• Title/Summary/Keyword: Users' Interactions

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A Development on Consumer Portal System based on Advanced Metering Infrastructure (Advanced Metering Infrastructure를 이용한 Consumer Portal 개발)

  • Jin, Sung-Il;Jung, Nam-Jun;Yu, In-Hyeob;Kim, Sun-Ic;Ko, Gong-Min
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.56 no.11
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    • pp.1903-1909
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    • 2007
  • As the electric power industry has been revolutionarily transformed such that the distributed energy resources have been interconnected with power systems and a variety of energy service providers have been appeared, the need of Consumer Energy Portal as a core of two-way communication and service infrastructure between power suppliers and consumers has been gradually increased. Consumer Energy Portal can be thought of as a combination of hardware and software enabling two-way communication between energy service providers and equipment within the consumers' premises or a physical and logical link between consumers' in-building networks and wide-area access networks. In other words, Consumer Energy Portal can make the way the power industry has been traditionally operated the web-based way, enabling two-way interactions between energy service providers and consumers and mutual networking between end users' equipment. Thus, Consumer Energy Portal can be a kind of Service portal that provides new value-added services and efficient power operations that in the past. In this paper, for ESPs' integrated resources management, demand side management and value-added service provision, we have established the two-way access network that can gather real-time metering data using ZigBee technology and control physically networked equipment.

Design and Implementation of Android-based Cooperative Learning System using Social Network Service (소셜네트워크 서비스를 활용한 안드로이드기반 협동학습시스템 설계 및 구현)

  • Lee, Myung-Suk;Son, Yoo-Ek
    • The Journal of Korean Association of Computer Education
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    • v.14 no.5
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    • pp.71-79
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    • 2011
  • We designed and implemented a cooperative learning system using social network service which can be utilized on a smart phone for users to read each other's posting once they upload posting and to give feedback concerning the posting in real time without the need for accessing a relevant website, through the installation of a necessary application which makes it possible for learners to interact at any time in any place on a smart phone. The developed program is used as an intermediate tool for real-time communications so as to aid in solving the task of learners, and it was made to boost academic achievement as well as interest in learning through real-time interactions and feedback. Furthermore, the program was designed in such a way that an instructor actually helps learners by closely identifying their levels based on accumulated data.

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The Game Engine Architecture for free game experience based on a storyline (스토리라인 기반의 자유로운 게임 플레이를 위한 게임 엔진 설계)

  • Kim, Seok-Hyun
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.615-622
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    • 2007
  • A game engine should have the architecture that can manage various interactions between entities in a game for offering users various game experience. For this purpose, the game engine architecture based on message system is used. But only by this message based system, it is difficult to change game world continuously according to some storylines. The reason of this is event-driven system like message based system is appropriate for processing individual message but is not appropriate for processing more bigger logical work unit. For this purpose this paper proposes the storyline entity. The storyline entity has logical flows for a storyline and is called by engine continuously. By this proposed game engine architecture he or she can maintain free game experience by message based system and can add some progressing of storylines.

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Interaction between Information Structure and Menu Design on Information Searching and Attitude in WWW (인터넷 정보탐색 과정에서 정보구조와 메뉴디자인의 상호작용 분석)

  • Yu Byeong-Min
    • The KIPS Transactions:PartB
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    • v.12B no.4 s.100
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    • pp.473-478
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    • 2005
  • The purpose of this study was to investigate the interaction effect of Web site menu designs and information structures on two information searching performances (searching and browsing) and three measures of users' attitudes (appeal, usability, and disorientation). Pronounced interaction effects occurred across four dependent variables except searching when decreasing and increasing information structure were combined with a simple selection menu and a pull-down menu. Further studies are needed to investigate additional interactions among factors of interface and information structure of Web sites.

A Multimedia Authoring System Supporting Dynamic Presentations (동적 프리젠테이션을 지원하는 멀티미디어 저작 시스템)

  • Choi, Sook-Young;Shin, Hyun-San;Yoo, Kwan-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.328-336
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    • 2000
  • This paper presents a multimedia authoring system in which user can create multimedia documents more easily and dynamic presentations can be supported. Our system defines a new time relation based on causal relation, so it controls effectively presentations when durations of media are changed in run-time. It supports dynamic authoring to feedback the consistency that could be occurred when users authorize multimedia documents. In our system, a multimedia document is represented to internal structure using trees through parsing phases, and a presentation engine is provided for processing dynamic presentations and user interactions in run-time.

