• Title/Summary/Keyword: Video-on-Demand (VOD)

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A Stream based Patching for True VoD

  • Oh, Sun Jin
    • International Journal of Advanced Culture Technology
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    • v.2 no.1
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    • pp.14-19
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    • 2014
  • In this paper, we propose a stream based patching technique in order to reduce demands of network output bandwidth required to provide the true video-on-demand (VoD) service in a Multimedia server. The proposed scheme calculates required streams to clients accurately by analyzing temporal relationships between already arrived requests in a multimedia server and still progressing streams, and then transmits streams freshly. Since our stream based patching technique induces new linking stream which is playing a link role between long and short patching streams, it reduces demand of network output bandwidth required to provide the true VoD service in a multimedia server. Accordingly, we know that the proposed scheme improves service latency and defection rate than those of existing patching technique by a simulation study.

A Dynamic Buffer Allocation Scheme in Video-on-Demand System (주문형 비디오 시스템에서의 동적 버퍼 할당 기법)

  • Lee, Sang-Ho;Moon, Yang-Sae;Whang, Kyu-Young;Cho, Wan-Sup
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.9
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    • pp.442-460
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    • 2001
  • In video-on-demand(VOD) systems it is important to minimize initial latency and memory requirements. The minimization of initial latency enables the system to provide services with short response time, and the minimization of memory requirements enables the system to service more concurrent user requests with the same amount of memory. In VOD systems, since initial latency and memory requirement increase according to the increment of buffer size allocated to user requests, the buffer size allocated to user requests must be minimized. The existing static buffer allocation scheme, however, determines the buffer size based on the assumption that thy system is in fully loaded state. Thus, when the system is in partially loaded state, the scheme allocates user requests unnecessarily large buffers. This paper proposes a dynamics buffer allocation scheme that allocates user requests the minimum buffer size in fully loaded state as well as a partially loaded state. This scheme dynamically determines the buffer size based on the number of user requests in service and the number of user requests arriving while servicing current requests. In addition, through analyses and simulations, this paper validates that the dynamics buffer allocation outperforms the statics buffer allocation in initial latency and the number of concurrent user requests that can be supported. Our simulation results show that, in proportion to the static buffer allocation scheme, the dynamic buffer allocation scheme reduces the average initial latency by 29%~65%, and in a systems having several disks. increases the average number of concurrent user requests by 48%~68%. Our results show that the dynamic buffer allocation scheme significantly improves the performance and reduce the capacity requirements of VOD systems.

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An Efficient P2Proxy Caching Scheme for VOD Systems (VOD 시스템을 위한 효율적인 P2Proxy 캐싱 기법)

  • Kwon Chun-Ja;Choi Chi-Kyu;Lee Chi-Hun;Choi Hwang-Kyu
    • The KIPS Transactions:PartA
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    • v.13A no.2 s.99
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    • pp.111-122
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    • 2006
  • As VOD service over the Internet becomes popular, a large sealable VOD system in P2P streaming environment has become increasing important. In this paper, we propose a new proxy caching scheme, called P2Proxy, to replace the traditional proxy with a sealable P2P proxy in P2P streaming environment. In the proposed scheme, each client in a group stores a different part of the stream from a server into its local buffer and then uses a group of clients as a proxy. Each client receives the request stream from other clients as long as the parts of the stream are available in the client group. The only missing parts of the stream which are not in the client group are directly received from the server. We represent the caching process between clients in a group and a server and then describe a group creation process. This paper proposes the directory structure to share the caching information among clients. By using the directory information, we minimize message exchange overload for a stream caching and playing. We also propose a recovery method for failures about the irregular behavior of P2P clients. In this paper, we evaluate the performance of our proposed scheme and compare the performance with the existing P2P streaming systems.

