• Title/Summary/Keyword: Vector graphic

Search Result 95, Processing Time 0.024 seconds

Video character recognition improvement by support vector machines and regularized discriminant analysis (서포트벡터머신과 정칙화판별함수를 이용한 비디오 문자인식의 분류 성능 개선)

  • Lim, Su-Yeol;Baek, Jang-Sun;Kim, Min-Soo
    • Journal of the Korean Data and Information Science Society
    • /
    • v.21 no.4
    • /
    • pp.689-697
    • /
    • 2010
  • In this study, we propose a new procedure for improving the character recognition of text area extracted from video images. The recognition of strings extracted from video, which are mixed with Hangul, English, numbers and special characters, etc., is more difficult than general character recognition because of various fonts and size, graphic forms of letters tilted image, disconnection, miscellaneous videos, tangency, characters of low definition, etc. We improved the recognition rate by taking commonly used letters and leaving out the barely used ones instead of recognizing all of the letters, and then using SVM and RDA character recognition methods. Our numerical results indicate that combining SVM and RDA performs better than other methods.

A Study on Ceramic Expression using Silhouette Technique and Decal Technique (실루엣기법과 전사기법을 활용한 융복합적 도자 표현 연구)

  • Kim, Won-Seok;Ro, Hea-Sin;Choi, Jung-Hwa
    • Journal of Digital Convergence
    • /
    • v.15 no.12
    • /
    • pp.495-502
    • /
    • 2017
  • Modern ceramics is exploring the expansion of the area with various expression techniques. The silhouette technique among various expressive decoration techniques is a representative expression technique of object form expression. This emphasizes the outline of the form and expresses it and omits the inner form. It gives simplicity and intensity, and awakens aesthetic sensibility and imagination. Therefore, the researcher designed the material related to the core image of the story by designing it as a silhouette technique by using the "Acorn Story" as a subject and then making the transfer paper by using the vector graphic. The transferred paper was expressed on a ceramic plate by transferring technique. Therefore, I hope that this research, beyond the merely decorative function of ceramic expression, will become a ceramic design that will awaken imagination and aesthetic sensibility in digital information age.

Vision-based Camera Localization using DEM and Mountain Image (DEM과 산영상을 이용한 비전기반 카메라 위치인식)

  • Cha Jeong-Hee
    • Journal of the Korea Society of Computer and Information
    • /
    • v.10 no.6 s.38
    • /
    • pp.177-186
    • /
    • 2005
  • In this Paper. we propose vision-based camera localization technique using 3D information which is created by mapping of DEM and mountain image. Typically, image features for localization have drawbacks, it is variable to camera viewpoint and after time information quantify increases . In this paper, we extract invariance features of geometry which is irrelevant to camera viewpoint and estimate camera extrinsic Parameter through accurate corresponding Points matching by Proposed similarity evaluation function and Graham search method we also propose 3D information creation method by using graphic theory and visual clues, The Proposed method has the three following stages; point features invariance vector extraction, 3D information creation, camera extrinsic Parameter estimation. In the experiments, we compare and analyse the proposed method with existing methods to demonstrate the superiority of the proposed methods.

  • PDF

Quadrangular Splatting based on SPH (SPH 기반의 사각 스플렛팅 가시화 기법)

  • Shin, Seung-Ho;Yoon, Jong-Chul;Lee, Jung;Kim, Chang-Hun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.14 no.4
    • /
    • pp.27-33
    • /
    • 2008
  • Physics-based graphic techniques are used when simulating and rendering natural phenomena such as smoke, water and flame with computational physics. We propose novel methods which render simulated particle data fast onto 3D using tetrahedron splat. We calculate the position and the normal vector of splat by SPH(smoothed particle hydrodynamics) method then we reconstruct splat into quadrangular pyramid to reduce seam. We implement this technique for SPH fluid simulation, and animate natural flow of water successfully.

