• Title/Summary/Keyword: User-driven Service

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A Quality-Attribute-Driven Software Architecture Brokering Mechanism for Intelligent Service Robots (지능형 서비스 로봇을 위한 품질특성 기반의 소프트웨어 아키텍처 브로커링 방법)

  • Seo, Seung-Yeol;Koo, Hyung-Min;Ko, In-Young
    • Journal of KIISE:Software and Applications
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    • v.36 no.1
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    • pp.21-29
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    • 2009
  • An intelligent service robot is a robot that monitors its surroundings, and then provides a service to meet a user's goal. It is normally impossible for a robot to anticipate all the needs of its user and various situations in the surroundings ahead, and to prepare for all the necessary functions to cope with them. Therefore, it is required to support the self-growing capability by which robots can extend their functionality based on users' needs and external conditions. In this paper, as an enabler of the self-growing capability, we propose a method that allows a robot to select a component-composition pattern represented in an architectural form (called a sub-architecture), and to extend its functionality by obtaining a set of software components that are prescribed in the pattern. Sub-architecture is selected and instantiated not only based on the functionality required but also based on quality requirements of a user and the surrounding environment. To provide this method, we constructed a quality-attributes-in-use ontology and developed a brokering mechanism that matches quality requirements of users and surroundings against quality attributes of sub-architectures. The ontology provides the common vocabularies to represent quality requirements and attributes, and enables the semantically-based reasoning in matching and instantiating appropriate sub-architectures in supporting services to users. This ontology-based approach contributes to provide a great flexibility in extending robot functionality based on available software components, and to narrow the gap between users' Quality requirements and the Quality of the actual services provided by a robot.

Multicast Algorithm of Multimedia data over Heterogeneous User Environment (상이한 사용자 환경을 고려한 멀티미디어 데이터의 멀티캐스트 알고리즘)

  • Lee, Seung-Ha;Na, Yun-Ju;Kim, Sung;Nam, Ji-Seung;Jun, Hyung-Kook;Jo, Chang-Sik
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.125-128
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    • 2001
  • Nowadays, Internet users are widespread internationally. Fallowing the users requirements, server has to transfer real-time multimedia data to many clients. Multicast can significantly reduce the system overhead and the network resource waste, so it supports efficient mechanism when server has to transfer same data to many clients. We can deliver multimedia data transfer in real-time using Patching Algorithm which has no delay for service request. And multicast algorithm can support different network bandwidth using Receiver driven Layered Multicast under heterogeneous environment network. The purpose of this paper is to suggest an algorithm that can create new multicast group adequately and transfer real-time multimedia data efficiently under heterogeneous environment.

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User-driven Context-aware Service Development for Smart Space (지능공간을 위한 사용자주도형 상황인식서비스 개발)

  • Park, Jeong-Kyu;Lee, Keung-Hae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.131-134
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    • 2011
  • 상황인식은 사용자의 상황을 분석하고 이에 적합한 서비스를 자동으로 제공하는 컴퓨팅 기술이다. 상황인식에 관한 대부분의 기존 연구들은 개발자가 만든 서비스를 사용자에게 공급하는 전통적인 개발 모델을 따르고 있다. 이런 일방적인 모델은 원하는 서비스가 서로 다른 다양한 사용자들의 요구를 만족시키기 어려울 뿐만 아니라 상황인식서비스가 설치되는 각 지능공간의 특징을 반영하기도 어렵다. 사용자와 대상 컴퓨팅 환경을 고려하지 않고 서비스를 개발하고 배포하는 것은 어려운 일이다. 본 논문에서는 사용자가 자신의 지능공간을 구성하는 기기들의 기능을 활용해 직접 원하는 서비스를 개발 할 수 있도록 하는 새로운 상황인식서비스 개발 모델을 제안한다. 기존에도 이와 유사한 방법을 제안한 연구들이 몇몇 있었으나 기기의 일부 기능 간 연동만을 지원해 확장성이 낮았다. 본 연구는 독립된 다수 기기의 모든 기능을 사용자가 자유롭게 연동할 수 있게 한다는 점에서 이런 연구들 문제를 개선하였다. 본 논문에서는 지능공간을 위한 사용자주도형 상황인식서비스 개발을 지원하는 도비(Dobby) 시스템을 소개하고 이를 구현한 결과를 설명한다.