IPTV Service Provider over FTTH (광가입자망을 통한 IPTV 서비스 제공)

  • Park In-Gyu
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.5 s.347
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    • pp.7-16
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    • 2006
  • IPTV is referred to the service which provide integrated IPTV services for providing video, 10/100-Mbit/sec Internet, voice, video-on-demand (VOD), and other broadband applications including home security, video conferencing, and telemedicine. All services are integrated into an IP (Internet Protocol) architecture designed specifically for Gigabit Ethernet FTTH systems, HFC or xDLC. It is absolutely necessary that telecon operators provide IP video delivery platforms that enable service providers to transform their business. With their own products, they can better manage their existing services and generate new revenues from broadcast TV, movies on demand and multimedia. Triple-play is a combination of broadcast, telephony and broadband services offered through IPTV networks. With cable operators allowed to offer a triple-play bundle, the nation's telecom operators are beginning to get a little anxious. Cable operators assert that triple-play is a must-have and natural extension of the cable service bundle. The Korean Cable TV Association asserts that the triple-play model is of paramount importance to the cable industry's future growth. But the telecom sector considers itself unfairly disadvantaged, saying they cannot compete until regulatory issues are resolved. The start of web-based television in Korea may still be some time off with a confrontation between the nation's IT regulator and broadcasting sector over the service's legal boundaries shows no signs of being resolved my time soon. korea should be is the fastest-growing provider of IPTV solutions in the industry, with over worldwide customers.

Implementation of a Streaming System Supporting Multi-Server (다중 서버를 지원하는 스트리밍 시스템의 구현)

  • Kim, Se-Young;Won, Duck-Jae;Song, Jun-Hong;Shin, Dong-Kyoo;Shin, Dong-Il
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04a
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    • pp.577-580
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    • 2001
  • 최근 정보통신 기술 발전 및 초고속 통신망의 발달로 인한 인터넷 망(network)상에서의 방송과 통신이 융합되는 추세가 가속화되고 있다. 이에 스트리밍(Streaming) 기술을 기반으로 한 멀티미디어 데이터의 서비스와 데이터 정보의 푸시(push) 기술을 결합하여 인터넷과 고속망상에서의 원활한 실시간 전송 서비스를 위하여 다중 서버를 지원하는 3-tier 방식의 스트리밍 시스템을 구현하였다. 구현된 시스템은 실시간 전송 프로토콜인 RTP(Real-time Transport Protocol)를 이용하여 송신자에게 멀티미디어 스트리밍 서비스를 제공하며, VOD(Video on Demand) 및 실시간 방송 서비스를 제공하는 분산 멀티미디어 스트리밍 전송 시스템이다. 전체 시스템은 인터넷 방송 서비스 제공을 위한 VOD 서버, 실시간 방송 서버 및 푸시 서버와 멀티미디어의 실시간 재생을 위한 클라이언트 인터페이스 등으로 구성되어 있으며, 안정적인 서비스를 위한 미들웨어에서의 부하분배 및 채널 정보의 관리를 가능하게 하였다.

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A study on the characterization and traffic modeling of MPEG video sources (MPEG 비디오 소스의 특성화 및 트래픽 모델링에 관한 연구)

  • Jeon, Yong-Hee;Park, Jung-Sook
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.11
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    • pp.2954-2972
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    • 1998
  • It is expected that the transport of compressed video will become a significant part of total network traffic because of the widespread introduction of multimedial services such as VOD(video on demand). Accordingly, VBR(variable bit-rate) encoded video will be widely used, due to its advantages in statistical multiplexing gain and consistent vido quality. Since the transport of video traffic requires larger bandwidth than that of voice and data, the characterization of video source and traffic modeling is very important for the design of proper resource allocation scheme in ATM networks. Suitable statistical source models are also required to analyze performance metrics such as packet loss, delay and jitter. In this paper, we analyzed and described on the characterization and traffic modeling of MPEG video sources. The models are broadly classified into two categories; i.e., statistical models and deterministic models. In statistical models, the models are categorized into five groups: AR(autoregressive), Markov, composite Marko and AR, TES, and selfsimilar models. In deterministic models, the models are categorized into $({\sigma},\;{\rho}$, parameterized model, D-BIND, and Empirical Envelopes models. Each model was analyzed for its characteristics along with corresponding advantages and shortcomings, and we made comparisons on the complexity of each model.

