• Title/Summary/Keyword: Video enhancement

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Robust Feature Selection and Shot Change Detection Method Using the Neural Networks (강인한 특징 변수 선별과 신경망을 이용한 장면 전환점 검출 기법)

  • Hong, Seung-Bum;Hong, Gyo-Young
    • Journal of Korea Multimedia Society
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    • v.7 no.7
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    • pp.877-885
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    • 2004
  • In this paper, we propose an enhancement shot change detection method using the neural net and the robust feature selection out of multiple features. The previous shot change detection methods usually used single feature and fixed threshold between consecutive frames. However, contents such as color, shape, background, and texture change simultaneously at shot change points in a video sequence. Therefore, in this paper, we detect the shot changes effectively using robust features, which are supplementary each other, rather than using single feature. In this paper, we use the typical CART (classification and regression tree) of data mining method to select the robust features, and the backpropagation neural net to determine the threshold of the each selected features. And to evaluation the performance of the robust feature selection, we compare the proposed method to the PCA(principal component analysis) method of the typical feature selection. According to the experimental result. it was revealed that the performance of our method had better that than the PCA method.

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Fast Motion Estimation Algorithm via Minimum Error for Each Step (단계별 최소에러를 통한 고속 움직임 예측 알고리즘)

  • Kim, Jong Nam
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.8
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    • pp.1531-1536
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    • 2016
  • In this paper, we propose a fast motion estimation algorithm which is important in performance of video encoding. Even though so many fast algorithms for motion estimation have been published due to its tremendous computational amount of for full search algorithm, efforts for reducing computations in motion estimation still remain. In the paper, we propose an algorithm that reduces unnecessary computations only, while keeping prediction quality the same as that of the full search. The proposed algorithm does not calculate block matching error for each candidate at once to find motion vectors but divides the calculation procedure into several steps and calculates partial sum of block errors. By doing that, we can estimate the minimum error point early and get the enhancement of calculation speed by reducing unnecessary computations. The proposed algorithm uses smaller computations than conventional fast search algorithms with the same prediction quality as full search.

Real-Time Virtual-View Image Synthesis Algorithm Using Kinect Camera (키넥트 카메라를 이용한 실시간 가상 시점 영상 생성 기법)

  • Lee, Gyu-Cheol;Yoo, Jisang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.5
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    • pp.409-419
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    • 2013
  • Kinect released by Microsoft in November 2010 is a motion sensing camera in xbox360 and gives depth and color images. However, Kinect camera also generates holes and noise around object boundaries in the obtained images because it uses infrared pattern. Also, boundary flickering phenomenon occurs. Therefore, we propose a real-time virtual-view video synthesis algorithm which results in a high-quality virtual view by solving these problems. In the proposed algorithm, holes around the boundary are filled by using the joint bilateral filter. Color image is converted into intensity image and then flickering pixels are searched by analyzing the variation of intensity and depth images. Finally, boundary flickering phenomenon can be reduced by converting values of flickering pixels into the maximum pixel value of a previous depth image and virtual views are generated by applying 3D warping technique. Holes existing on regions that are not part of occlusion region are also filled with a center pixel value of the highest reliability block after the final block reliability is calculated by using a block based gradient searching algorithm with block reliability. The experimental results show that the proposed algorithm generated the virtual view image in real-time.

Enhanced Fast Luma Adjustment for High Dynamic Range Television Broadcasting (고-휘도 텔레비전 방송을 위한 개선된 빠른 휘도 조절 기법)

  • Oh, Kyung Seok;Kim, Yong-Goo
    • Journal of Broadcast Engineering
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    • v.23 no.2
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    • pp.302-315
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    • 2018
  • Highly non-linear electro-optical transfer function of the Perceptual Quantizer was approximated by a truncated Taylor series, resulting in a closed form solution for luma adjustment. This previous solution is fast and quite suitable for the hardware implementation of luma adjustment, but the approximation error becomes relatively large in the range of 600~3,900 cd/m2 linear light. In order to reduce such approximation error, we propose a new linear model, for which a correction is performed on the position and the slope of line based on the scope of approximation. In order to verify the approximation capability of the proposed linear model, a comparative study on the luma adjustment schemes was conducted using various high dynamic range test video sequences. Via the comparative study, we identified a significant performance enhancement over the previous fast luma adjustment scheme, where a 4.65dB of adjusted luma t-PSNR gain was obtained for a test sequence having a large portion of saturated color pixels.

