• Title/Summary/Keyword: ViewPoint

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Development of a Three Dimensional Last Data Generation System using FFD (FFD를 이용한 3차원 라스트 데이터 생성 시스템)

  • 박인덕;임창현;김시경
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.9
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    • pp.700-706
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    • 2003
  • This paper presents a 3D last design system that provides the 3-dimensional last data based on the FFD(Free Form Deformation) method. The proposed system utilizes the control points for deformation factor to convert from the 3D point cloud foot data to the 3D point cloud last data. The deformation factor of the FFD is obtained from the conventional last design technique, and constructed on the FFD lattice based on the bottom view and lateral view of the measured 3D point cloud foot data. In addition, the control points of FFD lattice is decided on the anatomical points of foot. The deformed 3D last obtained from the proposed FFD is saved as a 3D dxf foot data. The experimental results demonstrate that the proposed system have the descent 3D last data based on the openGL window.

The cavitating flow simulation in cryogenic fluid around 3D objects

  • Thai, Quangnha;Lee, Chang-Jin
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2010.05a
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    • pp.264-267
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    • 2010
  • This research focuses on the development of numerical code to deal with compressible two phase flow around three dimensional objects combined with cavitation model suggested by Weishyy et al. with k-e turbulent model. The cryogenic cavitation is carried out by considering the thermodynamic effect on physical properties of cryogenic fluids in physical point of view and implementing the temperature sensitivity in the energy equation of the government equations in numerical point of view, respectively. The formulation has been extensively validated for both liquid nitrogen and liquid hydrogen by simulating the experiments of Hord on hydrofoils. Then, simulations of cavitating turbopump inducers at their design flow rate are presented. Results over a broad range of Nss numbers extending from single-phase flow conditions through the critical head break down point are discussed. In particular, thermal depression effects arising from cavitation in cryogenic fluids are identified and their impact on the suction performance of the inducer quantified.

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Identification with the Point of Views and the Characters in Game (게임에서의 시점과 캐릭터 동일시)

  • Lee, Sul-Hi;Sung, Yong-Hee
    • The Journal of the Korea Contents Association
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    • v.8 no.3
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    • pp.117-126
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    • 2008
  • Lacan's Identification theory has been applied to various cultural genres such as literature, film, media so on. Especially, Identification theory in Film Theory gives game researchers who try to apply identification theory to the game, a concrete base. This paper aims to explain the gamer's action through identification theory. Thus, we divide identification into the level of the gamer's point of view and that of the character in game text. While point-on-view of identification, the primary identification, in film has been explained that the audience identifies with camera's point-of view, in game one identifies with various point-of-views. There are two aspects of Identification of characters in game. First, gamers identify themselves with moving images on screen. Second, They identify with the roles given to themselves. The factors which allow them identification are suppression of false statement system, interpolation and process of selection, arrangement, a cursor, colours on screen.

A Study on Eye Point and Field of View of Older Drivers (고령운전자의 Eye Point와 전방 시계 특성에 관한 연구)

  • Lee, Seong-Il;Choi, Ji-Ho;Hwang, In-Jun;Song, Kyo-Hyun
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.1
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    • pp.67-71
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    • 2010
  • This study examined the field of view of older drivers based on their eye points. The subjects were 25 people whose age was over 65 years and 10 contrasting subjects on their 20s. For the experiment, we expanded the width of the A-pillar of a test vehicle. With a measuring apparatus designed for the study, we analyzed 3 axes of coordinates from glabella to a fixed point of the vehicle that would be used as CAD data of vehicle design. Result shows that average eye point of the older subjects was located significantly farther from the seat than that of the 20s approximately by 31.62mm(p=0.05). It was also found that the Binocular FOV was not significantly different between the older subjects and the 20s(p=0.85), and the effect of the width of the A-pillar on the FOV could not be found. We also measured the left and right side of the Ambinocular FOV of the older subjects. It was found that the older subjects had much wider visual angle than the 20s by 2.84 degree (F=4.78, p=0.01) on the left side, while the 20s showed significantly wider average angle than the older subjects by about 4.88 degree (F=4.78, p<0.05) on the right side. The results of this study can be used to improve the FOV based on the optimal eye points when designing a vehicle for older drivers.

