• Title/Summary/Keyword: User interface Design

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A Study on Hierarchy Analysis of Design Factors for Product Development Process (신제품 개발과정에 있어서의 디자인요소 분석을 통한 계층화 연구)

  • 곽대영
    • Archives of design research
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    • v.17 no.1
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    • pp.163-178
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    • 2004
  • In this study, in order to achieve the before-mentioned study purpose, the importance of developing the new product, the relationship with the design, and the design element for developing the new product were considered. In order to extract the importance of the design element which is applied to the development of the new product design, the research model about the induction of the priority was created, the evaluation items were instituted, and the demonstrative research approach was performed in order to recognize the relationship among those elements. Firstly, in the process of selecting the items for the application, 14 evaluation elements which were extracted through the advanced study data were grouped in 4 kinds of dimensions, and the properties which are related with the Digital TV product were composed up of 36 items. Through the factor analysis, by decreasing the detailed standard for the evaluation of 36 items, the parsimony was secured, and the characteristics which the various items contain induced into one factor. Secondly, the detailed factors which were united into one factor went under the paired comparison as one by one through AHP again, and then the importance degree was generated. First of all, as the first stage of AHP, the decision making factors which affect the whole achievement of purpose of the decision making were classified as in a hierarchical style. From these research results, it was known that the functional factor and esthetic factor in the process of designing the new product are the major affecting variables, and it was confirmed that in case of the Digital TV products group, the factors such as the high quality of picture, big screen, user interface, sound, product reliability, style, size, indoor reproduction, and guarantee are the main factors which influence the need of the consumers in purchasing products.

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Complexity Metrics for Analysis Classes in the Unified Software Development Process (Unified Process의 분석 클래스에 대한 복잡도 척도)

  • 김유경;박재년
    • The KIPS Transactions:PartD
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    • v.8D no.1
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    • pp.71-80
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    • 2001
  • Object-Oriented (OO) methodology to use the concept like encapsulation, inheritance, polymorphism, and message passing demands metrics that are different from structured methodology. There are many studies for OO software metrics such as program complexity or design metrics. But the metrics for the analysis class need to decrease the complexity in the analysis phase so that greatly reduce the effort and the cost of system development. In this paper, we propose new metrics to measure the complexity of analysis classes which draw out in the analysis phase based on Unified Process. By the collaboration complexity, is denoted by CC, we mean the maximum number of the collaborations can be achieved with each of the collaborator and detennine the potential complexity. And the interface complexity, is denoted by IC, shows the difficulty related to understand the interface of collaborators each other. We prove mathematically that the suggested metrics satisfy OO characteristics such as class size and inheritance. And we verify it theoretically for Weyuker' s nine properties. Moreover, we show the computation results for analysis classes of the system which automatically respond to questions of the it's user using the text mining technique. As we compared CC and IC to CBO and WMC, the complexity can be represented by CC and IC more than CBO and WMC. We expect to develop the cost-effective OO software by reviewing the complexity of analysis classes in the first stage of SDLC (Software Development Life Cycle).

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Health Monitoring and Efficient Data Management Method for the Robot Software Components (로봇 소프트웨어 컴포넌트의 실행 모니터링/효율적인 데이터 관리방안)

  • Kim, Jong-Young;Yoon, Hee-Byung
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.11
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    • pp.1074-1081
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    • 2011
  • As robotics systems are becoming more complex there is the need to promote component based robot development, where systems can be constructed as the composition and integration of reusable building block. One of the most important challenges facing component based robot development is safeguarding against software component failures and malfunctions. The health monitoring of the robot software is most fundamental factors not only to manage system at runtime but also to analysis information of software component in design phase of the robot application. And also as a lot of monitoring events are occurred during the execution of the robot software components, a simple data treatment and efficient memory management method is required. In this paper, we propose an efficient events monitoring and data management method by modeling robot software component and monitoring factors based on robot software framework. The monitoring factors, such as component execution runtime exception, Input/Output data, execution time, checkpoint-rollback are deduced and the detail monitoring events are defined. Furthermore, we define event record and monitor record pool suitable for robot software components and propose a efficient data management method. To verify the effectiveness and usefulness of the proposed approach, a monitoring module and user interface has been implemented using OPRoS robot software framework. The proposed monitoring module can be used as monitoring tool to analysis the software components in robot design phase and plugged into self-healing system to monitor the system health status at runtime in robot systems.

