• 제목/요약/키워드: VR system design

검색결과 155건 처리시간 0.028초

상호작용 기반의 VR 패션쇼 디자인 설계 (A Study on Design for the Interactive VR Fashion Show)

  • 안덕기;조성현
    • 한국게임학회 논문지
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    • 제20권3호
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    • pp.25-34
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    • 2020
  • 본 연구는 상호작용이 사용자 경험에 미치는 영향을 평가하기 위한 디자인 설계로서, 제작자 관점에서 Interactive VR 패션쇼 프로토타입을 분석하고 제작한 사례연구이다. VR 패션쇼 디자인 설계에서 네 가지 상호작용 요소로 선정된 카메라 시점, 의상, 이펙트, 그리고 사운드 UI 아이콘을 통한 Interactive VR 패션쇼를 제작하였다. 최종 디자인 설계는 VR 공간 설계에서 속도, 범위, 매핑의 세 가지 적용요소 중심으로 제안하고, Unity3D 엔진에 적용될 데이터의 포맷 변환을 3D 모델, 애니메이션, 2D UI 디자인, 그리고 시뮬레이션 과정에 맞추어 사용자 경험에 영향력을 전달하는 디자인을 설계하였다.

VR-Tangible Interaction을 활용한 산업화 콘텐츠 개발과 발달장애 치료 프로그램 개발에의 적용 사례 연구 (Industrialization issues of VR-Tangible Interaction Contents and its application case study on Autism Remedy system)

  • 이현진
    • 한국콘텐츠학회논문지
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    • 제5권3호
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    • pp.53-61
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    • 2005
  • 본 연구는 VR-Tangible Interaction 기술의 발전 현황을 고찰하고 이를 활용한 산업화 콘텐츠 개발의 가능성을 시사하였으며, 사례로서 VR-Tangible Interaction 기술을 활용하여 발달장애 치료 프로그램 및 치료 시스템의 개발을 진행하였다. 발달장애 치료 프로그램은 현재 임상 현장에서 이루어지는 치료의 내용을 관찰 분석하여 치료에 사용된 인터렉션의 특징을 추출하였고, 이를 VR-Tangible Interaction시스템에 적용하여 시간, 인력, 장소의 경제성 및 치료 몰입감이 높으면서 반복 치료를 효과적으로 수행할 수 있는 발달장애 치료 시스템 구성과 콘텐츠 시나리오를 제안하였다.

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가상 시뮬레이션에 의한 도로설계정보 최적화 방법론 및 지원체계 개발 (Development of VR Simulation Algorithm and System for Supporting Optimal Road Design Information)

  • 문현석;강인석
    • 한국건설관리학회논문집
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    • 제10권4호
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    • pp.101-110
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    • 2009
  • 본 연구는 기존 시공단계 중심의 VR시뮬레이션 활용체계를 설계단계까지 확장하여 도로의 최적 설계정보 지원을 위한 시각화 분석 기능을 개발하는 것이 목적이다. 연구에서는 설계지원을 위한 VR기능으로 도보 선형(alignment)에 의한 토공 시뮬레이션, 대안 노선 선정 시뮬레이션 구조물 타입 선정 시뮬레이션 및 지하시설물 분석 시뮬레이션 기능들을 제안하고 있다. 이러한 VR시뮬레이션 기능을 통해 노선 및 토공 상태의 시각적 확인이 가능하고, 대안 노선의 가상적인 모의 배치를 수행함으로써 최적 설계노선을 선정할 수 있다. 이를 위해 본 연구에서는 도로설계정보 지원을 위한 VR시뮬레이션 기능 개발 방법론 및 시스템(VR Presenter)을 구현하며, VR기능을 적용한 개선된 도로설계 프로세스를 제안하고 있다.