Implement remote video monitoring system to sports coaching for athletes Based of IP-Camera (IP카메라기반의 운동선수 코칭용 원격 영상모니터링 시스템)

  • Park, Cheon-Il;Kim, Kyeong-Tae;Kim, Sang-Gi;Kang, Joon-Sang;Seo, SeungBeom;Lee, Jung-Hoon;Lee, Seung-Youn;Lim, Yun-Sik;Yu, Young-Sik;Kim, Joon-Won;Lee, Jong-Hoon;Lee, Jong-Sung;Lee, Seon-Hee;Cha, Jae-Sang
    • Journal of Satellite, Information and Communications
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    • v.8 no.2
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    • pp.6-11
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    • 2013
  • Recently sports science is various attempts to improve the athletes' performances. Above all they collect a results for the data and analyze the movement of the players after the game. Based on this, they are utilized to complement the vulnerability and how to improve. However, this way is not able to understand the movement a player and the flow of the game in real time. Because they are analyzed to match results based on the data. Therefore it is possible to managed for performance enhancement used to IT technology during the game in real-time.

Adaptive Zoom-based Gaze Tracking for Enhanced Accuracy and Precision (정확도 및 정밀도 향상을 위한 적응형 확대 기반의 시선 추적 기법)

  • Song, Hyunjoo;Jo, Jaemin;Kim, Bohyoung;Seo, Jinwook
    • KIISE Transactions on Computing Practices
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    • v.21 no.9
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    • pp.610-615
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    • 2015
  • The accuracy and precision of video-based remote gaze trackers is affected by numerous factors (e.g. the head movement of the participant). However, it is challenging to control all factors that have an influence, and doing so (e.g., using a chin-rest to control geometry) could lead to losing the benefit of using gaze trackers, i.e., the ecological validity of their unobtrusive nature. We propose an adaptive zoom-based gaze tracking technique, ZoomTrack that addresses this problem by improving the resolution of the gaze tracking results. Our approach magnifies a region-of-interest (ROI) and retrieves gaze points at a higher resolution under two different zooming modes: only when the gaze reaches the ROI (temporary) or whenever a participant stares at the stimuli (omnipresent). We compared these against the base case without magnification in a user study. The results are then used to summarize the advantages and limitations of our technique.

Web Content Loading Speed Enhancement Method using Service Walker-based Caching System (서비스워커 기반의 캐싱 시스템을 이용한 웹 콘텐츠 로딩 속도 향상 기법)

  • Kim, Hyun-gook;Park, Jin-tae;Choi, Moon-Hyuk;Moon, Il-young
    • Journal of Advanced Navigation Technology
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    • v.23 no.1
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    • pp.55-60
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    • 2019
  • The web is one of the most intimate technologies in people's daily lives, and most of the time, people are sharing data on the web. Simple messenger, news, video, as well as various data are now spreading through the web. In addition, with the emergence of Web assembly technology, the programs that run in the existing native environment start to enter the domain of the Web, and the data shared by the Web is now getting wider and larger in terms of VR / AR contents and big data. Therefore, in this paper, we have studied how to effectively deliver web contentsto users who use Web service by using service worker that can operate independently without being dependent on browser and cache API that can effectively store data in web browser.

Introducing Smart Learning Framework in the Digital World: Towards the Enhancement of Technology-Driven Innovation of Arabic Smart Learning

  • Alkhammash, Eman H.
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.331-337
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    • 2022
  • Smart learning is augmented with digital, context-aware, and adaptable technologies to encourage students to learn better and faster. To ensure that digital learning is successful and that implementation is efficient, it is critical that the dimensions of digital learning are arranged correctly and that interactions between the various elements are merged in an efficient and optimal manner. This paper builds and discusses a basic framework for smart learning in the digital age, aimed to improve students' abilities and performance in learning. The proposed framework consists of five dimensions: Teacher, Technology, Learner, Digital content, and Evaluation. The Teacher and Learner dimensions operate on two levels: (a) an abstract level to fit in knowledge and skills or interpersonal characteristics and (b) a concrete level in the form of digital devices used by teachers and learners. Moreover, this paper proposes asynchronous online course delivery model. An Arabic smart learning platform has been developed, based on these smart learning core dimensions and the asynchronous online course delivery model, because despite the official status of this language in many countries, there is a lack of Arabic platforms to teach Arabic. Moreover, many non-native Arabic speakers around the world have expressed an interest in learning it. The Arabic digital platform consists of over 70 lessons classified into three competence levels: beginner, intermediate, and advanced, delivered by Arabic experts and Arabic linguists from various Arab countries. The five dimensions are described for the Arabic platform in this paper. Learner dimension is the Arabic and non-Arabic speakers, Teacher dimension is Arabic experts and Arabic linguistics, Technology dimension consists of technology for Arabic platform that includes web design, cloud computing, big data, etc. The digital contents dimension consists of web-based video, records, etc. The evaluation dimension consists of Teachers rating, comments, and surveys.

