• Title/Summary/Keyword: Video Education

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A Practical Digital Video Database based on Language and Image Analysis

  • Liang, Yiqing
    • Proceedings of the Korea Database Society Conference
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    • 1997.10a
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    • pp.24-48
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    • 1997
  • . Supported byㆍDARPA′s image Understanding (IU) program under "Video Retrieval Based on Language and image Analysis" project.DARPA′s Computer Assisted Education and Training Initiative program (CAETI)ㆍObjective: Develop practical systems for automatic understanding and indexing of video sequences using both audio and video tracks(omitted)

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Implementing 3DoF+ 360 Video Compression System for Immersive Media (실감형 미디어를 위한 3DoF+ 360 비디오 압축 시스템 구현)

  • Jeong, Jong-Beom;Lee, Soonbin;Jang, Dongmin;Lee, Sangsoon;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.743-754
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    • 2019
  • System for three degrees of freedom plus (3DoF+) and 6DoF requires multi-view high resolution 360 video transmission to provide user viewport adaptive 360 video streaming. In this paper, we implement 3DoF+ 360 video compression system which removes the redundancy between multi-view videos and merges the residual into one video to provide high quality 360 video corresponding to an user's head movement efficiently. Implementations about 3D warping based redundancy removal method between 3DoF+ 360 videos and residual extraction and merger are explained in this paper. With the proposed system, 20.14% of BD-rate reduction in maximum is shown compared to traditional high-efficiency video coding (HEVC) based system.

The Effect of Asynchronous Haptic and Video Feedback on Teleoperation and a Comment for Improving the Performance (비 동기화된 촉각과 영상 시간지연이 원격조종로봇에 미치는 영향과 성능 향상을 위한 조언)

  • Kim, Hyuk;Ryu, Jee-Hwan
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.2
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    • pp.156-160
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    • 2012
  • In this paper, we investigate the effect of asynchronous haptic and video feedback on the performance of teleoperation. To analyze the effect, a tele-manipulation experiment is specially designed, which operator moves square objects from one place to another place by using master/slave telerobotic system. Task completion time and total number of falling of the object are used for evaluating the performance. Subjective study was conducted with 10 subjects in 16 different combinations of video and haptic feedback while participants didn't have any prior information about the amount of each delay. Initially we assume that synchronized haptic and video feedback would give best performance. However as a result, we found that the accuracy was increased when haptic and video feedback was synchronized, and the completion time was decreased when one of the feedback (either haptic or video) was decreased. Another interesting fact that we found in this experiment is that it showed even better accuracy when haptic information arrives little bit earlier than video information, than the case when those are synchronized.

Assessment of the proficiency and usability of direct laryngoscopy and video laryngoscopy (직접 후두경과 비디오 후두경의 숙련도 및 유용성 평가)

  • Shin, Gyo-Seok;Tak, Yang-Ju
    • The Korean Journal of Emergency Medical Services
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    • v.23 no.1
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    • pp.87-99
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    • 2019
  • Purpose: The aim of this study was conducted to assess the proficiency of both direct laryngoscopy and video laryngoscopy and the usefulness of each laryngoscope, thereby provide basic data for further education using video laryngoscopy. Methods: Forty one paramedic subjects participated in this study. Usability was measured with the System usability scale. The Macintosh direct laryngoscope and $C-MAC^{(R)}$ video laryngoscope were two instruments evaluated in the study. Results: Training with video laryngoscopy showed significantly better results within the categories of dental injury (p=.004), esophageal intubation (p=.001), and proper depth placement of intubation tubes (p=.019). The results of the System usability scale questionnaire and the degrees of visibility based on the Cormack & Lehane classification were also found to be better achieved with the video laryngoscopy (p=.000). Conclusion: This study suggests enhancing education with video laryngoscopy, which could reduce the risk of complications and duration of intubation while increasing the success rate among students and emergency medical technicians with little experience, rather than the existing method of only using direct laryngoscope, which requires considerable experience and skills.

