• Title/Summary/Keyword: Video Signal Processing

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Measurement of In- plane Displacement by Speckle Photography and Image Processing (스펙클 포토그라피와 화상처리(畵像處理)에 의(依)한 면내변위(面內變位) 계측(計測))

  • Han, Eung-Kyo;Sumi, Seinosuke;Kim, Koung-Suk
    • Journal of the Korean Society for Nondestructive Testing
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    • v.6 no.2
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    • pp.37-45
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    • 1987
  • Speckle photography is a very useful method for measuring in-plane surface displacement. In its basic form, the object to be studied is illuminated with a divergent laser beam, and a double exposure photograph of the object is recorded, on a fine-grain film or plate, before and after the object is deformed, The magnitude and the direction of the displacement can then be obtained by measuring the spacing and the direction of the Young's fringe, which is produced by probing the developed negative with an unexpaned laser beam, and consists of a pattern of parallel equi-spaced dark bands. In this paper, a hybrid optical and electronic image processing is described-Young's fringe on the viewing screen is observed by a TV-camera and the 2-D video signal is converted from analog to digital and transfered to the computer where the spacing and direction of the fringes are calculated. Several examples of application show that the displacement magnitude and direction can be determined with an accuracy of $0.1{\mu}m\;and\;0.1^{\circ}$ respectively.

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Design and Implementation of Depth Image Based Real-Time Human Detection

  • Lee, SangJun;Nguyen, Duc Dung;Jeon, Jae Wook
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.14 no.2
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    • pp.212-226
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    • 2014
  • This paper presents the design and implementation of a pipelined architecture and a method for real-time human detection using depth image from a Time-of-Flight (ToF) camera. In the proposed method, we use Euclidean Distance Transform (EDT) in order to extract human body location, and we then use the 1D, 2D scanning window in order to extract human joint location. The EDT-based human extraction method is robust against noise. In addition, the 1D, 2D scanning window helps extracting human joint locations easily from a distance image. The proposed method is designed using Verilog HDL (Hardware Description Language) as the dedicated hardware architecture based on pipeline architecture. We implement the dedicated hardware architecture on a Xilinx Virtex6 LX750 Field Programmable Gate Arrays (FPGA). The FPGA implementation can run 80 MHz of maximum operating frequency and show over 60fps of processing performance in the QVGA ($320{\times}240$) resolution depth image.

The Digital Image Processing Method Using Triple-Density Discrete Wavelet Transformation (3중 밀도 이산 웨이브렛 변환을 이용한 디지털 영상처리 기법)

  • Shin, Jong Hong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.3
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    • pp.133-145
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    • 2012
  • This paper describes the high density discrete wavelet transformation which is one that expands an N point signal to M transform coefficients with M > N. The double-density discrete wavelet transform is one of the high density discrete wavelet transformation. This transformation employs one scaling function and two distinct wavelets, which are designed to be offset from one another by one half. And it is nearly shift-invariant. Similarly, triple-density discrete wavelet transformation is a new set of dyadic wavelet transformation with two generators. The construction provides a higher sampling in both time and frequency. Specifically, the spectrum of the first wavelet is concentrated halfway between the spectrum of the second wavelet and the spectrum of its dilated version. In addition, the second wavelet is translated by half-integers rather than whole-integers in the frame construction. This arrangement leads to high density wavelet transformation. But this new transform is approximately shift-invariant and has intermediate scales. In two dimensions, this transform outperforms the standard and double-density discrete wavelet transformation in terms of multiple directions. Resultingly, the proposed wavelet transformation services good performance in image and video processing fields.