Cephalometric Evaluation of the Midfacial Soft Tissue Changes on Smiling (두부규격 방사선 사진을 이용한 미소 시의 중안면부 연조직의 변화량 측정)

  • Cheon, Kang-Yong;Shin, Dong-Whan;Chun, Won-Bae;Kim, Soo-Ho;Kim, Eu-Gene;Park, Hyong-Wook;Cho, Jin-Yong;Yun, Jun-Yong;Seo, Mi-Hyun;Lee, Won-Deok;Suh, Je-Duck;Lee, Ho
    • Maxillofacial Plastic and Reconstructive Surgery
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    • v.34 no.6
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    • pp.421-425
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    • 2012
  • Purpose: The aim of this study is to compare the soft tissue changes of the midfacial area at the repose position and the natural smiling position for the improvement of evaluation and planning in the orthognathic surgery. Methods: The total of 30 subjects, 15 male and 15 female, were included in this study. The metal point landmarks were placed at the cheek, orbital rim, subpupil, and nasal base. The movements of the landmarks were evaluated at the repose position and smiling position in the lateral and posteroanterior cephalograms. Paired t test and correlation analysis were used for the evaluation of the soft tissue changes statistically. Results: In the lateral cephalograms, the cheek point (4.49 mm in female, 4.87 mm in male) showed the most distant movement. All points presented significant movements, except the orbital rim and nasal base point in male. Cheek point presented significant positive correlation between the horizontal and vertical change in male. Subpupil point presented significant positive correlation between horizontal and vertical change in both male and female. In the posteroanterior cephalograms, the nasal base point (5.41 mm in female, 6.30 mm in male) showed the most distant movement. Subpupil point and nasal base point presented significant movements in both female and male. Nasal base point presented significant negative correlation between the horizontal and vertical change in both male and female. In the lateral and posteroanterior cephalograms, the positional changes of all points presented significant positive correlation with each other in both female and male. Conclusion: The cheek point in the sagittal view and the nasal base point in the frontal view showed the most distant movement on smile. In the sagittal view, the subpupil point and cheek point moved anteriorsuperiorly on smile. In the frontal view, the nasal base points moved laterosuperiorly on smile. In both the sagittal and frontal view, the positional changes of all point were highly correlated to each other. These results may be used in the soft tissue references for the treatment planning of the dentofacial deformity patients.

A Study on the Landmark Experience for Anchorage in Pusan port (부산항에 있어서 묘박을 위한 랜드마크 체험에 관한 연구)

  • 이동화;강영조
    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.4
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    • pp.59-64
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    • 1999
  • This study is about gaining orientation through anchorage act of a group of ferryman. In addition, a point acquisition and character of landmark that is closely realated to a point acquisition would be clarified by studying the form of configuration of the earth and object which is used landmark for anchorage. There are 13 anchorage points in the north part of Pusan harbor. 12 anchorage points are used to anchor. A ferryman let a ship which is temporarily anchoring move safely and speedily at the anchorage point. At that time, he uses landmarks by a technique of Overlay View. Between landmarks and viewer would be formed exquisite location combination. A mountain peak, a peak of island, nature configuration of land such as intermitent rock and location, size and form of buildings or structures of a city were variously appeared as landscape elements which were used landmarks. Looking at conditions to be easily captured as a target object, 1. A particular point of a mountain ridge line which was not shield by buildings. 2. In case objects have similar form, the building which was located in the front or the highest. 3. In case of a singular object, whatever there is physical elements, that would be a target object. Through this study a configuration of the ground such as a mountain peak which is become the background of harbor landscape is very important element to find anchorage point in configuration of the ground and object. So, the continuous preservation of the contour line of mountain is needed to do safe and effective anchorage act.

