• Title/Summary/Keyword: VM Scheduling

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VM Scheduling for Efficient Dynamically Migrated Virtual Machines (VMS-EDMVM) in Cloud Computing Environment

  • Supreeth, S.;Patil, Kirankumari
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.6
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    • pp.1892-1912
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    • 2022
  • With the massive demand and growth of cloud computing, virtualization plays an important role in providing services to end-users efficiently. However, with the increase in services over Cloud Computing, it is becoming more challenging to manage and run multiple Virtual Machines (VMs) in Cloud Computing because of excessive power consumption. It is thus important to overcome these challenges by adopting an efficient technique to manage and monitor the status of VMs in a cloud environment. Reduction of power/energy consumption can be done by managing VMs more effectively in the datacenters of the cloud environment by switching between the active and inactive states of a VM. As a result, energy consumption reduces carbon emissions, leading to green cloud computing. The proposed Efficient Dynamic VM Scheduling approach minimizes Service Level Agreement (SLA) violations and manages VM migration by lowering the energy consumption effectively along with the balanced load. In the proposed work, VM Scheduling for Efficient Dynamically Migrated VM (VMS-EDMVM) approach first detects the over-utilized host using the Modified Weighted Linear Regression (MWLR) algorithm and along with the dynamic utilization model for an underutilized host. Maximum Power Reduction and Reduced Time (MPRRT) approach has been developed for the VM selection followed by a two-phase Best-Fit CPU, BW (BFCB) VM Scheduling mechanism which is simulated in CloudSim based on the adaptive utilization threshold base. The proposed work achieved a Power consumption of 108.45 kWh, and the total SLA violation was 0.1%. The VM migration count was reduced to 2,202 times, revealing better performance as compared to other methods mentioned in this paper.

Efficient Idle Virtual Machine Management for Heterogeneous Cloud using Common Deployment Model

  • Saravanakumar, C.;Arun, C.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.4
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    • pp.1501-1518
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    • 2016
  • This paper presents an effective management of VM (Virtual Machine) for heterogeneous cloud using Common Deployment Model (CDM) brokering mechanism. The effective utilization of VM is achieved by means of task scheduling with VM placement technique. The placements of VM for the physical machine are analyzed with respect to execution time of the task. The idle time of the VMis utilized productively in order to improve the performance. The VMs are also scheduled to maintain the state of the current VM after the task completion. CDM based algorithm maintains two directories namely Active Directory (AD) and Passive Directory (PD). These directories maintain VM with proper configuration mapping of the physical machines to perform two operations namely VM migration and VM roll back. VM migration operation is performed from AD to PD whereas VM roll back operation is performed from PD to AD. The main objectives of the proposed algorithm is to manage the VM's idle time effectively and to maximize the utilization of resources at the data center. The VM placement and VM scheduling algorithms are analyzed in various dimensions of the cloud and the results are compared with iCanCloud model.

Dynamic Task Scheduling Via Policy Iteration Scheduling Approach for Cloud Computing

  • Hu, Bin;Xie, Ning;Zhao, Tingting;Zhang, Xiaotong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.3
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    • pp.1265-1278
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    • 2017
  • Dynamic task scheduling is one of the most popular research topics in the cloud computing field. The cloud scheduler dynamically provides VM resources to variable cloud tasks with different scheduling strategies in cloud computing. In this study, we utilized a valid model to describe the dynamic changes of both computing facilities (such as hardware updating) and request task queuing. We built a novel approach called Policy Iteration Scheduling (PIS) to globally optimize the independent task scheduling scheme and minimize the total execution time of priority tasks. We performed experiments with randomly generated cloud task sets and varied the performance of VM resources using Poisson distributions. The results show that PIS outperforms other popular schedulers in a typical cloud computing environment.

