• 제목/요약/키워드: Viewing Experience

검색결과 181건 처리시간 0.022초

Biaxial integrated optical film for VA mode LCD's made from in-situ photopolymerised reactive mesogens.

  • Kim, Kyeong-Hyeon;Lyu, Jae-Jin;Chung, Dong-Hoon;Verrall, M.;Slaney, K.;Perrett, T.;Parri, O.;Lee, Seung-Eun;Lee, Hee-Kyu
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2004년도 Asia Display / IMID 04
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    • pp.773-775
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    • 2004
  • For high end, large area displays, all current LC modes require some degree of optical compensation to improve the front of screen viewing experience. Currently most optical films are laminated to the outside of the LCD cell, between the glass and polariser. In this paper we wish to show how it is possible to integrate the compensating optical film within a VA mode LCD cell. The paper will describe the process of making the biaxial film through the process of in-situ photopolymerisation of an aligned film of reactive mesogens in the cholesteric phase using polarised UV light. The film can be made on the colour filter array side of the LCD panel. In addition the process of fabricating a VA mode LCD containing this film will be described and the performance of this module will be presented

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KOFURN의 마케팅 전략 (A Marketing Strategy of KOFURN)

  • 조숙경;문선옥
    • 한국가구학회지
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    • 제22권1호
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    • pp.26-33
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    • 2011
  • This study aims at suggesting a creative way of activating KOFURN (Korea Furniture) fair by analyzing its problem in studying its marketing strategy. The proposition is limited to the analysis of the matter for the strategy based on KOFURN's status in 2010 with its history. Through the related references and documents, the interview with the related people in KFFIC (Korea Federation of Furniture Industry Cooperatives) that has held the KOFURN fair since 2002, and its viewing in 2010, the materials were collected. As a result, first, there is no effectiveness following participating the fair; second, its public relations on the internet is not enough; third, the furniture-related firms don't make sure that KFFIC is able to do a good job for them; lastly, the companies, KFFIC, and consumers require better communication. Therefore, in order to resolve the four matters, first, the publicity on the internet needs to supplement creative ways of making KOFURN attract a lot of people. Second, KFFIC hosting KOFURN fair needs to offer an opportunity for the visitors to participate and experience a variety of events prepared by itself. Finally, KFFIC has necessity of building its better reliance which is able to lead the furniture-related firms by planning and carrying out various businesses with them.

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위치기반 모바일 광고 태도의 결정요인에 관한 실증적 연구 : 광고 특성 및 소비자 개별화 특성을 중심으로 (Understanding Determinants of User Attitudes towards Location-based Mobile Advertising: An Empirical Analysis)

  • 신광선;조휘형;홍일유
    • 한국정보시스템학회지:정보시스템연구
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    • 제28권4호
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    • pp.313-332
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    • 2019
  • Purpose As mobile devices are in widespread use and location-based mobile advertising has grown rapidly in recent years, there exists a sharp increase among researchers as well as practitioners in the interest in the determinants of user's attitudes towards location-based Mobile advertising. The purpose of the research is to understand the predictors of attitudes towards location-based Mobile advertising and of the relationship between attitudes and behavioral intention. Design/methodology/approach To this end, we have conducted an online survey using 412 users who have the prior experience of viewing location-based advertising via their mobile devices. We excluded 31 invalid responses and performed an empirical analysis based on 381 responses. Findings The findings indicate that all the factors but 'perceived enjoyment' each have a significant, positive relationship with consumer attitudes towards location-based Mobile advertising. Furthermore, advertising attitude is positively associated with behavioral intention. We provide implications and future research directions based the research findings.