실내 건축 설계를 위한 CAD 소프트웨어 개발에 관한 연구-CAD로부터 가상현실 GRAPHIC PROGRAM으로의 전환을 통하여- (A Study on the Development of Computer Aided Design Software for Interior Architectural Design-From CAD(Computer Aided Design) to Virtual Reality of Transforting)

  • 이남수
    • 한국실내디자인학회논문집
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    • 제12호
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    • pp.40-49
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    • 1997
  • What's the direction of INTERIOR ARCHITECTURAL DESIGN in 21 Century High Tech\ulcorner The purpose of this research is to show not only practical use of Computer Graphic(CG) as simple tool function, but offering conversation with computer and other ways of method. When we consider poor CG market, investment on the research of VR(Virtual Reality) is the most urgent. The investment on VR will solve various problems. Firstly. It will solve the problems drived from Interior design process by making spatial images like reality. Secondly, It will solve high wages and financial difficulties caused by raise cost funds. Thirdly, It prevents in a road from foreign company that will bring enormous program, caused by opening the domestic market. Also, It help interior designer check in advance the problems in constructure through showing him a supposed imagination including the system and location of equipments. But it is reality that even ordinary American can't offer VR(Virtual Reality) System. We should have noted that it is normal to spend 10 billion won for such presentation as Model House in the large corporation. We must acknowledge that it is such a waist of money nationally. Therefore, investment on CG & VR System is essential in order to save cost more effective presentation & interior design. We will see great result within a year. As we can see, there is huge area we have make develop. One of them is specific technical plan on VR System and study of flow chart. We close with simple methodological way to use VR System and will study Computer System. Which is fitting to CG that we have to solve the link of hardware and software on VR System\ulcorner We know from the cases in other countries that continuous research on this subject has great value for Interior Architectural Design and its effective use. When we try hard not only for methodological use but practical use, the purpose of CG and VR System will be a factor to contribute on this subject for better Interior design & presentation.

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가상현실을 이용한 가스플랜트의 VR Monitoring System 개발 (Development of VR Monitoring System for Gas Plant)

  • 서명원;조기용;박대유
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 춘계학술대회논문집C
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    • pp.213-218
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    • 2001
  • VR (Virtual reality) technologies have given engineers the ability to design, test, and evaluate engineering systems in a virtual environment. The virtual plant is the highlight of the application of the VR technology to plant engineering. Plant design, maintenance, control, management, operation are integrated in the virtual plant. The VR monitoring system including the concept of the virtual plant is developed to replace a current control room that has number of gages and warning lamps in two-dimensional panels which shows the operating status of a plant. The operating status of the plant is displayed in the VR monitoring system through the realistic computer graphics. Sophisticated, realistic and prompt control becomes possible. The VR monitoring system consists of advanced visualization, walk-through simulation and navigation. In the virtual environment, a user can navigate and interact with each component of a plant. In addition, the user can access the information by just clicking interesting component. The VR monitoring system is operated with various modules, such as (1) virtual plant constructed with Graphic Management System (GMS), (2) Touch & Tell System, and (3) Equipment DB System of Part. In order to confirm the usefulness of the VR monitoring system, a pilot gas plant which is currently being used for plant operator training is taken as application. The end of the paper gives an outlook on the future work and a brief conclusion.

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설계단계 활용을 위한 3D객체기반 가상건설시스템 개발 현황 (State of the Art of Virtual Construction System based on 3D Object for Design Phase)

  • 지상복;강인석;배철원
    • 한국건설관리학회:학술대회논문집
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    • 한국건설관리학회 2008년도 정기학술발표대회 논문집
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    • pp.68-73
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    • 2008
  • 최근 정보화 기반의 공사관리기법은 기존의 수치적 정보관리에서 VR기반의 시각적 정보관리로 변화되고 있다. 본 연구에서는 토목공사의 기획단계, 설계단계, 시공단계에서 VR시스템을 기반으로 사용할 수 있는 기능에 대해 구현절차를 IDEF0모형으로 제시한다. 연구에서 IDEF0모형은 실제 가상건설시스템의 기능으로 토목공사의 각 단계에 적용시켜 실무활용성을 검증하는데 활용하고 있다. 제시된 기능모형에 근거하여 연구에서는 각 단계별로 VR기반 시뮬레이션 기능들을 개발하였다. 개발된 가상건설시스템은 3D객체기반으로 설계정보의 시각적인 효과를 증진시킴으로서 효율적인 설계안의 검토를 가능하게 할 수 있다.

