• Title/Summary/Keyword: User-generated contents

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Automatic Generation of the Local Level Knowledge Structure of a Single Document Using Clustering Methods (클러스터링 기법을 이용한 개별문서의 지식구조 자동 생성에 관한 연구)

  • Han, Seung-Hee;Chung, Young-Mee
    • Journal of the Korean Society for information Management
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    • v.21 no.3
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    • pp.251-267
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    • 2004
  • The purpose of this study is to generate the local level knowledge structure of a single document, similar to end-of-the-book indexes and table of contents of printed material through the use of term clustering and cluster representative term selection. Furthermore, it aims to analyze the functionalities of the knowledge structure. and to confirm the applicability of these methods in user-friend1y information services. The results of the term clustering experiment showed that the performance of the Ward's method was superior to that of the fuzzy K -means clustering method. In the cluster representative term selection experiment, using the highest passage frequency term as the representative yielded the best performance. Finally, the result of user task-based functionality tests illustrate that the automatically generated knowledge structure in this study functions similarly to the local level knowledge structure presented In printed material.

WebGen: a Template-based Web Script Generator (WebGen: 템플릿 기반 웹 스크립트 생성기)

  • Eum, Doo-Hun
    • The KIPS Transactions:PartD
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    • v.14D no.5
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    • pp.509-516
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    • 2007
  • The demand for Web applications that un on databases has been rapidly increased in every area including business. Comparing to this growing demand, it still takes much time to write and maintain Web applications. In this paper, we introduce the Web script generator, WebGen that generates the Web forms as application interface and the Web scripts that process the queries by the forms operating with a database. WebGen generates five Web scripts(Search, Select, Edit, Information, and Action) from built-in templates that are the frames for those scripts by applying the declarative contents of a user-written configuration file. Each script except the Action script generates a corresponding form as user interface. Therefore, WebGen enhances Web application productivity by reducing the development time and effort for Web applications. Unlike the commercial Web script generators, WebGen supports easy version management because it is based on independent templates. Moreover, a WebGen-generated form includes not only the interested entity but also the entities that are related directly and indirectly with the interested entity.

A Study on Encryption Method using Hash Chain and Session Key Exchange in DRM System (DRM 시스템에서 해쉬체인과 세션키 교환을 이용한 암호화 기법에 관한 연구)

  • Park, Chan-Kil;Kim, Jung-Jae;Lee, Kyung-Seok;Jun, Moon-Seog
    • The KIPS Transactions:PartC
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    • v.13C no.7 s.110
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    • pp.843-850
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    • 2006
  • This is devoted to first, to propose a hash chain algorithm that generates more secure key than conventional encryption method. Secondly, we proposes encryption method that is more secure than conventional system using a encryption method that encrypts each block with each key generated by a hash chain algorithm. Thirdly, After identifying the user via wired and wireless network using a user authentication method. We propose a divided session key method so that Although a client key is disclosed, Attackers cannot catch a complete key and method to safely transfer the key using a divided key method. We make an experiment using various size of digital contents files for performance analysis after performing the design and implementation of system. Proposed system can distribute key securely than conventional system and encrypt data to prevent attacker from decrypting complete data although key may be disclosed. The encryption and decryption time that client system takes to replay video data fie is analogous to the conventional method.

A Study on Virtual Reality Techniques for Immersive Traditional Fairy Tale Contents Production (몰입형 전래동화 콘텐츠 제작을 위한 가상현실 기술에 대한 연구)

  • Jeong, Kisung;Han, Seunghun;Lee, Dongkyu;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.3
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    • pp.43-52
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    • 2016
  • This paper is to study techniques of a virtual reality to maximize the depth of the users' immersion based on differentiated interactive contents using korean traditional fairy tale. In order to increase more interests in korean traditional fairy tale, we produce a interactive 3D contents and propose a new approach to a system designing applying a virtual realities such as HMD, Leap motion. First, using Korean traditional fairy tale, we generate interactive contents consisting of scenes intensifying user's tensions while interaction of game process. Based on the interactive contents generated, we design scene generation using Oculus HMD, the gaze based input processes and a hand interface using Leap motion, in order to provide a multi dimensional scene transmission and an input process method to intensify the sense of the reality. We will verify through diverse tests whether the proposed virtual reality contents based on a technique of an input process will actually intensify the immersion in the virtual reality or not while minimizing the motion sickness of the users.