Implementation of Low Complexity FFT, ADC and DAC Blocks of an OFDM Transmitter Receiver Using Verilog

  • Joshi, Alok;Gupta, Dewansh Aditya;Jaipuriyar, Pravriti
    • Journal of Information Processing Systems
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    • v.15 no.3
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    • pp.670-681
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    • 2019
  • Orthogonal frequency division multiplexing (OFDM) is a system which is used to encode data using multiple carriers instead of the traditional single carrier system. This method improves the spectral efficiency (optimum use of bandwidth). It also lessens the effect of fading and intersymbol interference (ISI). In 1995, digital audio broadcast (DAB) adopted OFDM as the first standard using OFDM. Later in 1997, it was adopted for digital video broadcast (DVB). Currently, it has been adopted for WiMAX and LTE standards. In this project, a Verilog design is employed to implement an OFDM transmitter (DAC block) and receiver (FFT and ADC block). Generally, OFDM uses FFT and IFFT for modulation and demodulation. In this paper, 16-point FFT decimation-in-frequency (DIF) with the radix-2 algorithm and direct summation method have been analyzed. ADC and DAC in OFDM are used for conversion of the signal from analog to digital or vice-versa has also been analyzed. All the designs are simulated using Verilog on ModelSim simulator. The result generated from the FFT block after Verilog simulation has also been verified with MATLAB.

Raising Visual Experience of Soccer Video for Mobile Viewers (이동형 단말기 사용자를 위한 축구경기 비디오의 시청경험 향상 방법)

  • Ahn, Il-Koo;Ko, Jae-Seung;Kim, Won-Jun;Kim, Chang-Ick
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.3
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    • pp.165-178
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    • 2007
  • The recent progress in multimedia signal processing and transmission technologies has contributed to the extensive use of multimedia devices to watch sports games with small LCD panel. However, the most of video sequences are captured for normal viewing on standard TV or HDTV, for cost reasons, merely resized and delivered without additional editing. This may give the small-display-viewers uncomfortable experiences in understanding what is happening in a scene. For instance, in a soccer video sequence taken by a long-shot camera techniques, the tiny objects (e.g., soccer ball and players) may not be clearly viewed on the small LCD panel. Moreover, it is also difficult to recognize the contents of the scorebox which contains the elapsed time and scores. This renuires intelligent display technique to provide small-display-viewers with better experience. To this end, one of the key technologies is to determine region of interest (ROI) and display the magnified ROI on the screen, where ROI is a part of the scene that viewers pay more attention to than other regions. Examples include a region surrounding a ball in long-shot and a scorebox located in the comer of each frame. In this paper, we propose a scheme for raising viewing experiences of multimedia mobile device users. Instead of taking generic approaches utilizing visually salient features for extraction of ROI in a scene, we take domain-specific approach to exploit unique attributes of the soccer video. The proposed scheme consists of two modules: ROI determination and scorebox extraction. The experimental results show that the proposed scheme offers useful tools for intelligent video display on multimedia mobile devices.

An improvement in FGS coding scheme for high quality scalability (고화질 확장성을 위한 FGS 코딩 구조의 개선)

  • Boo, Hee-Hyung;Kim, Sung-Ho
    • The KIPS Transactions:PartB
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    • v.18B no.5
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    • pp.249-254
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    • 2011
  • FGS (fine granularity scalability) supporting scalability in MPEG-4 Part 2 is a scalable video coding scheme that provides bit-rate adaptation to varying network bandwidth thereby achieving of its optimal video quality. In this paper, we proposed FGS coding scheme which performs one more bit-plane coding for residue signal occured in the enhancement-layer of the basic FGS coding scheme. The experiment evaluated in terms of video quality scalability of the proposed FGS coding scheme by comparing with FGS coding scheme of the MPEG-4 verification model (VM-FGS). The comparison was conducted by analysis of PSNR values of three tested video sequences. The results showed that when using rate control algorithm VM5+, the proposed FGS coding scheme obtained Y, U, V PSNR of 0.4 dB, 9.4 dB, 9 dB averagely higher and when using fixed QP value 17, obtained Y, U, V PSNR of 4.61 dB, 20.21 dB, 16.56 dB averagely higher than the existing VM-FGS. From results, we found that the proposed FGS coding scheme has higher video quality scalability to be able to achieve video quality from minimum to maximum than VM-FGS.

