• Title/Summary/Keyword: User tracking

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A Precise Tracking System for Dynamic Object using IR sensor for Spatial Augmented Reality (공간증강현실 구현을 위한 적외선 센서 기반 동적 물체 정밀 추적 시스템)

  • Oh, JiSoo;Park, Jinho
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.115-122
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    • 2017
  • As the era of the fourth industrial revolution began, augmented reality showed infinite possibilities throughout society. However, current augmented reality systems such as head-mount display and hand-held display systems suffer from various problems such as weariness and nausea, and thus space-augmented reality, which is a projector-based augmented reality technology, is attracting attention. Spacial augmented reality requires precise tracking of dynamic objects to project virtual images in order to increase realism of augmented reality and induce user 's immersion. The infrared sensor-based precision tracking algorithm developed in this paper demonstrates very robust tracking performance with an average error rate of less than 1.5% and technically opens the way towards advanced augmented reality technologies such as tracking for arbitrary objects, and Socially, by easy-to-use tracking algorithms for non-specialists, it allows designers, students, and children to easily create and enjoy their own augmented reality content.

Tracking Algorithm For Golf Swing Using the Information of Pixels and Movements (화소 및 이동 정보를 이용한 골프 스윙 궤도 추적 알고리즘)

  • Lee, Hong, Ro;Hwang, Chi-Jung
    • The KIPS Transactions:PartB
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    • v.12B no.5 s.101
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    • pp.561-566
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    • 2005
  • This paper presents a visual tracking algorithm for the golf swing motion analysis by using the information of the pixels of video frames and movement of the golf club to solve the problem fixed center point in model based tracking method. The model based tracking method use the polynomial function for trajectory displaying of upswing and downswing. Therefore it is under the hypothesis of the no movement of the center of gravity so this method is not for the amateurs. we proposed method using the information of pixel and movement, we first detected the motion by using the information of pixel in the frames in golf swing motion. Then we extracted the club head and hand by a properties of club shaft that consist of the parallel line and the moved location of club in up-swing and down-swing. In addition, we can extract the center point of user by tracking center point of the line between center of head and both foots. And we made an experiment with data that movement of center point is big. Finally, we can track the real trajectory of club head, hand and center point by using proposed tracking algorithm.

Adaptive Indoor Location Tracking System Based on IEEE 802.15.4a (IEEE 802.15.4a 기반의 환경 적응형 위치 추적 시스템에 관한 연구)

  • Jeon Hyeon-Sig;Woo Sung-Hyun;Cho Sang-Do;Na Jong-In;Kim Ki-Hwan;Park Hyun-Ju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5A
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    • pp.526-536
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    • 2006
  • According as Ubiquitous comes, interest for indoor location tracking system was more increased socially. However, existing indoor location tracking system doesn't correspond actively in frequent change of indoor environment, and there is a problem that correct location measurement of transfer object is difficult by NLOS property of indoor environment. Purpose of this paper proposes environment accommodation location tracking system that is improved location precision of transfer object and grasps location of indoor transfer object effectively that is essential element effectively to provide service to satisfy various user's request according as Ubiquitous comes.

Development of the Flexible Observation System for a Virtual Reality Excavator Using the Head Tracking System (헤드 트래킹 시스템을 이용한 가상 굴삭기의 편의 관측 시스템 개발)

  • Le, Q.H.;Jeong, Y.M.;Nguyen, C.T.;Yang, S.Y.
    • Journal of Drive and Control
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    • v.12 no.2
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    • pp.27-33
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    • 2015
  • Excavators are versatile earthmoving equipment that are used in civil engineering, hydraulic engineering, grading and landscaping, pipeline construction and mining. Effective operator training is essential to ensure safe and efficient operating of the machine. The virtual reality excavator based on simulation using conventional large size monitors is limited by the inability to provide a realistic real world training experience. We proposed a flexible observation method with a head tracking system to improve user feeling and sensation when operating a virtual reality excavator. First, an excavation simulator is designed by combining an excavator SimMechanics model and the virtual world. Second, a head mounted display (HMD) device is presented to replace the cumbersome large screens. Moreover, an Inertial Measurement Unit (IMU) sensor is mounted to the HMD for tracking the movement of the operator's head. These signals consequently change the virtual viewpoint of the virtual reality excavator. Simulation results were used to analyze the performance of the proposed system.

Hands-free Robot Control System Using Mouth Tracking (입 추적을 이용한 로봇 원격 제어 시스템)

  • Wang, Liang;Xu, Yongzhe;Ahmed, Minhaz;Rhee, Phill-Kyu
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06c
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    • pp.405-408
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    • 2011
  • In this paper, we propose a robot remote control system based on mouth tracking. The main idea behind the work is to help disabled people who cannot operate a joystick or keyboard to control a robot with their hands. The mouth detection method in this paper is mainly based on the Adaboost feature detection approach. By using the proposed new Haar-like features for detecting the corner of mouth, the speed and accuracy of detection are improved. Combined with the Kalman filter, a continuous and accurate mouth tracking has been achieved. Meanwhile, the gripping commands of the robot manipulator were also achieved by the recognition of the user.s mouth shape, such as 'pout mouth' or 'grin mouth'. To assess the validity of the method, a mouth detection experiment and a robot cargo transport experiment were applied. The result indicated that the system can realize a quick and accurate mouse tracking; and the operation of the robot worked successfully in moving and bringing back items.