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Economic Repercussion Effects of the Multi-View Video Technology (복수시점영상기술의 경제적 파급효과 분석)

  • Kim Soo-Hyun
    • Journal of Information Technology Applications and Management
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    • v.13 no.3
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    • pp.75-87
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    • 2006
  • In this paper. we consider the multi-view video technology. The technology, which is a field of 3-Dimensional video processing, enables the user to watch the various view-point of video. We expect that the technology will be applicable to a lot of video services. The economic effects of new technology are very important concern for the technology developer and the technology development policy makers. We, therefore. propose a general method for the economic repercussion effects of the multi-view video technology. The method is based on the expert opinion and input-output analysis. The results for the multi-view video technology are included.

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A Study on the Vernacular landscape Pattern of Nagan Walled Town(낙안읍성) in Suncheon

  • Shin, Sang-Sup;Park, Jae-Hyun
    • Journal of Environmental Science International
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    • v.13 no.2
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    • pp.109-116
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    • 2004
  • Nagan walled town is located on an axis connecting symbolic places, which is a lucky place from the Fengshui point of view because a mountain sits to the rear and a body of water sits to the front. It represents the environmental development of cultural space by blending folk belief, religion, social systems, adminstration facilities and living culture buildings. Therefore, it has a sustainable cultural view connected with a formed or formless religious view and an artificial view (walls, government buildings, living houses, cultivated lands, etc.) in a natural landscape. Environmental design techniques, enlarging the meaning and value of living on a mental level, can be found in the arrangement of space composition and settlement of Nagan walled town. The organised spaces of government and residential areas were constructed within the wall with the view of searching for lucky places (from best, better and good places) in order to construct ecological networks according to the outlooks of space and settlement.

View Synthesis and Coding of Multi-view Data in Arbitrary Camera Arrangements Using Multiple Layered Depth Images

  • Yoon, Seung-Uk;Ho, Yo-Sung
    • Journal of Multimedia Information System
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    • v.1 no.1
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    • pp.1-10
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    • 2014
  • In this paper, we propose a new view synthesis technique for coding of multi-view color and depth data in arbitrary camera arrangements. We treat each camera position as a 3-D point in world coordinates and build clusters of those vertices. Color and depth data within a cluster are gathered into one camera position using a hierarchical representation based on the concept of layered depth image (LDI). Since one camera can cover only a limited viewing range, we set multiple reference cameras so that multiple LDIs are generated to cover the whole viewing range. Therefore, we can enhance the visual quality of the reconstructed views from multiple LDIs comparing with that from a single LDI. From experimental results, the proposed scheme shows better coding performance under arbitrary camera configurations in terms of PSNR and subjective visual quality.

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Subjective View of and Attitude toward Multiculturalism in First-year Undergraduate Nursing Students after Completing a Multicultural Subject (다문화 과목을 이수한 새내기 간호대학생의 다문화에 대한 주관적 견해 및 태도)

  • Ha, Eun-Ho;Cho, Jin-Young
    • Research in Community and Public Health Nursing
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    • v.26 no.3
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    • pp.248-259
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    • 2015
  • Purpose: Individuals' view of multiculturalism can be varied. The purpose of this study was to survey subjective view of and attitude toward multiculturalism in first-year undergraduate nursing students who had completed a multicultural subject. Methods: The Q methodology, which integrates quantitative and qualitative methods, was used. Forty one Q-statements selected from each of the 40 participants were classified into the shape of normal distribution using a nine-point scale. The collected data were analyzed using the QUANL program. Results: Two types of view of multiculturalism were identified: 'domestic type-constructive view' and 'global type-advanced view.' Conclusion: The findings show how nursing students think about multiculturalism and provide a basis for further research and education.