• 제목/요약/키워드: User-oriented

검색결과 1,141건 처리시간 0.023초

검색효율 측정척도에 관한 연구 (A Study on measuring techniques of retrieval effectiveness)

  • 윤구호
    • 한국문헌정보학회지
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    • 제16권
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    • pp.177-205
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    • 1989
  • Retrieval effectiveness is the principal criteria for measuring the performance of an information retrieval system. This paper deals with the characteristics of 'relevance' of information and various measuring techniques of retrieval effectivess. The outlines of this study are as follows: 1) Relevance decision for evaluation should be devided into the user-oriented and the system-oriented decisions. 2) The recall-precision measure seems to be user-oriented, and the recall-fallout measure to be system-oriented. 3) Many of composite measures can not be justified III any rational manner unfortunately. 4) The Swets model has demonstrated that it yields, in general, a straight line instead of a curve of varying curvature and emphasized the fundamentally probabilistic nature of information retrieval. 5) The Cooper model seems to be a good substitute for precision and a useful measure for systems which ranked documents. 6) The Rocchio model were proposed for the evaluation of retreval systems which ranked documents, and were designed to be independent of cut-off. 7) The Cawkell model suggested that the Shannon's equation for entropy can be applied to measuring of retrieval effectiveness.

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e-navigation 인적요소평가를 위한 사용자 지향적 인적요소 개발 (Development of user-oriented human elements for e-navigation human element assessment)

  • 심우성;;임용곤;이상정
    • 한국정보통신학회논문지
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    • 제16권6호
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    • pp.1113-1118
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    • 2012
  • 국제해사기구의 e-navigation은 선박 안전 운항을 위한 사용자 지향형 서비스 제공의 한 전략으로 인적요소평가를 적용하여 인간공학적 측면의 해결 대안 평가를 수행해야한다. 기존 국제해사기구의 인적요소평가 권고 지침은 규정 개발자의 입장에서 인적요소를 제시하고 있어 e-navigation에 요구되는 사용자 지향형 평가를 위한 새로운 인적요소 개발이 필요하다. 본 논문에서는 국제해사기구의 기존 인적요소평가절차의 의미와 경과를 분석하고 사용자 지향적 새로운 전략인 e-navigation의 취지에 부합하는 새로운 인적요소평가절차를 위해 사용자 지향형 인적요소평가를 위한 인적요소 검토항목과 사용자 외부요인에 의한 위협요소 및 내부요인에 의한 인적 오류 요소를 개발하여 이를 반영한 e-navigation 인적요소평가절차를 도출하였다.

The Improvement of Usability for Train Toilet Design

  • Han Seok-Woo;Jin Mi-Ja
    • 디자인학연구
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    • 제19권3호
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    • pp.195-206
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    • 2006
  • Design for improved usability is to understand products from the user's point of view so eventually to enhance the pleasantness users by reflecting it into the design. The philosophy of user-oriented design is an essence of human-centered product planning, and its application is more important for railway vehicle design, which is closely connected with everyday life. This study focused to define basic elements of train interior design concept, which considers convenience and comfort for passengers, by extracting and interpreting ergonomic requirements, as usability factors, of train toilet design. The study on user-oriented design of trains consists of the practice of sensibility engineering for the management of customers' emotions and its harmonious use on design, and aims on the embodiment of new ergonomic design. In the center, it has analyzed the criteria and characteristics of the user-oriented design and has concluded the design direction and components to a concrete idea and proposed prototypes, which may become a good example for train interior design later on. In addition, it proposes a direction, which may become a guideline of ergonomic design, to secure competition capacity. Moreover this study is concentrated on the physical environment and human behavior of train toilet users, on the analysis of factors necessary for adequate toilet design, and on the understanding of interface between its users. What is more, it proposes a module of development process and methods of approaching the interface. The study presents a design standard, under which the concrete data of the characteristics and practicable range and the convergent demands accelerate to the module could be confirmed and criticized. The study on the usability is going to contribute to more pleasant and comfortable train environments and consequently, it's going to create new values of increased railway competitiveness by design.

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MMORPG 서버를 위한 게임 사용자 중심의 부하 분산 기법에 관한 연구 (A Study of a Game User Oriented Load Balancing Scheme on MMORPG)

  • 최종관;김혜영;우원식
    • 한국게임학회 논문지
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    • 제12권3호
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    • pp.69-76
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    • 2012
  • 동일한 가상공간에서 대규모 게임 사용자들 간의 상호작용이 활발히 일어나는 MMORPG(Massively Multi-player Online Role-Playing Games)에서는 많은 부하가 발생하며 이로 인하여 지연현상 및 자원부족 등의 문제를 발생시킨다. 이를 해결하기 위해 많은 개발자들이 분산서버 연구에 노력하고 있지만 주로 정적, 동적 맵 분할에 의한 분산 서버 연구개발에 편중되어있다. 본 논문은 MMORPG에서 서버의 부하 균등화를 위한 게임 사용자 중심의 분산 처리 기법을 제안하고, 4장에서의 구현을 통한 성능평가를 통해 본 논문에서의 제안 기법이 심리스 (seamless) 서버 모델과 존 서버 모델에서 생기는 핫스팟 (hot-spot) 및 특정 서버에 대한 게임 사용자 몰림 현상에 대해 효율적으로 대응할 수 있음을 보였다.

