• 제목/요약/키워드: Vehicle performance simulator

검색결과 226건 처리시간 0.031초

자동차 시뮬레이터의 운동감에 대한 감성평가 (Human Sensibility Ergonomic Evaluation of Sense of Motion Perceived in a Vehicle Simulator)

  • 오상민;손권;최경현;한상현
    • 한국자동차공학회논문집
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    • 제11권4호
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    • pp.180-188
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    • 2003
  • The vehicle simulator is a useful virtual reality system. The simulator enables engineers to effectively research and analyze various experiments. Therefore, the development of a specific vehicle simulator is required, and its performance must be verified. This paper verifies the performance of Pusan National University Vehicle Simulator. Human sensibility ergonomic tests of vehicle simulator were also executed. The sense of simulator motion was chosen as the standard of performance evaluation. The driver's senses were subdivided into senses of rectilinear and rotational velocities. This study extracted ergonomic sensibility words that can be used to evaluate the performance of the simulator As a practical application of simulator, the relation was studied between the sense of simulator motion and the characteristics of drivers, who are classified into their sexes and driving careers. A statistical method was applied to human sensibility ergonomic tests of vehicle simulator.

병렬구조형 차량운전 모사장치의 성능평가 및 분석 (Analysis and performance evaluation of the parallel typed for a vehicle driving simulator)

  • 박일경;박경균;김정하;이운성
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.1481-1484
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    • 1997
  • The vehicle driving simulator expects vehicle motion with real-time simulation arise from driver's steering, accelerating, stopping and simulates motion of vehicl with visula, audio and washout algorithm. And it gives a vivid feeling to driver in reality. Vehicle driving simulator with vehicle integration control system is used for analysis of analysis of vehicle controllaility, steering capacity and safety in various pseudo environment alike. basides, it analyzeds vehicle safety factor dirver's reaction and promotes traffic safety without driver's own risks. The main proceduress of development of the vehicle driving simulator are classified by 3 parts. first the motion base system which can be generated by the motion queues, should be developed. Secondly, real-time vehicle software which can afford the vehicle dynamics, might be constructed. The third procedure is the integration of vehicle driing simulator which can be interconnected between visual systems with motion base. In this study, we are to study of the motion base for a vehicle driving simulator design and that of its real time control and using an extra gyro sensor and accelerometers to find a position and an orientatiion of the moving platform except for calculating forward kinematics. To drive the motion base, we use National Instruments corp's Labview software. Furthemore, we use analysis module for the vehicle motionand the washout algorithm module to consummate driving simulator, which can be driven by human in reality, so we are doing experimentally process about various vehicle motion conditon.

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차량 주행 감각 재현을 위한 운전 시뮬레이터 개발에 관한 연구 (I) (A study on the Development of a Driving Simulator for Reappearance of Vehicle Motion (I))

  • 박민규;이민철;손권;유완석;한명철;이장명
    • 한국정밀공학회지
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    • 제16권6호
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    • pp.90-99
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    • 1999
  • A vehicle driving simulator is a virtual reality device which a human being feels as if the one drives a vehicle actually. The driving simulator is used effectively for studying interaction of a driver-vehicle and developing vehicle system of a new concept. The driving simulator consists of a vehicle motion bed system, motion controller, visual and audio system, vehicle dynamic analysis system, cockpit system, and etc. In it is paper, the main procedures to develop the driving simulator are classified by five parts. First, a motion bed system and a motion controller, which can track a reference trajectory, are developed. Secondly, a performance evaluation of the motion bed system for the driving simulator is carried out using LVDTs and accelerometers. Thirdly, a washout algorithm to realize a motion of an actual vehicle in the driving simulator is developed. The algorithm changes the motion space of a vehicle into the workspace of the driving simulator. Fourthly, a visual and audio system for feeling higher realization is developed. Finally, an integration system to communicate and monitor between sub systems is developed.

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20자유도 자동차모델을 이용한 가상 주행 시뮬레이터의 개발 (Development of a Virtual Driving Simulator Using 20-DOF Vehicle Model)

  • 김형내;김석일
    • 한국CDE학회논문집
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    • 제3권1호
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    • pp.40-47
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    • 1998
  • Recently, the various driving simulator have been used widely to analyze the handling performance of vehicle and to verify the motion control algorithm of vehicle. In this study, a virtual driving simulator based on the 20-DOF vehicle model is realized to estimate the handling performance and stability of a 4WS (Four-wheel-steering) and/or 4n(Four-wheel-driving) vehicle. Especially the DC motor controlled 4WS actuator is modelled in order to reflect the effect of the responsiveness of actuator on the handling performance and stability. And the realized simulator can be applied to develope a real time simulation system for designing and testing the real vehicles.

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시뮬레이터를 이용한 중형 저상버스의 주행성능 예측 (Driving Performance Prediction for Low-floor Midsize bus Using Simulator)

  • 김기수;김진성;박영일;이치범
    • 한국생산제조학회지
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    • 제24권5호
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    • pp.541-547
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    • 2015
  • In this study, the performance of a low-floor midsize bus under development is predicted through simulations. To predict the vehicle's acceleration, maximum speed, and uphill driving performance, a forward simulator which calculates the vehicle power is developed. Also we verify the forward simulator by comparing simulations and test result for benchmarking vehicle. To predict the fuel consumption, we use a backward simulator for a specified road cycle. However, to predict the fuel consumption using the backward simulation the engine fuel-consumption map is needed. The engine fuel-consumption map extracting data from a similar sized diesel engine is used by re-scaling the maximum torque. As a result, we simulate the vehicle's forward performance with a new engine. Further, we simulated the backward performance to optimize the fuel efficiency and gearshift timing.