A Study on an Improved H.264 Inter mode decision method (H.264 인터모드 결정 방법 개선에 관한 연구)

  • Gong, Jae-Woong;Jung, Jae-Jin;Hwang, Eui-Sung;Kim, Tae-Hyoung;Kim, Doo-Young
    • Journal of the Institute of Convergence Signal Processing
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    • v.9 no.4
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    • pp.245-252
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    • 2008
  • In this paper, we propose a new method for improving the H 264 encoding process and motion estimation part. Our approach is a method to reduce the encoding running time through the omission of reference frame in the mode selection process of H 264 and an improvement of SAD computing process. To evaluate the proposed method, we used the H 264 standard image of QCIF size and TIN 4:2:0 format. Experimental results show that proposed SAD algorithm 1 can improve the speed of encoding runnung time by an average of 4.7% with a negligible degradation of PSNR. However, SAD algorithm 2 can improve the speed of encoding runnung time by an average of 9.6% with 0.98dB degradation of PSNR.

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Multiple Pedestrians Detection using Motion Information and Support Vector Machine from a Moving Camera Image (이동 카메라 영상에서 움직임 정보와 Support Vector Machine을 이용한 다수 보행자 검출)

  • Lim, Jong-Seok;Park, Hyo-Jin;Kim, Wook-Hyun
    • Journal of the Institute of Convergence Signal Processing
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    • v.12 no.4
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    • pp.250-257
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    • 2011
  • In this paper, we proposed the method detecting multiple pedestrians using motion information and SVM(Support Vector Machine) from a moving camera image. First, we detect moving pedestrians from both the difference image and the projection histogram which is compensated for the camera ego-motion using corresponding feature sets. The difference image is simple method but it is not detected motionless pedestrians. Thus, to fix up this problem, we detect motionless pedestrians using SVM The SVM works well particularly in binary classification problem such as pedestrian detection. However, it is not detected in case that the pedestrians are adjacent or they move arms and legs excessively in the image. Therefore, in this paper, we proposed the method detecting motionless and adjacent pedestrians as well as people who take excessive action in the image using motion information and SVM The experimental results on our various test video sequences demonstrated the high efficiency of our approach as it had shown an average detection ratio of 94% and False Positive of 2.8%.

A Scheduler for Multimedia Data and Evaluation Method (멀티미디어 데이터를 위한 스케쥴러 및 평가법 설계)

  • 유명련;김현철
    • Journal of the Institute of Convergence Signal Processing
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    • v.3 no.2
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    • pp.1-7
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    • 2002
  • Since multimedia data such as video and audio data are displayed within a certain time constraint, their computation and manipulation should be handled under limited condition. Traditional real-time scheduling algorithms could not be directly applicable, because they are not suitable for multimedia scheduling applications which support many clients at the same time. Rate Regulating Proportional Share Scheduling Algorithm is a scheduling algorithm considered the time constraint of the multimedia data. This scheduling algorithm uses a rate regulator which prevents tasks from receiving more resource than its share in a given period. But this algorithm loses fairness, and does not show graceful degradation of performance under overloaded situation. This paper proposes a new modified algorithm, namely Modified Proportional Share Scheduling Algorithm considering the characteristics of multimedia data such as its continuity and time dependency. Proposed scheduling algorithm shows graceful degradation of performance in overloaded situation and the reduction in the number of context switching. Furthermore, a new evaluation method is proposed which can evaluate the flexibility of scheduling algorithm.

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Analysis of Camera Rotation Using Three Symmetric Motion Vectors in Video Sequence (동영상에서의 세 대칭적 움직임벡터를 이용한 카메라 회전각 분석)

  • 문성헌;박영민;윤영우
    • Journal of the Institute of Convergence Signal Processing
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    • v.3 no.2
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    • pp.7-14
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    • 2002
  • This paper proposes a camera motion estimation technique using special relations of motion vectors of geometrically symmetrical triple points of two consecutive views of single camera. The proposed technique uses camera-induced motion vectors and their relations other than feature points and epioplar constraints. As contrast to the time consuming iterations or numerical methods in the calculation of E-matrix or F-matrix induced by epipolar constraints, the proposed technique calculates camera motion parameters such as panning, tilting, rolling, and zooming at once by applying the proposed linear equation sets to the motion vectors. And by devised background discriminants, it effectively reflects only the background region into the calculation of motion parameters, thus making the calculation more accurate and fast enough to accommodate MPEG-4 requirements. Experimental results on various types of sequences show the validity and the broad applicability of the proposed technique.

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