• Title/Summary/Keyword: Users' feedback

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ISM Application Tool, A Contribution to Address the Barrier of Information Security Management System Implementation

  • Chandra, Nungky Awang;Sadikin, Mujiono
    • Journal of information and communication convergence engineering
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    • v.18 no.1
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    • pp.39-48
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    • 2020
  • Information-security management systems (ISMSs) are becoming very important, even for micro, small, and medium enterprises (MSMEs). However, implementing an ISMS is not an easy task. Many obstacles must be overcome, e.g., complexity, document tracking, competency management, and even changing cultures. The objective of our study is to provide ISMS application tools, based on ISO 27001:2013 ISM frameworks. The application was developed on the Odoo Open Enterprise Resource Planning platform. To validate its feasibility for future improvement, the application was implemented by an MSME company. For this implementation, information-security-related users gave their feedback through a questionnaire. The distributed feedback questionnaire consists of nine assessment parameters, covering topics from the application's technical aspects to users' experiences. Based on the questionnaire feedback, all users of the application were satisfied with its performance.

Performance Analysis of Suboptimal Receiver Combining Adaptive Array Antenna and Orthogonal Decision-Feedback Detector for DS/CDMA System

  • Cho, Young-pil;Yoo, Sung-Kyun;Lee, Hyung-ki;Kwak, Kyung-sup
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1354-1357
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    • 2002
  • In this paper, we propose a suboptimal receiver combining adaptive array antenna and orthogonal decision-feedback detector in DS/CDMA system. Adaptive array antenna can cancel out undesired signal using beamforming scheme. However, if there are interfering signals from undesired users with the same incident angle as that of a desired user, an adaptive array antenna cannot suppress them. The proposed receiver can cancel out remaining interference from users having nearly the same beam pattern. And we employ Orthogonal Decision-Feedback Detector (ODFD) as multiuser detection. The ODFD performs as good as the decorrelating decision -feedback detector (DDD) with much less complexity. Simulation results show that the proposed system provides a significantly enhanced performance.

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Learning for User Profile Based on Negative Feedback and Reinforcement Learning (부정적 피드백과 강화학습을 이용한 사용자 프로파일 학습)

  • Son, Ki-Jun;Lim, Soo-Yeon;Lee, Sang-Jo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.6
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    • pp.754-759
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    • 2007
  • The information recommendation system offers selected documents according to information needs of dynamic users. User's needs are expressed as profiles consisting of one or more words and may be changed into some specifics through relevance feedback made by users during the recommendation process. In previous research, users have entered relevance information by taking part in explicit relevance feedbacks and learned user profiles using the positive relevance feedbacks. In this paper, we learn user profiles using not only positive relevance feedback but negative relevance feedback and reinforcement learning. To compare the proposed with previous method, we performed experiments to evaluate recommendation performance of the same topic. As a result, the former shows the improved performance than the latter does.

Direct Share: Photo Management System Based on Round-robin Concept-driven User Preference Feedback

  • Song, Tae-Houn;Jeong, Soon-Mook;Kim, Hyung-Min;Kwon, Key-Ho;Jeon, Jae-Wook
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.7
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    • pp.1346-1367
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    • 2011
  • As the size of camera modules is decreasing and as the computing performance of portable devices is improving, taking photos has become a part of daily life. However, existing photo management programs and products that manage such photos still require extensive user effort to facilitate the sharing and browsing of images. It is especially difficult for novice users to manage and share photos. In this paper, we develop a round-robin concept-driven user preference feedback mechanism for achieving direct photo sharing, instant display, and easy management using optimized user controls and user preference-driven classification. Compared with commercial photo management systems, our proposed solution provides new features: optimized user controls, direct sharing and instant display, and user preference feedback driven classification. These new features boost the round-robin concept-driven user preference feedback. This paper proposes a photo finder that automatically searches for photos in storage spaces or cameras. The proposed photo finder relies on user preference feedback to share photos by leveraging user preferences, and the round-robin connection transmits photos to the family's digital photo frame or web album by arbiter. The proposed method saves time and spares users the effort required for photo management. Moreover, this method does not merely direct photo sharing and simple photo management, but it also increases the satisfaction level of users viewing the photos.

A Study on the Effects of Resident Participation in Energy Saving Activities (거주자 참여형 에너지 절감 활동 효과 연구 -S대학 기숙사 거주 학생을 대상으로 한 에너지피드백 활동을 중심으로-)

  • Jung, Hye-jin;Song, Hae
    • Journal of Climate Change Research
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    • v.9 no.3
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    • pp.253-261
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    • 2018
  • As user-involved energy saving activities have become important in recent years, many forms of energy feedback experiments have been conducted. We conducted a study to determine if energy feedback activities affect energy saving for students living in dormitories at a university in Seoul. In particular, smart plugs were used for efficient research and quantitative performance measurements, and the extent of the impact of competition and rewards on participant energy saving behavior was further analyzed. The main findings of this study are as follows. First, the power usage of groups using smart plugs was lower than that of those without them. Second, energy feedback delivered to smart plug users did not have a significant impact on reduction of electric power consumption. Third, competition and compensation strategies had additional effects in reducing power usage for smart plug users. As a result, methods to deliver energy feedback more effectively as ICT technologies develop and efficient energy activities using IoT technologies can be expected to spread widely in the future.