A Study on the Online History Information Service (온라인 역사정보서비스에 관한 연구)

  • Chun, Jung-Hyun;Lee, Jee-Yeon
    • Journal of the Korean Society for information Management
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    • v.27 no.3
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    • pp.67-82
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    • 2010
  • In comparison to the services provided by the typical information systems, the historical records from the period before the modern times require additional information services to reflect the format and content oriented peculiarities of the data. The additional services also need to be considered in light of the users' information needs. For this study, a series of literature reviews was conducted to present the specific analysis criteria for the historical information services. Based on these criteria, the domestic and foreign historical information service provision and use status was investigated. In addition, users' information needs were identified and user-based historical information service improvement suggestions were generated.

RSS Service Method Using the User's Concerned Area and the QoS of Wireless Devices (사용자의 관심영역과 무선 단말기의 QoS를 고려한 RSS 서비스 방법)

  • Lee, Jong-Kap;Ryu, Dong-Yeop;Kong, Ran-Sook;Lim, Young-Hwan
    • The KIPS Transactions:PartC
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    • v.16C no.1
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    • pp.125-132
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    • 2009
  • The pre-generated web contents or various devices have to be used in order to execute UMA(UMA:Universal Multimedia Access). However, an HTLM web page for PC is not very compatible with wireless internet because of its unnecessary advertisements, high resolution, and various multimedia data. This is because the main focus when creating it was on high speed. In this paper indicates with the RSS channel, converted from the main part of the HTML web page, which users show interest in, a wireless compatible internet page can easily be created. Consequently, web administrators could create a wireless page easily and quickly, and wireless users would be able to find information in the same manner.

Research and development of haptic simulator for Dental education using Virtual reality and User motion

  • Lee, Sang-Hyun
    • International Journal of Advanced Culture Technology
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    • v.6 no.4
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    • pp.52-57
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    • 2018
  • The purpose of this paper is to develop simulations that can be used for virtual education in dentistry. The virtual education to be developed will be developed with clinical training and actual case data of tooth extraction. This development goal is to allow dental students to learn the necessary surgical techniques at the point of their choice, not going into the operating room, away from time, space, and physical limits. I want to develop content using VR. Oculus Rift HMD, Optical Based Outside-in Tracking System, Oculus Touch Motion Controller, and Headset as Input / Output Device. In this configuration, the optimization method is applied convergent, and when the operation of the VR contents is performed, the content data is extracted from the interaction analysis formed in the VR engine, and the data is processed by the content algorithm. It also computes events and dental operations generated within the 3D engine programming and generates corresponding events through data processing according to the input signal. The visualization information is output to the HMD using the rendering information. In addition, the operating room environment was constructed by studying lighting and material for actual operating room environment. We applied the ratio of actual space to virtual space and the ratio between character and actual person to create a spatial composition at a similar rate to actual space.

QNFT: A Post-Quantum Non-fungible Tokens for Secure Metaverse Environment

  • Abir El Azzaoui;JaeSoo Kim
    • Journal of Information Processing Systems
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    • v.20 no.2
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    • pp.273-283
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    • 2024
  • The digital domain has witnessed unprecedented growth, reshaping the way we interact, work, and even perceive reality. The internet has evolved into a vast ecosystem of interconnected virtual worlds, giving birth to the concept of the Metaverse. The Metaverse, often envisioned as a collective virtual shared space, is created by the convergence of virtually enhanced physical reality and interactive digital spaces. Within this Metaverse space, the concept of ownership, identity, and authenticity takes on new dimensions, necessitating innovative solutions to safeguard individual rights. The digital transformation through Metaverse has also brought forth challenges, especially in copyright protection. As the lines between the virtual and physical blur, the traditional notions of ownership and rights are being tested. The Metaverse, with its multitude of user-generated content, poses unique challenges. The primary objective of this research is multifaceted. Firstly, there's a pressing need to understand the strategies employed by non-fungible token (NFT) marketplaces within the Metaverse to strengthen security and prevent copyright violations. As these platforms become centers for digital transactions, ensuring the authenticity and security of each trade becomes paramount. Secondly, the study aims to delve deep into the foundational technologies underpinning NFTs, from the workings of blockchain to the mechanics of smart contracts, to understand how they collectively ensure copyright protection. Thus, in this paper, we propose a quantum based NFT solution that can secure Metaverse and copyright contents in an advanced manner.