간호학생의 임상실습 중 환자의 죽음 경험 (Nursing Students' Experiences with Patient Deaths during Clinical Practice)

  • 강현주;최혜정
    • 한국간호교육학회지
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    • 제26권1호
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    • pp.56-66
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    • 2020
  • Purpose: The purpose of this study was to explore nursing students' experiences with patient deaths during clinical practice. Methods: The participants were ten nursing students who had experienced patient deaths during clinical nursing practice at a university hospital in Korea. Individual in-depth interviews were conducted, and the data were analyzed using the content analysis method suggested by Graneheim and Lundman (2004). Results: The participants' experience was structured into six categories: experiencing various emotions in facing patient deaths, viewing oneself as a nursing student at the scene of a patient's death, thinking about death again, finding a pathway of understanding and support for patient death experiences, impressions and regret felt while actually observing terminal care, and picturing oneself as a future nurse dealing with a patient's death. Conclusion: Based on this study, stress management and self-reflection programs are suggested for nursing students who have experienced patient deaths. Practical nursing education for patient death and end of life care is also needed.

환경친화적 도로녹화를 위한 미국 야생화 식재 정책에 관한 연구 (A Study on Native Wildflower Planting Programs for Sustainable Roadside Vegetation in USA)

  • 이형숙
    • 농촌계획
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    • 제23권1호
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    • pp.157-164
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    • 2017
  • Roadside native vegetation provides important habitat for plants and animals, and provides visual amenity and beauty for drivers and rural areas. In particular, native wildflowers create and maintain attractive landscaping and scenic vistas while help protect and restore the natural environment. However, it is lacking in government policies and guidelines about using native wildflowers for roadside vegetation and alien invasive plants are a major threat to our environment. The purpose of this study is to review the regulations and programs for roadside vegetation, especially native wildflowers in USA in order to learn lessons about developing wildflower policies in Korea. A summary of results follows: (1) the goals of roadside vegetation have been shifted from beautification for pleasant driving experience to sustainable and economical maintenance. (2) Various funds and laws by federal and local government are essential for native wildflower planting and roadside enhancement. (3) Ongoing projects on seed collection and seed banking of native plants are conducted by wildflower research centers to conserve and propagate endangered plants. (4) Recognizing that wildflower viewing holds tremendous potential, increasing local governments try to grow wildflower tourism for economic benefits. In conclusion, we should establish a long-range plan and regulations on roadside wildflowers planting in order to create safe and sustainable transportation corridors in Korea. In addition, more research on wildflower habitat and propagation should be warranted and landscape architects should play a definitive role in providing pleasant driving experiences and promoting wildflower tourism.

시각적 편안함을 위한 입체적 삼차원 영상 편집 방법 (Stereoscopic 3D Video Editing Method for Visual Comfort)

  • 김정언;강행봉
    • 한국멀티미디어학회논문지
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    • 제19권4호
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    • pp.706-716
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    • 2016
  • Each year, significant amounts of Stereoscopic 3D(S3D) contents have been introduced. However, viewers who enjoy the contents readily experience a sense of fatigue on account of various factors. Consequently, many improvement studies have been conducted with the domain of disparity by, for example, simply controlling the disparity or optimizing the reaction speed of viewers' eyes to vergence. However, such studies are limited to the disparity domain and therefore are restricted to a limited number of applications. In this study, we attempted to transcend this limitation and analyzed how a reconstruction in color and brightness, as well as disparity and other important features, affects eyes in terms of vergence adaptation. As a result, we found that, the higher the color similarity is, the better it positively affects vergence adaptation during viewing. Based on this analysis, we propose in this paper a similar color extraction method between takes that are applicable to real-life situations. In an evaluation, the algorithm was applied to publicly available S3D contents and produced a converted color optimized image. The vergence adaptation time of this applied contents was significantly decreased. Also it was minimized through color reconstruction, thereby, being resulted in enhancing viewer concentration.

자기 환경화를 통한 환경교육 전략의 효과 (The Effect of the Environmental Education Strategy through Personalization of Environment)