Tracking of eyes based on the iterated spatial moment using weighted gray level (명암 가중치를 이용한 반복 수렴 공간 모멘트기반 눈동자의 시선 추적)

  • Choi, Woo-Sung;Lee, Kyu-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.5
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    • pp.1240-1250
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    • 2010
  • In this paper, an eye tracking method is presented by using on iterated spatial moment adapting weighted gray level that can accurately detect and track user's eyes under the complicated background. The region of face is detected by using Haar-like feature before extracting region of eyes to minimize an region of interest from the input picture of CCD camera. And the region of eyes is detected by using eigeneye based on the eigenface of Principal component analysis. Also, feature points of eyes are detected from darkest part in the region of eyes. The tracking of eyes is achieved correctly by using iterated spatial moment adapting weighted gray level.

Tracking of eyes based on the spatial moment using weighted gray level (명암 가중치를 이용한 공간 모멘트기반 눈동자 추적)

  • Choi, Woo-Sung;Lee, Kyu-Won;Kim, Kwan-Seop
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.198-201
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    • 2009
  • In this paper, an eye tracking method is presented by using on iterated spatial moment adapting weighted gray level that can accurately detect and track user's eyes under the complicated background. The region of face is detected by using Haar-like feature before extracting region of eyes to minimize an region of interest from the input picture of CCD camera. And the region of eyes is detected by using eigeneye based on the eigenface of Principal component analysis. And then feature points of eyes are detected from darkest part in the region of eyes. The tracking of eyes is achieved correctly by using iterated spatial moment adapting weighted gray level.

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Improving Eye-gaze Mouse System Using Mouth Open Detection and Pop Up Menu (입 벌림 인식과 팝업 메뉴를 이용한 시선추적 마우스 시스템 성능 개선)

  • Byeon, Ju Yeong;Jung, Keechul
    • Journal of Korea Multimedia Society
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    • v.23 no.12
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    • pp.1454-1463
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    • 2020
  • An important factor in eye-tracking PC interface for general paralyzed patients is the implementation of the mouse interface, for manipulating the GUI. With a successfully implemented mouse interface, users can generate mouse events exactly at the point of their choosing. However, it is difficult to define this interaction in the eye-tracking interface. This problem has been defined as the Midas touch problem and has been a major focus of eye-tracking research. There have been many attempts to solve this problem using blink, voice input, etc. However, it was not suitable for general paralyzed patients because some of them cannot wink or speak. In this paper, we propose a mouth-pop-up, eye-tracking mouse interface that solves the Midas touch problem as well as becoming a suitable interface for general paralyzed patients using a common RGB camera. The interface presented in this paper implements a mouse interface that detects the opening and closing of the mouth to activate a pop-up menu that the user can select the mouse event. After implementation, a performance experiment was conducted. As a result, we found that the number of malfunctions and the time to perform tasks were reduced compared to the existing method.

Dialogue State Tracking using Circumstance Information to Improve the Accuracy of Task-Oriented Dialogue System in Metaverse (메타버스에서 목적 지향 대화 시스템의 정확도 향상을 위한 상황 정보 활용 대화 상태 추적 기술)

  • Kim, Seungyeon;Bang, Junseong
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.685-693
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    • 2022
  • The Metaverse is getting popular due to the demands for digital transformation and non-contact communication platforms. A conversation system which facilitates communication is not widely applied yet in Metaverse. In this work, we present a method that revises primitive dialogue state using circumstance information from Metaverse. The presented model that leverages both dialogue and circumstance information consists of a dialogue state tracking module and a circumstance state tracking module. In the model, a dialogue state is updated with an algorithm which compares a dialogue state and a circumstance state. As a conversation that reaffirms user intent is added, a wrong dialogue state can be revised and the accuracy of a conversation system can be improved.

Beam Tracking Method Using Unscented Kalman Filter for UAV-Enabled NR MIMO-OFDM System with Hybrid Beamforming

  • Yuna, Sim;Seungseok, Sin;Jihun, Cho;Sangmi, Moon;Young-Hwan, You;Cheol Hong, Kim;Intae, Hwang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.1
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    • pp.280-294
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    • 2023
  • Unmanned aerial vehicles (UAVs) and millimeter-wave frequencies play key roles in supporting 5G wireless communication systems. They expand the field of wireless communication by increasing the data capacities of communication systems and supporting high data rates. However, short wavelengths, owing to the high millimeter-wave frequencies can cause problems, such as signal attenuation and path loss. To address these limitations, research on high directional beamforming technologies continue to garner interest. Furthermore, owing to the mobility of the UAVs, it is essential to track the beam angle accurately to obtain full beamforming gain. This study presents a beam tracking method based on the unscented Kalman filter using hybrid beamforming. The simulation results reveal that the proposed beam tracking scheme improves the overall performance in terms of the mean-squared error and spectral efficiency. In addition, by expanding analog beamforming to hybrid beamforming, the proposed algorithm can be used even in multi-user and multi-stream environments to increase data capacity, thereby increasing utilization in new-radio multiple-input multiple-output orthogonal frequency-division multiplexing systems.