• Title/Summary/Keyword: Viewing Distance

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The Effects of Recording Distance and Viewing Distance on Presence, Perceptual Characteristics, and Negative Experiences in Stereoscopic 3D Video

  • Lee, Sanguk;Chung, Donghun
    • Journal of Broadcast Engineering
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    • v.24 no.7
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    • pp.1189-1198
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    • 2019
  • The study explores the effects of recording and viewing distances in stereoscopic 3D on presence, perceptual characteristics, and negative experiences. Groups of 20 participants were randomly assigned to each of the three viewing distances, and all participants were exposed to five versions of the stereoscopic 3D music video that differs in recording distance. The results showed that first, viewers felt a higher experience of presence and had a better perception of objects positioned near the cameras. Second, viewers felt a greater perception of screen transmission as the viewing distance increased. Finally, viewers felt a greater negative experiences due to the joint effects of recording and viewing distance. As investigating the influence of stereoscopic 3D content and viewing environments on psychological factors, the study expects to provide a guideline of human factors in 3D.

A New 3D Depth Reconstruction Method Adaptive to Various Environments (환경 적응적 3D 깊이 재구성 방법)

  • Kim, Jung-Un;Kang, Hang-Bong
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.271-279
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    • 2016
  • The recent development of the HD (High Definition) and UHD (Ultra High Definition) technology allowed the growth of 3D contents market. Yet the majority of the 3D contents in the market are strictly for 6.5 cm inter-ocular distance, causing various visual discomforts for the viewers who have different inter-ocular distance. Moreover, because the 3D contents are created for a fixed viewing distance, the change of the viewing distances when watching 3D contents can also cause visual conflicts. To solve this problem, we devised techniques that consider the environmental information of the viewer watching 3D contents. By analyzing the relationship between viewing distance, inter-ocular distance, and perceived depth, we created an adaptive content viewing system that reflects the viewer's environment to minimize any conflicts in watching 3D contents. From our experiments, we found that the performance of our adaptive content viewing system was reasonable.

Eye Movement-based Visual Discomfort Analysis from Watching Stereoscopic 3D Contents Regarding Brightness and Viewing Distance (눈 움직임을 이용한 밝기와 시청거리에 따른 3D 콘텐츠 피로도 분석)

  • Kim, Yong-Woo;Kang, Hang-Bong
    • Journal of Korea Multimedia Society
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    • v.19 no.9
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    • pp.1723-1737
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    • 2016
  • When watching 3D contents, people often experience various visual discomforts like tiredness, dryness, headaches, and dizziness. Previous researches on visual discomfort analyzed and concluded vergence-accommodation conflict, viewing distance, and brightness changes to be the causes of visual discomfort. Yet it is necessary to systematically analyze the visual discomfort due to the changes in object, background brightness and viewing distance. In this paper, we produce four videos that have four different background brightness and two different viewing distances to solve analyze the visual discomfort from watching 3D contents. We measure and analyze eye-blink and saccadic movement, saccadic latency, Nearest Point of Convergence (NPC), and participant survey for amore accurate result compared to previous researches. Our results show that the eye-blink rate and saccadic latency increase when the background is bright and viewing distance is close while the saccadic movement decreases in the same environment. However, NPC only changes when the background brightness changes. We confirm that the bright background and near viewing distance create greater visual discomfort and decrease depth perception abilities.

Influence of Gender on VR Animation Viewing Experiences: from the Perspective of Comfortable Viewing Distance

  • Lin Qu
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.191-198
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    • 2023
  • In recent years, we have witnessed a growing popularity of virtual reality (VR) technology. Understanding the factors that contribute to a comfortable VR viewing experience is crucial for its successful implementation. This study specifically explored the role of gender in determining the ideal viewing distance for VR animation. To do so, we enlisted 100 participants, comprising 41 males and 59 females, and had them engage in a VR animation viewing task, during which we recorded their preferred viewing distances. Our findings revealed that there was no significant distinction between males and females regarding their favored VR animation viewing distances. These results suggest that when creating VR content, gender may not be a noteworthy factor to take into account when determining the optimal viewing distances for a comfortable experience.

Effects of Object Size and Viewing Distance on Duration Perception (대상의 크기 및 관찰거리가 시간 지각에 미치는 영향)

  • Lee, WonSeob;Kim, ShinWoo;Li, HyungChul O.
    • Science of Emotion and Sensibility
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    • v.21 no.4
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    • pp.91-102
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    • 2018
  • Although accurate time perception is necessary to properly respond to the environment, it was discovered that non-temporal features also affect time perception. Previous studies have identified various factors that affect time perception, but there was no attempt to directly investigate the possible effects of the distance between participants and the stimuli on time perception. The current study examined the effects of viewing distance on time perception, by considering the retinal, physical, and perceived size of the stimuli. The viewing distance had no effect when either the physical size or the perceived size of the stimulus was the same. Viewing distance was found only to have an effect when the retinal size of the stimulus was the same. This effect might be a size effect rather than a distance effect because as the viewing distance increases the size should also increase to maintain the retinal size. These results imply that temporal perceptual constancy is preserved irrespective of the viewing distance, when distance information is not limited.

An Optical Analysis of Viewing-angle Switchable Display Using ELC Lens (액정 전계 렌즈 기반의 시청구간 전환가능 디스플레이의 광학적 해석)

  • Jeong, Shin-Yong;Park, Woo-Sang
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.30 no.4
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    • pp.241-245
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    • 2017
  • This paper proposes a private display that can adjust viewing angles by using an electric-field-driven (EFD) LC Lens. The EFD LC Lens design and simulation were analyzed by using the Extended Jones Matrix Method. The conventional method for attaching a private film to the display was difficult. In order to solve this problem, in this study, by using the EFD LC Lens, we devised a method that can view images more conveniently. We analyzed the luminance and illumination of the optical viewing distance by using the Extended Jones Matrix Method. We also measured the intensity of the viewing angles. The simulation attached the EFD LC Lens to the 14" Full HD RGB stripe wide panel. We calculated the relative luminance distribution and the luminance distribution on the viewing angle of the image at the optimum viewing distance of 60 cm, using the EFD LC Lens and the lenticular lens. The proposed method could be used to design private displays that can adjust the viewing angle of the EFD LC Lens.