An Implementation of an Agent for Recommending Sensitive Information on Mobile Environment (감성형 모바일 정보 추천 에이전트 구현)

  • Park, Eun-Young;Park, Young-Ho
    • Journal of Digital Contents Society
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    • v.9 no.1
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    • pp.7-15
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    • 2008
  • The paper proposes information system for providing proper well known delicious restaurants as interactions with users. The system calls 'Moloke', which is an agent for recommending sensitive information on mobile environment The proposing agent differs from existing ones that guide the telephone number and the name of the restaurant. The differences are as following goals. First, the agent gets existing from users as interactive communications on mobile devices through the proper requests on each time zone such as morning, afternoon, and evening. Second, the agent also can recommend a specific restaurant for current personal states such as parties, special community meetings, bio-rhythms and so on. Among them, specially the bio-rhythm is used for recommending proper restaurants to each user. In addition to through proposal suitable design for the mobile agent design more effectively. The research used mobile environment for recommendation service and web environment for data management. Server environment for service used Apache, PHP4, Mysql and mobile page was implemented m-html for approach. Mobile Service was optimized Mozilla-1.22, KUN-1.2.3 Browser

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Development of Multimedia Contents System for Gogurye Ancient Tomb Mural (고구려 고분벽화를 소재로 한 멀티미디어 콘텐츠 개발)

  • Lee, Yong-Hwan;Lee, YuKyong;Cho, Han-Jin;Lee, June-Hwan
    • Journal of the Korea Convergence Society
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    • v.4 no.4
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    • pp.13-19
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    • 2013
  • In this paper, we design and develop an educational virtual system which can experience Goguryeo tomb murals in the virtual world. Goguryeo tomb murals are well known in the world, and they are registered as a UNESCO World Heritage site by the value Acknowledged worldwide. We design an user-friendly interface for Goguryeo tome murals by Flash, and make a modelling and rendering with 3D Max. In addition, we create an educational animation with Adobe Premiere. We choose some of items such as Goguryeo tomb murals, historical sites, high-level description of periodization, Goguryeo's clothes, home, play as sub-themes, and we develop a system with detailed views and informations for the daily life of the people of Goguryeo.

A study of the Korean Inclination to visual equivocality (시각적 등가성에 대한 한국인의 성향 연구)

  • 오근재
    • Archives of design research
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    • v.15 no.4
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    • pp.359-368
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    • 2002
  • This study was conducted to analyze the Korean inclination to visual equivocality. Similar studies conducted by several psychologists were reviewed in order to determine whether we can put equal value on the visual equivocality which is often shown in natural appearance. This Korean inclination was also investigated with the help of a public survey. The following conclusions were derived from the study. - In reality, there is no visual equivocality for Koreans except in some specific cases. - It is true that, on a screen, a diagonal line from the lower right to the upper left produces a stronger feeling of upward tendency than one from the lower left to the upper right. - The idea that the right side of a screen looks heavier than the left one was not supported and should be rejected for Koreans. - It was discovered that the user interface is working when a person is describing a natural appearance or looking at a description. This fact is generally accepted for Koreans, the majority of whom are right-handed. - Until now, the idea of a Korean superiority toward the left side in visual expression has been found in our culture. In short, it was uncovered that Korean people generally do not have visual equivocality but, instead, have an inclination to left side rather than the right from various aspects.

