• Title/Summary/Keyword: Vector Graphics

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Construction of 3D Virtual City on the Web (Web 3D 가상도시 구축)

  • Lee, Jong-Ki;Lim, Il-Sik;Kim, Byung-Guk
    • Journal of Korea Spatial Information System Society
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    • v.5 no.1 s.9
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    • pp.83-89
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    • 2003
  • The GIS which is analysis of the real world to construction of 3D virtual city develop s in rapid growth. 3D virtual city is simulated by use of a GIS, Computer graphics, virtual reality and Spatial database. In this paper 3D topographical basemap which have the geographic coordinate of world was constructed by digital map. And build the Cyber city with combining the building that have elevation and 3D topographical basemap. By using server/client system for the cyber city. 3D cyber city web service implemented. We proposed the hybrid base web service method rather than the image or vector base web service. By the spatial and attribute search in the 3D Cyber City, overcome the existing simple visibility of Web 3D technology, and exhibited development direction to the Web 3D GIS.

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Managing and Modeling Strategy of Geo-features in Web-based 3D GIS

  • Kim, Kyong-Ho;Choe, Seung-Keol;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the KSRS Conference
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    • 1999.11a
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    • pp.75-79
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    • 1999
  • Geo-features play a key role in object-oriented or feature-based geo-processing system. So the strategy for how-to-model and how-to-manage the geo-features builds the main architecture of the entire system and also supports the efficiency and functionality of the system. Unlike the conventional 2D geo-processing system, geo-features in 3B GIS have lots to be considered to model regarding the efficient manipulation and analysis and visualization. When the system is running on the Web, it should also be considered that how to leverage the level of detail and the level of automation of modeling in addition to the support for client side data interoperability. We built a set of 3D geo-features, and each geo-feature contains a set of aspatial data and 3D geo-primitives. The 3D geo-primitives contain the fundamental modeling data such as the height of building and the burial depth of gas pipeline. We separated the additional modeling data on the geometry and appearance of the model from the fundamental modeling data to make the table in database more concise and to allow the users more freedom to represent the geo-object. To get the users to build and exchange their own data, we devised a file format called VGFF 2.0 which stands for Virtual GIS File Format. It is to describe the three dimensional geo-information in XML(eXtensible Markup Language). The DTD(Document Type Definition) of VGFF 2.0 is parsed using the DOM(Document Object Model). We also developed the authoring tools for. users can make their own 3D geo-features and model and save the data to VGFF 2.0 format. We are now expecting the VGFF 2.0 evolve to the 3D version of SVG(Scalable Vector Graphics) especially for 3D GIS on the Web.

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Real-Time Quad-Copter Tracking With Multi-Cameras and Ray-based Importance Sampling (복수카메라 및 Ray-based Importance Sampling을 이용한 실시간 비행체 추적)

  • Jin, Longhai;Jeong, Mun-Ho;Lee, Key-Seo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.6
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    • pp.899-905
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    • 2013
  • In this paper, we focus on how to calibrate multi-cameras easily and how to efficiently detect quad-copters with small-numbered particles. Each particle is a six dimensional vector that is composed of 3D position and 3D orientation of a quad-copter in the space. Due to curse of dimensionality, that leads to explosive computational costs with a large amount of high-dimensioned particles. To detect efficiently, we need to put more particles in very promising spaces and few particles in other spaces. Though computational cost is lowered by minimizing particles, in order to track a quad-copter with multiple cameras in real-time, multiple images from the cameras should be synchronized and analyzed. Therefore, lots of the computations still need to be done. Because of this, GPGPU(General-Purpose computing on Graphics Processing Units) is implemented for parallel computing. This method has been successfully tested and gives accurate results in practical situations.

