• Title/Summary/Keyword: Video program

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A Dynamic Programming for Solving Resource Allocation Problems in Video-on-Demand Service Networks (Video-on-Demand 서비스망의 자원 할당 문제를 위한 동적계획법)

  • Cho, Myeong-Rai
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.10
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    • pp.3182-3194
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    • 2000
  • It is strongly beliefed that Video on Demand(VOD) will become one of the most promising services in Broadband Integrated Services Digital Network(B-ISDN) for the nest generation VOD service can be classified into two types of services 'Near VOD(NVOD) and Interactive VOD(IVOD). For both services, some video servers should be installed at some nodes(especially, at the root node for NVOD service) in the tree structued VOD network,so that each node with video server stores video programs and distribules stored programs to customers. We consider thre kinds of cost.a program transmission cost, a program storage cost, and a video server installation cost. There exists a trade-off relationship among those three costs according to locationsl of video servers and the kinds of programs stord at each video server. Given a tree structured VOD network, and the total number of programs being served in the network, the resource allocation problem in a VOD network providing both IVOD and NVOD services is to determine where to install video servers for IVOD service, which and how many programs should be stored at each video server for both IVOD and NVOD services, so as to minunize the total cost which is the sum of three costs for both IVOD and NVOD services. In this paper we develop an efficient cynamic programming algorithm for solving the problem. We also implement the algorithm based on a service policy assumed in this paper.

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A Design of A Multistandard Digital Video Encoder using a Pipelined Architecture

  • Oh, Seung-Ho;Park, Han-Jun;Kwon, Sung-Woo;Lee, Moon-Key
    • Journal of Electrical Engineering and information Science
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    • v.2 no.5
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    • pp.9-16
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    • 1997
  • This paper describes the design of a multistandard video encoder. The proposed encoder accepts conventional NTSC/PAL video signals, It also processes he PAL-plus video signal which is now popular in Europe. The encoder consists of five major building functions which are letter-box converter, color space converter, digital filters, color modulator and timing generator. In order to support multistandard video signals, a programmable systolic architecture is adopted in designing various digital filters. Interpolation digital filters are also used to enhance signal-to-noise ratio of encoded video signals. The input to the encoder can be either YCbCr signal or RGB signal. The outputs re luminance(Y), chrominance(C), and composite video baseband(Y+C) signals. The architecture of the encoder is defined by using Matlab program and is modelled by using Veriflog-HDL language. The overall operation is verified by using various video signals, such as color bar patterns, ramp signals, and so on. The encoder contains 42K gates and is implemented by using 0.6um CMOS process.

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A basic study to develop Realtime video Korean curriculum: Focusing on female-marriage immigrants in Cyber University (실시간 화상 한국어 교육과정 개발을 위한 기초 연구 -사이버 대학교에 재학 중인 여성결혼이민자를 중심으로-)

  • Choi, Eun-ji;Han, Ha-lim;Seo, Jeong-Min
    • Journal of Korean language education
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    • v.29 no.2
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    • pp.181-208
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    • 2018
  • The aim of this study is to design a Real-time video Korean curriculum. Curriculum using real-time video, which is a variant of distance learning, teaches Korean to students studying in distant places through real-time video communication program. This is expected to supplement the lack of interaction in existing video classes and enable online simultaneous interaction, while increasing learning opportunities for Korean language students living in distance places. To find out the needs of the subjects for the curriculum design, this study conducted a one-on-one interview with 9 female married immigrants who are enrolled in the Cyber University which is opening a curriculum later. According to the survey, the students answered that they have a high intention of attending classes if the lack of interaction in existing distance classes are supplemented. Therefore, we could confirm the demand of a curriculum consisting of an overall real-time video education and multilateral individual connection. Also, we found out that there is a demand in performance rather than comprehension and a high demand for detailed feedback from the teacher. The result shows that the curriculum needs to establish performance-oriented contents to progress to an advanced level Korean Language, and include a study plain comprising of real-time interaction.

Designing Video-based Teacher Professional Development: Teachers' Meaning Making with a Video Annotation Tool

  • SO, Hyo-Jeong;LIM, Weiying;XIONG, Yao
    • Educational Technology International
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    • v.17 no.1
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    • pp.87-116
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    • 2016
  • In this research, we designed a teacher professional development (PD) program where a small group of mathematics teachers could share, reflect on, and discuss their pedagogical knowledge and practices of ICT-integrated lessons, using a video annotation tool called DIVER. The main purposes of this paper are both micro and macro: to examine how the teachers were engaged in the meaning-making process in a video-based PD (micro); and to derive implications about how to design effective video-based teacher PD programs toward a teacher community of practices (macro). To examine teachers' meaning-making in the PD sessions, discourse data from a series of 10 meetings was segmented into idea units and coded to identify discourse patterns, focusing on (a) participation levels, (b) conversation topics, and (c) conversation depth. Regarding the affordance of DIVER, discourse patterns of two meetings, before and after individual annotation with DIVER were compared through qualitative vignette analysis. Overall, we found that the teacher discourse shifted the focus from surface features to deeper pedagogical issues as the PD sessions progressed. In particular, the annotation function in DIVER afforded the teachers to exercise descriptive analyses of video clips in a flexible manner, thereby helping them cognitively prepared to take interpretative and evaluative stances in face-to-face discussions with colleagues. In conclusion, deriving from our research experiences, we discuss the possibilities and challenges of designing video-based teacher PD in a school context.

