• 제목/요약/키워드: Value Generation

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트윈세대의 의복구매 특성에 관한 연구 (The survey of Tween Generation's Clothing Purchase Behavior)

  • 이진희;전명숙
    • 한국생활과학회지
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    • 제15권5호
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    • pp.835-847
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    • 2006
  • The aim of this study is to examine the tween generation's (11 to 15 years-old) clothing purchase tendency. Based on the questionnaire, the data were collected from 187 elementary school students(11 to 12 years-old) and from 293 middle school students(13 to 15 years-old) in Jeonbuk. The data were analyzed with the factor analysis, Chi-square analysis, t-test, F-test. The research shows: the tween generation rarely if ever buy their clothing by themselves, and they usually accompany their mothers when they purchase their clothes. In the 'size fitness', girl tweenage group prefers a perfect fit to an easy one. But boy tweenage group shows a different tendency from them. In the 'fashion adaption', the tweenage group of 13 to 15 year-olds responds in a sensitive way. The 'style', 'design' and 'color' of clothing are the most decisive factors in their purchasing trend. Especially, the boy tweenage group prioritize the factors in the order of 'brand value', 'price' and 'trend'.

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DEVELOPMENT OF IDEA HIERARCHY MODEL FOR IDEA GENERATION OF CONSTRUCTION VE

  • Jinkook Yang;Sungwoo Moon
    • 국제학술발표논문집
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    • The 4th International Conference on Construction Engineering and Project Management Organized by the University of New South Wales
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    • pp.504-509
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    • 2011
  • Recently, construction projects are very complicated and diverse such as high-rise buildings and big bridges, etc. These complicated projects call for a system which can effectively generate productive ideas and activities. Value Engineering (V.E.) activity within construction projects is a necessity for systematic design management and to improve construction ability. This need in the construction industry has required a regular implementation of VE into construction projects. For this reason; America, South Korea, and some other nations have adopted VE applications which control the baseline investments of the construction projects. The process of VE activity is a preferred system and a reasonable alternative. In particular, idea generation within these projects is an important stage in the VE job plan. In this study, VE idea patterns are extracted through best practice analysis from VE cases of road construction projects. Next, we suggest an idea hierarchy model to be used in conjunction with VE idea patterns. This model is supported by reasonable idea generation in VE activity of construction projects. Finally, this model could possibly be the outcome of successful VE results.

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성인남녀의 가족건강성 관련변인 (Family Strengths and Related Variables in Adult Males and Females)

  • 이선미
    • 대한가정학회지
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    • 제49권5호
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    • pp.129-142
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    • 2011
  • The purpose of this study was to analyze the effective variables which influence family strengths. In particular, influencing variables were analyzed according to sex, generation, and family pattern. There were 703 participants aged over 20 years in Gwangju and Seoul. All participants completed a questionnaire and the data were analyzed using SPSS. The results were as follows: 1. The average scores of family strengths were higher than the median. Regarding subdimensions, 'value system sharing' had the lowest score. 2. Family strengths were related to its subdimension and some variables. 3. Family strengths were influenced by living condition, self-esteem, depression, the cognition of family function, and family value orientations. However, the influencing variables were different according to sex, generation, and family patterns. In conclusion, in order to improve family strengths, it is necessary to develop 'value system sharing', enhance self-esteem, and reduce depression. Further, when we deal with family strengths, it is necessary to vary methodology.

회전자 속도에 따라 변동하는 풍력발전단지 주파수 편차 루프 제어 연구 (Control of the Wind Power Plant Frequency Variance Loop with Respect to Rotor Speed)

  • 이창민;최현준;박지훈;김성환
    • 신재생에너지
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    • 제20권2호
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    • pp.55-64
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    • 2024
  • To ensure the frequency stability of wind power generation, we analyzedd the existing technology and proposedd a method for changing the gain value with respect to to the rotor speed by adding the MPPT reference value and output reference value that reflect the system frequency. The MPPT control and output were compared and calculated for performance verification. Subsequently, the application of the proposed algorithm led to an increased output when compared with that of the existing control method.

