• Title/Summary/Keyword: Video for Mobile Devices

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Development of Media Platform for the Multi-Device Converged Services (이종 단말 환경에서의 미디어 서비스 플랫폼 개발)

  • Jeong, Ki-Tae;Kang, Min-Jeong;Lee, Seung-Tak;Jong, Sang-Gug;Kim, Chung-Il
    • 한국정보통신설비학회:학술대회논문집
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    • 2007.08a
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    • pp.173-175
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    • 2007
  • So far, almost all IP media services are targeted to the specific devices, for example, IPTV services are mainly for TV, and social community services are mainly for PC etc.. This paper describes newly developed media service platform in which the high quality video services can be provided not only to the TV or PC but also to the PMP(Portable Media Player) and even to the mobile phone. The major technical issues of the service platform are synchronization of contents among the different devices and high quality TV grade video display in PMP device. We confirmed successful operation of multi-device converged services in the developed media platform. We also have a trial service plan in Gwangju city at the end of this year.

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Development of NFC Mobile Application for Information on Textile Materials (패션소재 정보 전달을 위한 NFC 모바일 어플리케이션 개발)

  • Park, Sohyun;Kim, Jongjun
    • Journal of Fashion Business
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    • v.20 no.1
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    • pp.142-156
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    • 2016
  • Convergence of IT devices and fashion is enabling the industry to take fully different approaches in various areas including product planning, fabric selecting, distributing, and marketing. At the same time, it also transforms the definition of clothing itself. Convergence of IT technologies in the realm of fashion and textiles industries can create a powerful synergy through connection digital devices, such as mobile phone. In this context, this study attempts to suggest how IT technology can be efficiently harnessed through the usage of mobile devices in the planning stage of fashion materials, where the initial production plan of a clothing item is mapped out. This study ultimately aims to enhance the effectiveness of databases on fashion material information by using mobile devices to utilize NFC, an RFID technology having as much revolutionary power as Internet - which can be the convergence between IT and fashion across the software dimensions. To pursue this research, data on fashion material information regarding 200 woven fabric specimens were provided by textile companies. The information includes elements such as its composition, weight, width, yarn, density and sales report. These pieces of information were organized into a database. Drawing on this data, Android-based applications that allow smart phones to read off fabric information from NFC tags were developed for this study using two methods. The system works as follows: 1. NFC tag stickers are attached onto the hangers where 200 fabric samples are hanging. 2. The NFC tag stickers are tagged, or read off from a smart phone that support NFC functions. 3. Upon tagging, the Smart phone swiftly displays all information available on its screen - not only the aforementioned six elements, but also the image of the clothing item from the fabric in its finalized product form, and the video of the model wearing the item - for convenient view. The method harbors immense potential for the fashion industry in general, and will also be useful in those fields inside the industry that harness NFC technology.

High Quality Video Streaming System in Ultra-Low Latency over 5G-MEC (5G-MEC 기반 초저지연 고화질 영상 전송 시스템)

  • Kim, Jeongseok;Lee, Jaeho
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.2
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    • pp.29-38
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    • 2021
  • The Internet including mobile networks is developing to overcoming the limitation of physical distance and providing or acquiring information from remote locations. However, the systems that use video as primary information require higher bandwidth for recognizing the situation in remote places more accurately through high-quality video as well as lower latency for faster interaction between devices and users. The emergence of the 5th generation mobile network provides features such as high bandwidth and precise location recognition that were not experienced in previous-generation technologies. In addition, the Mobile Edge Computing that minimizes network latency in the mobile network requires a change in the traditional system architecture that was composed of the existing smart device and high availability server system. However, even with 5G and MEC, since there is a limit to overcome the mobile network state fluctuations only by enhancing the network infrastructure, this study proposes a high-definition video streaming system in ultra-low latency based on the SRT protocol that provides Forward Error Correction and Fast Retransmission. The proposed system shows how to deploy software components that are developed in consideration of the nature of 5G and MEC to achieve sub-1 second latency for 4K real-time video streaming. In the last of this paper, we analyze the most significant factor in the entire video transmission process to achieve the lowest possible latency.

Mobile Healthcare and Security (모바일 헬스케어와 정보보안)

  • Woo, SungHee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.755-758
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    • 2016
  • The use of smart phones has had a great impact on the mobile internet business. It shows a lot of growth in the healthcare sector not only commerce, advertising, billing, games, video content, media, amd O2O business. The United States has eased the regulations for healthcare apps smart phone devices in 2015, and China has established a five-year road map to solve shortage of doctors and hospital beds by utilizing mobile devices such as wearable in the same year. The application of wearable devices in the medical field is gradually increasing in Korea too, but there is a security problem as leading challenge. Security incidents in non-ICT sectors such as financial, medical, etc. have increased by using ICT each year. Personal information leakage is also increasing in field likely occurring the potential secondary damages such as financial fraud, illegal promotions, insurance and pharmaceutical companies abuse. In this study, we analyze malwares as the mobile threats, the five risks of mobile smart phone, mobile use cases and the mobile threat countermeasures for healthcare.