Analysis on Continuous Usage Intention of Chinese Mobile Games from the Perspective of Experiential Marketing and Network Externality

  • Lei, Bo;Lee, Jungmann
    • Journal of Information Technology Applications and Management
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    • v.27 no.6
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    • pp.197-224
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    • 2020
  • Mobile games have become one of the most important driving forces of the game industry. We focus on the continuous intention to use Chinese mobile games from the perspective of experiential marketing and network externalities. We integrate user experience, network externalities and flow theory into expectation confirmation model and explore the influencing factors of continuous usage intention of Chinese mobile game and propose a research model. Game experience, service experience, perceived enjoyment, social interaction, challenge, perceived number of users and perceived number of peers were employed as independent variables, while flow, perceived value and satisfaction as mediating variables and continuous intention as the dependent variable. After surveying 426 samples, the model is tested with structural equation model. The results reveal that perceived enjoyment significantly positively influences perceived value, flow, satisfaction, and continuous intention. The greater the enjoyment of the game, the greater the satisfaction of the game and the greater the willingness to use it continuously. Game experience has a significant direct effect on continuous intention, which indicates that a better game experience can retain more users. Service experience and perceive number of peers positively influence satisfaction. Another finding is that social interaction and perceived number of users positively influence perceived value and flow, which indicate that social attributes are critical roles for retaining users. Game challenge also positively influences flow. The proper level of challenge is more likely to cause users to enter the state of flow. Flow indirectly influences continuous usage intention through the satisfaction of the game, which indicates that satisfaction is driven by flow experience and further retaining users. Empirical results implied that mobile game companies need to focus on improving user experience, expectation satisfaction and extending network externalities to improve the continuous intention of using mobile game.

Generating Mashup Client View Navigation Codes using REST Style Service Patterns (REST 서비스 패턴을 이용한 매시업 클라이언트 뷰 이동 코드 생성)

  • Lee, Eun-Jung
    • The KIPS Transactions:PartD
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    • v.17D no.5
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    • pp.359-370
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    • 2010
  • As web 2.0 becomes one of the important architecture styles, more web applications adopt single page structure instead of multiple web pages and navigations between pages. A single page web application client, called a mashup client in this paper, interfaces more than one services and allows users to navigate in the page. A mashup client page includes complicated functions and has to handle various styles of services and user requirements, and therefore is usually developed manually. In this paper, we propose a model driven code generation approach for in-page navigations. We propose a page model and view navigation design approach, applying REST service architecture patterns. Then, we consider type conditions for each view to have service calls or navigation controls. Also, we developed an XForms page code generation system to demonstrate the efficiency of the proposed method. The developed system generates mashup client pages including navigation controls between services and views. This system can generate ready to use codes from service specifications, so this can help to reduce the development overhead. Moreover, our approach is based on formal model and navigation patterns so the generated result code is simple and easy to understand, and includes only the necessary controls. Therefore, the proposed approach can be more effective for the case of a large number of services.

Evaluation of Usability on Mobility O2O Service -Focused on Kakao T Application- (모빌리티 O2O 서비스 사용성 평가 연구 -카카오T 애플리케이션을 중심으로-)

  • Jo, Jang-Hwan;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.327-332
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    • 2019
  • The purpose of this study is to derive the differentiation and improvement measures of Kakao T through a usability evaluation centered on the service. In-depth interviews were conducted by first identifying the status of the mobility O2O service and reconfiguring the usability principles of the Honeycomb model, focusing on the functions and interfaces. First, there are problems driven from the imbalance in supply and demand as a mobility service, but it is likely to be improved through the addition of future features, carpooling. Second, problems were elicited for not recognizing the need for incorporated functions of Kakao T in the presence of existing functional-specific applications. Improvements derived based on this study are expected to help increase the convenience of users of mobility O2O services.

