• Title/Summary/Keyword: User tracking

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Classification of Online Tracking Technology and Implications in User Perspective (온라인 트래킹 기술 분류 및 이용자 관점에서의 시사점)

  • Lee, Bohan;Rha, Jong-Youn
    • Journal of Digital Convergence
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    • v.16 no.9
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    • pp.159-172
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    • 2018
  • This study searched and analyzed online tracking technologies. It tried to understand what to consider when establishing policies related to online tracking. Online tracking technologies were classified into 'general cookies', 'super cookies', 'fingerprinting', 'device ID tracking' and 'cross-device tracking'. Political considerations should include the layers of online tracking, the subjects of tracking technology, purpose of use, duration and storage format of information, and development of technology. The implications of this study are as follows: first, policy makers and industry should be aware that the degree of risk perceived by users may vary according to the characteristics of online tracking technology. Secondly, it is necessary to understand factors that affect the classification of online tracking technology. Finally, in the industry, preemptive measures such as building an integrated privacy system are needed to relieve anxiety of users and to build trust.

Verification Process for Stable Human Detection and Tracking (안정적 사람 검출 및 추적을 위한 검증 프로세스)

  • Ahn, Jung-Ho;Choi, Jong-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.4 no.3
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    • pp.202-208
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    • 2011
  • Recently the technologies that control the computer system through human computer interaction(HCI) have been widely studied. Their applications usually involve the methods that locate user's positions via face detection and recognize user's gestures, but face detection performance is not good enough. In case that the applications do not locate user's position stably, user interface performance, such as gesture recognition, is significantly decreased. In this paper we propose a new stable face detection algorithm using skin color detection and cumulative distribution of face detection results, whose effectiveness was verified by experiments. The propsed algorithm can be applicable in the area of human tracking that uses correspondence matrix analysis.

Implementation of Multidimensional Trace System for Specific Object by RFID (RFID를 이용한 다차원 특정 객체 추적 시스템의 구현)

  • Min, So-Yeon;Jung, Yong-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.12
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    • pp.3694-3701
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    • 2009
  • This paper suggests that location tracking system by RFID. It uses the location tracking and the authentication to entrance after inserts passive RFID tag into user Identification card. The readers periodically broadcast their signal, and then the readers understand where users are by analyzing them. In one of tracking systems, it is possible to detect the area where user had stayed for the longest time during moving according to signal power, to know user moved path and user next moving path. Also, it can be used in entrance authentication system in security area by using tag ID value which stored to backend server.

Analysis of Library Website Users' Behavior to Optimize Virtual Information and Library Services

  • Shevchenko, Lyudmila
    • Journal of Information Science Theory and Practice
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    • v.8 no.1
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    • pp.45-55
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    • 2020
  • The purpose of this work was to study library website users' actions by tracking their behavior, determining popular content, and identifying browsing patterns and subsequent improvement of access to popular content. The study of behavior models and the use of web analytics has led to the emergence of solutions that improve the usability and functionality of the State Public Scientific-Technological Library of the Siberian Branch of the Russian Academy of Sciences (SPSTL SB RAS) website. These are: identifying user tasks as they are developed, conducting user testing to better understand the event. tracking data and collecting additional data to verify the effectiveness of the changes made. Examining data on the duration of the session and the number of visits will help determine the goals of user visits and develop new recommendations. Usability analysis and testing will make it possible to compare the data obtained using web analytics and the perception of the library site by the users themselves. Recommendations are offered to libraries on the use of data on the real behavior of the target audience of the library website to improve access to library resources and services, increase their relevance and improve information services.

A Study on the Estimation of Smartphone Movement Distance using Optical Flow Technology on a Limited Screen (제한된 화면에 광류 기술을 적용한 스마트폰 이동 거리 추정에 관한 연구)

  • Jung, Keunyoung;Oh, Jongtaek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.4
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    • pp.71-76
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    • 2019
  • Research on indoor location tracking technology using smartphone is actively being carried out. Especially, the movement distance of the smartphone should be accurately measured and the movement route of the user should be displayed on the map. Location tracking technology using sensors mounted on smart phones has been used for a long time, but accuracy is not good enough to measure the moving distance of the user using only the sensor. Therefore, when the user moves the smartphone in a certain posture, it must research and develop an appropriate algorithm to measure the distance accurately. In this paper, we propose a method to reduce moving distance estimation error by removing user 's foot shape by limiting the screen of smartphone in pyramid - based optical flow estimation method.