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A Study of Mobile Edge Computing System Architecture for Connected Car Media Services on Highway

  • Lee, Sangyub;Lee, Jaekyu;Cho, Hyeonjoong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.12
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    • pp.5669-5684
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    • 2018
  • The new mobile edge network architecture has been required for an increasing amount of traffic, quality requirements, advanced driver assistance system for autonomous driving and new cloud computing demands on highway. This article proposes a hierarchical cloud computing architecture to enhance performance by using adaptive data load distribution for buses that play the role of edge computing server. A vehicular dynamic cloud is based on wireless architecture including Wireless Local Area Network and Long Term Evolution Advanced communication is used for data transmission between moving buses and cars. The main advantages of the proposed architecture include both a reduction of data loading for top layer cloud server and effective data distribution on traffic jam highway where moving vehicles require video on demand (VOD) services from server. Through the description of real environment based on NS-2 network simulation, we conducted experiments to validate the proposed new architecture. Moreover, we show the feasibility and effectiveness for the connected car media service on highway.

A Request Scheduling Strategy using Client's Buffer in VOD Systmes (주문형 비디오 시스템에서 클라이언트 버퍼를 활용한 요구 스케쥴링 기법)

  • Han, Kum-Hee;Kim, Jong-Hoon;Won, Yoo-Hun
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.337-346
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    • 2000
  • In a Vod(video0on-demand) system, a scheduling strategy is designed to increase the system efficiency and to eatisfy the isochronous requirements of showing a video to multiple viewers with one disk access. In this paper, we have proposed the Stream Relay Scheme (SRS) which utilizes the client's buffer space to reduce the server's disk I/O, buffer consumption, and stream capacity. Under the SRS which we have proposed in this paper, the server does not service all the requests directly but forwards the new request selectively to the client who is being served currently in order to reduce the initial latency and increase the system throughput. The SRS-BAT which integrated the SRS with the Batching technique is introduced. The results of the simulated experiments which compared the SRS with the conventional technique have shown the noticeable performance improvements in terms of initial latency and the server throughput.

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Consumer Preferences for Digital Cable Broadcasting Service in Korea: A Choice Experiment Study

  • Ku, Se-Ju;Yoo, Seung-Hoon;Kwak, Seung-Jun
    • Asian Journal of Innovation and Policy
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    • v.5 no.2
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    • pp.185-196
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    • 2016
  • A digital cable broadcasting service is a multimedia broadcasting service that provides high definition and various supplementary services by using digital transmission. Korea implemented a complete digital broadcasting service by 2012. This study applied a choice experiment to investigate consumer preferences, and it calculated the marginal willingness to pay for this service. Moreover, we employed a multinomial probit model to relax the assumption that all respondents have the same preference for attributes being valued. The results suggest that respondents value channels, definition, video-on-demand (VOD) service, pay-per-view (PPV) service, and commerce based on TV (T-commerce). On the other hand, online gaming may be less important as an attribute for digital cable broadcasting service in Korea.

Design and Implementation of Real-Time Teleconferencing System using the Simplified Resource Reservation on Real-Time CORBA Supporting RIOP (RIOP를 이용한 실시간 CORBA 상에서의 단순화된 자원예약 메커니즘을 이용한 실시간 화상회의 시스템의 설계 및 구현)

  • Hyeon, Ho-Jae;Hong, Seong-Jun;Han, Seon-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.7
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    • pp.1897-1908
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    • 1999
  • Multimedia services(i.e. teleconferencing and Video on demand) have been developed on MBone. The video and audio data of them require Real-Time service using QoS(Quality of Service) guarantees. RSVP(Resource reSerVation Protocol) on the Internet has been suggested to support QoS guarantees. But currently, it has two problems : complexity and scalability. To solve these problems, this paper describes the design and implement of teleconferencing system with QoS guarantees by simplifying the resource reservation processing to solve the RSVP's complexity and scalability.

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