement of feminization hardly extends to an acceptance of being labelled 'feminine' men. They attempt to distance themselves from emotional engagement in television viewing, either through emotional self-censorship or under-valuation of the taste for the genre itself. Finally, they hardly connect their taste for the genre to a sort of active post-viewing practices of fandom. The results have considerable implications for understanding how the melodrama-viewing males keep traversing the boundaries of gender-specific genres, and reconstitute the notion of masculinity.

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Surveying and the Ergonomic Analysis of Eye Dominance (주시(Eye Dominance)에 관한 조사 및 인간공학적 분석)

  • 정화식
    • Journal of the Korea Safety Management & Science
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    • v.6 no.2
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    • pp.79-89
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    • 2004
  • It is known that most people have a dominant eye, even though each of their two eyes in isolation may provide equal vision. In this study, 600 Korean male and female subjects aging from 11 to 78 were selected to investigate the various statistics about eye dominance( whether the left or right eye is dominant} in Korean and their employment characteristics of preferred eye in sighting diverse things. A simple sighting test was applied such that subjects are requested to aim a distance target through small hole in B4 sized paper with both eyes open. The dominant eye was determined by alternate occlusion: when viewing with the dominant eye into the hole is aligned with the target, whereas when viewing with the other eye into the hole appears offset to one side. The descriptive statistics showed that 83.7% and 16.3% were right and left eye dominant respectively. Moreover, various statistical analysis revealed that general tendency of eye dominance was varied by age, gender, hand dominance and visual acuity. It was thus found from these results that people sighting their eyes differently depending on the eye dominance when they sight things.