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GDSS for the Mobile Internet

  • Cho, Yoon-Ho;Choi, Sang-Hyun;Kim, Jae-Kyeong
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2005.05a
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    • pp.283-291
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    • 2005
  • The development of mobile applications is fast in recent years. However, nearly all applications are for messaging, financial, locating services based on simple interactions with mobile users because of the limited screen size, narrow network bandwidth, and low computing power. Processing an algorithm for supporting a group decision process on mobile devices becomes impossible. In this paper, we introduce the mobile-oriented simple interactive procedure for support a group decision making process. The interactive procedure is developed for multiple objective linear programming problems to help the group select a compromising solution in the mobile Internet environment. Our procedure lessens the burden of group decision makers, which is one of necessary conditions of the mobile environment. Only the partial weak order preferences of variables and objectives from group decision makers are enough for searching the best compromising solution. The methodology is designed to avoid any assumption about the shape or existence of the decision makers's utility function. For the purpose of the experimental study of the procedure, we developed a group decision support system in the mobile Internet environment, MOBIGSS and applied to an allocation problem of investor assets.

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A Mechanism for Conflict Detection and Resolution for Service Interaction : Toward IP-based Network Services (IP 기반 융합서비스를 위한 서비스 충돌 감지 및 해결에 대한 연구)

  • Oh, Joseph;Shin, Dong-Min
    • IE interfaces
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    • v.23 no.1
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    • pp.24-34
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    • 2010
  • In the telecommunication system which is based on the existing PSTN(public switched telephone network), feature interaction has been an important research issue in order to provide seamless services to users. Recently, rapid proliferation of IP-based network and the various types of IP media supply services, the feature interaction from the perspective of application services has become a significant aspect. This paper presents conflict detection and resolution algorithms for designing and operating a variety of services that are provided through IP-based network. The algorithms use explicit service interactions to detect conflicts between a new service and registered services. They then apply various rules to reduce search space in resolving conflicts. The algorithms are applied to a wide range of realistic service provision scenarios to validate that it can detect conflicts between services and resolve in accordance with different rule sets. By applying the algorithms to various scenarios, it is observed that the proposed algorithms can be effectively used in operating an IP-based services network.

Ontology Design for Solver Reuse in Web Services Based Model Management Systems

  • Lee, Keun-Woo;Huh, Soon-Young
    • Proceedings of the KAIS Fall Conference
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    • 2003.11a
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    • pp.65-69
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    • 2003
  • As complex mathematical models are increasingly adopted for business decision-making, difficulties arise in reusing solvers (i.e., model solving algorithms) against diverse models and data sets and thus the collaboration among users (model/solver builders and decision makers) in multiple departments becomes very difficult. To facilitate the solver reuse, this paper adopts the Web services technologies as the base technologies for linking the solvers to the models, both of which are created on different modeling paradigms and different system platforms, in unified system architecture. Specifically, this paper focuses on designing an ontology that represents the interfacing semantics of the model-solver interactions in a general and standardized form. By referring to the ontology, a model management system (MMS) can autonomously suggest a set of compatible solvers and apply them to individual models even though the decision makers are not knowledgeable enough about all the details of the models and the solvers. Thus, this Web services based MMS would improve the reusability of the solvers by relieving the decision makers from the risk of erroneous application of a solver to syntactically and semantically incompatible models and the burden of considerable understanding of model and solver semantics.

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Object Extraction and Modeling Method from the User Requirements with Fillmore's Case Grammar (Fillmore의 Case Grammar를 통한 사용자 요구사항으로부터 객체 추출 및 모델링 방법)

  • Ahn, Sung-Bin;Kim, Dong-Ho;Seo, Chae-Yun;Kim, R.Young-Chul
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.10
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    • pp.985-989
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    • 2010
  • The near future smart ubiquitous computing oriented system will have to provide the optimal (right) service through interactions between users and the system. To provide the right services what the user needs, we should choose the user-centered development for reflecting the user needs, but not the developer-centered development. To do this, we proposed User Behavior Analysis Based Needs Extraction Method [1]. In this paper, we propose Object Extraction and Modeling Method from the user requirements with Fillmore's Case Grammar.

VLBI NETWORK SIMULATOR: AN INTEGRATED SIMULATION TOOL FOR RADIO ASTRONOMERS

  • Zhao, Zhen;An, Tao;Lao, Baoqiang
    • Journal of The Korean Astronomical Society
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    • v.52 no.5
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    • pp.207-216
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    • 2019
  • In this paper we introduce a software package, the Very long baseline interferometry Network SIMulator (VNSIM), which provides an integrated platform assisting radio astronomers to design Very Long Baseline Interferometry (VLBI) experiments and evaluate the network performance, with a user-friendly interface. Though VNSIM is primarily motivated by the East Asia VLBI Network, it can also be used for other VLBI networks and generic interferometers. The software package not only integrates the functionality of plotting (u, v) coverage, scheduling the observation, and displaying the dirty and CLEAN images, but also adds new features including sensitivity calculations for a given VLBI network. VNSIM provides flexible interactions on both command line and graphical user interface and offers friendly support for log reports and database management. Multi-processing acceleration is also supported, enabling users to handle large survey data. To facilitate future developments and updates, all simulation functions are encapsulated in separate Python modules, allowing independent invoking and testing. In order to verify the performance of VNSIM, we performed simulations and compared the results with other simulation tools, showing good agreement.