  • PDF

Web GUI system for the Seomjin River Estuary based on MGIS (MGIS기반 섬진강 하구역 Web GUI 시스템 구축)

  • Park, Sang-Woo;Kim, Jong-Kyu;Kim, Jung-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2007.06a
    • /
    • pp.231-234
    • /
    • 2007
  • This study proposes a Web GUI system using MGIS-based three-dimensional data models and hydrodynamic model. The study of Web GUI (Graphic User Information) system based on the MGIS (Marine Geographic Information System) is mainly performed on effective methodologies which transform real world data to computing world data. Finally, we design a Seomjin River Estuary Web GUI system integrating above data models. It must adds more ecological information and the various service item for approach more easily in order to user.

  • PDF

Real-Time Automatic Human Face Detection and Recognition System Using Skin Colors of Face, Face Feature Vectors and Facial Angle Informations (얼굴피부색, 얼굴특징벡터 및 안면각 정보를 이용한 실시간 자동얼굴검출 및 인식시스템)

  • Kim, Yeong-Il;Lee, Eung-Ju
    • The KIPS Transactions:PartB
    • /
    • v.9B no.4
    • /
    • pp.491-500
    • /
    • 2002
  • In this paper, we propose a real-time face detection and recognition system by using skin color informations, geometrical feature vectors of face, and facial angle informations from color face image. The proposed algorithm improved face region extraction efficiency by using skin color informations on the HSI color coordinate and face edge information. And also, it improved face recognition efficiency by using geometrical feature vectors of face and facial angles from the extracted face region image. In the experiment, the proposed algorithm shows more improved recognition efficiency as well as face region extraction efficiency than conventional methods.

3D Motion GUI for mobile phone (이동통신 단말기를 위한 3D Motion GUI)

  • Park, Sang-Hyun;Ok, Jun-Ho
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02b
    • /
    • pp.339-344
    • /
    • 2007
  • 이동통신 단말기의 그래픽 유저 인터페이스 환경은 다양한 요인에 의하여 그 변화를 자극 받고 있다. 한정된 디스플레이 공간 안에서의 다 기능화로 인한 사용성의 문제, 정적이고 지시적인 상황에 익숙한 문자 중심의 세대에서 자율적이고 동적인 영상 중심의 세대로의 사용자 세대의 변화, 합리적 소비 보다는 감성적 만족을 중요하게 여기는 사용자 가치의 변화, 그래픽 디자인 트랜드의 변화, 서비스 컨텐츠의 변화, 기술의 발전 등 이동통신 단말기를 둘러싼 모든 측면에서 변화가 진행되고 있다. 여기에 이동통신 단말기 제조사, 서비스 업체, 컨텐츠 업체, 칩 제조사 등 이동통신 서비스와 관련된 다양한 사업 주체들의 복잡한 이해관계 속에서의 경쟁 또한 이러한 변화를 부추기는 요인의 하나로 볼 수 있다. 본 연구에서는 이러한 변화요인들을 적절히 수렴하여 제공할 수 있는 보다 효과적인 그래픽 유져 인터페이스 디자인 방법을 모색하고자 하였으며, 보다 효율적이고 적극적인 개선을 위해 현재 이동통신 단말기의 GUI 디자인의 주요 디자인 수단인 Bitmap 또는 Vector 그래픽 대신 보다 다양한 시각적 표현 방법을 내재하고 있는 3D 기반의 Motion 그래픽을 활용한 이동통신 단말기의 GUI 디자인 방법을 제안 하고자 한다. 하지만 아직 여러가지 제약 조건들로 인하여 이동통신 단말기 내에서 3D Motion 그래픽의 적용이 완전히 자유롭지 않은 것이 사실이다. 그러나 기술의 발전 속도로 볼 때 머지 않아 3D Motion GUI 제공을 위한 이동통신 단말기의 기술적 환경은 충분히 발전될 것이며, 이에 따라 본 연구와 같이 3D 그래픽이나 Motion 그래픽을 등을 활용한 이동통신 단말기의 사용자 인터페이스 연구의 선행은 매우 필요하다고 볼 수 있다.

