• Title/Summary/Keyword: Using digital contents

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Study on the effects of digital contents traits on the relationship quality and continuous intention of using (디지털콘텐츠 특성이 관계품질, 지속적인 이용에 미치는 영향에 관한 연구)

  • Sung, Tae-Kyong;Hong, Sang-Jin;Yoon, Ji-Eun
    • Management & Information Systems Review
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    • v.26
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    • pp.91-116
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    • 2008
  • This study demonstrates some major traits of digital contents as information, playfulness, individuality, as satisfaction and commitment, user behavior as use intention. To make an empirical analysis the study, it is hypothesized that traits of digital contents, relationship quality, and user behavior. The major finding of this study can be summarized as follows, traits of digital contents are positively affected by satisfaction in relationship quality and use intention. Theoretical implication of this study are as follows. First, users wanted to choice only needed information. Second, users recognized digital contents as a part of life. So, user's ability is very important in this environment. According to this, business related with or interested in digital contents must have developed digital contents in variety aspect. Users must have concerned using digital contents, also.

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Case-based Filtering by Using Degree of Membership for Digital Contents (디지털 콘텐츠를 위한 소속도를 이용한 사례기반 필터링)

  • Kim, Hyung-Il
    • The Journal of the Korea Contents Association
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    • v.10 no.10
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    • pp.9-18
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    • 2010
  • As digital contents become vast in quantity, it takes long time for users to search the digital contents they want, which is a problem that has arisen. Therefore, it is required to have the technology that analyzes vast digital contents and extracts the appropriate contents for users in order to provide them with contents they want. For a fast searching of digital contents suitable for users, it is necessary to have the technology of filtering for digital contents. In this paper, we propose a method of filtering digital contents suitable for individual users. The method suggested in this paper is to analyze case-based information in digital contents and provide the digital contents suitable for individual users. The case for using digital contents is used for analysis of users' preference. Various simulations were conducted to confirm the effectiveness of the proposed method.

The Effects of AR(Augmented Reality) Contents on User's Learning : A Case Study of Car manual Using Digital Contents (증강현실기술(AR) 콘텐츠가 사용자의 학습적 효과에 미치는 영향: 자동차 매뉴얼 디지털콘텐츠 제작을 중심으로)

  • Won, Jong-Seo;Choi, Sung-Ho
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.17-23
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    • 2017
  • The purpose of this study is to find out the effects of AR digital contents on user learning context. More and more companies using digital contents for their products. Especially, some companies using AR (Augmented Reality) digital contents as a manual of their car. This Application affords diverse information to customers who want to know usage of its interface. Using this application, the study shows the effects of using AR digital contents on user's absorption, physical presence, immersion.

The Implementation of Digital Contents Copy Protection Manager In Digital Broadcasting Using RMP (RMP를 이용한 PVR에서의 지상파방송 디지털컨텐츠 보호 Manager 모듈 구현)

  • Jung, Jong-Jin;Lim, Tae-Bum;Kim, Yun-Sang;Lee, Seok-Pil
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.258-260
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    • 2005
  • With the start of terrestrial digital broadcast, we can view HD digital contents in TV. Also we can record, play, redistribute digital contents over the various way. Therefore the protection of Digital Contents Right became the important issue. In this paper, we implement a manager that prevents indiscriminate digital contents redistribution of the terrestrial digital broadcast contents. For protection of Digital contents Right, we use BF(Broadcast Flag) that we can control viewing or copy digital contents with.

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The Implementation of Digital Broadcasting Content Copy Protection Manager in PVR (Personal Video Recording)

  • Lim Tae-Bum;Kim Yun-Sang;Lee Seok-Pil;Jung Jong-Jin
    • 한국정보통신설비학회:학술대회논문집
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    • 2006.08a
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    • pp.99-102
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    • 2006
  • This paper describes a article how to protect from illegal indiscriminate copy of digital broadcasting content using DRM and CCI. With the start of terrestrial / satellite digital broadcast and the preparation of Digital Cable broadcast, we can view HD digital contents through the various channel. Also we can record, play, redistribute digital contents in PVR. The protection of Digital Contents Right became of the important issue to protect CopyRight. In this paper, we implement a manager that prevents indiscriminate digital contents redistribution of the digital broadcast contents. For protection of Digital contents Right, we use BF(Broadcast Flag) and CCI (Copy Control Information) which we can control viewing or copy digital contents with.