청년세대의 일-삶 균형 수준과 행복 요인: OECD '더 나은 삶의 지수(Better Life Index)'와 '세계가치관조사(World Value Survey)'를 활용한 다국가 비교 (Factors of the Happiness of Youth Generations by Work-Life Balance: A Cross-National Comparison Utilizing the Better Life Index and World Value Survey)

  • 박미석;김미영;김경아;전지원
    • 가족자원경영과 정책
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    • 제23권2호
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    • pp.79-97
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    • 2019
  • This study aimed for in-depth observation of the status quo of the youth generation's happiness utilizing the Better Life Index and the World Value Survey. To serve this purpose, the study selected 11 of the Organization for Economic Cooperation and Development(OECD) member countries (Australia, Estonia, Germany, Japan, Korea, Mexico, New Zealand, Poland, Sweden, Turkey, United States) that overlapped with the subject countries of the World Value Survey. The results of the observation first revealed that among the work-life balance levels of youth generations from across the 11 studied countries, the level for Korean youth was in a very poor state. Second, the happiness level of Korean youth also sat among the bottom ranks, with the aspects of politics, friendship, and career casting a heavy influence on importance to life; specifically, the youth generations of Turkey and Germany showed high levels of life purpose, while Korean youth displayed outstanding results in the challenge aspect. The third finding of this study reported that family, religion, power, benevolence, and challenge were commonly related to the happiness level of youth generations in countries with a higher work-life balance. The results of this study are expected to contribute to the much needed attention and support for improving the happiness level of the Korean youth generation, who will eventually play the leading role in our future society.

기성세대와 대학생의 가족생활에 대한 가치의식 비교연구 (A Comparative Study on Value Orientation about Family Life between the Older Generations and College Students.)

  • 김일명
    • 가정과삶의질연구
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    • 제7권1호
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    • pp.59-78
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    • 1989
  • The purpose of this study is to clarify the value orientation about family life between the older generations and college student. For this purpose, questionnaire were distributed to the older generations and college students in Seoul. Among them 920 data were obtained To obtain the family value scale, item analysis through pearson's correlation and factor analysis were used in pretest, frequency distribution, percentile, mean , t-test , and step-wise multiple were used for data analysis. The results are summarized as follows. 1) Male college students show traditional tendency and female college students show modern tendency especially sex-role attitude, ancestor worship attitude, patriarchy attitude. 2) Male and female of the older generations how traditional tendency. 3) The older generations show traditional tendency, college students show modern tendency, especially sex-role attitude and kinship attitude. 4) Male adults and male college students show traditional tendency. 5) Female adults show traditional tendency , female college students show modern tendency. In female, generation gap is more serious than males. 6) the most influencial socio-demographic variables on family value consciousness of the older generations are the religion and education, In case of college students, sex, major, religion, family income grown-up area effect on their value consciousness about family life, Based on the above findings , we should develop school education and many social programs to reduce the generation gap.

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유전 알고리즘을 활용한 게임 캐릭터 능력치 생성 방식 (A Game Character's Ability Value Generation Method using Genetic Algorithm)

  • 노해선;이대웅
    • 한국게임학회 논문지
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    • 제18권4호
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    • pp.83-98
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    • 2018
  • 게임 캐릭터의 성장은 능력 수치의 가감으로 표현되는데, 이때 능력 요소는 게임에 따라 다양하게 정의되고, 사용된다. 본 논문에서는 캐릭터의 능력 요소가 어떻게 정의되고 사용되는지 알아보고, 캐릭터의 생성할 때, 능력 수치를 부여하는 방식에 대해 제안하고자 한다. 본 방식은 캐릭터의 성장을 시간이라는 요소와 연결하여 시간의 변화에 맞추어 캐릭터가 적합한 능력 수치를 가지고 생성되도록 유전 알고리즘을 활용하여 디자인한다. 시간의 변화에 맞춘 실험을 통해 제안한 방식의 유효성을 검증한다.