Deadline Constrained Adaptive Multilevel Scheduling System in Cloud Environment

  • Komarasamy, Dinesh;Muthuswamy, Vijayalakshmi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.4
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    • pp.1302-1320
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    • 2015
  • In cloud, everything can be provided as a service wherein a large number of users submit their jobs and wait for their services. hus, scheduling plays major role for providing the resources efficiently to the submitted jobs. The brainwave of the proposed ork is to improve user satisfaction, to balance the load efficiently and to bolster the resource utilization. Hence, this paper roposes an Adaptive Multilevel Scheduling System (AMSS) which will process the jobs in a multileveled fashion. The first level ontains Preprocessing Jobs with Multi-Criteria (PJMC) which will preprocess the jobs to elevate the user satisfaction and to itigate the jobs violation. In the second level, a Deadline Based Dynamic Priority Scheduler (DBDPS) is proposed which will ynamically prioritize the jobs for evading starvation. At the third level, Contest Mapping Jobs with Virtual Machine (CMJVM) is roposed that will map the job to suitable Virtual Machine (VM). In the last level, VM Scheduler is introduced in the two-tier VM rchitecture that will efficiently schedule the jobs and increase the resource utilization. These contributions will mitigate job iolations, avoid starvation, increase throughput and maximize resource utilization. Experimental results show that the performance f AMSS is better than other algorithms.

The Study on Packet Communication Scheduling Scheme for Mobile 3D Bluetooth Game Engine (모바일 3D 블루투스 게임 엔진을 위한 패킷통신 스케줄링 기법에 관한 연구)

  • Cho, Jong-Keun;Kim, Hyung-Il
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.197-202
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    • 2007
  • This study focused on design and implementation of Mobile 3D Bluetooth Game Engine based on OpenGL-ES. In Mobile 3D network game so far, there is a form the mainstream of wireless inter-net game using WAP and VM. But, VM game we popular because of an excessive communication expense problem for this mobile network game that occur when connect to wireless internet as point out to problem by it, that is, stand-alone game are very popular. This study introduce a mobile 3D Bluetooth Game Engine which is based on mobile 3D standard using OpenGL-ES to solve a problem like mobile network game generally that occur when connect to take pleasure a wireless internet from some people into a short distance. When the number of concurrent packet datum by Bluetooth terminal transfers to each other, we shows that the proposed scheduling scheme for enhancing the process speed up on Bluetooth.

Service Scheduling in Cloud Computing based on Queuing Game Model

  • Lin, Fuhong;Zhou, Xianwei;Huang, Daochao;Song, Wei;Han, Dongsheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.5
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    • pp.1554-1566
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    • 2014
  • Cloud Computing allows application providers seamlessly scaling their services and enables users scaling their usage according to their needs. In this paper, using queuing game model, we present service scheduling schemes which are used in software as a service (SaaS). The object is maximizing the Cloud Computing platform's (CCP's) payoff via controlling the service requests whether to join or balk, and controlling the value of CCP's admission fee. Firstly, we treat the CCP as one virtual machine (VM) and analyze the optimal queue length with a fixed admission fee distribution. If the position number of a new service request is bigger than the optimal queue length, it balks. Otherwise, it joins in. Under this scheme, the CCP's payoff can be maximized. Secondly, we extend this achievement to the multiple VMs situation. A big difference between single VM and multiple VMs is that the latter one needs to decide which VM the service requests turn to for service. We use a corresponding algorithm solve it. Simulation results demonstrate the good performance of our schemes.

Honey Bee Based Load Balancing in Cloud Computing

  • Hashem, Walaa;Nashaat, Heba;Rizk, Rawya
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.12
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    • pp.5694-5711
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    • 2017
  • The technology of cloud computing is growing very quickly, thus it is required to manage the process of resource allocation. In this paper, load balancing algorithm based on honey bee behavior (LBA_HB) is proposed. Its main goal is distribute workload of multiple network links in the way that avoid underutilization and over utilization of the resources. This can be achieved by allocating the incoming task to a virtual machine (VM) which meets two conditions; number of tasks currently processing by this VM is less than number of tasks currently processing by other VMs and the deviation of this VM processing time from average processing time of all VMs is less than a threshold value. The proposed algorithm is compared with different scheduling algorithms; honey bee, ant colony, modified throttled and round robin algorithms. The results of experiments show the efficiency of the proposed algorithm in terms of execution time, response time, makespan, standard deviation of load, and degree of imbalance.

