• Title/Summary/Keyword: View Point

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Perspectives of Game in Terms of Interactivity between Game Texts and Players (게임 텍스트와 플레이어의 인터랙티브적 관점에서 본 게임의 시점)

  • Kihl, Tae-Suk;Chang, Jun-O
    • Journal of Korea Game Society
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    • v.8 no.3
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    • pp.51-59
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    • 2008
  • This article focuses on perspectives of game in terms of interactivity between game texts and players. There are many points of view which have been discussed, such as first person point of view, third person point of view, top-down point of view, side-view point of view, quarter-view point of view, and isometric point of view, but they are too insufficient to fully explain the perspectives of game from the viewpoint of the interactivity. This paper examines the function of player and game manufacturer as implied authors on interactive point of view, and discusses the perspectives of game through a sense of distance between players as implied author and player characters.

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Layered Depth Image Representation And H.264 Encoding of Multi-view video For Free viewpoint TV (자유시점 TV를 위한 다시점 비디오의 계층적 깊이 영상 표현과 H.264 부호화)

  • Shin, Jong Hong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.2
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    • pp.91-100
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    • 2011
  • Free viewpoint TV can provide multi-angle view point images for viewer needs. In the real world, But all angle view point images can not be captured by camera. Only a few any angle view point images are captured by each camera. Group of the captured images is called multi-view image. Therefore free viewpoint TV wants to production of virtual sub angle view point images form captured any angle view point images. Interpolation methods are known of this problem general solution. To product interpolated view point image of correct angle need to depth image of multi-view image. Unfortunately, multi-view video including depth image is necessary to develop a new compression encoding technique for storage and transmission because of a huge amount of data. Layered depth image is an efficient representation method of multi-view video data. This method makes a data structure that is synthesis of multi-view color and depth image. This paper proposed enhanced compression method using layered depth image representation and H.264/AVC video coding technology. In experimental results, confirmed high compression performance and good quality reconstructed image.

Virtual View-point Depth Image Synthesis System for CGH (CGH를 위한 가상시점 깊이영상 합성 시스템)

  • Kim, Taek-Beom;Ko, Min-Soo;Yoo, Ji-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.7
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    • pp.1477-1486
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    • 2012
  • In this paper, we propose Multi-view CGH Making System using method of generation of virtual view-point depth image. We acquire reliable depth image using TOF depth camera. We extract parameters of reference-view cameras. Once the position of camera of virtual view-point is defined, select optimal reference-view cameras considering position of it and distance between it and virtual view-point camera. Setting a reference-view camera whose position is reverse of primary reference-view camera as sub reference-view, we generate depth image of virtual view-point. And we compensate occlusion boundaries of virtual view-point depth image using depth image of sub reference-view. In this step, remaining hole boundaries are compensated with minimum values of neighborhood. And then, we generate final depth image of virtual view-point. Finally, using result of depth image from these steps, we generate CGH. The experimental results show that the proposed algorithm performs much better than conventional algorithms.

A Approaches to the Problem in connection with the Circle in Point of View of the Angle and Arc (원과 관련된 문제에서 각과 호의 관점으로의 접근)

  • Kang, Jeong Gi
    • The Mathematical Education
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    • v.51 no.4
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    • pp.471-484
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    • 2012
  • It is not easy to find the auxiliary line to solve the problem in connection with the circle, where it is the problem finding the central angle or angle at the circumference in a circle. The purpose of the study is to give an aid for this difficulties. The angle at the circumference is closely related to the arc. And so we looked into the problem in connection with the angle at the circumference in point of view of the arc. We have got the following the results. It is not necessary to draw the auxiliary line when solving the problem in connection with the angle at the circumference in point of view of the arc. And we can find the reason to draw the specific auxiliary in point of view of the arc. We hope that the results of research are given aids to a lot of students.