  • 이선경;장남기
    • 한국환경교육학회지:환경교육
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    • 제5권1호
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    • pp.71-88
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    • 1993
  • This study was conducted to develop and effective strategy for environmental education. At first, the environmental education strategy through personalization of environment was proposed. Then students in a middle school participated the program according to the strategy and its. effect was investigated. The strategy was designed in basis of the role of the limbic system in brain and involved field-oriented experience such as viewing the non-personal environment as the personal environment. Gokneung stream was selected as the site to conduct this environmental education. Students investigated water quality by senses and biological method. The same content was taught for the classroom group and simple outdoor group selected for the comparison by traditional instructional method. The pre- and post-test by the instrument to test environmental attitude, qualitative questionnaire, cognitive test, the pre- and post-interview were conducted to investigate the effect the program. The achievement of the classroom group(personalization group). But the change of the attitude toward environment of personalization group between pre- and post-test was significantly higher than the classroom group. In qualitative questionnaire and pre- and post-interviews, attitude toward environment differed between two group. The behavioral change to discover and to solve environmental problems was demonstrated in case the personalization group, but was unclear in the classroom group. These results indicated the environmental education strategy through personalization of environment was an effective strategy to change the awareness, attitude and behavior toward the environment compared with a traditional teaching strategy.

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채팅 트래픽 분석을 통한 개인방송 하이라이트 검출 : 게임 콘텐츠를 중심으로 (Highlight Detection in Personal Broadcasting by Analysing Chat Traffic : Game Contests as a Test Case)

  • 김은율;이계민
    • 방송공학회논문지
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    • 제23권2호
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    • pp.218-226
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    • 2018
  • 최근 개인방송 콘텐츠의 수가 급증함에 따라 시청자의 선택이 용이하도록 방송 내용 중 흥미를 끌 만한 장면을 모아 하이라이트를 제공하는 서비스에 대한 요구가 커지고 있다. 본 논문에서는 채팅 트래픽 정보가 하이라이트 검출에 유용함을 보이고 채팅 트래픽을 이용하여 하이라이트를 검출하는 방법을 제시한다. 또한, 하이라이트 검출에 있어 채팅 트래픽 사용의 효용성을 평가하기 위해 평가 방법을 제안한다. 검출 알고리즘은 시청자 선호도가 높은 게임 방송에 적용하여 그 성능을 확인하였다.

A Study on Service Demand in Customer Relationship Management for Taiwan's Small and Medium-sized Enterprise

  • Tien, Shiaw-Wen;Chiu, Chung-Ching;Chung, Yi-Chan;Tsai, Chih-Hung;Lin, Yeong-Chen
    • International Journal of Quality Innovation
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    • 제7권2호
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    • pp.19-49
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    • 2006
  • Due to the globoal economic effect, Taiwan's small and medium-sized enterprise (SME) is much threatened by China. Since remarkable advances have being made in information technology, taking competition advantage for an enterprise has become a very important issue when facing rigorous global competition. However, the business of the enterprise starts with finding the customers' demands, and ends with fulfilling customers' demands. Therefore, in order to increase competition advantage for SME, the customer management must be effectively strengthened, especially by increasing customer satisfaction and maintaining good relationship with the customer. This is the key for an enterprise leading to success. The purpose of this study is aiming to discussing the relational analysis between customer and SME by viewing the four aspects of customer relationship management (CRM), which are relation marketing, customer service, customer value, and customer satisfaction. Moreover, this research will perform an empirical analysis on CRM for a typical small and medium-sized company so as to grasp its real definition and enterprises' demands. The conclusions will be drawn from our literature survey and practical experience as well as site investigation. Recommendations are evolved from discussing the interaction between customers and enterprises in improving their constructing factors and increasing benefits and values.

Museum Gamification Design using Story Elements

  • Jeon, Se-Won;Ryu, Gihwan;Moon, Seok-Jae
    • International Journal of Advanced Culture Technology
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    • 제8권4호
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    • pp.25-32
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    • 2020
  • Currently, Korean museums use gamification in addition to various viewing methods, such as video and VR/AR. However, museums using museum gamification are still progressing to a special program level. The purpose of this paper is to make the contents of the museum easy to understand and to give the viewers fun. This paper goes beyond the existing museum gamification and proposes a museum story gamification that combines story elements with gamification. This proposal system collects information from each museum in cooperation with museums, art galleries, and exhibition halls and proceeds with related story games. Museum Story Gamification provides related stories according to the theme of the museum and allows viewers to select their own stories. Also, based on the story, you can directly select the difficulty level that suits you and play a personalized game. Unlike the general museum program, the methodology proposed in this paper allows visitors to experience the museum with various story contents. In addition, it will contribute to the development and implementation of programs with gamification in other tourism fields as well as museums.