Video Learning Enhances Financial Literacy: A Systematic Review Analysis of the Impact on Video Content Distribution

  • Yin Yin KHOO;Mohamad Rohieszan RAMDAN;Rohaila YUSOF;Chooi Yi WEI
    • Journal of Distribution Science
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    • v.21 no.9
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    • pp.43-53
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    • 2023
  • Purpose: This study aims to examine the demographic similarities and differences in objectives, methodology, and findings of previous studies in the context of gaining financial literacy using videos. This study employs a systematic review design. Research design, data and methodology: Based on the content analysis method, 15 articles were chosen from Scopus and Science Direct during 2015-2020. After formulating the research questions, the paper identification process, screening, eligibility, and quality appraisal are discussed in the methodology. The keywords for the advanced search included "Financial literacy," "Financial Education," and "Video". Results: The results of this study indicate the effectiveness of learning financial literacy using videos. Significant results were obtained when students interacted with the video content distribution. The findings of this study provide an overview and lead to a better understanding of the use of video in financial literacy. Conclusions: This study is important as a guide for educators in future research and practice planning. A systematic review on this topic is the research gap. Video learning was active learning that involved student-centered activities that help students engage with financial literacy. By conducting a systematic review, researchers and readers may also understand how extending an individual's financial literacy may change after financial education.

A Coding Method for Mathematical Problems in the TIMSS 1999 Video Study and its Applications

  • Yuan, Zhiqiang
    • Research in Mathematical Education
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    • v.14 no.2
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    • pp.123-141
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    • 2010
  • This study introduced a coding method for mathematical problems in the TIMSS 1999 Video Study, which used sixteen indicators to analyze mathematical problems in a lesson. Based on this framework for coding, the researcher analyzed three lesson videos on Binomial Theorem taught respectively by three Chinese teachers, and got some features of mathematical problems in these three lessons.

Design of the Smart HDMI Switch for Wireless HD Video Transmission System (무선 HD 비디오 전송 시스템용 스마트 HDMI 스위치의 설계)

  • Kim, Won
    • The Journal of Korean Association of Computer Education
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    • v.14 no.6
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    • pp.83-89
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    • 2011
  • In this study a smart HDMI switch is proposed to detect newly formed video stream and automatically change the transfer path to the corresponding port without pulling the HDMI plug and putting it again in the desired port manually and physically. Furthermore the proposed switch is designed in the advanced wireless video transmission scheme based on millimeter band technology. The proposed system shows its feasibility by the hardware experiment in the full-HD video transmission performance including the function of the smart port change.

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A Study on Video Length in Pre-class Homework for Effective Application of Flipped Learning (효과적인 플립러닝 적용을 위한 사전 학습 영상 길이에 관한 연구)

  • Park, Jun Hyun
    • Journal of Engineering Education Research
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    • v.26 no.6
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    • pp.79-86
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    • 2023
  • In our research, we delved into the impact of video length assigned for pre-class assignments on students' level of engagement. What we discovered is that as the length of the video increases, student engagement tends to decrease and the time allocated for homework preparation does not significantly influence engagement, as many students tend to complete their assignments just before the due date. Interestingly, the well-known "6-minute rule" often advocated for online educational videos does not align with the dynamics of real university settings. Whether in traditional lecture-based classes or flipped learning environments, students exhibit a high degree of self-responsibility when it comes to video consumption. Our findings strongly suggest that, in the context of flipped learning, it is advisable to create videos that are shorter than 15 minutes in length.

Tile-Based 360 Degree Video Streaming System with User's gaze Prediction (사용자 시선 예측을 통한 360 영상 타일 기반 스트리밍 시스템)

  • Lee, Soonbin;Jang, Dongmin;Jeong, Jong-Beom;Lee, Sangsoon;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.1053-1063
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    • 2019
  • Recently, tile-based streaming that transmits one 360 video in several tiles, is actively being studied in order to transmit these 360 video more efficiently. In this paper, for the transmission of high-definition 360 video corresponding to user's viewport in tile-based streaming scenarios, a system of assigning the quality of tiles at each tile by applying the saliency map generated by existing network models is proposed. As a result of usage of Motion-Constrained Tile Set (MCTS) technique to encode each tile independently, the user's viewport was rendered and tested based on Salient360! dataset, streaming 360 video based on the proposed system results in gain to 23% of the user's viewport compared to using the existing high-efficiency video coding (HEVC).

Development of a Video Mash-up Application using Videos from Network Environment (네트워크 환경의 동영상을 활용하는 동영상 메쉬업 어플리케이션 개발)

  • Koo, Bon-Chul;Kim, Young-Jin;Kim, Eun-Gyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.7
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    • pp.1743-1749
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    • 2015
  • As smartphones are rapidly supplied, users can easily access video contents anywhere, anytime. So recently, demands for the ability to create one's own mash-up video have been increasing and various video mash-up programs appear to reflect those needs. But, because most existing video mash-up programs can mash up only stored video files, the ability to mash up many videos is limited for smartphones that have restricted memory. In this paper, we have developed a video mash-up application that can easily mash up not only stored videos, but also videos found by chance over the network to make one's own videos.