A Framework for Electronic Navigational Chart Systems Based on the Web (웹 기반의 전자해도 시스템을 위한 프레임워크)

  • Lee Seong-Dae;Park Hyu-Chan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.8
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    • pp.1449-1458
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    • 2006
  • Electronic Navigational Charts (ENCs) are digital charts which contain a great variety of data on coast and sea regions. Although they contain much information that ordinary people are interested in, there is no easy way to access because they are coded in the specialized data forma, and can be visualized by using specialized system. Therefore, supporting systems need to be developed for ordinary people to easily access ENCs. This paper proposes a framework for the ENC systems based on the Web. It relies on quite general standards such as Ceography Markup Language (GML) and Scalable Vector Graphics (SVG). In the framework, ENCs coded in S-57 format are first translated into GML to be stored in a database. Once the database is built, users can request to the database what they want. According to the user request, relevant data are retrieved, and then translated into SVG to be displayed on the Web browser. By using the framework, ordinary people may easily access coast and sea information contained in the ENCs. Furthermore, the framework may provide interoperability by virtue of XML-based standards such as GML and SVG, and efficiency by virtue of database. To validate the feasibility of proposed framework, a prototype system is developed and tested.

The Simulator Design for the Analysis of Aircraft Longitudinal Dynamic Characteristics (항공기 세로 동특성 해석을 위한 시뮬레이터 설계)

  • Yoon, Sun-Ju
    • Journal of the Korea Computer Industry Society
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    • v.7 no.4
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    • pp.427-436
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    • 2006
  • State-space method for the analysis of the dynamic characteristics of a body motion is set up as mathematical tool for the solution of differential equation by computer. Representation of a system is described as a simple form of matrix calculation and unique form of model is available for the linear or nonlinear, time variant or time invariant, mono variable or multi variable system etc. For the analysis of state-space method a complicated vector calculation is required, but this analysis can be simplified with the specific functions of a software package. Recently as the Graphical User Interface softwares are well-developed, then it is very simplified to execute the simulation of the dynamic characteristics for the state-space model with the interactive graphics treatment. The purpose of this study is to developed the simulator for the educational analysis of the dynamic characteristics of body motion, and for the analysis of the longitudinal dynamic characteristics of an aircraft that is primarily to design the simulator for the analysis of the transient response of an aircraft longitudinal stability.

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An Implementation of an ENC Representation System which meets S-52 presentation specification and S-57 transfer standards (S-52 표현사양 및 S-57 교환표준을 만족하는 전자해도 표현 시스템 구현)

  • 이희용;서상현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.2
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    • pp.469-478
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    • 2000
  • On the advent of digital era, ECDIS has emerged as a new navigation aid that should result in significant benefits to safe navigation. More than simply a graphics display, ECDIS is a new concept navigation system capable of providing integrated information of geographical and texual data. As an official vector data for ECDIS, ENC consists of spatial and feature data to describe objects in form of points, lines and areas. IHO published International Standards for ENC, such as S-52(Specification for Chart Content and Display Aspects of ECDIS) and S-57(IHO Transfer Standard for Digital Hydrographic Data). This paper deals with the implementation of an ENC representation system which meets S-52 presentation specification and S-57 transfer standards by analyzing S-57 data structures and converting them to an appropriate internal data structures and representing them onto screen adopting S-52 presentation specification.

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Managing Scheme for 3-dimensional Geo-features using XML

  • Kim, Kyong-Ho;Choe, Seung-Keol;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 1999.12a
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    • pp.47-51
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    • 1999
  • Geo-features play a key role in object-oriented or feature-based geo-processing system. So the strategy for how-to-model and how-to-manage the geo-features builds the main architecture of the entire system and also supports the efficiency and functionality of the system. Unlike the conventional 2D geo-processing system, geo-features in 3D GIS have lots to be considered to model regarding the efficient manipulation and analysis and visualization. When the system is running on the Web, it should also be considered that how to leverage the level of detail and the level of automation of modeling in addition to the support for client side data interoperability. We built a set of 3D geo-features, and each geo-feature contains a set of aspatial data and 3D geo-primitives. The 3D geo-primitives contain the fundamental modeling data such as the height of building and the burial depth of gas pipeline. We separated the additional modeling data on the geometry and appearance of the model from the fundamental modeling data to make the table in database more concise and to allow the users more freedom to represent the geo-object. To get the users to build and exchange their own data, we devised a fie format called VGFF 2.0 which stands for Virtual GIS File Format. It is to describe the three dimensional geo-information in XML(extensible Markup Language). The DTD(Document Type Definition) of VGFF 2.0 is parsed using the DOM(Document Object Model). We also developed the authoring tools for users can make their own 3D geo-features and model and save the data to VGFF 2.0 format. We are now expecting the VGFF 2.0 evolve to the 3D version of SVG(Scalable Vector Graphics) especially for 3D GIS on the Web.