H.264/SVC Spatial Scalability Coding based Terrestrial Multi-channel Hybrid HD Broadcasting Service Framework and Performance Analysis on H.264/SVC (H.264/SVC 공간 계위 부호화 기반 지상파 다채널 하이브리드 고화질 방송 서비스 프레임워크 및 H.264/SVC 부호화 성능 평가)

  • Kim, Dae-Eun;Lee, Bum-Shik;Kim, Mun-Churl;Kim, Byung-Sun;Hahm, Sang-Jin;Lee, Keun-Sik
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.640-658
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    • 2012
  • One of the existing terrestrial multi-channel DTV service frameworks, called KoreaView, provides four programs, composed of MPEG-2 based one HD video and H.264/AVC based three SD videos within one single 6MHz frequency bandwidth. However the additional 3 SD videos can not provide enough quality due to its reduced spatial resolution and low target bitrates. In this paper, we propose a framework, which is called a terrestrial multi-channel high quality hybrid DTV service, to overcome such a weakness of KoreaView services. In the proposed framework, the three additional SD videos are encoded based on an H.264/SVC Spatial Base layer, which is compliant with H.264/AVC, and are delivered via broadcasting networks. On the other hand, and the corresponding three additional HD videos are encoded based on an H.264/SVC Spatial Enhancement layer, which are transmitted over broadband networks such as Internet, thus allowing the three additional videos for users with better quality of experience. In order to verify the effectiveness of the proposed framework, various experimental results are provided for real video contents being used for DTV services. First, the experimental results show that, when the SD sequences are encoded by the H.264/SVC Spatial Base layer at a target bitrate of 1.5Mbps, the resulting PSNR values are ranged from 34.5dB to 42.9dB, which is a sufficient level of service quality. Also it is noted that 690kbps-8,200kbps are needed for the HD test sequences when they are encoded in the H.264/SVC Spatial Enhancement layer at similar PSNR values for the same HD sequences encoded by MPEG-2 at a target bitrate of 12 Mbps.

Design and Implementation of Transmission Scheduler for Terrestrial UHD Contents (지상파 UHD 콘텐츠 전송 스케줄러 설계 및 구현)

  • Paik, Jong-Ho;Seo, Minjae;Yu, Kyung-A
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.118-131
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    • 2019
  • In order to provide 8K UHD contents of terrestrial broadcasting with a large capacity, the terrestrial broadcasting system has various problems such as limited bandwidth and so on. To solve these problems, UHD contents transmission technology has been actively studied, and an 8K UHD broadcasting system using terrestrial broadcasting network and communication network has been proposed. The proposed technique is to solve the limited bandwidth problem of terrestrial broadcasting network by segmenting 8K UHD contents and transmitting them to heterogeneous networks through hierarchical separation. Through the terrestrial broadcasting network, the base layer corresponding to FHD and the additional enhancement layer data for 4K UHD are transmitted, and the additional enhancement layer data corresponding to 8K UHD is transmitted through the communication network. When 8K UHD contents are provided in such a way, user can receive up to 4K UHD broadcasting by terrestrial channels, and also can receive up to 8K UHD additional communication networks. However, in order to transmit the 4K UHD contents within the allocated bit rate of the domestic terrestrial UHD broadcasting, the compression rate is increased, so a certain level of image deterioration occurs inevitably. Due to the nature of UHD contents, video quality should be considered as a top priority over other factors, so that video quality should be guaranteed even within a limited bit rate. This requires packet scheduling of content generators in the broadcasting system. Since the multiplexer sends out the packets received from the content generator in order, it is very important to make the transmission time and the transmission rate of the process from the content generator to the multiplexer constant and accurate. Therefore, we propose a variable transmission scheduler between the content generator and the multiplexer to guarantee the image quality of a certain level of UHD contents in this paper.