• Title/Summary/Keyword: Video enhancement

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Comparative Analysis of Deep Learning Researches for Compressed Video Quality Improvement (압축 영상 화질 개선을 위한 딥 러닝 연구에 대한 분석)

  • Lee, Young-Woon;Kim, Byung-Gyu
    • Journal of Broadcast Engineering
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    • v.24 no.3
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    • pp.420-429
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    • 2019
  • Recently, researches using Convolutional Neural Network (CNN)-based approaches have been actively conducted to improve the reduced quality of compressed video using block-based video coding standards such as H.265/HEVC. This paper aims to summarize and analyze the network models in these quality enhancement studies. At first the detailed components of CNN for quality enhancement are overviewed and then we summarize prior studies in the image domain. Next, related studies are summarized in three aspects of network structure, dataset, and training methods, and present representative models implementation and experimental results for performance comparison.

The Design and Implementation of Adaptive Contrast Enhancement Device for High Resolution LCD TV (고해상도 LCD TV를 위한 적응형 콘트라스트 향상 장치의 설계 및 구현)

  • Seo, Burm-Suk;Kwon, Byung-Heon;Hwang, Byung-Won
    • Journal of Advanced Navigation Technology
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    • v.11 no.3
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    • pp.319-328
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    • 2007
  • In this paper we implemented the Real Time Contrast Enhancer for image quality enhancement of moving picture. Also we proposed adaptive contrast control method that use mean and variance of input video signal. The Designed the contrast Enhancer is measured in comparison with conventional pictures and interfaced to 30inch TFT LCD TV.

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The Effect of Feedback on Somesthetic Video Game Training for Improving Balance of Stroke Patients (뇌졸중 환자의 균형 증진을 위한 체감형 전자게임 훈련에 적용되는 되먹임 방식에 따른 효과)

  • Ahn, Myung-Hwan;Park, Ki-Dong;You, Young-Youl
    • Journal of the Korean Society of Physical Medicine
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    • v.7 no.4
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    • pp.401-409
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    • 2012
  • PURPOSE: The purpose of this study is to assess the difference in the effect of provision of feedback on knowledge of performance and knowledge of result in the training using somesthetic video game aimed at enhancement of balance of hemiparalysis patients due to stroke. METHODS: 20 stroke patients participated in the study. The participants were randomly divided into 2 groups, namely, the knowledge of performance feedback group (KP group, n=10) and the knowledge of result feedback group (KR group, n=10). Both groups received somesthetic video game training 5 times (30 minutes each) a week for total of 4 weeks. The KP group received feedback on the patterns of movement in execution of somesthetic video game. The KR group received feedback on the scores acquired following execution of somesthetic video game. Verification of the significance of the data was performed through paired t-test and independent t-test. RESULTS: Both groups displayed significant reduction in the movement of center of pressure (COP) and Timed up and Go (TUG), and significant increase in the Berg Balance Scale (BBS) following the training. Although the movement of COP was reduced for the KP group in comparison to the KR group, it was not statistically significant, and there was significant reduction in TUG and significant increase in BBS. CONCLUSION: The above results illustrate that provision of feedback on knowledge of performance is more effective than feedback on knowledge of result in somesthetic video game training for the purpose of enhancement of balance in stroke patients. Therefore, provision of feedback on knowledge of performance is necessary in somesthetic video game training for stroke patients.

A System-on-a-Chip Design for Digital TV

  • Rhee, Seung-Hyeon;Lee, Hun-Cheol;Kim, Sang-Hoon;Choi, Byung-Tae;Lee, Seok-Soo;Choi, Seung-Jong
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.5 no.4
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    • pp.249-254
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    • 2005
  • This paper presents a system-on-a-chip (SOC) design for digital TV. The single LSI incorporates almost all essential parts such as CPU, ISO/IEC 11172/13818 system/audio/video decoders, a video post-processor, a graphics/OSD processor and a display processor. It has analog IP's inside such as video DACs, an audio PLL, and a system PLL to reduce the system-level implementation cost. Descramblers and Smart Card interface are included to support widely used conditional access systems. The video decoder can decode two video streams simultaneously. The DSP-based audio decoder can process various audio coding specifications. The functional blocks for video quality enhancement also form outstanding features of this SoC. The SoC supports world-wide major DTV services including ATSC, ARIB, DVB, and DIRECTV.

Programmable Multimedia Platform for Video Processing of UHD TV (UHD TV 영상신호처리를 위한 프로그래머블 멀티미디어 플랫폼)

  • Kim, Jaehyun;Park, Goo-man
    • Journal of Broadcast Engineering
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    • v.20 no.5
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    • pp.774-777
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    • 2015
  • This paper introduces the world's first programmable video-processing platform for the enhancement of the video quality of the 8K(7680x4320) UHD(Ultra High Definition) TV operating up to 60 frames per second. In order to support required computing capacity and memory bandwidth, the proposed platform implemented several key features such as symmetric multi-cluster architecture for parallel data processing, a ring-data path between the clusters for data pipelining and hardware accelerators for computing filter operations. The proposed platform based on RP(Reconfigurable Processor) processes video quality enhancement algorithms and handles effectively new UHD broadcasting standards and display panels.