DEVELOPMENT OF DCT VEHICLE PERFORMANCE SIMULATOR TO EVALUATE SHIFT FORCE AND TORQUE INTERRUPTION

  • Park, S.J.;Ryu, W.S.;Song, J.G.;Kim, H.S.;Hwang, S.H.
    • International Journal of Automotive Technology
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    • 제7권2호
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    • pp.161-166
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    • 2006
  • This paper presents shift characteristics of a dual clutch transmission(DCT). To obtain the shift force, dynamic models of the DCT are constructed by using MATLAB/Simulink and considering the rotational inertia of every component and the target pre-select time. Dynamic models of the shift and clutch actuators are derived based on the experimental results of the dynamic characteristics test. Based on the dynamic model of the DCT synchronizer, control actuator and vehicle model, a DCT vehicle performance simulator is developed. Using the simulator, the shift force and speed of the relevant shafts are obtained. In addition, the torque and acceleration of actuators are calculated during the shift process by considering the engaging and disengaging dynamics of the two clutches. It is observed from the performance simulator that uninterrupted torque can be transmitted by proper control of the two clutches.

가상현실 기반의 차량 시뮬레이터의 현실감 향상에 관한 연구 (A Study on Improving the Reality of the Vehicle Simulator Based on the Virtual Reality)

  • 최영일;권성진;장석;김규희;조기용;서명원
    • 대한기계학회논문집A
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    • 제28권8호
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    • pp.1116-1124
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    • 2004
  • In these days, a vehicle simulator has been developed with a VR(Virtual Reality) system. A VR system must provide a vehicle simulator with natural interaction, sufficient immersion and realistic images. In addition, a VR system must present a driver with the realistic driving situation. To achieve these, it is important to obtain a fast and uniform rendering performance regardless of the complexity of virtual worlds. In this paper, the factors to improve the reality for the VR based vehicle simulator have been investigated. For the purpose, the modeling and the rendering methods which offer an improved performance for complex VR applications as the 3D road model have been implemented and verified. Then, we experiment on the influence of graphic and sound factors to the driver, and analyze each result for improving the reality such as the driver's viewport, the form of texture, the lateral distance of the side object, and the sound effect. These factors are evaluated on the driving system which is constructed for qualitative analysis. The research results could be used for improving the reality of the VR based vehicle simulator.

주행 시험 데이터를 이용한 저가형 차량시물레이터의 조향감 재현 장치 구현 (Development of A Haptic Steering System for a Low Cost Vehicle Simulator using Proving Ground Test Data)

  • 김성수;정상윤;이창호
    • 한국자동차공학회논문집
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    • 제13권2호
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    • pp.37-43
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    • 2005
  • A haptic steering system which reflects steering reaction torque has been developed for a fixed base vehicle simulator. The haptic steering system consists of a steering effort sensor, MR-clutch, AC servo motor and controller. In order to generate realistic steering torque feel to driver and at the same time to meet real-time simulation requirement, 3D torque map is constructed by experimental data and torque generation algorithm using the torque map has been also developed. 3D torque map is constructed using curve fitting and interpolation of the measured values of the steering angle, velocity and steering torque from actual slalom test on the proving ground. In order to carry out performance test of the developed haptic steering system, a fixed based vehicle simulator is constructed by integrating real time vehicle dynamics module, VR-video/audio module, and the haptic steering system. Steering torque and steering angle curves have been obtained from virtual testing in the vehicle simulator and performance of the haptic steering system has been evaluated.

감성공학 기법을 이용한 차량 시뮬레이터의 동적 성능 향상에 대한 연구 (Improvement of Dynamic Performance of Vehicle Simulator Using Human Sensibility Ergonomics)

  • 이상철;엄성숙;손권;최경현
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.312-312
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    • 2000
  • Human sensibility ergonomics is applied to evaluation of dynamic performance of a vehicle driving simulator. Vehicle, driving environment, and human perception models are constructed and integrated. Driving simulations are carried out based on these models. This study defines a set verbal expressions collected and investigates which are the most appropriate for describing the fidelity of translational and angular accelerations of the driving simulator. An statistical analysis is uscd to find correlation between the ergonomic sensibility and the cut-off frequency of the washout algorithm. This study suggests a methodology to obtain an ergonomic database which can be used for the performance evaluation of dynamic environments.

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3축 로드 시뮬레이터 개발 (Development of 3-axis Road Simulator)

  • 최경락;전승배;황성호
    • 유공압시스템학회논문집
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    • 제5권3호
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    • pp.15-22
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    • 2008
  • The road simulators have become common tools within the automotive industry for evaluation of vehicle and vehicle system durability performance. These simulators need appropriate input signal generation algorithms to realize the actual driving conditions due to non-linear vehicle and test rig behaviour. Although somewhat unconventional from a control standpoint, the iteration approach has proven to be a very effective method for control of complex, multiple degree-of-freedom systems where the tracking parameter is known a priori. In this paper, the road profile replication algorithm is verified by applying Belgian road to the developed road simulator. The simulation and experimental results are included to evaluate the performance of this simulator. This road simulator provides considerable savings in cost, development time, and testing risk during developing automotive components.

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