SHAPING ABILITY OF ROOT CANAL INSTRUMENTS ON CURVED ROOT CANALS (수종 근관확대 기구의 만곡된 치근관 성형능력)

  • Kim, Myeong-Su;Son, Ho-Hyun
    • Restorative Dentistry and Endodontics
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    • v.17 no.1
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    • pp.141-152
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    • 1992
  • Four endodontic instruments from different manufacturers(K - file, Hedstrom - file, K - flex - file, Cavi - Endo) were used to shape 80 mesial canals of extracted posterior teeth. The instrument's ability to enlarge and shape the canals as the original canal shape was assessed by superimposing radiographs of canals obtained before and after canal shaping. The results were as follows 1. Hedstrom - file enlarged canals greater than K - file, K - flex - file, and Cavi - Endo(P<0.05). There are no differences in canal enlargement among K - flex, K - flex - file, and Cavi - Endo(P<0.05). 2. All the instruments showed no difference in canal enlargement between convex side and concave side of B point in proximal and clinical radiographic views, but at the concave side of C point canals were enlarged greater than at the convex side(proximal view of K - file: P<0.05, the others: P<0.01). 3. There was no difference m canal enlargement between convex side and concave side in proximal view of A and D points of K - file and K - flex - file(P<0.05). But in clinical view, canal enlargement at convex side of A point and concave side of D point was greater than that at concave side of A point and convex side of D point respectively. 4. Hedstrom - files showed greater canal enlargement at convex side of A points and concave side of D points (P<0.05 or P<0.01). Cavi - Endo showed no difference in canal enlargement between convex side and concave side at A and D points in proximal view(P<0.05). Bur canal enlargement was greater at concave side than at convex side of D point in clinical view. 5. K - file and Cavi - Endo showed no differences in canal enlargement between convex and concave side in proximal and clinical view (P<0.05). K - flex - file showed greater canal enlargement at concave side in proximal and clinical view(P<0.0:5). Hedstrom file showed no difference in canal enlargement between convex side and concave side in proximal view, but showed greater canal enlargement at concave side in clinical view(P<0.05).

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EFFECT OF "STEP-DOWN" AND "BALANCED FORCE" PREPARATION METHODS ON THE SHAPE OF THE ROOT CANAL (Step-down과 Balanced force 근관성형술식에 의한 근관 형태의 변화)

  • Chin, Cheong-Hee;Kim, Jong-Hwa;Lee, Kwang-Won;Son, Ho-Hyun
    • Restorative Dentistry and Endodontics
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    • v.20 no.2
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    • pp.768-779
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    • 1995
  • This study was performed to investigate the effect of root canal shaping techniques on the change of the shape of prepared root canal. 40 mesiobuccal canals of recently extracted mandibular 1st and 2nd molars were divided into 4 groups and shaped by step-down/balanced force technique, step-down/step-back technique, step-back technique and conventional technique respectively. The change of the shape of root canal was traced by superimposing the radiographs obtained before and after shaping of each root canal. The results were as follows. 1. By the experimented techniques except conventional technique, the root canals were more shaped in convex side of apical area and in concave side of most curved and coronal area than in the other sides(P<0.05). By conventional technique, the root canals were more shaped in convex side than in convave side from apex to orifice(P<0.05). 2. By step-down/balanced force technique, the cancave sides at C and D points of proximal view and C point of clinical view were more shaped than the convex side(P<0.05). Through the entire canal, the concave side was more shaped than the convex side in proximal view(P<0.01). But there was no statistical difference between both sides in clinical view. 3. By step-down/step-back technique, the change of root canal shape was not statistically different in concave and convex sides at each point of both views(P>0.05). And through the entire canal in proximal view, there was no statistical difference in shaping percentage between both sides. But through the entire canal in clinical view, the concave side was more shaped than the convex side(P<0.1). 4. By step-back technique, the convex side at B point of clinical more shaped than the other sides(P<0.05). Through the entire canal in proximal and clinical views, there was no statistical difference in shaping percentage between both sides. 5. Comparing the total shaping percentage among techniques, that in conventional technique was the greatest numerically, and followed by the percentages in step-down/step-back, step-down/balanced force and step-back technique. But, in proximal view, shaping percentages were not statistically different among techniques(P>0.05, ANOVA test). In clinical view, shaping percentages in step-back and conventional techniques were statistically different(P<0.01, ANOVA test). * Proximal view: radiograph taken in mesiodistal direction. * Clincal view: radiograph taken in faciolingual direction. A point : 1mm point from radiographic apex B point : center point between A and C points C point : most curved point of root canal D point : center point between C point and canal oriffice.