Impact of Quality Factors on Platform-based Decisions (플랫폼 기반 의사결정 품질 요인의 영향력 연구)

  • Sung Bok Yoon;Ho Jun Song;Wan Seon Shin
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.46 no.3
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    • pp.109-122
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    • 2023
  • As platforms become primary decision making tools, platforms for decision have been introduced to improve quality of decision results. Because, decision platforms applied augmented decision-making process which uses experiences and feedback of users. This process creates a variety of alternatives tailored for users' abilities and characteristics. However, platform users choose alternatives before considering significant quality factors based on securing decision quality. In real world, platform managers use an algorithm that distorts appropriate alternatives for their commercial benefits. For improving quality of decision-making, preceding researches approach trying to increase rational decision -making ability based on experiences and feedback. In order to overcome bounded rationality, users interact with the machine to approach the optional situation. Differentiated from previous studies, our study focused more on characteristics of users while they use decision platforms. This study investigated the impact of quality factors on decision-making using platforms, the dimensions of systematic factors and user characteristics. Systematic factors such as platform reliability, data quality, and user characteristics such as user abilities and biases were selected, and measuring variables which trust, satisfaction, and loyalty of decision platforms were selected. Based on these quality factors, a structural equation research model was created. A survey was conducted with 391 participants using a 7-point Likert scale. The hypothesis that quality factors affect trust was proved to be valid through path analysis of the structural equation model. The key findings indicate that platform reliability, data quality, user abilities, and biases affect the trust, satisfaction and loyalty. Among the quality factors, group bias of users affects significantly trust of decision platforms. We suggest that quality factors of decision platform consist of experience-based and feedback-based decision-making with the platform's network effect. Through this study, the theories of decision-making are empirically tested and the academic scope of platform-based decision-making has been further developed.

3D Surface Painting in VR using Force Feedback (포스 피드백을 이용한 가상현실에서의 3차원 표면 페인팅)

  • Kim, Minyoung;Kim, Young J.
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.2
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    • pp.1-9
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    • 2020
  • In this paper, we propose haptic interfaces based on force feedback to provide a physical painting experience to virtual reality users. Through this system, the user can create surface-based painting holding a haptic stylus, while utilizing both visual feedback from the worn HMD and haptic feedback during painting. In particular, the haptic interfaces simulate the physical interaction between painting brush and painting, which can help to improve the spatial perception of users and compensate for visual feedback. This can reduce laborious drawing works to repeatedly paint strokes and therefore yield a better painting performance. As a result, users can experience more effective and realistic VR painting with this system.

Applications of haptic feedbacks in medicine (의료분야에서의 햅틱 피드백 응용)

  • Quy, Pham Sy;Seo, An-Na;Kim, Hyung-Seok;Kim, Jee-In
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.203-213
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    • 2009
  • Medicine is one of great application fields where Virtual Reality (VR) technologies have been successfully utilized. The VR technologies in medicine bring together an interdisciplinary community of computer scientists and engineers, physicians and surgeon, medical educator and students, military medical specialists, and biomedical futurists. The primary feedback of a VR system has been visual feedback. The complex geometry for graphic objects and utilizing hardware acceleration can be incorporated with in order to produce realistic virtual environments. To enhance human-computer interaction (HCI), in term of immersive experiences perceived by users, haptic, speech, olfactory and other non-traditional interfaces should also be exploited. Among those, hapic feedback has been tightly coupled with visual feedback. The combination of the two sensory feedbacks can give users more immersive, realistic and perceptive VR environments. Haptic feedback has been studied over decades and many haptic based VR systems have been developed. This paper focuses on haptic feedback in term of its medical usages. It presents a survey of haptic feedback techniques with their applications in medicine.

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Pricing in ATM network with feedback

  • Kim, Hyoun-Jong
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1996.10a
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    • pp.186-189
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    • 1996
  • In most of the recent research literature, network performance is expressed in terms of network engineering measures such as delay or loss. These performance measures are important to network owners and operators, but it is believed that user preferences should be the primary consideration which drives the resource allocation scheme. A network is only as valuable as its users perceive it to be. Therefore, it is advocated that the users themselves determine relative traffic priorities. This paper describes the role of feedback in network resource allocation, which could be part of a user-oriented framework for network operation and control. Feedback mechanism can also be used to improve the two types of efficiency in the network; network efficiency and economic efficiency.

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The Effect of Visual Feedback on One-hand Gesture Performance in Vision-based Gesture Recognition System

  • Kim, Jun-Ho;Lim, Ji-Hyoun;Moon, Sung-Hyun
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.551-556
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    • 2012
  • Objective: This study presents the effect of visual feedback on one-hand gesture performance in vision-based gesture recognition system when people use gestures to control a screen device remotely. Backgroud: gesture interaction receives growing attention because it uses advanced sensor technology and it allows users natural interaction using their own body motion. In generating motion, visual feedback has been to considered critical factor affect speed and accuracy. Method: three types of visual feedback(arrow, star, and animation) were selected and 20 gestures were listed. 12 participants perform each 20 gestures while given 3 types of visual feedback in turn. Results: People made longer hand trace and take longer time to make a gesture when they were given arrow shape feedback than star-shape feedback. The animation type feedback was most preferred. Conclusion: The type of visual feedback showed statistically significant effect on the length of hand trace, elapsed time, and speed of motion in performing a gesture. Application: This study could be applied to any device that needs visual feedback for device control. A big feedback generate shorter length of motion trace, less time, faster than smaller one when people performs gestures to control a device. So the big size of visual feedback would be recommended for a situation requiring fast actions. On the other hand, the smaller visual feedback would be recommended for a situation requiring elaborated actions.