A Topic Modeling-based Recommender System Considering Changes in User Preferences (고객 선호 변화를 고려한 토픽 모델링 기반 추천 시스템)

  • Kang, So Young;Kim, Jae Kyeong;Choi, Il Young;Kang, Chang Dong
    • Journal of Intelligence and Information Systems
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    • v.26 no.2
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    • pp.43-56
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    • 2020
  • Recommender systems help users make the best choice among various options. Especially, recommender systems play important roles in internet sites as digital information is generated innumerable every second. Many studies on recommender systems have focused on an accurate recommendation. However, there are some problems to overcome in order for the recommendation system to be commercially successful. First, there is a lack of transparency in the recommender system. That is, users cannot know why products are recommended. Second, the recommender system cannot immediately reflect changes in user preferences. That is, although the preference of the user's product changes over time, the recommender system must rebuild the model to reflect the user's preference. Therefore, in this study, we proposed a recommendation methodology using topic modeling and sequential association rule mining to solve these problems from review data. Product reviews provide useful information for recommendations because product reviews include not only rating of the product but also various contents such as user experiences and emotional state. So, reviews imply user preference for the product. So, topic modeling is useful for explaining why items are recommended to users. In addition, sequential association rule mining is useful for identifying changes in user preferences. The proposed methodology is largely divided into two phases. The first phase is to create user profile based on topic modeling. After extracting topics from user reviews on products, user profile on topics is created. The second phase is to recommend products using sequential rules that appear in buying behaviors of users as time passes. The buying behaviors are derived from a change in the topic of each user. A collaborative filtering-based recommendation system was developed as a benchmark system, and we compared the performance of the proposed methodology with that of the collaborative filtering-based recommendation system using Amazon's review dataset. As evaluation metrics, accuracy, recall, precision, and F1 were used. For topic modeling, collapsed Gibbs sampling was conducted. And we extracted 15 topics. Looking at the main topics, topic 1, top 3, topic 4, topic 7, topic 9, topic 13, topic 14 are related to "comedy shows", "high-teen drama series", "crime investigation drama", "horror theme", "British drama", "medical drama", "science fiction drama", respectively. As a result of comparative analysis, the proposed methodology outperformed the collaborative filtering-based recommendation system. From the results, we found that the time just prior to the recommendation was very important for inferring changes in user preference. Therefore, the proposed methodology not only can secure the transparency of the recommender system but also can reflect the user's preferences that change over time. However, the proposed methodology has some limitations. The proposed methodology cannot recommend product elaborately if the number of products included in the topic is large. In addition, the number of sequential patterns is small because the number of topics is too small. Therefore, future research needs to consider these limitations.

A Study on Implementation and Design of Scheme to Securely Circulate Digital Contents (디지털콘텐츠의 안전한 유통을 위한 구조 설계 및 구현에 관한 연구)

  • Kim, Yong;Kim, Eun-Jeong
    • Journal of the Korean Society for information Management
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    • v.26 no.2
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    • pp.27-41
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    • 2009
  • With explosive growth in the area of the Internet and IT services, various types of digital contents are generated and circulated, for instance, as converted into digital-typed, secure electronic records or reports, which have high commercial value, e-tickets and so on. However, because those digital contents have commercial value, high-level security should be required for delivery between a consumer and a provider with non face-to-face method in online environment. As a digital contents, an e-ticket is a sort of electronic certificate to assure ticket-holder's proprietary rights of a real ticket. This paper focuses on e-ticket as a typical digital contents which has real commercial value. For secure delivery and use of digital contents in on/off environment, this paper proposes that 1) how to generate e-tickets in a remote e-ticket server, 2) how to authenticate a user and a smart card holding e-tickets for delivery in online environment, 3) how to save an e-ticket transferred through network into a smart card, 4) how to issue and authenticate e-tickets in offline, and 5) how to collect and discard outdated or used e-tickets.