Design and Implementation of Mobile 3D Bluetooth Engine based on OpenGL-ES (OpenGL-ES 기반의 모바일 3D 블루투스 엔진 설계 및 구현)

  • Cho, Jong-Keun;Kim, Jong-Min
    • Journal of Korea Game Society
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    • v.6 no.1
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    • pp.21-28
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    • 2006
  • This study focused on design and implementation of Mobile 3D Bluetooth Engine based on OpenGL-ES. In Mobile 3D network game so far, there is a form the mainstream of wireless internet game using WAP and VM. But, VM game are popular because of an excessive communication expense problem for this mobile network game that occur when connect to wireless internet as point out to problem by it, that is, stand-alone game are very popular. This study introduce a mobile 3D Bluetooth Engine which is based on mobile 3D standard using OpenGL-ES to solve a mobile network game generally that occurs when connect to take pleasure a wireless internet from some people into a short distance.

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Multi-factor Evolution for Large-scale Multi-objective Cloud Task Scheduling

  • Tianhao Zhao;Linjie Wu;Di Wu;Jianwei Li;Zhihua Cui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.4
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    • pp.1100-1122
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    • 2023
  • Scheduling user-submitted cloud tasks to the appropriate virtual machine (VM) in cloud computing is critical for cloud providers. However, as the demand for cloud resources from user tasks continues to grow, current evolutionary algorithms (EAs) cannot satisfy the optimal solution of large-scale cloud task scheduling problems. In this paper, we first construct a large- scale multi-objective cloud task problem considering the time and cost functions. Second, a multi-objective optimization algorithm based on multi-factor optimization (MFO) is proposed to solve the established problem. This algorithm solves by decomposing the large-scale optimization problem into multiple optimization subproblems. This reduces the computational burden of the algorithm. Later, the introduction of the MFO strategy provides the algorithm with a parallel evolutionary paradigm for multiple subpopulations of implicit knowledge transfer. Finally, simulation experiments and comparisons are performed on a large-scale task scheduling test set on the CloudSim platform. Experimental results show that our algorithm can obtain the best scheduling solution while maintaining good results of the objective function compared with other optimization algorithms.

A study of workload consolidation considering NUMA affinity (NUMA affinity를 고려한 Workload Consolidation 연구)

  • Seo, Dongyou;Kim, Shin-gye;Choi, Chanho;Eom, Hyeonsang;Yeom, Heon Y.
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.204-206
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    • 2012
  • SMP(Symmetric Multi-Processing)는 Shared memory bus 를 사용함으로써 scalability 가 제한적이었다. 이런 SMP의 scalability 제한을 극복하기 위해 제안 된 것이 NUMA(Non Uniform Memory Access)이다. NUMA는 memory bus 를 CPU 별 local 하게 가지고 있어 자신이 가지는 memory 영역에 대해서는 다른 영역을 접근하는 것 보다 더 빠른 latency 를 가지는 구조이다. Local 한 memory 영역의 존재는 scalability를 높여 주었지만 서버 가상화 환경에서 VM을 동적으로 scheduling 을 하였을 때 VM의 page 가 실행되는 core 의 local 한 메모리 영역에 존재하지 않게 되면 remote access로 인해 local access보다 성능이 떨어진다. 이 논문에서는 서버 가상화 환경에서 최신 architecture인 AMD bulldozer에서 NUMA affinity가 위반되었을 때 발생하는 성능 저하와 어떤 상황에서 이런 NUMA affinity가 위반되어도 성능저하가 없는지 연구하였다.