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Demonstration of Mobile Fronthaul Test Bed Based on RoF Technology Supporting Two Frequency Assignments and 2 × 2 MIMO Antennas

  • Cho, Seung-Hyun;Han, Changyo;Chung, Hwan Seok;Lee, Jong Hyun
    • ETRI Journal
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    • v.37 no.6
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    • pp.1055-1064
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    • 2015
  • We demonstrate a next-generation high-capacity mobile fronthaul based on radio over fiber (RoF) technology, which links between a digital unit and a radio unit supporting two frequency assignments and $2{\times}2$ multiple input, multiple output antennas. To confirm the technical feasibility of a mobile fronthaul, we experimentally investigate its down- and uplink end-to-end performances including the optical and radio frequency (RF) signal path. Frequency-dependent performance deviations, error vector magnitude variations, overall system performance variations caused by optical to electrical conversion, and intermediate frequency to RF conversions are examined. Experimental verifications on multiple LTE uplink signals are performed for the first time. We also demonstrate several commercial mobile Internet services, YouTube video streaming, and file transfers using off-the-shelf mobile devices, through a mobile fronthaul based on RoF.

Extracting and Transmitting Video Streams based on H.264 SVC in a Multi-Path Network (다중경로 네트워크에서 H.264 SVC에 기반한 비디오 스트링 추출 및 전송 기법)

  • Ryu, Eun-Seok;Lee, Jung-Hwan;Yoo, Hyuck
    • Journal of KIISE:Information Networking
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    • v.35 no.6
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    • pp.510-520
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    • 2008
  • These days, the network convergence for utilizing heterogeneous network on mobile device is being very actively studied. However, understanding characteristics of physical network interfaces and video encoder is needed for using the network convergence technologies efficiently. Thus, this paper proposes an optimized method for streaming video data through different network paths depending on data characteristics and channel condition. Accordingly, unlike the traditional methods, this study divides scalable coded videos by layer importance, the importance of stream information, and the importance in consideration of video decoder's robustness and selectively sends the data via multiple channels. And the experimental results show over 1dB increment in PSNR. The result of this study will provide an optimized video transmission technique in the next generation network convergence environment in which mobile devices have multiple network interfaces.

A Study on the Quality-of-Experience in Mobile Video Adaptive Streaming under Active Bluetooth Connection (와이파이-블루투스 콤보칩 사용이 모바일 비디오 스트리밍 서비스에 미치는 영향 분석)

  • Lee, Jongho;Choi, Jaehyuk
    • Journal of IKEEE
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    • v.24 no.1
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    • pp.46-51
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    • 2020
  • With Wi-Fi and Bluetooth connectivity becoming more common in today's handheld mobile devices, single-chip multi-radio combo-modules, which integrate two or more heterogeneous wireless radios on a single chip, are becoming more and more popular. The key requirement for combo solutions is that the quality of the user experience (QoE) must not be compromised by degrading connectivity performance. Therefore, characterizing and understanding the behaviour of combo-module is of vital importance to ensure this requirement in various environments. In this paper, we investigate the impact of the use of combo-modules on the performance of mobile video streaming over a Wi-Fi network. Our study reveals that the use of combo-modules incurs considerable side effects on QoE for mobile video streaming applications when the Wi-Fi and Bluetooth operate at the same time in the 2.4GHz ISM band. We reveal that rate-based adaptive algorithms, including the most popular adaptive bitrate streaming MPEG-DASH, is more severely affected by this phenomenon than buffer-based adaptive algorithms.

Performance Comparison of Manual and Touch Interface using Video-based Behavior Analysis

  • Lee, Chai-Woo;Bahn, Sang-Woo;Kim, Ga-Won;Yun, Myung-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.655-659
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    • 2010
  • The objective of this study is to quantitatively incorporate user observation into usability evaluation of mobile interfaces using monitoring techniques in first- and third-person points of view. In this study, an experiment was conducted to monitor and record users' behavior using Ergoneers Dikablis, a gaze tracking device. The experiment was done with 2 mobile phones each with a button keypad interface and a touchscreen interface for comparative analysis. The subjects included 20 people who have similar experiences and proficiency in using mobile devices. Data from video recordings were coded with Noldus Observer XT to find usage patterns and to gather quantitative data for analysis in terms of effectiveness, efficiency and satisfaction. Results showed that the button keypad interface was generally better than the touchcreen interface. The movements of the fingers and gaze were much simpler when performing given tasks on the button keypad interface. While previous studies have mostly evaluated usability with performance measures by only looking at task results, this study can be expected to contribute by suggesting a method in which the behavioral patterns of interaction is evaluated.

Designing Technology for Visualisation of Interactions on Mobile Devices

  • Deray, Kristine;Simoff, Simeon
    • Journal of Computing Science and Engineering
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    • v.3 no.4
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    • pp.218-237
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    • 2009
  • Interactions are intrinsic part of what we do. We interact when we work, when we learn, when we visit a doctor, and when we play. With the advent of information and communications technology we can collect rich data (video, audio, and various transcripts including text chat) about such interactions. This opens an opportunity to monitor the dynamics of interactions and to get deeper insights of how they unfold and deliver this information to the interacting parties. This paper presents the design of a technology for visualising information about the dynamics of unfolding of interactions and presenting it in an ambient display on mobile devices. The purpose of this technology is the delivery of such information to the point of decision making.

Balancing MPEG Transcoding with Storage in Multiple-Quality Video-on-Demand Services

  • Song, Min-Seok;Sim, Jeong-Seop;Go, Jae-Doo;Lee, Bum-Sun;Park, Soo-Jun
    • ETRI Journal
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    • v.31 no.3
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    • pp.333-335
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    • 2009
  • To match the requirements of heterogeneous mobile devices, video objects may be transcoded, which requires considerable CPU resources. Alternatively, multiple versions of the same video may be stored on servers, but this requires a lot of disk space. We formulate the trade-off between the versions that are stored on disk and the need for transcoding. We propose an optimal solution to this formulation based on dynamic programming. Experiments show that our scheme allows up to 68% more clients to be admitted than conventional schemes when a reasonable amount of storage is available.

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