Z세대 라이프스타일과 SNS 현황을 바탕으로 한 영상광고 제작 방향 분석 (Analysis of Video Advertisement Production Direction based on Generation Z Lifestyle and SNS Status)

  • 조현경
    • 문화기술의 융합
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    • 제9권6호
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    • pp.539-544
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    • 2023
  • 본 연구에서는 Z세대의 라이프 스타일과 SNS 현황을 기반으로 한 영상 광고를 제작하는 데에는 중요한 측면을 연구하였다. SNS의 특성상 Z세대는 참여와 상호작용에 높은 가치를 둔다. 그래서 SNS 광고는 시청자들과의 활발한 상호작용을 유도하고 피드백을 수용하는 방식으로 제작되어야 한다. 본론 부분의 내용으로는 다음과 같이 정리된다. Z세대의 다양한 콘텐츠 형식을 선호하며, 이를 통해 정보를 소비한다. 광고는 텍스트, 이미지, 동영상 등 다양한 형식으로 제작되어야 하며, 여러 플랫폼에 적합한 유연성을 가지고 있어야 한다. 플랫폼의 특화로 각 SNS 플랫폼은 고유한 특성이 있어, 본연구에서는 광고 해당 플랫폼의 특성을 분석하고 최적화된 플랫폼에 맞는 콘텐츠 전략을 구사해야 할 것을 제안하고 있다. 가치 제안 강조로 제품이나 브랜드가 어떤 가치를 제공하는지에 집중하도록 광고컨셉 설정을 제안한다. 영상 광고에서는 제품이나 서비스의 유익성과 고유 가치를 명확하게 강조하는 것이 중요하며, 결론에서는 제작 방향에 대한 것으로, 미적 디자인과 시각적 효과의 매력적이고 독특한 디자인의 방식으로서 스토리텔링의 현대적이고 트렌디한 디자인을 채택하여 주목성을 높인 사례를 중심으로 제안하였다. 본 논문의 연구 가치는 이러한 요소들을 종합적으로 고려하여 Z세대의 라이프스타일과 SNS 사용 특성에 부합하는 영상 광고의 기획과 디자인에 맞는 새로운 SNS 마케팅 전략을 구축할 수 있을 것이다.

군집화 방법을 이용한 모듈라 자재명세서 생성

  • 김종한;지용구;김영호;박진우
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 1997년도 추계학술대회발표논문집; 홍익대학교, 서울; 1 Nov. 1997
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    • pp.121-124
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    • 1997
  • This paper is concerned with the generation and use of modular BOM, which is typically utilized in representing product configurations for two-level master production schedule. A method called VCM (Value Clustering Method) is proposed to build modular BOMS. We adopted a where-used matrix to represent part-product relationships. VCM is a method that can identify modules of components based on the where-used matrix. The method uses product family group value, product value, and component value. This can facilitate retrieving information about modules, finding out alternative usage pattern of components, and recognizing modules used in a particular product.

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건설 설계VE의 효율적 문제해결 아이디어 도출을 위한 비즈니스 창의성 코드(BCC) 활용방안 (Efficient Problem-Solving Idea Generation in the Design Phase VE of Construction Projects using Business Creativity Codes(BCC))

  • 김휘규;박영택
    • 한국건축시공학회지
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    • 제16권4호
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    • pp.367-379
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    • 2016
  • 변화와 혁신의 가속화로 산업과 비즈니스에 대한 창의적 접근에 대한 관심이 높아지고 있으나 공공의 영향을 받는 건설산업은 상대적으로 이러한 창의적 접근에 대한 연구가 미비하다. 설계VE 역시 효율성 증대를 위한 창의적 접근에 대한 연구가 진행되고 있으나, 기법제안에 그친 경우가 많아, 실무적용 가능성에 대한 실증적 연구가 필요하다. 본 연구는 새로운 아이디어 창출 방법으로 BCC(Business Creativity Codes)사고체계를 소개하고, 이를 반영한 개선된 설계VE 아이디어 창출 프로세스를 제시하였다. 또한, 실무 종사자를 대상으로 BCC의 11가지 창의코드를 활용한 VE모델 분류실습과 설문 및 집단면접 등을 통해 BCC사고 체계의 유용성과 활용 가능성을 검증하였다.