Modeling of Infectious Information Hiding System for Video Contents using the Biological Virus (생물학적 바이러스를 이용한 비디오 콘텐츠의 전염성 정보은닉 시스템 모델링)

  • Jang, Bong-Joo;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.3
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    • pp.34-45
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    • 2012
  • In this paper, we proposed and modeled a video contents protection system based on the infectious information hiding(IIH) technique as using characteristics of biological viruses. Our proposed IIH System considered the requisite important information for video contents protection as the infectious virus, and suggested a new paradigm about video contents protection that transmitted infectious information from contents(host) or video CODECs(viral vector). Also, we modeled the Pathogen, Mutant and Contagion virus as the infectious information and defined technical tools about verification of infectious information, kernel based IIH, contents based IIH and creation/regeneration of infectious information as main techniques for our IIH system. Finally, through simulations that carried the infectious information by using conventional information hiding algorithms as kernel based and contents based IIH techniques, we verified possibilities of our proposed IIH system.

A Study on the Comparative Analysis of UHD Video Quality from Audience Viewpoint (시청자 관점에서의 UHD 콘텐츠 화질 비교 분석에 관한 연구)

  • Cho, Yong Suk;Min, Dong Chul;Choi, Seong Jhin
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.621-642
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    • 2021
  • In this paper, the subjective video quality assessment of the content quality was to examine by the assessors about the three content quality of HD, Up-scaling UHD, 4K UHD Native that is currently broadcasted. The comparative assessment was conducted using three types of TV sets, 55, 65, 75 inches, at a distance of 2.5 meters which is the distance of watching TV in general households. Among the participants who took part in the video quality evaluating experiment and the questionnaire survey, the answering data of the final 169 persons were adopted after removing the data of 4 persons who answered inadequately in the evaluation of the video quality. The effects of gender, preference of program genre, size of TV sets were analyzed statistically using SPSS 25.0 analysis package. In addition to these, the objective video quality assessment through the measuring instrument was performed, and compared with the results of subjective video quality assessment.

Synchronization Issues for Stereoscopic High-Definition Video Delivery over IP Networks (고화질 스테레오 비디오 전송 시스템을 위한 동기화 기법)

  • Kim, Jong-Ryool;Lee, Seok-Hee;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1373-1378
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    • 2006
  • 대용량의 네트워크 인프라가 확대되고, 네트워크를 통한 DV, HD 급의 고화질 비디오 전송이 보편화 되면서, 고화질의 비디오에 몰입감, 현실감을 증진시키기 위한 스테레오 HD 비디오 전송이 가능하게 되었다. 본 논문은 IP 네트워크를 통해서 스테레오 HD 비디오 전송을 가능하게 해주는 소프트웨어 기반의 HD 비디오 전송 시스템에서 효과적으로 몰입감과 입체감을 제공하기 위해 충족되어야 하는 좌우 영상의 동기화에 필요한 요소들을 다룬다. 제안된 동기화 기법은 수신 측에서 최종적으로 동기화된 좌우 영상을 통해 스테레오 HD 비디오를 얻기 위해서 좌우 카메라로부터 영상의 획득 시, 획득된 영상의 네트워크 전송 시, 또 수신된 영상의 재생 시 좌우 영상의 동기화한다. 결과적으로 동기화 된 좌우 영상을 통하여 몰입감과 현실감을 가지는 스트레오 HD 비디오를 실시간으로 감상할 수 있다.

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A Real-Time Rendering Algorithm of Large-Scale Point Clouds or Polygon Meshes Using GLSL (대규모 점군 및 폴리곤 모델의 GLSL 기반 실시간 렌더링 알고리즘)

  • Park, Sangkun
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.3
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    • pp.294-304
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    • 2014
  • This paper presents a real-time rendering algorithm of large-scale geometric data using GLSL (OpenGL shading language). It details the VAO (vertex array object) and VBO(vertex buffer object) to be used for up-loading the large-scale point clouds and polygon meshes to a graphic video memory, and describes the shader program composed by a vertex shader and a fragment shader, which manipulates those large-scale data to be rendered by GPU. In addition, we explain the global rendering procedure that creates and runs the shader program with the VAO and VBO. Finally, a rendering performance will be measured with application examples, from which it will be demonstrated that the proposed algorithm enables a real-time rendering of large amount of geometric data, almost impossible to carry out by previous techniques.

Real-Time Cattle Action Recognition for Estrus Detection

  • Heo, Eui-Ju;Ahn, Sung-Jin;Choi, Kang-Sun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.4
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    • pp.2148-2161
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    • 2019
  • In this paper, we present a real-time cattle action recognition algorithm to detect the estrus phase of cattle from a live video stream. In order to classify cattle movement, specifically, to detect the mounting action, the most observable sign of the estrus phase, a simple yet effective feature description exploiting motion history images (MHI) is designed. By learning the proposed features using the support vector machine framework, various representative cattle actions, such as mounting, walking, tail wagging, and foot stamping, can be recognized robustly in complex scenes. Thanks to low complexity of the proposed action recognition algorithm, multiple cattle in three enclosures can be monitored simultaneously using a single fisheye camera. Through extensive experiments with real video streams, we confirmed that the proposed algorithm outperforms a conventional human action recognition algorithm by 18% in terms of recognition accuracy even with much smaller dimensional feature description.

A Program for Statistical Education through Simulation

  • SookHee Choi
    • Communications for Statistical Applications and Methods
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    • v.6 no.1
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    • pp.251-259
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    • 1999
  • The purpose of this study is to develope a program for statistics education. This program deals with simulation which is helpful in understanding some elementary statistical concepts. This program under multimedia environment which includes sound video animation etc. doesn't show only the result but make it possible for students to execute the program by stages. This type of dynamic learning is efficient to overcome the limits of teaching materials or classroom work. Also it can interest students greatly. By executing it the students can understand the method and meaning of simulation and acquire concepts of probability and statistical inference naturally.

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