• 제목/요약/키워드: Videos

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Volume Control using Gesture Recognition System

  • Shreyansh Gupta;Samyak Barnwal
    • International Journal of Computer Science & Network Security
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    • 제24권6호
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    • pp.161-170
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    • 2024
  • With the technological advances, the humans have made so much progress in the ease of living and now incorporating the use of sight, motion, sound, speech etc. for various application and software controls. In this paper, we have explored the project in which gestures plays a very significant role in the project. The topic of gesture control which has been researched a lot and is just getting evolved every day. We see the usage of computer vision in this project. The main objective that we achieved in this project is controlling the computer settings with hand gestures using computer vision. In this project we are creating a module which acts a volume controlling program in which we use hand gestures to control the computer system volume. We have included the use of OpenCV. This module is used in the implementation of hand gestures in computer controls. The module in execution uses the web camera of the computer to record the images or videos and then processes them to find the needed information and then based on the input, performs the action on the volume settings if that computer. The program has the functionality of increasing and decreasing the volume of the computer. The setup needed for the program execution is a web camera to record the input images and videos which will be given by the user. The program will perform gesture recognition with the help of OpenCV and python and its libraries and them it will recognize or identify the specified human gestures and use them to perform or carry out the changes in the device setting. The objective is to adjust the volume of a computer device without the need for physical interaction using a mouse or keyboard. OpenCV, a widely utilized tool for image processing and computer vision applications in this domain, enjoys extensive popularity. The OpenCV community consists of over 47,000 individuals, and as of a survey conducted in 2020, the estimated number of downloads exceeds 18 million.

Virtual reality education program including three-dimensional individualized liver model and education videos: A pilot case report in a patient with hepatocellular carcinoma

  • Jinsoo Rhu;Soyoung Lim;Danbee Kang;Juhee Cho;Heesuk Lee;Gyu-Seong Choi;Jong Man Kim;Jae-Won Joh
    • 한국간담췌외과학회지
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    • 제26권3호
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    • pp.285-288
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    • 2022
  • Three-dimensional (3D) modeling of the liver can be especially useful for both the surgeon and patient to understand the actual location of the tumor and planning the resection plane. Virtual reality (VR) can enhance the understanding of 3D structures and create an environment where the user can focus on contents provided. In the present study, a VR platform was developed using Unreal Engine 4 software (Epic Games, Potomac, MD, USA). Patient's liver based on magnetic resonance image was imported as a 3D model that could distinguish liver parenchyma, vascular structure, and cancer. Preoperative education videos for patients were developed. They could be viewed inside the VR platform. To evaluate the usefulness of VR education program for patients undergoing liver resection for hepatocellular carcinoma, a randomized clinical trial evaluating the knowledge and anxiety of the patient was designed. The case presented in this report was the first experience of performing the VR education program and examining the knowledge and anxiety using questionnaires. When the knowledge score increased, the anxiety score also increased after the education program. Based on findings of this pilot case study, the timing and place where the questionnaire will be answered can be modified for formal initiation of the randomized controlled study to examine the usefulness of VR in patient education.

링크드 데이터를 이용한 인터랙티브 요리 비디오 질의 서비스 시스템 (An Interactive Cooking Video Query Service System with Linked Data)