A Study on the Characteristics of Visual Aspects in MAISAN Provincial Park (마이산도립공원의 전망경관 특성에 관한 연구)

  • Kim, Sei-Chon;Rho, Jae-Hyun;Park, Jae-Chul;Huh, Joon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.24 no.2
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    • pp.74-85
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    • 1996
  • The objective of this study is to investigate the influence of viewing aspects based on formal aesthetics and psychophysica approaches of the MAISAN provincial park for landscape management. Two methods are applied in this study. First, according to the field study with map the quantitative analyses of the viewshed area, visual section and scenery types were achieved, herein the visual landscape characteristics is found. Second, based upon visual preference evaluation of the relationships between the viewing aspects and visual preference scores to landscape slides were measured by questionnaires. The main conclusions obtained by the research are as follows. Visual area of MAISAN has a quite wide viewshed though itself is surrounded. The preference for the visual terminal were change by its characteristics to the visual corridors, view points, viewing types and viewing distance. Especially, the regression analysis between visual preference and viewing distance indicated Y=-3.20X\sup 2\+18.64X+20.64. In this case, viewing distance 794m from O\sub p\ is more important point for visual experience. The viewing types B·C and famous view A obtained a high visual preference score. A visual terminus are viewed along an entire RouteA, so revealed by its evolving spatial containment as to exact the full potential of its changing perspectives. Also we conducted the degree of visual influence by the shade in visual area at MAISAN and clarified viewing vantage Route and point in LSH being necessary for landscape preservation.

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Evaluation of Visual Responses in Viewing a 3D Image (3D 영상 시청 시 시각반응의 평가)

  • Lee, Mu-Hyuk;Son, Jeong-Sik;Kim, Jaedo;Yu, Dong-Sik
    • Journal of Korean Ophthalmic Optics Society
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    • v.17 no.2
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    • pp.165-170
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    • 2012
  • Purpose: The aim of this study was to measure and evaluate changes of visual responses in viewing a 2D and 3D (three-dimensional) image. Methods: The subjects were 44 college students aged 19 to 25 years with normal binocular vision. The visual responses measured were CA/C (convergence accommodation/convergence) ratio, convergence-induced PD(interpupillary distance), accommodative responses, perceived distance in viewing a 3D image. Results: Convergence and accommodative responses in viewing the 3D image were significantly larger (p<0.05) than in 2D. A moderate positive correction was found between CA/C ratio and accommodative response (r = 0.477, p = 0.001). It was indicated that smaller PD had larger depth perception. Convergence in viewing the 3D image was significantly larger (p<0.05) than that at cognitive distance. Conclusions: The visual fatigue may be more intense in larger CA/C ratio and smaller PD when viewing 3D images.

A Study of Landscape Management Techniques based on Viewing Characteristics of Mountain Landscape - Focused on the Surrounding Areas of Bukhansan Mountain -

  • Park, Moon-Ho
    • Journal of the Korean Institute of Landscape Architecture
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    • v.38 no.5_2
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    • pp.163-175
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    • 2010
  • This study is based on the viewing characteristics of mountain landscapes. It investigates whether the current landscape management-related regulations are efficient in terms of the viewing characteristics of the mountain landscape against Bukhansan Mountain in which the conventional landscape management techniques were used. In addition, some viewing characteristics of mountain landscapes, such as distance from the view point to the target mountain, angle of elevation, altitude, gradient, have been analyzed and 3 cases of viewing condition have been simulated. The following results were obtained: i) Mountain landscapes can be managed up to 7~8 times of the mountain height with a $5{\sim}9^{\circ}$ of elevation angle. ii) In the Natural Landscape District which is situated on the hillside, it is reasonable to include altitude, gradient as criteria for regulation. iii) According to a simulation of the construction permit height by viewing distance, it was confirmed that buildings can be constructed up to 111.55m when viewing the 20% ridge, 150.75m when viewing the 50% ridge and 189.05m when viewing the 70% ridge. iv) The construction permit height varies depending on the landscape analysis method that is used and the application conditions. It is therefore unfair to apply height limit regulations to all buildings without considering the geographical features or viewing characteristics. v) It is unreasonable to apply 2~3 management techniques to the same area for landscape management. Therefore, we recommend the Focused Landscape Management Area based on the landscape master plan as a integrating mountain landscape management techniques.

Resolution of Temporal-Multiplexing and Spatial-Multiplexing Stereoscopic Televisions

  • Kim, Joohwan;Banks, Martin S.
    • Current Optics and Photonics
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    • v.1 no.1
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    • pp.34-44
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    • 2017
  • Stereoscopic (S3D) displays present different images to the two eyes. Temporal multiplexing and spatial multiplexing are two common techniques for accomplishing this. We compared the effective resolution provided by these two techniques. In a psychophysical experiment, we measured resolution at various viewing distances on a display employing temporal multiplexing, and on another display employing spatial multiplexing. In another experiment, we simulated the two multiplexing techniques on one display and again measured resolution. The results show that temporal multiplexing provides greater effective resolution than spatial multiplexing at short and medium viewing distances, and that the two techniques provide similar resolution at long viewing distance. Importantly, we observed a significant difference in resolution at the viewing distance that is generally recommended for high-definition television.