• Title/Summary/Keyword: VR1

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Flow Analysis Using 1 and 3 Dimensional Hybrid Mesh For Ultra-High Speed Vehicle Inside A Long Distance Tunnel (1-3차원 혼합격자를 이용한 장거리 터널 내 고속 운송체 유동해석)

  • Kim, Tae-Kyung;Choi, Joong-Keun;Kwon, Hyeok-Bin;Kim, Kyu-Hong
    • Proceedings of the KSR Conference
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    • 2011.10a
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    • pp.107-118
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    • 2011
  • This paper performs flow analysis of ultra-high speed vehicle inside the long distance tunnel. One and three dimensional hybrid mesh was used for describing moving motion and flow analysis of an vehicle inside a long distance tunnel which over 20 km. Flow analysis and aerodynamic drag measuring were performed by three dimensional mesh: around vehicle, and pressure waves of a tunnel was measured by one dimensional mesh: the other region where rare changing of flow pattern.

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The Photometric Analysis Of The W Subtype Contact Binary EK Comae Berenices

  • Song, Mi-Hwa;Kim, Chun-Hwey;Lee, Jae Woo
    • The Bulletin of The Korean Astronomical Society
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    • v.42 no.2
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    • pp.64.1-64.1
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    • 2017
  • 접촉쌍성 EK Com은 0.2667일의 짧은 주기를 가진 만기형 식쌍성으로 광도곡선의 변화로 인해 연구자마다 이계의 하위 유형을 다르게 언급하여 하위유형의 혼동이 있는 천체이다. 우리는 소백산천문대에서 2009년 5월 VR 필터로, 2013년 2 ~ 5월 사이 BVRI 필터로, 2016년 1 ~ 4월 사이 R 필터로 CCD 측광 관측하여 3개의 새로운 광도곡선을 획득하였다. 우리의 관측 자료와 SuperWASP의 공개된 자료로부터 40개의 새로운 극심시각을 산출하였다. 이 극심시각을 포함하여 155개의 극심시각을 여러 문헌에서 수집하여 주기 연구를 수행한 결과, EK Com의 공전주기는 영년 주기 증가와 더불어 8.2년의 주기적인 변화가 겹쳐 변화함을 발견하였다. 이러한 주기 변화 원인에 대하여 살펴본 결과, 영년주기변화는 질량이 작은 별에서 큰 별로의 질량이동에 의하여 일어나고, 주기적인 변화는 질량이 큰 주성의 자기 활동에 의해 발생할 수 있음을 보였다. Wilson-Devinney code를 이용한 광도곡선 분석을 통하여 EK Com은 개기식이 부식에 있는 하위 유형 A라기 보다 주식에 있는 W형에 속하며, 모든 광도곡선에서 1개의 Hot spot과 1개의 Cool spot을 가진 모형이 가장 관측치를 잘 설명한다. W UMa형 별들의 HR도, 온도비, 질량의 그래프에서 EK Com은 W형 Group들이 있는 위치에 존재한다. 이는 광도곡선에서 유추한 EK Com의 하위 유형과도 일치한다.

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Genetic Analysis of Boiling-off Ratio of Amount of Sericin and Fibroin of Cocoon Layer and from Diallel Crosses of Silkworm, Bombyx mori (누에 이면교잡에 의한 견층 연감율 Sericin량 Fibroin량에 대한 유전분석)

  • 정원복;장권열
    • Journal of Sericultural and Entomological Science
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    • v.29 no.1
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    • pp.31-38
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    • 1987
  • The genetic analysis was caried out on the boiling-off ratio of cocoon layer, and the amounts of sericin and fibroin in the F1 generation from the diallel crosses of silkworm. The result obtained were as follows : 1. Boiling-off ratio and the amounts of sericin adn fibroin in male and female were over dominqnce and partial dominance, respectively. 2. The additive effect of gene was higher then the dominance effect in the amounts of sericin and fibroin in male and female, and in boiling off ration in female. 3. The direction of dominance in the amounts of sericin and fibroin in male and female was positive and that in boiling off ratio negative. 4. The effect of three characters on the combining ability was significant and their general combining ability was higher than the specific combining ability.

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A Case Study on Design Verification for Supportability of Weapon System Based on Virtual Reality (가상현실 기반의 무기체계 군수지원성 설계 검증 방안 : 사례연구)

  • Kim, Heewook;Lee, Hakpyo;Lee, Seungyong;Kang, Sungoug;Heo, Gilhwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.19 no.1
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    • pp.76-83
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    • 2016
  • State-of-the-art design S/W and other 3D systems are used for design and development of weapon system. It is possible to detect problems of design through 3D or VR(Virtual Reality) in advance, and then reduce the development cost by finding solutions before prototype production. Therefore, we can increase efficiency for supportability of weapon system. In this study, we first propose a design verification procedure. Then we verify design of weapon system, underwater guided weapon, as a case study. Finally, we suggest alternatives for underwater guided weapon under development with DMS(Digital Maintenance System) and ICIDO from the point of view of ILS(Integrated Logistics Support). Developed S/W, DMS, draws maintenance procedures for components. Commercial S/W, ICIDO, verifies cable maintainability.

Automation of a Teleoperated Microassembly Desktop Station Supervised by Virtual Reality

  • Antoine Ferreira;Fontaine, Jean-Guy;Shigeoki Hirai
    • Transactions on Control, Automation and Systems Engineering
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    • v.4 no.1
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    • pp.23-31
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    • 2002
  • We proposed a concept of a desktop micro device factory for visually servoed teleoperated microassembly assisted by a virtual reality (VR) interface. It is composed of two micromanipulators equipped with micro tools operating under a light microscope. First a manipulator, control method for the micro object to follow a planned trajectory in pushing operation is proposed undo. vision based-position control. Then, we present the cooperation control strategy of the micro handling operation under vision-based force control integrating a sensor fusion framework approach. A guiding-system based on virtual micro-world exactly reconstructed from the CAD-CAM databases of the real environment being considered is presented for the imprecisely calibrated micro world. Finally, some experimental results of microassembly tasks performed on millimeter-sized components are provided.