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The Simulator Design for the Analysis of Aircraft Longitudinal Dynamic Characteristics (항공기 세로 동특성 해석을 위한 시뮬레이터 설계)

  • Yoon, Sun-Ju
    • Journal of the Korea Computer Industry Society
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    • v.7 no.4
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    • pp.427-436
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    • 2006
  • State-space method for the analysis of the dynamic characteristics of a body motion is set up as mathematical tool for the solution of differential equation by computer. Representation of a system is described as a simple form of matrix calculation and unique form of model is available for the linear or nonlinear, time variant or time invariant, mono variable or multi variable system etc. For the analysis of state-space method a complicated vector calculation is required, but this analysis can be simplified with the specific functions of a software package. Recently as the Graphical User Interface softwares are well-developed, then it is very simplified to execute the simulation of the dynamic characteristics for the state-space model with the interactive graphics treatment. The purpose of this study is to developed the simulator for the educational analysis of the dynamic characteristics of body motion, and for the analysis of the longitudinal dynamic characteristics of an aircraft that is primarily to design the simulator for the analysis of the transient response of an aircraft longitudinal stability.

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Principles of Design for Hybrid Information Service Model (하이브리드 정보서비스 모델의 설계원칙)

  • 노진구
    • Journal of the Korean Society for information Management
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    • v.18 no.3
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    • pp.87-114
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    • 2001
  • A hybrid information environment can be described as one where an appropriate range of heterogeneous information services is presented to the user in a consistent and integrated way via a single interface. The purpose of this study is to suggest a need of hybrid information services through understanding of the hybrid information environment and hybrid library. Additionally, this study deal with basic concepts of design for a hybrid information service model and address a number of hybrid library projects based on these concepts, such as Agora, BUILDER, HealdLine, HyLife, and MALIBU. Finally, this study survey generic a model of hybrid library and suggest basic principles for building of hybrid information service model, such as integration, seamlessness, authentication, interconnectivity, and personalization of information seeking process environment.

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Design and Implementation of a Intelligent Power-Saving Management System using RFID/USN Technology (RFID/USN 기술을 이용한 지능형 절전관리 시스템 설계 및 구현)

  • Jeong, kyu-seuck;Seo, dong-min;Park, young-hun;Yoo, jae-soo
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.526-531
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    • 2009
  • Recently, many interests on the ubiquitous environment and the practical technologies associated with it have been significantly increasing along with the rapid development of wireless technologies. The development of the automated systems based on the ubiquitous environment is required as the concept of the term "ubiquitous" is integrated into the fields of existing IT. In this paper, we design and implement a power-saving management system using RFID/USN technologies. It efficiently manages the power consumption of the electronic machine such as electric lights, electric heaters, and air conditioners in a building. The proposed system controls the electronic machines and monitors their status by RFID and collects the real time information about the surroundings and power consumption of the electronic machines by USN. Especially, it analyzes the real time information and supports the intelligent scheduler with the best power-saving. Finally, this paper shows the difference between the proposed system and the existing systems and the reality of our system through the real time user interface about the power-saving management.

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A study on Interactive-type Exhibition Using Fractal Images (프랙탈 이미지를 활용한 쌍방향 실감형 전시에 관한 연구)

  • Lim, Mi-Jeong;Cho, Hyong-Je;Choi, Gyoo-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.5
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    • pp.163-168
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    • 2015
  • Recent exhibition's paradigm is changing from the existing unidirectional oriented exhibition form to a form of interactive hands-on exhibits that viewers can get and realistically feel a variety of information. Hands-on exhibit embodies the human interface by utilizing light, sound, pressure, etc. in time and space. In this paper, we have studied the creation of fractal image by the Mandelbrot technique and proposed the interaction method for it to be converted into a variety of forms. By using the proposed method, a variety of image transformation such as printmaking effect, sketch effect, Pop Art effect can be performed, according to clicking a certain fraction on the created fractal image screen by a user mouse. Interactive image generated in this study are expected to be used for trade shows, promotional products, media art design.