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가상건설기반의 건설공사 일정 및 3D객체 연동시스템의 개선된 구축방안 (Improved Link System of Schedule and 3D Object for VR-base Construction Project)

  • 권중희;문현석;박서영;지상복;강인석
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2007년도 정기 학술대회 논문집
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    • pp.289-294
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    • 2007
  • Virtual reality (VR) technology for construction project includes 3D CAD application and 4D CAD system for visualizing construction schedule data. 3D CAD application is more important in the design phase and 4D CAD system is effective tool in the construction phase. This study suggests a methodology to develop VR functions that can be used for project life cycle. The results of this study includes composition algorithms to make VR systems such as bird's eye view system, VR drawings system, VR telepresence system and VR risk management system. Those methodologies can be used for integrated VR system with nD CAD object.

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국내외 선박/해양 분야 VR 현황과 Ship Navigation VR에 관한 기초 연구 (A Basic Research on the VR Application in Naval Architecture and Ocean Eng. and Ship Navigation VR)

  • 이재환;박병재
    • 한국해양공학회:학술대회논문집
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    • 한국해양공학회 2003년도 추계학술대회 논문집
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    • pp.272-276
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    • 2003
  • In this paper, current application of VR in naval architecture and ocean eng. Design is surveyed and VR process is implemented in ship navigation system. So far, very sophisticated VR applications have announced but not published yet. The reason not published may be that the application is for the navy ship of which the information could not be opened to the public. Also there is another area implementing Simulation Based Design, i..e., visualization of the integration process from initial design to the manufacturing. Herein, the tendency of VR in this area is surveyed, so the international application of VR is introduced. Trough the analysis the most appropriate applicability of VR in this area can be distinguished. And to show the application, ship navigation VR is programmed using OpenGL graphics software.

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가상현실을 이용한 가스플랜트의 VR Monitoring System 개발 (Development of VR Monitoring System for Gas Plant)

  • 서명원;조기용
    • 대한기계학회논문집A
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    • 제25권5호
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    • pp.788-796
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    • 2001
  • VR(Virtual reality) technologies have given engineers the ability to design, test, and evaluate engineering systems in a virtual environment. The virtual plant is the highlight of the application of the VR technology to plant engineering. Plant design, maintenance, control, management, operation are integrated in the virtual plant. The VR monitoring system including the concept of the virtual plant is developed to replace a current control room that has number of gages and warning lamps in two-dimensional panels which shows the operating status of a plant. The operating status of the plant is displayed in the VR monitoring system through the realistic computer graphics. Sophisticated, realistic and prompt control becomes possible. The VR monitoring system consists of advanced visualization, walk-through simulation and navigation. In the virtual environment, a user can navigate and interact with each component of a plant. In addition, the user can access the information by just clicking interesting component. The VR monitoring system is operated with various modules, such as (1) virtual plant constructed with Graphic Management System (GMS), (2) Touch & Tell System, and (3) Equipment DB System of Part. In order to confirm the usefulness of the VR monitoring system, a pilot gas plant which is currently being used for plant operator training is taken as application. The end of the paper gives an outlook on the future work and a brief conclusion.

구형 스크린을 이용한 준몰입형 VR 시스템 개발 (Development of the arm mounted display VR system using spherical screen)

  • 서명원;박대유;조기용
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 춘계학술대회논문집C
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    • pp.207-212
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    • 2001
  • The virtual reality technology has been developed as the computer and computer graphic technology are progressed. However it has still the limits of the use because of it costs a great for system construction. A virtual reality technology is the best application example to reduce time and cost of development in engineering. Actually, VR(Virtual reality) technology has given engineers the ability to design, test and evaluate engineering systems in a virtual environment. The objective of this paper is to construct the arm mounted display VR system by using 3 channel spherical screen and to show its capabilities of an engineering system development. This paper describes the development of arm mounted display VR system with 3 channel spherical screen system and the generation of 3 channel graphic modules. The arm mounted display VR system provides a highly economical efficiency because of it uses a popular computer system as a graphic server.

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