  • PDF

Adaptive Finite Element Method by Selective p-Distribution (선택적 p-분배에 의한 적응적 유한 요소법)

  • 조준형;우광성;박진환;안재석
    • Proceedings of the Computational Structural Engineering Institute Conference
    • /
    • 2003.04a
    • /
    • pp.288-295
    • /
    • 2003
  • An adaptive procedure in finite element analysis is presented by p-refinement of meshes in conjunction with a posteriori error estimator that is based on the recovery technique. In case of the recovery technique, the SPR(superconvergent patch recovery) approach has been modified for p-adaptive mesh refinement. The strategy of finding a nearly optimal distribution of polynomial degrees on a fixed finite element mesh is discussed such that a particular element has to be refined automatically to obtain an acceptable level of accuracy by increasing p-levels non-uniformly. To verify the proposed algorithm, the limit value approach is proposed which utilizes the exact strain energy computed from the extrapolation equation. A new pre-processor is developed for the p-version finite element program in which the vector graphic editor is used for the automatic generation of node connection and coordinate by halfedge solid data structure according to uniform or nonuniform p-distribution. The general 2-D algorithm is also developed to generate face modes and internal modes in accordance with different mesh types. The quality of the error estimator is investigated with the help of two mumerical examples. The results show that the sequences of p-distributions obtained by the proposed error indicator closely follow the optimal trajectory.

  • PDF

A Study on the Necktie Design to Day Marketing using CAD - Focused on Christmas - (CAD를 활용한 데이 마케팅에 의한 넥타이 디자인 연구 - 크리스마스를 중심으로 -)

  • Chu, Mi-Kyung
    • The Research Journal of the Costume Culture
    • /
    • v.18 no.4
    • /
    • pp.640-654
    • /
    • 2010
  • The purpose of this study is to design neckties that are motivated by Christmas symbol images that have been known to public most widely in the basis of Day marketing so as to develop the competitive commodities closed to consumers' emotion in the fashion industry. As a method of this study were to use Adobe Illustrator CS2, which is one of the vector graphic programs, to present the motif design such as Santa Claus, trees, presents and letters among Christmas symbols, and are to apply to neckties by giving a change with striped pattern, all over pattern and one point pattern. The results are as follows; Firstly, Santa Claus image was expressed by color contrast with red and white, which was perceived by red, green and white that are mostly used in Christmas. Secondly, tree images are expressed abstractly with color contrast where red and green are contrasted, and color way change was given for symbol color of Christmas. Third, in the image of gift, the image of share and image of colorfulness were considered for expression by making motifs of three dimensional hexahedron shape. Fourthly, in the image of type, motif was expressed by giving a change in horizontal and vertical writing types.

Development of Traditional Baeja Design Applied Jogakbo and Knot (조각보와 매듭을 활용한 전통 배자 디자인 개발)

  • Yang, Suk-Hyang
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.16 no.4
    • /
    • pp.189-203
    • /
    • 2014
  • In this study, Creative motifs using face composition of Jogakbo and Knot Symbol were developed, and applied to traditional Baeja of Joseon Dynasty to develop design contents of traditional clothes. As for study method, 7 motifs of new formative image that integrates traditional beauty and contemporary sense were developed by applying Knot Symbols and face compositions of Jogakbo with the use of Adobe Illustrator CS6 and Adobe Photoshop CS6 vector graphic software. The motifs were designed in contemporary image in face compositions like rectangle pattern, triangle pattern, dual rectangle pattern, vertical and horizontal pattern, pinwheel pattern, gojunmun pattern and free pattern by involving various changes like repetition, rotation, reduction, expansion and decomposition and using the colors used in the Jogakbo. It is desired that through this study, traditional Baeja may develop to bear traditional and contemporary image so that our traditional clothes design may become global. Also it is anticipated that this study will contribute to development of culture products of Hanbok like Jeogori, pants and skirt that require change of design in the global era while maintaining traditional beauty to appeal to the emotions of world citizens.

  • PDF