• Title/Summary/Keyword: VR Simulation

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A Comparison Analysis of Usability Evaluation for Simulation Learning based on Web 3D and Virtual Reality (웹 3D와 가상현실 시뮬레이션 학습의 사용성 평가 비교분석)

  • So, Yo-Hwan
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.719-729
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    • 2016
  • This study is analyzed by comparing the evaluation of usability and study achievement for simulation learning based on Web 3D and VR and it is aimed to verify the characteristics of the virtual reality through a difference in studying effect between each learning method. Therefore, this study is analyzed by comparing the evaluation of usability and study achievement for the CSI Forensics Lab simulation content that has been developed in two learning methods for scientific experiments of DNA analysis with the 75 university students of Life Science as a population(Web 3D=37, VR=38). The results of the study, in usability of user task action, exploratory and navigation, Web 3D simulation learning was positive in a significant difference, but in usability of satisfaction, VR simulation learning was positive in a significant difference. In study achievement, Web 3D simulation learning was slightly higher but did not confirm the significant differences between both of learning.

Development of VR Monitoring System for Gas Plant (가상현실을 이용한 가스플랜트의 VR Monitoring System 개발)

  • Suh, Myung-Won;Cho, Ki-Yang;Park, Dae-You
    • Proceedings of the KSME Conference
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    • 2001.06c
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    • pp.213-218
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    • 2001
  • VR (Virtual reality) technologies have given engineers the ability to design, test, and evaluate engineering systems in a virtual environment. The virtual plant is the highlight of the application of the VR technology to plant engineering. Plant design, maintenance, control, management, operation are integrated in the virtual plant. The VR monitoring system including the concept of the virtual plant is developed to replace a current control room that has number of gages and warning lamps in two-dimensional panels which shows the operating status of a plant. The operating status of the plant is displayed in the VR monitoring system through the realistic computer graphics. Sophisticated, realistic and prompt control becomes possible. The VR monitoring system consists of advanced visualization, walk-through simulation and navigation. In the virtual environment, a user can navigate and interact with each component of a plant. In addition, the user can access the information by just clicking interesting component. The VR monitoring system is operated with various modules, such as (1) virtual plant constructed with Graphic Management System (GMS), (2) Touch & Tell System, and (3) Equipment DB System of Part. In order to confirm the usefulness of the VR monitoring system, a pilot gas plant which is currently being used for plant operator training is taken as application. The end of the paper gives an outlook on the future work and a brief conclusion.

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Virtual Reality and Augmented Reality in Plastic Surgery: A Review

  • Kim, Youngjun;Kim, Hannah;Kim, Yong Oock
    • Archives of Plastic Surgery
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    • v.44 no.3
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    • pp.179-187
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    • 2017
  • Recently, virtual reality (VR) and augmented reality (AR) have received increasing attention, with the development of VR/AR devices such as head-mounted displays, haptic devices, and AR glasses. Medicine is considered to be one of the most effective applications of VR/AR. In this article, we describe a systematic literature review conducted to investigate the state-of-the-art VR/AR technology relevant to plastic surgery. The 35 studies that were ultimately selected were categorized into 3 representative topics: VR/AR-based preoperative planning, navigation, and training. In addition, future trends of VR/AR technology associated with plastic surgery and related fields are discussed.

Luminance Compensation using Feature Points and Histogram for VR Video Sequence (특징점과 히스토그램을 이용한 360 VR 영상용 밝기 보상 기법)

  • Lee, Geon-Won;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.808-816
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    • 2017
  • 360 VR video systems has become important to provide immersive effect for viewers. The system consists of stitching, projection, compression, inverse projection, viewport extraction. In this paper, an efficient luminance compensation technique for 360 VR video sequences, where feature extraction and histogram equalization algorithms are utilized. The proposed luminance compensation algorithm enhance the performance of stitching in 360 VR system. The simulation results showed that the proposed technique is useful to increase the quality of the displayed image.

Color and Illumination Compensation Algorithm for 360 VR Panorama Image (360 VR 기반 파노라마 영상 구성을 위한 칼라 및 밝기 보상 알고리즘)

  • Nam, Da-yoon;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.3-24
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    • 2019
  • Techniques related to 360 VR service have been developed to improve the quality of the stitched image and video, where illumination compensation scheme is one of the important tools. Among the conventional illumination compensation algorithms, Gain-based compensation and Block Gain-based compensation algorithms have shown the outstanding performances in the process of making panorama picture. However, those are ineffective in the 360 VR service, because the disparity between illuminations of the multiple pictures in 360 VR is much more than that in making the panorama picture. In addition, the number of the pictures to be stitched in 360 VR system is more than that in the conventional panorama image system. Thus, we propose a preprocessing tool to enhance the illumination compensation algorithm so that the method reduces the degradation in the stitched picture of 360 VR systems. The proposed algorithm consists of 'color compensation' and 'illumination compensation'. The simulation results show that the proposed technique improve the conventional techniques without additional complexity.

