• 제목/요약/키워드: User-Media Interaction

검색결과 259건 처리시간 0.022초

사용자와 미디어 사이의 상호작용 기능 제공 기반 영상 창작 시스템 설계 및 구현 (Design and Implementation of the Image Creation System based on User-Media Interaction)

  • 송복득;김상윤;김채규
    • 한국멀티미디어학회논문지
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    • 제19권5호
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    • pp.932-938
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    • 2016
  • Recently, interactive media which maximizes audience engagement by making the audience appeal on a stage in digital media environment has been distributed more widely. In fact, there has been active movement to develop and promote a new participatory media genre with higher immersion by applying this kind of interactive media concept to advertisement, film, game and e-learning. In the conventional interactive media, digital media had to be enjoyed in particular environment where diverse sensors were installed or through a certain device to recognize a user's motion and voice. This study attempted to design and implement an image creation system which ensures interactions between a user and media in popular distribution-enabled web environment and through PC and smart devices to minimize the image producer-user constraints.

The Effect of Users' Motivations and Interactivity on Online Word of Mouth

  • PARK, Seolwoo
    • The Journal of Asian Finance, Economics and Business
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    • 제7권10호
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    • pp.855-863
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    • 2020
  • The purpose of this study is to investigate the impacts of two different kinds of interactivity, such as user-to-user and user-to-media interaction, on the relationship between SNS motivation and online word of mouth (WOM). An online survey was conducted with SNS users in Korea. Using the convenience-sampling method, 300 surveys were collected and 295 were used in the actual analysis after excluding data with careless responses or missing values. Hypotheses were tested using Structure Equation Model (SEM) and path analysis by using AMOS22. The results indicate that four different SNS motivations (self-expression, relational, fun, and browsing motivation) have a partially significant positive effect on perceived user-to-user and user-to-media interaction in SNS. Although both user-to-user interactivity and user-to-media interactivity were found to have a significant effect on online word of mouth, by comparing the standardized regression coefficients in these relationships, it was found that user-to-user interactivity has a greater effect on online WOM than user-to-media interactivity. These results show that the motivated SNS users want to express their desire to communicate with other users in contrast than their desire to learn media functions when motivated SNS users reveal their personalities, knowledge, and abilities. Theoretical and managerial implications are discussed.

모바일 기기 환경의 인터렉티브 모션 기반 콘텐츠 개발 도구와 DEVS 모델링 (DEVS Modeling for Interactive Motion-based Mobile Contents Authoring Tool)

  • 주승환;최요한;임용수;서희석
    • 디지털산업정보학회논문지
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    • 제11권2호
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    • pp.121-129
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    • 2015
  • Interactive media is a method of communication in which the output from the media comes from the input of the users. The interactive media lets the user go back with the media. Interactive media works with the user's participation. The media still has the same purpose but the user's input adds the interaction and brings interesting features to the system for a better enjoyment. We need a digital content using a dynamic motion and gesture of the mobile device. We made an authoring tool for content producers to easily create interactive content. We have tried to take advantage of the interaction by using a touch screen and a gravity sensor of the mobile device. This interaction may lead to allow the user to participate in the content, it can be used as a key device to assist in engagement. Furthermore, our authoring tool can be applied to various fields of publishing content.

Novel User Interaction Technologies in 3D Display Systems

  • Hopf, Klaus;Chojecki, Paul;Neumann, Frank
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2007년도 7th International Meeting on Information Display 제7권2호
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    • pp.1227-1230
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    • 2007
  • This paper describes recent advances in the R&D work achieved at Fraunhofer HHI (Germany) that are believed to provide key technologies for the development of future human-machine interfaces. The paper focus on the area of vision based interaction technologies that will be one essential component in future three-dimensional display systems.

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'아날로그-디지털 인터랙션 흔적'에 관한 개념 연구와 미디어 아트에의 응용 (A study of the Concept of Analogue-Digital Interaction Trace and its Application in Media Art)

  • 최민아;권두영
    • 한국콘텐츠학회논문지
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    • 제11권9호
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    • pp.76-84
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    • 2011
  • 본 논문에서는 인터랙티브 미디어 작품 제작에 적용 가능한 개념을 제안하고 개념이 적용된 미디어 아트작품에 대한 사용자 경험과 그것에 대한 결과물을 통해 개념의 타당성과 그 가능성을 시험해보고자 한다. 이를 위해 사용자 인터랙션 흔적을 아날로그와 디지털 형태로 남기도록 하는 '에이디-트레이스(AD-Trace)'라는 개념을 세우고, 이를 적용한 다양한 인터랙티브 미디어 아트 작품 창작을 시도하였다. 에이디-트레이스는 디자인 요소로서 '아날로그 흔적(Analogue Trace)', '디지털 흔적(Digital Trace)', 그리고 두 요소를 연결하면서 사용자의 인터랙션을 유도하여 보다 의미 있는 흔적을 남길 수 있도록 지원하는 '인터랙션 메타포(Interaction Metaphor)'를 갖는다. 이 세 가지 요소는 본 연구자의 세 개 작품인 '에이디-피디(AD-PD)', '에이디-스타(AD-Star)', 그리고 '에이디-맵(AD-Map)'에서 각 작품의 콘셉트에 맞게 디자인 되었으며, 사용자 참여 후 얻어진 결과물을 통해 에이디-트레이스가 가질 수 있는 특성을 분석하였다.