A Study on Intelligent VR/AR Education Platform for Realistic Content Production

  • Hyun-Sook Lee;Jee-Uk Heu
    • Journal of Platform Technology
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    • v.12 no.1
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    • pp.32-43
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    • 2024
  • In recent years, a platform providing a Visual Programming development environment capable of 3D editing and interaction editing in an In-VR environment to quickly prototype VR/AR contents for education of VR and AR for general users and children. In the past, VR contents were mostly viewed by users. However, thanks to the rapid development of recent computing technologies, VR contents interacting with users have emerged as a device capable of tracking user behavior in a small size It was able to appear. In addition, because VR is extended to AR and MR, it can be used in all three virtual environments and requires efficient user interface(UI). In this paper, we propose UI based on eye tracking. Eye-tracking-based UI not only reduces the amount of time the user directly manipulates the controller, but also dramatically lowers the time spent on simple operations, while reducing the need for a dedicated controller by allowing multiple types of controllers to be used in combination. The proposed platform can easily create a prototype of their intended VR/AR App(or content) even for users(beginners) who do not have a certain level of knowledge and experience in 3D graphics and software coding, and share it with others. Therefore, this paper proposes a method to use VAL more effectively in a 5G environment.

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Resolution Estimation Technique in Gaze Tracking System for HCI (HCI를 위한 시선추적 시스템에서 분해능의 추정기법)

  • Kim, Ki-Bong;Choi, Hyun-Ho
    • Journal of Convergence for Information Technology
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    • v.11 no.1
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    • pp.20-27
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    • 2021
  • Eye tracking is one of the NUI technologies, and it finds out where the user is gazing. This technology allows users to input text or control GUI, and further analyzes the user's gaze so that it can be applied to commercial advertisements. In the eye tracking system, the allowable range varies depending on the quality of the image and the degree of freedom of movement of the user. Therefore, there is a need for a method of estimating the accuracy of eye tracking in advance. The accuracy of eye tracking is greatly affected by how the eye tracking algorithm is implemented in addition to hardware variables. Accordingly, in this paper, we propose a method to estimate how many degrees of gaze changes when the pupil center moves by one pixel by estimating the maximum possible movement distance of the pupil center in the image.

Classification between Intentional and Natural Blinks in Infrared Vision Based Eye Tracking System

  • Kim, Song-Yi;Noh, Sue-Jin;Kim, Jin-Man;Whang, Min-Cheol;Lee, Eui-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.601-607
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    • 2012
  • Objective: The aim of this study is to classify between intentional and natural blinks in vision based eye tracking system. Through implementing the classification method, we expect that the great eye tracking method will be designed which will perform well both navigation and selection interactions. Background: Currently, eye tracking is widely used in order to increase immersion and interest of user by supporting natural user interface. Even though conventional eye tracking system is well focused on navigation interaction by tracking pupil movement, there is no breakthrough selection interaction method. Method: To determine classification threshold between intentional and natural blinks, we performed experiment by capturing eye images including intentional and natural blinks from 12 subjects. By analyzing successive eye images, two features such as eye closed duration and pupil size variation after eye open were collected. Then, the classification threshold was determined by performing SVM(Support Vector Machine) training. Results: Experimental results showed that the average detection accuracy of intentional blinks was 97.4% in wearable eye tracking system environments. Also, the detecting accuracy in non-wearable camera environment was 92.9% on the basis of the above used SVM classifier. Conclusion: By combining two features using SVM, we could implement the accurate selection interaction method in vision based eye tracking system. Application: The results of this research might help to improve efficiency and usability of vision based eye tracking method by supporting reliable selection interaction scheme.

Efficient Indoor Location Estimation using Multidimensional Indexes in Wireless Networks

  • Jun, Bong-Gi
    • International Journal of Contents
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    • v.5 no.2
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    • pp.59-63
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    • 2009
  • Since it is hard to use GPS for tracking mobile user in indoor environments, much research has focused on techniques using existing wireless local area network infrastructure. Signal strength received at a fixed location is not constant, so fingerprinting approach which use pattern matching is popular. But this approach has to pay additional costs to determine user location. This paper proposes a new approach to find user's location efficiently using an index scheme. After analyzing characteristics of RF signals, the paper suggests the data processing method how the signal strength values for each of the access points are recorded in a radio map. To reduce computational cost during the location determination phase, multidimensional indexes for radio map with the important information which is the order of the strongest access points are used.

3D Visualization using Face Position and Direction Tracking (얼굴 위치와 방향 추적을 이용한 3차원 시각화)

  • Kim, Min-Ha;Kim, Ji-Hyun;Kim, Cheol-Ki;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.173-175
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    • 2011
  • In this paper, we present an user interface which can show some 3D objects at various angles using tracked 3d head position and orientation. In implemented user interface, First, when user's head moves left/right (X-Axis) and up/down(Y-Axis), displayed objects are moved towards user's eyes using 3d head position. Second, when user's head rotate upon an X-Axis(pitch) or an Y-Axis(yaw), displayed objects are rotated by the same value as user's. The results of experiment from a variety of user's position and orientation show good accuracy and reactivity for 3d visualization.

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