An Internet-based Hybrid Design Methodology for Collaborative Virtual Design Studio (인터넷 기반 가상 디자인 스튜디오에서 하이브리드 건축 협업 설계 방법론에 관한 연구)

  • 박재완;최진원
    • Korean Institute of Interior Design Journal
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    • no.40
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    • pp.158-164
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    • 2003
  • The rapid development of information technology has much influence on architectural design. Collaboration beyond time and space has been possible by networking the work environment and digital products. Thus, the virtual design studio on architectural design is getting more important than ever before. This research investigates a virtual design studio methodology for effective collaboration. The building design process and the communication model are studied and possible modes of design collaboration are defined. This paper proposes an internet-based Virtual Reality(VR) communication tool as well as new design methodology that we call the 'Hybrid Design Methodology'. We expect that this design methodology will dramatically increase design feedbacks, and thus results in better design alternatives. There are two issues involved in developing the collaborative virtual design studio: 1) an intuitive interface that presents collaborative relations, and 2) three-dimensional computer-mediated communication tool using sketch as a modeling method. Further research issues identified at the end of the research include developing algorithms that translate mapping images to polygons for the drafting phase in the design process.

Development of the SVPG(Sungkyunkwan Univ. Virtual Proving Ground) : System Configuration and Application of the Virtual Proving Ground (가상주행시험장(SVPG) 개발: 가상주행시험장의 시스템 구성 및 운영)

  • 서명원;구태윤;권성진;신영수;조기용;박대유
    • Transactions of the Korean Society of Automotive Engineers
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    • v.10 no.1
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    • pp.195-202
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    • 2002
  • By using modeling and simulation. today's design engineers are simultaneously reducing time to market and decreasing the cost of development, while increasing the quality and reliability of their products. A driving simulator is the best example of this method and allows virtual designs of control systems, electronic systems, mechanical systems and hydraulic system of a vehicle to be evaluated before costly prototyping. The objective of this Paper is to develop the virtual Proving: ground using a driving simulator and to show its capabilities of an automotive system development tool. For this purpose, including a real-time vehicle dynamics analysis system, the PC-based driving simulator and the virtual proving ground are developed by using VR(Virtual Reality) techniques. Also ABS HIL(Hardware-In-the-Loop ) simulation is performed successfully.

Implementation of Background Scene in the Virtual Reality Ship Simulator (가상현실 선박 시뮬레이터의 배경 구현)

  • 임정빈
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.6 no.1
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    • pp.11-22
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    • 2000
  • The paper describes creation methods of background scenes to implement realistic virtual environments in the VRSS (Virtual Reality Ship Simulator). VRSS is next-generation system constructed with virtual tools in a virtual space. Thus, it could have many benefits compared to conventional ship simulators composed with heavy bridge mock-up system and wide visual presentations. In this work, we developed effective 3D object modeling techniques, and constructed virtual harbor scene by using 3D-Webmaster authoring tool. The virtual harbor was built with object-oriented 3D objects modeled to interact with user's action. With the immersion-type VR system, we created virtual harbor environments in a virtual space, and discussed on the naturalness of the scene with test results of SDMPA (Semantic Differential Method for Psychophysical Assessment) by 10 subjects. As the results of subject assessment, all of the participants could felt natural-like harbor. Therefore, we found that the proposed creation methods and procedures of background scene are enabling to fit to the full mission VRSS construction.

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Light Field 미디어 기술 개발 및 표준화 동향

  • Jeong, Won-Sik;Lee, Gwang-Sun;Yun, Jeong-Il;Yun, Guk-Jin;Seo, Jeong-Il
    • Broadcasting and Media Magazine
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    • v.23 no.1
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    • pp.33-45
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    • 2018
  • 최근 차세대 미디어 중 하나로 가상의 환경 내에서 극대화된 현실감 및 몰입감을 사용자에게 제공해 줄 수 있는 몰입형 미디어(Immersive Media)가 각광받고 있다. 이를 반영하듯 360도 전방위 영상을 이용한 VR미디어에 사용자의 움직임에 따라 자연스러운 사실감 및 입체감을 제공하는 Light Field 미디어 기술을 접목하려는 시도가 가속화되고 있으며, MPEG에서도 6DoF(Degrees of Freedom)기반의 LF 미디어를 서비스하기 위한 MPEG-I(Immersive) 표준화가 진행 중에 있다. 본 고에서는 LF 미디어 특성 및 이를 획득하고 재생하기 위한 요소기술 개발 현황을 살펴보고, LF 기술이 적용된 MPEG 표준화 동향을 소개한다.

Internet-Based Remote Control System Using Virtual Reality (VR을 이용한 인터넷 기반 원격 제어 시스템)

  • 차주헌;이순걸;전희연
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.1
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    • pp.88-94
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    • 2000
  • This paper presents new type remote home automation that can control and manage hi-directionally and efficiently home appliances and home security systems in home through Internet. The system is used virtual reality technology to construct very easy user interface and used Internet as network for remote control. Here, the user interface is 3D GUI which gives user feeling to be at his home on web-browser, and also shows him present state of control objects at home. This system has been implemented on the basis of Java and VRML. In this paper we propose the internet-based remote control system, and show usefulness of the suggested system by applying to home automation system.

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