VR Visualization of Casting Flow Simulation (주물 유동해석의 VR 가시화)

  • Park, Ji-Young;Suh, Ji-Hyun;Kim, Sung-Hee;Kim, Myoung-Hee
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.813-816
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    • 2008
  • In this research we present a method to reconstruct the casting flow simulation result as a 3D model and visualize it on a VR display. First, numerical analysis of heat flow is performed using an existing commercial CAE simulation software. In this process the shape of the original design model is approximated to a regular rectangular grid. The filling ratio and temperature of each voxel are recorded iteratively by predefined number of steps starting from pouring the melted metal into a mold until it is entirely filled. Next we reconstruct the casting by voxels using the simulation result as an input. The color of voxel is determined by mapping the colors to temperature and filling ratio at each step as the flow proceeds. The reconstructed model is visualized on the Projection Table which is one of horizontal-type VR display. It provides active stereoscopic images.

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Development of VR Simulation Functions for Supporting Optimal Design Information in Road Project (도로공사의 최적 설계정보 지원을 위한 VR시뮬레이션 기능 구축)

  • Kang, Leen-Seok;Moon, Hyoun-Seok;Park, Seo-Young;Bae, Cheol-Won;Kim, Min-Ji
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2008.11a
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    • pp.662-665
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    • 2008
  • This research attempts to develop 4D CAD function to support optimal road design by expanding the existing 4D CAD utilization system, which focused on construction phase, to the design phase. The functions such as earthwork simulation for selecting of road alignment, alternative route simulation and structure type simulation were suggested as functions to support road design. Through those virtual reality (VR) functions, visual confirmation of the condition of route and earthwork Is possible by the developed system, and an optimal alternative route can be selected by carrying out layout simulation of the alternative route. The functions presented in this research provide the decision making tools based virtual model for efficient support to road design.

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Technological trend of VR/AR maintenance training and API Implementation Example based on Unity Engine (VR/AR 정비교육의 기술동향과 유니티 엔진기반의 API 구현사례)

  • Lee, Jee Sung;Kim, Byung Min;Choi, Kyu Hwa;Nam, Tae Hyun;Lim, Chang Joo
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.111-119
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    • 2018
  • National agencies and corporations are making a lot of efforts to educate mechanics from high school to university and enterprise training center to train as skilled mechanic. but the theoretical training using textbooks and the training using equipment not used in the field did not provide proper maintenance training. And education using special equipment or assuming dangerous situation was very dangerous, so we were carrying out education with video or photo. In recent, there have been a number of cases in which effective training simulations have been researched and developed in order to experience situations and solve problems safely through simulation from simple maintenance to special maintenance by combining VR and AR. This paper describes the comparative study of the existing APIs such as Danuri VR, DisTi Engine and Remote AR for general purpose AR/VR contents. We also proposed a AR/VR API based on Unity 3D Engine for AR/VR maintenance contents. The API can be used for maintenance contents developers efficiently.

Development of Layer Object Simulation System for Construction Project based on Virtual Reality (가상현실기반 건설공사의 레이어 객체 시뮬레이션 시스템 구축 연구)

  • Kang, Leen-Seok;Ji, Sang-Bok;Kim, Seol-Gi;Moon, Jin-Seok
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.957-960
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    • 2007
  • The construction information used in the design and construction phases are being gradually changed by 3D objects based on virtual reality (VR). This study developed an algorithm and computerized system to visualize layer object simulation that can be used in the pre-design phase. Layer object simulation enables designer to review expecting problems, which can reappear in real construction site, by building construction structures in a VR system. This function can be used as an important tool of virtual construction system.

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Nuclear Decommissioning Simulation Using Virtual·Augmented Reality (가상·증강 현실을 이용한 원전 작업에서의 활용 방안)

  • Kang, Dong-Yoon;Kim, Sung-Hyun;Kim, Hee-Cheol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.566-568
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    • 2022
  • Metaverse is the most emerging technology due to the recent 4th industry and the non-face-to-face society of Corona 19. As one of the core technologies of Metaverse, VR·AR technology is being industrialized in various fields such as medical care, education, and service. Among them, education and training are the most important fields of application, and nuclear power plant operation also requires this technology. In this paper, we will look at the fields of application of VR·AR technology in existing industries and suggest a plan for use in nuclear power plant work.

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