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A study of methods for Oriental.Western medical approach of Child Neuropsychiatric Disorders (소아신경정신 질환의 한.양방적 접근 방법론 연구)

  • Kim, Geun-Woo
    • Journal of Oriental Neuropsychiatry
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    • v.14 no.2
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    • pp.15-25
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    • 2003
  • Objectives : This study aimed investigation of clinical development to child neuropsychiatry through the oriental western medical approach of child neuropsychiatric disorders Methods : As DSM-IV and ICD-10 set a standard for clinical expression. According to this standard and oriental medical diseases, child neuropsychiatric disorders are divided into six symptoms Results and Conclusion : 1. View point of oriental medicine, Psycho Somatic stroke(inclusive of the spasm) place under the category 'Epilepsy(癎)', 'Children's fit(驚風)' and 'Chi-Kyeung(?痙)'. 2. View point of oriental medicine, Mental Retardation place under the category 'Dementia(?)', 'Amnesia(健忘)' and 'Speech Disorder(語遲)' 3. View point of oriental medicine, Emotional Disorder place under the category 'Adjustment Disorder(客?)', 'Cry with anxiety at night(夜啼症)', 'Gi-Byung(?病)' and 'Child depressive Disorder(小兒癲症)' 4. View point of oriental medicine, Conduct development Disorder place under the category 'Physical frail of five part(五軟)' and 'Physical stiff of five part(五硬)'. 5. View point of oriental medicine, Childhood Psychosis place under the category 'Insanity(癲狂)'. 6. View point of oriental medicine, Somatoform Disorder place under the category 'Palpitation of the heart(驚悸)', 'Vomiting and Diarrhea(吐瀉)', 'Asthma(喘)', 'Headache(頭痛)' and 'Enuresis(遺尿)'

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The Effects of Racing Game's Realistic Input Device and Point-of-View on Arousal, Valence, Identification and Engagement (레이싱게임 입력기의 사실성과 시점의 효과: 각성, 유인가, 동일시, 관여도를 중심으로)

  • Kim, Ock-Tae
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.201-212
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    • 2011
  • This study examines the potentials of realistic controller and point-of-view to affect users' arousal, valence, identification and engagement. While media researchers have advocated the role of realistic controller and point-of-view as a possible contributor to psychological reactions of playing video game, this claim is based on a relatively small number of empirical studies. Collegiate subjects took part in an experimental investigation manipulation the level of controller realism(gamepad vs. steering wheel) and point-of-view(first person vs. third person). Results of the study showed the influence of controller realism and point-of-view on arousal, identification and engagement, and the implication of the findings are discussed.

The study about achievement and improvement plans of the university assessment of industrial point of view (산업계관점 대학평가의 성과와 개선방안)

  • Kim, Wang-jun;Jang, Keui-deok;Kim, Min-kyu;Park, Juhyoung
    • Journal of Engineering Education Research
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    • v.21 no.5
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    • pp.54-63
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    • 2018
  • The university assessment of Industrial point of view that is the evaluation of university's outcomes was started in 2008 to find out university's social and industrial contribution rate by evaluating the added value of raising up competent people and technical development through university courses. This study is for analyzing outcomes of university assessment of Industrial point of view in the second period and searching for improvement suggestions of evaluation indexes and ways. The outcomes of university assessment of Industrial point of view in the second period is that are the contributions overcoming the difference of industrial requests and university's courses, information offering to university about industrial requests, the substantiate indicator for evaluating the suitability of university's courses and the improvement of university's competitiveness through course's upgrades, The ways improving the university assessment of Industrial point of view are introducing the ways of industrial university's consulting, evaluation for certification and involving graduate school's courses assesment, reinforcing the analysis of industrial requests, improving the indexes of courses and setting up feedback system.

Fusing Algorithm for Dense Point Cloud in Multi-view Stereo (Multi-view Stereo에서 Dense Point Cloud를 위한 Fusing 알고리즘)

  • Han, Hyeon-Deok;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.798-807
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    • 2020
  • As technologies using digital camera have been developed, 3D images can be constructed from the pictures captured by using multiple cameras. The 3D image data is represented in a form of point cloud which consists of 3D coordinate of the data and the related attributes. Various techniques have been proposed to construct the point cloud data. Among them, Structure-from-Motion (SfM) and Multi-view Stereo (MVS) are examples of the image-based technologies in this field. Based on the conventional research, the point cloud data generated from SfM and MVS may be sparse because the depth information may be incorrect and some data have been removed. In this paper, we propose an efficient algorithm to enhance the point cloud so that the density of the generated point cloud increases. Simulation results show that the proposed algorithm outperforms the conventional algorithms objectively and subjectively.