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Implementation of Digital Contents Safety Trade System using Encryption Technology (암호 기술을 이용한 디지털 콘텐츠 안전 거래 시스템 구현)

  • Yang, Jeong Mo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.119-125
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    • 2013
  • The amount of digital content grows exponentially by the development of the internet and the change of computing environments and the target also is getting wider. The industry using this digital content has been growing greatly. However, the distribution of pirated digital content is increasing using internet because digital content is easy to store and transmit and the damage is growing. In this paper, we propose safety trading system which can conceal the author's information safely in digital content in order to block illegal distribution of digital content. ARIA encryption algorithm is used to protect the concealed information of author in digital content and it is a help to track the illegal traders by doing fingerprinting of buyer information to digital content and managing the transaction information. The technical support for copyright dispute is to allow by providing the capability to verify illegal edit to original digital contents.

A Study on the Archiving of Webtoon (웹툰의 아카이빙 방안 연구)

  • Han, Hyekyung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.91-100
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    • 2015
  • The environment of using digital devices has been developed day by day, as mobile communication network has been fast and smart phone and tablet PC have been spread. When the environment changing, the contents consumers prefer have been changing too. The Webtoon became the representative contents of 'Snack culture'. The webtoon has led the growth of cartoon market for years recently instead of the slow comics growth. And it places its elf as contents on a firm basis, as it has been adapted to another genre such as Pay, Flm, TV Drama. Now it's expected to be an extgeneration contents that will lead Han-ryu(Korean wave). Though the webtoon has important and strong presence, there is no digital archive for collecting and preserving the webtoon, Korean Cartoon Contents Agency started making 'webtoon archive', but the groundwork and the study on the webtoon that represents digital culture contents are not enough a lot. In this study, the cases on digital archiving of culture contents in Korea are researched, and the direction on webtoon archiving that has just started is also discussed. The Archiving of webtoon that can't be seperated from digital contents is connected with archiving of digital culture contents in direction where they should be headed to.

A Study On Effectiveness of Digital Inking in the Collaboration Learning with Digital Textbook (디지털교과서를 활용한 협력 학습에서 디지털 잉킹의 효과)

  • Yun, Min-Sik;Sohn, Won-Sung
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.193-197
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    • 2010
  • This study aims to investigate the effects of problem-solving competency of students when they study with digital textbook contents and digital inking in collaborative learning. The experimental group solved the math problems using basic digital textbook contents and digital inking while the control group solved the math problems using basic digital textbook contents alone. The result of analysis and comparison is as follows, the experimental group with basic digital textbook contents and digital inking showed more improved problem-solving competency than that of the control group with basic digital textbook contents alone, the experimental group showed recorded a higher satisfactory level than that of the control group.

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A Study On Effectiveness of Digital Inking in the Collaboration Learning with Digital Textbook (스마트 교육기반 협력 학습에서 디지털 교과서의 잉킹 효과 연구)

  • Sohn, Won-Sung;Yun, Min-Sik
    • Journal of The Korean Association of Information Education
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    • v.16 no.1
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    • pp.99-106
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    • 2012
  • This study investigated the effects of problem-solving competency of students when they studied with digital textbook contents and digital inking in collaborative learning. The experimental group solved the math problems using basic digital textbook contents and digital inking while the control group solved the math problems using basic digital textbook contents alone. The result of analysis and comparison is as follows, the experimental group with basic digital textbook contents and digital inking showed more improved problem-solving competency than that of the control group with basic digital textbook contents alone, the experimental group showed recorded a higher satisfactory level than that of the control group.

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