A Study on Application of Ethnography for the User Research in Designing Korean Express Train

  • Kim, Hyun-Jeong;Lee, Kyn-Pyo
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.389-393
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    • 2000
  • Ethnography, a major research method in Anthropology, has been recently applied in human-centered design research. Since ethnography has empirical, naturalistic, holistic and eclectic characteristics, it is needed a guideline to apply ethnography into design research in accordance with a characteristic of project. Design project in which ethnography is applied can be categorized by two criteria; degree of newness of project goal(existing user-potential user) and limitedness of worksite(site-oriented-work-oriented). Among work-site activities, technology in use, and user group culture, it should be decided which content to content to focus more than others and thus what kinds of research techniques to apply in the ethnographic research.Case study was to design an interior of a Korean express train. This project is site-oriented and has an existing-potential users. Therefore, video ethnography was effectively applied to obtain chronological data of activity potential users. Therefore, video ethnography was effectively applied to obtain chronological data of activity flow, and participant observation was applied to obtain statistical data of synchronous activities. Case study shows a concrete process example of how to apply ethnography into design research.

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객체지향방식에 의한 자동화제조시스템 시뮬레이터의 설계 및 구현 (Development of a Simulator for Automated Manufacturing Systems)

  • 이진규;이진환;이태억;오부경;오석찬
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 1997년도 춘계 학술대회 발표집
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    • pp.23-28
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    • 1997
  • We discuss development of a simulator for automated manufacturing systems (AMSs) which have sophisticated automated material handling equipments and complicated work flows. The simulator is designed to satisfy the following requirements. A user should be able to easily configure or specify an AMS through a graphical user interface (GUI) and minimal data input. The user should be able to model diverse and complied control logic for automated material handling systems like automated guided vehicle (AGV) systems, robot workcell systems and conveyor systems as well as complicated job flow program. Real time animation is desired. Finally, the simulator should be easily maintained and extended. To satisfy the requirements, we use an object-oriented paradigm for modeling, designing, and programming of the simulator. We use an object-oriented modeling framework to design the modeling elements library, and take the process interaction approach for scheduling processes and events. To model a user-defined diverse control logic, we also develop a script language and its interpreter. We explain design and implementation strategies. We implement the simulator using Visual C++ 4.2 and Open GL on Windows NT and the Windows95. Some modeling examples will be demonstrated.

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객체지향 개념을 이용한 다물체 동역학 해석 시스템 개발 (Development of a Multi-body Dynamics Analysis System Using the Object-Oriented Concept)

  • 한형석;이재경;서종휘;송현석;박태원
    • 한국정밀공학회지
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    • 제20권8호
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    • pp.115-125
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    • 2003
  • To analyze the applications of all types of mechanical systems, general purpose analysis programs have been developed and commercialized. However, it is customary to develop and use customized programs even though they sometimes require more work than a general purpose program. A customized program is simplified to adapt to a particular application from the beginning, is designed for small computers, and developed with hardware-in-the-loop in mind so it can be applied effectively. By adding design knowledge and bundling know-how to an analysis program, analysis time can be reduced. And because an analysis has to work in conjunction with other analysis programs, a proprietary program that the user can easily modify can be useful. In this thesis, a multi-body dynamics analysis system is presented using one of the most useful programming techniques, object-oriented concept. The object-oriented concept defines a problem from the physical world as an abstract object, an abstract model. The object becomes encapsulated with the data and method. Simulation is performed using the object's interface. It is then possible for the user and the developer to modify and upgrade the program without having particular knowledge of the analysis program. The method presented in this thesis has the following advantages. Since the mechanical components of the multi-body system converts independent modeling into a class, the modification, exchange, distribution, and reuse of elements are increased. It becomes easier to employ a new analysis method and interface with other S/W and H/W systems. To employ a new analysis method, there is no need to modify elements of the main solver and the Library. In addition, information can be communicated to each object through messaging. It makes the modeling of new elements easier using inheritance. When developing a S/W for the computer simulation of physical system, it is reasonable to use object-oriented modeling. Also, for multi-body dynamics analysis, it is possible to develop a solver that is user-oriented.

상대네트워크 구축에 의한 맞춤형 논문검색 시스템 모델링 (User-oriented Paper Search System by Relative Network)

  • 조영임;강상길
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2006년도 춘계학술대회 학술발표 논문집 제16권 제1호
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    • pp.287-289
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    • 2006
  • 이 논문은 사용자의 쿼리와 사용자의 행동양식을 바탕으로 상대네트워크를 구축함으로써 개인화된 논문검색 시스템을 모델링한 것이다. 제안하는 시스템은 사용자가 검색한 논문에서 키워드의 빈도수를 분석하여 개인적 상대네트워크를 구축하게 되는데, 이 네트워크는 다운로드, 열기, 삭제 등과 같은 사용자의 행동으로부터 키워드간 가중치를 조정을 함으로써 구축된다. 시스템의 성능평가를 위해 100명의 사용자들을 대상으로 실험한 결과, 기존의 검색엔진을 사용했을 때보다 성능이 우수하여 사용자 만족도가 높게 나타남을 알 수 있었다

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고성능 순차적 선형화 방법을 이용한 선박 최적 초기설계 기법 -최적화 설계 전용 언어의 개발 및 응용- (Optimum Preliminary Ship Design Technique by Using Sophisticated Sequential Linear Approximation Method -Development and Application of User Oriented Design Optimization Language-)

  • 이규열
    • 대한조선학회지
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    • 제25권3호
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    • pp.35-45
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    • 1988
  • This paper presents a sophisticated Sequential Linear Approximation Method(SLAM) to solve nonlinear optimization problem and the performance of this method is compared with those of the Penalty Function Method(SUMT), Tangent Search Method(TSM) and Flexible Tolerance Method(FTM). To improve the convenience and flexibility in using the proposed SLAM, an user oriented design optimization language is developed and the application examples are shown for the optimization of propeller principal dimensions and the optimization of bulk carrier principal particulars.

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