인터렉티브 스토리텔링의 구조적 디자인 (Structural Design of Interactive Storytelling)

  • 이준희
    • 디자인학연구
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    • 제16권4호
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    • pp.375-384
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    • 2003
  • Interactive storytelling is a scenario created "on the fly" with digital content through user interaction. Every time interaction occurs between the user and content, a brand new story is created. Interaction intrigues people because it provides different story from same content. Through conventional media, people shared same content and experience. However through interactive media, people encounter unique experience, over same content possibly everytime they use it. People we, by their nature, very interactive being. However, interacting with media is not an activity that people are accustomed to. Hence, designing content has been all migrating experience from existing media to an unfamiliar ground. Unique and adoptive ways of designing content for digital interactive media is being sought out from the need as the result of the evolution of integrated society and emerging information technology. People are already used to some of interactive storytelling through hyper text in CD-ROM and web sites. More complicated and different structured models were born through games that offered graphics, virtual spaces and interactivity. When drawn onto a structural graph, few attributes and similarities seem to occur. This paper will try to outline and discuss structural graphs of interactive storytelling methods and suggest some ways for better storytelling design.

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유비쿼터스 환경과 상호작용을 위한 착용형 도움 슈트 개발 (Development of Wearable Assistance Suite for Interaction with Ubiquitous Environment)

  • 서용호;한태우
    • 한국인터넷방송통신학회논문지
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    • 제9권5호
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    • pp.93-99
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    • 2009
  • 일상생활의 상황을 이해하고 다양한 전자매체들과 지능적으로 의사소통할 수 있는 착용형 컴퓨터가 유비쿼터스 환경에서 사용자를 위한 에이전트로서 매우 유용할 것이다. 본 논문에서는 유비쿼터스 컴퓨팅 환경에서 사용자가 다양한 정보 에이전트들과 상호작용할 수 있는 새로운 형태의 컴퓨팅 시스템으로서 착용형 도움 슈트를 제안한다. 개발된 시스템은 사용자가 사용하거나 통신하기를 원하는 상호작용형 전자매체를 자동으로 감지할 수 있다. 이러한 상호작용 능력을 활용하여 사용자와 각각의 매체들을 중재하고 이 시스템을 착용하고 있는 사용자에게 친숙한 인터페이스를 제공한다. 또한 유비쿼터스 환경에서 상호작용형 전자매체들과 상호작용하는 모습을 연출함으로써 제안된 시스템의 사용법을 설명한다.

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미디어파사드 환경에서 다중 관람자에 의한 인터랙션 확장가능성 (Possibility for Extending an Interaction by Multi-User on MediaFacade Environments)

  • 장승은;김상욱
    • 한국콘텐츠학회논문지
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    • 제12권9호
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    • pp.48-56
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    • 2012
  • 현대 예술에서는 디지털매체를 이용한 상호작용이 널리 활용되고 있다. 특히 네트워크 기반의 디지털미디어는 시공의 구애 없이 양방향 실시간 소통을 가능하게 한다. 네트워크는 확장된 관계의 효과적이고 의미 있는 소통과 그 연결이 가능하다. 본 연구에서는 3D 매핑 영상에 스마트기기를 연동하는 메커니즘을 통해 미디어파사드와의 새로운 인터랙션 방법을 제안한다. 이를 연동하는 연구는 다수의 관람자가 인터랙션 할 수 있다는 점에서 중요한 의미를 가지며, 3D 영상 컨텐츠와 인터랙션이 가능한 '파사드'를 생성하는 연구는 예술적으로 가치를 지닌다.

사용자 경험을 위한 인터랙션 공간디자인 표현에 관한 연구 - 디지털 미디어를 중심으로 - (A Study on the Expression of Interaction Space Design for User Experience - Focusing on the Digital Media -)

  • 김세영
    • 한국실내디자인학회논문집
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    • 제21권4호
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    • pp.48-56
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    • 2012
  • Digital technology in modern society is entering the era of digital convergence and ubiquitous computing, and is playing an important role to overcome the limitation of time and space. Based on new media method's rapid application development, a wide range of forms as digital design is made possible. A large part of our living such as information sharing, collaboration, production, recreation, working and various social activities has been realized from the space that digital media offer. As we see a much broader range, the digital media's diverse expressions affect, in interactive ways, not only the relationship between humans and things, between each individual human, and between humans and the environment, but also even emotional purification and realm of educational, cultural, and social aspect. In this study, the aim is to discuss the user-centered design considered for integration into the interaction space design method and is to concentrate on research on. Focusing on digital media, user-friendly interface features of the space environment, construction and utilization of digital media have been applied to try to analyze the interaction effect of space that is created for the design and application of various applications and will seek ways. Thus, various case-studies have been explored where interface space is developed, creating virtual reality through cognitive basis and 3-D interface space. For example, emotional expressions are embedded for the space of commerce, education and exhibition, enabling intercommunication through haptic interface, with changing sound and visual effects which are caused by the movement of people in a certain space. With consideration of the relationship between physical environment and objects, interactive design should be achieved by providing a human oriented interface based on social, cultural and environmental aspects.

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