Efficient Mode Decision Algorithm Based on Spatial, Temporal, and Inter-layer Rate-Distortion Correlation Coefficients for Scalable Video Coding

  • Wang, Po-Chun;Li, Gwo-Long;Huang, Shu-Fen;Chen, Mei-Juan;Lin, Shih-Chien
    • ETRI Journal
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    • v.32 no.4
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    • pp.577-587
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    • 2010
  • The layered coding structure of scalable video coding (SVC) with adaptive inter-layer prediction causes noticeable computational complexity increments when compared to existing video coding standards. To lighten the computational complexity of SVC, we present a fast algorithm to speed up the inter-mode decision process. The proposed algorithm terminates inter-mode decision early in the enhancement layers by estimating the rate-distortion (RD) cost from the macroblocks of the base layer and the enhancement layer in temporal, spatial, and inter-layer directions. Moreover, a search range decision algorithm is also proposed in this paper to further increase the motion estimation speed by using the motion vector information from temporal, spatial, or inter-layer domains. Simulation results show that the proposed algorithm can determine the best mode and provide more efficient total coding time saving with very slight RD performance degradation for spatial and quality scalabilities.

Media-aware and Quality-guaranteed Rate Adaptation Algorithm for Scalable Video Streaming (미디어 특성과 네트워크 상태에 적응적인 스케일러블 비디오 스트리밍 기법에 관한 연구)

  • Jung, Young-H.;Kang, Young-Wook;Choe, Yoon-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.5B
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    • pp.517-525
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    • 2009
  • We propose a quality guaranteed scalable video streaming service over the Internet using a new rate adaptation algorithm. Because video data requires much more bandwidth rather than other types of service, therefore, quality of video streaming service should be guaranteed while providing friendliness with other service flows over the Internet. To successfully provide this, we propose a framework for providing quality-guaranteed streaming service using two-channel transport layer and rate adaptation of scalable video stream. In this framework, baseline layer for scalable video is transmitted using TCP transport for minimum qualify service. Enhancement layers are delivered using TFRC transport with layer adaptation algorithm. The proposed framework jointly uses the status of playout buffer in the client and the encoding rate of layers in media contents. Therefore, the proposed algorithm can remarkably guarantee minimum quality of streaming service rather than conventional approaches regardless of network congestion and the encoding rate variation of media content.

A Fast Scalable Video Encoding Algorithm (고속 스케일러블 동영상 부호화 알고리듬)

  • Moon, Yong Ho
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.5
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    • pp.285-290
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    • 2012
  • In this paper, we propose a fast encoding algorithm for scalable video encoding without compromising coding performance. Through analysis on multiple motion estimation processes performed at the enhancement layer, we show redundant motion estimations and suggest the condition under which the redundant ones can efficiently be determined without additional memory. Based on the condition, the redundant motion estimation processes are excluded in the proposed algorithm. Simulation results show that the proposed algorithm is faster than the conventional fast encoding method without performance degradation and additional memory.

Layered Coding Method for Scalable Coding of HDR and SDR videos (HDR와 SDR 비디오의 스케일러블 부호화를 위한 계층 압축 기법)

  • Lim, Jeongyun;Ahn, Yong-Jo;Lim, Woong;Park, Seanae;Sim, Donggyu;Kang, Jung-Won
    • Journal of Broadcast Engineering
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    • v.20 no.5
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    • pp.756-769
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    • 2015
  • In this paper, we propose a scalable coding method for high dynamic range (HDR) and standard dynamic range (SDR) videos based on Scalable High Efficiency Video Coding (SHVC). The proposed method has multi-layer coding architecture that consists of base layer for SDR videos and enhancement layer for HDR videos to support the backward compatibility with legacy codec and display devices. Also, to improve coding efficiency of enhancement layers, a global inverse tone mapping is applied to the reconstructed SDR video and the compensated frames are referred for coding of the enhancement layer. The proposed method is found to achieve BD-Rate gain of 43.0% on average (maximum 76.3%) for the enhancement layer and 15.7% on average (maximum 31%) for dual-layer against the SHM 7.0 reference software.

User Perception of Olfactory Information for Video Reality and Video Classification (영상실감을 위한 후각정보에 대한 사용자 지각과 영상분류)

  • Lee, Guk-Hee;Li, Hyung-Chul O.;Ahn, Chung Hyun;Choi, Ji Hoon;Kim, Shin Woo
    • Journal of the HCI Society of Korea
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    • v.8 no.2
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    • pp.9-19
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    • 2013
  • There has been much advancement in reality enhancement using audio-visual information. On the other hand, there is little research on provision of olfactory information because smell is difficult to implement and control. In order to obtain necessary basic data when intend to provide smell for video reality, in this research, we investigated user perception of smell in diverse videos and then classified the videos based on the collected user perception data. To do so, we chose five main questions which were 'whether smell is present in the video'(smell presence), 'whether one desire to experience the smell with the video'(preference for smell presence with the video), 'whether one likes the smell itself'(preference for the smell itself), 'desired smell intensity if it is presented with the video'(smell intensity), and 'the degree of smell concreteness'(smell concreteness). After sampling video clips of various genre which are likely to receive either high and low ratings in the questions, we had participants watch each video after which they provided ratings on 7-point scale for the above five questions. Using the rating data for each video clips, we constructed scatter plots by pairing the five questions and representing the rating scale of each paired questions as X-Y axes in 2 dimensional spaces. The video clusters and distributional shape in the scatter plots would provide important insight into characteristics of each video clusters and about how to present olfactory information for video reality.

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