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Design Development for Fashion-Cultural Products using Traditional Tteoksal Patterns (전통 떡살문을 활용한 패션문화상품 디자인 개발)

  • Kim, Ji-Young;Oh, Yun-Jeong
    • The Research Journal of the Costume Culture
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    • v.19 no.5
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    • pp.993-1008
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    • 2011
  • Traditional culture could be a wonderful source of inspiration for creative design. Tteoksal, the stamps used for making decorative patterns on traditional rice-cakes, have been used and passed on to generations to show the emotions of our ancestors. Numerous traditional patterns found in Tteoksal can be used to better understand and transmit tradition in modern ways. The purpose of this study was to develop fashion cultural products with a modern sensibility by understanding the origin, types and characteristics of Tteoksal and its patterns. The method of this study was through considering the proceeding studies and the references published by a specialist and museums having some information about further knowledge on Tteoksal. In line with the aforementioned study, neckties, eco-friendly bags and pouches were developed as fashion goods. Among the Tteoksal's patterns selected were lotus, bats, 樂 letters and complex patterns. Using a computer graphic software program such as Adobe Illustrator CS5, archetypes of patterns were traced as vector graphics, and two design motives were developed in every pattern. The patterns were developed into two types: one was a basic pattern faithful to a basic motive pattern, and the other was a varied type that was changed and applied. The fashion products were developed as two styles for basic and varied patterns for neckties, eco-friendly bags and pouch items. Twelve products were made for each pattern, which totals 48 unique products. In conclusion, the study could be a critical step to better understand the traditional culture and its influence to the patterns applied to modern fashion design.

The stress analysis of a shear wall with matrix displacement method

  • Ergun, Mustafa;Ates, Sevket
    • Structural Engineering and Mechanics
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    • v.53 no.2
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    • pp.205-226
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    • 2015
  • Finite element method (FEM) is an effective quantitative method to solve complex engineering problems. The basic idea of FEM for a complex problem is to be able to find a solution by reducing the problem made simple. If mathematical tools are inadequate to obtain precise result, even approximate result, FEM is the only method that can be used for structural analyses. In FEM, the domain is divided into a large number of simple, small and interconnected sub-regions called finite elements. FEM has been used commonly for linear and nonlinear analyses of different types of structures to give us accurate results of plane stress and plane strain problems in civil engineering area. In this paper, FEM is used to investigate stress analysis of a shear wall which is subjected to concentrated loads and fundamental principles of stress analysis of the shear wall are presented by using matrix displacement method in this paper. This study is consisting of two parts. In the first part, the shear wall is discretized with constant strain triangular finite elements and stiffness matrix and load vector which is attained from external effects are calculated for each of finite elements using matrix displacement method. As to second part of the study, finite element analysis of the shear wall is made by ANSYS software program. Results obtained in the second part are presented with tables and graphics, also results of each part is compared with each other, so the performance of the matrix displacement method is demonstrated. The solutions obtained by using the proposed method show excellent agreements with the results of ANSYS. The results show that this method is effective and preferable for the stress analysis of shell structures. Further studies should be carried out to be able to prove the efficiency of the matrix displacement method on the solution of plane stress problems using different types of structures.

An Implementation of an ENC Representation System which meets S-52 presentation specification and S-57 transfer standards (S-52 표현사양 및 S-57 교환표준을 만족하는 전자해도 표현 시스템 구현)

  • 서상현;이희용
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.11a
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    • pp.146-150
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    • 1999
  • On the advent of digital era, ECDIS has emerged as a new navigation aid that should result in significant benefits to safe navigation. More than simply a graphics display, ECDIS is a new concept navigation system capable of providing integrated information of geographical and texual data. As an official vector data for ECDIS, ENC consists of spatial and feature data to describe objects in form of points, lines and areas. IHO published International Standards for ENC, such as S-52(Specification for Chart Content and Display Aspects of ECDIS and S-57(IHO Transfer Standard for Digital Hydrographic Data). This paper deals with the implementation of an EUC representation system which meets S-52 presentation specification and S-57 transfer standards by analyzing S-57 data structures and converting then to an appropriate internal data structures and representing them onto screen adopting S-52 presentation specification.

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