  • 박우리;오경진;홍명덕;조근식
    • 지능정보연구
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    • 제20권3호
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    • pp.59-76
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    • 2014
  • 스마트 미디어 장치의 발달로 인하여 시공간적인 제약이 없이 비디오를 시청 가능한 환경이 제공됨에 따라 사용자의 시청행태가 수동적인 시청에서 능동적인 시청으로 계속해서 변화하고 있다. 사용자는 비디오를 시청하면서 비디오를 볼 뿐 아니라 관심 있는 내용에 대한 세부적인 정보를 검색한다. 그 결과 사용자와 미디어 장치간의 인터랙션이 주요 관심사로 등장하였다. 이러한 환경에서 사용자들은 일방적으로 정보를 제공해주는 것보다는 자신이 원하는 정보를 웹 검색을 통해 사용자 스스로 정보를 찾지 않고, 쉽고 빠르게 정보를 얻을 수 있는 방법의 필요성을 인식하게 되었으며 그에 따라 인터랙션을 직접 수행하는 것에 대한 요구가 증가하였다. 또한 많은 정보의 홍수 속에서 정확한 정보를 얻는 것이 중요한 이슈가 되었다. 이러한 사용자들의 요구사항을 만족시키기 위해 사용자 인터랙션 기능을 제공하고, 링크드 데이터를 적용한 시스템이 필요한 상황이다. 본 논문에서는 여러 분야 중에서 사람들이 가장 관심 있는 분야중 하나인 요리를 선택하여 문제점을 발견하고 개선하기 위한 방안을 살펴보았다. 요리는 사람들이 지속적인 관심을 갖는 분야이다. 레시피, 비디오, 텍스트와 같은 요리에 관련된 정보들이 끊임없이 증가하여 빅 데이터의 한 부분으로 발전하였지만 사용자와 요리 콘텐츠간의 인터랙션을 제공하는 방법과 기능이 부족하고, 정보가 부정확하다는 문제점을 가지고 있다. 사용자들은 쉽게 요리 비디오를 시청할 수 있지만 비디오는 단 방향으로만 정보를 제공하기 때문에 사용자들의 요구사항을 충족시키기 어렵고, 검색을 통해 정확한 정보를 얻는 것이 어렵다. 이러한 문제를 해결하기 위하여 본 논문에서는 요리 비디오 시청과 동시에 정보제공을 위한 UI(User Interface), UX(User Experience)를 통해 사용자의 편의성을 고려한 환경을 제시하고, 컨텍스트에 맞는 정확한 정보를 제공하기 위해 링크드 데이터를 이용하여 사용자와 비디오 간에 인터랙션을 위한 요리보조 서비스 시스템을 제안한다.

Fast Image Stitching For Video Stabilization Using Sift Feature Points

  • Hossain, Mostafiz Mehebuba;Lee, Hyuk-Jae;Lee, Jaesung
    • 한국통신학회논문지
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    • 제39C권10호
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    • pp.957-966
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    • 2014
  • Video Stabilization For Vehicular Applications Is An Important Method Of Removing Unwanted Shaky Motions From Unstable Videos. In This Paper, An Improved Video Stabilization Method With Image Stitching Has Been Proposed. Scale Invariant Feature Transform (Sift) Matching Is Used To Calculate The New Position Of The Points In Next Frame. Image Stitching Is Done In Every Frame To Get Stabilized Frames To Provide Stable Video As Well As A Better Understanding Of The Previous Frame'S Position And Show The Surrounding Objects Together. The Computational Complexity Of Sift (Scale-Invariant Feature Transform) Is Reduced By Reducing The Sift Descriptors Size And Resticting The Number Of Keypints To Be Extracted. Also, A Modified Matching Procedure Is Proposed To Improve The Accuracy Of The Stabilization.

Robust Watermarking for Compressed Video Using Fingerprints and Its Applications

  • Jung, Soo-Yeun;Lee, Dong-Eun;Lee, Seong-Won;Paik, Joon-Ki
    • International Journal of Control, Automation, and Systems
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    • 제6권6호
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    • pp.794-799
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    • 2008
  • This paper presents a user identification method at H.264 streaming using watermarking with fingerprints. The watermark can efficiently reduce the potential danger of forgery or alteration. Especially a biometric watermark has convenient, economical advantages. The fingerprint watermark can also improve reliability of verification using automated fingerprint identification systems. These algorithms, however, are not robust against common video compression. To overcome this problem, we analyze H.264 compression pattern and extract watermark after restoring damaged watermark using various filters. The proposed algorithm consists of enhancement of a fingerprint image, watermark insertion using discrete wavelet transform and extraction after restoring. The proposed algorithm can achieve robust watermark extraction against H.264 compressed videos.

MPEG 압축 비디오로부터 특징 정보의 직접 추출을 통한 바른 장면 전환 검출 알고리즘 (A Fast Scene Change Detection Algorithm using Direct Feature Extraction from MPEG Compressed Videos)

  • 김영민;이성환
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 1999년도 가을 학술발표논문집 Vol.26 No.2 (2)
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    • pp.404-406
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    • 1999
  • 비디오 데이터의 효율적인 저장, 관리를 위해서는 장면 전환 검출을 통한 비디오 분할 기술에 대한 연구가 필요하므로, 최근 들어 압축 비디오상의 특징 정보를 직접 추출하여 장면 전환 검출에 사용하는 방법에 대한 연구가 많이 이루어지고 있다. 본 논문에서는 MPEG 압축 비디오 상의 에지 정보를 복호화 과정을 거치지 않고 직접 추출하여 장면 전환 검출에 사용하는 새로운 방법을 제안하였다. 이산 여현 변환(DCT)된 블록내 AC 계수의 부호를 통해 에지의 모양을 알아내었으며, AC 계수간의 상관 관계를 통해 에지의 방향과 세기를 측정하여 프레임을 정합하는 방법을 사용하였다. 실험 결과 사용한 특징 정보가 명도나 색상 변환에 무관하여 잘못 검출하는 비율이 현저히 적었으며, 영상을 완전 복호화한 후 에지를 구하여 장면 전환 검출을 하는 방법에 비해 약 5-6배 속도가 빠름을 확인할 수 있었다.