Topic Sensitive_Social Relation Rank Algorithm for Efficient Social Search (효율적인 소셜 검색을 위한 토픽기반 소셜 관계 랭크 알고리즘)

  • Kim, Young-An;Park, Gun-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.5
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    • pp.385-393
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    • 2013
  • In the past decade, a paradigm shift from machine-centered to human-centered and from technology-driven to user-driven has been witnessed. Consequently, Social search is getting more social and Social Network Service (SNS) is a popular Web service to connect and/or find friends, and the tendency of users interests often affects his/her who have similar interests. If we can track users' preferences in certain boundaries in terms of Web search and/or knowledge sharing, we can find more relevant information for users. In this paper, we propose a novel Topic Sensitive_Social Relationship Rank (TS_SRR) algorithm. We propose enhanced Web searching idea by finding similar and credible users in a Social Network incorporating social information in Web search. The Social Relation Rank between users are Social Relation Value, that is, for a different topics, a different subset of the above attributes is used to measure the Social Relation Rank. We observe that a user has a certain common interest with his/her credible friends in a Social Network, then focus on the problem of identifying users who have similar interests and high credibility, and sharing their search experiences. Thus, the proposed algorithm can make social search improve one step forward.

Advance Reservation Framework with Protection Management for Virtual Circuit Services (가상회선 서비스를 위해 보호 관리 기능을 갖는 사전 예약 프레임워크)

  • Lim, Huhnkuk;Lee, Kyungmin;Cha, Youngwook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.11
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    • pp.902-910
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    • 2013
  • The most representative research network in Korea, KREONET, has developed DynamicKL, an advance reservation based Network Service Agent (NSA) for user driven virtual circuit services. DynamicKL provides reservation, provisioning, release, termination, and inquiry web services for network resources by using an open standard network service interface (NSI), as well as web services for network resources by using a GUI interface. In addition, it has the RICE interface to support a protection management function per VC for virtual circuits and reservations. In this article, a protection management per VC for provisioned VCs and reservations is addressed in the DynamicKL framework, as a contribution to the VC protection management issue, which results in more manageable and reliable VC services compared to other advance reservation frameworks. An administrator can detect successful or unsuccessful VC protections in the event of a primary link failure and successful or unsuccessful VC retrievals after a primary link repair, by using RICE.

Anytime Multimedia Service based on In-Home Storage (댁내 저장장치를 활용한 Anytime 멀티미디어 서비스)

  • 김광수;최태상
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.7B
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    • pp.1211-1219
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    • 1999
  • High quality real-time interactive multimedia services like VOD gained huge momentum by information technology industries during the middle of 1990, but failed successful commercial service deployment despite of the expectations. Among the number of reasons, lack of high bandwidth and QoS support from the network infrastructure have become main cause of the failure. On the other hand, the advance of computer industry-driven storage technologies has been reducing the price of in-home storage dramatically. This fact and the delivery of audio-visual material in a digital form to the home storage make very interesting multimedia service applications possible. It enables anytime content delivery (e.g., during off-peak time) without user interaction and anytime content play and, also, enhances utilization by reducing the loads applied to servers and networks using multicast network infrastructure. In this paper, we propose design and implementation of our anytime multimedia service system based on in-home storage, called IMPRESS-AMS.

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The Study on the Perception Types of the Service Practitioners Working for Intellectually Disabled People on the Relationships with their Service Users (지적장애 이용자와의 관계에 대한 실천가의 인식유형)

  • Park, Sook-Kyung;Kim, Yong-Deug
    • Korean Journal of Social Welfare
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    • v.62 no.1
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    • pp.367-389
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    • 2010
  • The purpose of this study is to find out perception types of service practitioners working for intellectually disabled adults on the relationships with their service users who use residential and domiciliary care services. For this purpose, this study adopted two research methods: Q-methodology and survey. This study found out three major types of practitioners' perception on the relationships with their service users. The first is the type of superficial orientation for equal relationship. The second is the type of reflective recognition on the driven relationships by practitioners. The third is that of compassionate at the advocacy for service users. In the result of survey in which respondents are practitioners working in residential care homes, small group homes and community service centers, 48.2% of respondents show the first type, 40.5% the second, 11.1% the third. Recently, in the area of personal social service for the intellectually disabled people, the importance of service users' participation and self-determination in the process of service provision is gaining higher concerns. In this context, making change on relationships between service workers and users is raised as important issue. In this environment, the results of this study could be useful to develop equal and supporting relationships.

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