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간호대학생의 유치도뇨 동영상 촬영을 이용한 토의식 동료평가 학습의 효과 (The Effects of Video-aided Peer Feedback on Enhancing Nursing Students' Understanding of Foley Catheterization)

  • 천의영
    • 한국간호교육학회지
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    • 제19권1호
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    • pp.43-51
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    • 2013
  • Purpose: The purpose of this study was to examine the effects of peer feedback on nursing students using videos filmed during the catheterization procedure. Method: The study was a structured nonequivalent group, pretest-posttest design. The experimental group was filmed performing foley catheterization. After the procedure, the group video review followed and peer feedback was provided. Results: The experimental group had a higher mean score in learning motivation than the control group. However, the differences in learning attitude and self efficacy were not statistically significant. Conclusion: The results of this study indicate that video-aided peer feedback was effective in enhancing students' motivation to learn psychomotor skills.

로그기반 플래시 메모리 파일 시스템 성능 향상 기법 (A Technique to Enhance Performance of Log-based Flash Memory File Systems)

  • 류준길;박찬익
    • 대한임베디드공학회논문지
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    • 제2권3호
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    • pp.184-193
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    • 2007
  • Flash memory adoption in the mobile devices is increasing or vanous multimedia services such as audio, videos, and games. Although the traditional research issues such as out-place update, garbage collection, and wear-leveling are important, the performance, memory usage, and fast mount issues of flash memory file system are becoming much more important than ever because flash memory capacity is rapidly increasing. In this paper, we address the problems of the existing log-based flash memory file systems analytically and propose an efficient log-based file system, which produces higher performance, less memory usage and mount time than the existing log-based file systems. Our ideas are applied to a well-known log-based flash memory file system (YAFFS2) and the performance tests are conducted by comparing our prototype with YAFFS2. The experimental results show that our prototype achieves higher performance, less system memory usage, and faster mounting than YAFFS2, which is better than JFFS2.

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사이버대학 관광영어 강좌의 학습자 요구분석과 수업설계 (Needs analysis and class design for online tourism English instruction)

  • 김현숙;박은영
    • 영어어문교육
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    • 제17권2호
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    • pp.115-137
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    • 2011
  • The tourism industry has attained remarkable growth, and the need for professional Tourism English education has increased. Universities of online education can offer an environment for education to both job applicants and laymen who are interested in Tourism English. Tourism English belongs to English for Specific Purposes, which reflects the needs of specific area. The aim of this study is to propose improvements in classes design for online Tourism English instruction. The results of a needs analysis conducted on 160 Korean online university students suggest that online Tourism English class should be different from a traditional classroom-based one in regards to aims, contents, and methods. Online Tourism English class should not only focus on English for specific purposes, but also include more generalized topics. This comes as a result of the diverse backgrounds of online students. The results suggest that extralinguistic elements, such as culture and etiquette differences among English-speaking countries, become more interesting when introduced using pictures, videos, animations, etc. Additionally, SMS or emails can be utilized to raise students' motivation for online Tourism English class.

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색상과 움직임 정보를 이용한 내용기반 동영상 검색 시스템 (Content-Based Video Retrieval System Using Color and Motion Features)

  • 김소희;김형준;정연구;김회율
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(3)
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    • pp.133-136
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    • 2001
  • Numerous challenges have been made to retrieve video using the contents. Recently MPEG-7 had set up a set of visual descriptors for such purpose of searching and retrieving multimedia data. Among them, color and motion descriptors are employed to develop a content-based video retrieval system to search for videos that have similar characteristics in terms of color and motion features of the video sequence. In this paper, the performance of the proposed system is analyzed and evaluated. Experimental results indicate that the processing time required for a retrieval using MPEG-7 descriptors is relatively short at the expense of the retrieval accuracy.

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