• Title/Summary/Keyword: User interface Design

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A Study of measuring the difference threshold to understand the haptic discrimination element of the handling button in electronic product (전자제품 조작 버튼의 촉각 변별 요소 파악을 위한 차이역 측정 연구)

  • 이건효;최인환;양승무
    • Archives of design research
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    • v.12 no.4
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    • pp.221-229
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    • 1999
  • There are not a few cases which we can handle more safely and conveniently in using the general goods if a haptic clue is offered to a user as a basis of an important judgment.The first purpose of this study is to embody how to study to understand the haptic discrimination element of the handling button in electronic product which can work as the essential elements in the product design and the physical interface. And the next purpose is to investigate basically the way of the adequate usage. We analyzed the basic materials through this study on the documents and planned the experiments with the analyses. We carried out planned experiments, analyzed, and integrated the experimental results. This means making the standard objectively in developing the shape which is an important element of the product design. And it also means the developing and extracting the way of objective information of the haptic intended.

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Development of Table-Top System for Using Educational Contents (교육용 콘텐츠 활용을 위한 테이블 탑 시스템)

  • Kim, ki-hyun;Kim, Jung-hoon;Kang, Maeng-kwan;Park, hyun-woo;Lee, dong-hoon;Yun, tae-soo
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.108-111
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    • 2008
  • In this paper, we propose the Table-top system for using educational contents. Table-top system that is matched visual information and interaction space offers easy and intuitive interface. Moreover, because the effectiveness of education is enlarged if the content for education intuitive recognizes and an interaction, the table top system is suitable. In this paper, the multi touch,that is the advantage of the table top system, was implemented in the content for education manufactured as a flash. This system can solve the member of the instinctive interaction between a user and the contents which was short in the system like the existing desktop.

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A Decision Support System for Designing Container Terminals (컨테이너 터미널 설계를 위한 의사결정 지원시스템)

  • Won, Seung Hwan;Chun, Bong Kyung;Jeon, Su Min;Lee, Byung Kwon;Jang, Dong Won;Cho, Hwan Gue;Kim, Kap Hwan
    • Journal of Intelligence and Information Systems
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    • v.12 no.4
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    • pp.91-107
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    • 2006
  • This study introduces a software system for supporting the engineering process of container terminals. The design procedure consists of data input, capacity requirements, alternative design, alternative evaluation, and results output. In order to design and evaluate alternatives rapidly, a set of libraries for container terminals was developed. The libraries consist of Wharf, Yard, TravellingArea, and Gate. The architecture of the set of libraries was designed by an object-oriented approach. Various types of container terminal models can be constructed by using a user friendly interface, the CAD based environment, and the combinations of the elements of the libraries. Alternative models can be evaluated by a simulation.

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Design Method of Active Standing-to-Walking Assistive Device for Rehabilitation Therapy (재활치료를 위한 능동형 기립-보행 보조기구 설계 방법)

  • Seong-Jun Kim;Sae-Jin Kim;Yun-Mo Kang;Yu-Sin Jeon;Chae-Hun An
    • Journal of the Korean Society of Industry Convergence
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    • v.26 no.6_3
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    • pp.1315-1323
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    • 2023
  • Rehabilitation assistive devices not only assist the rehabilitation therapy and daily life of the disabled and the elderly, but also assist the labor of their caregivers, so various functions are required to improve their quality of life. In this study, a design method considering its practicality is introduced for an active rehabilitation assistive device that can perform both standing and walking assistance by driving various actuators. For this purpose, the force required to assist standing was calculated using statics with the body segmentation method. Also, the overturning stability of the device was verified for various physical conditions and postures. The actuator in the active rehabilitation assistive device was operated by a patient using a graphical user interface in an embedded computer and a touch panel for easy usage. The detailed design was performed for implementation through the help of 3D-CAD and the finite element analysis, and a prototype was produced. Finally, it was proven that the design goal was satisfied by experimental validation.

System-level Hardware Function Verification System (시스템수준의 하드웨어 기능 검증 시스템)

  • You, Myoung-Keun;Oh, Young-Jin;Song, Gi-Yong
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.2
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    • pp.177-182
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    • 2010
  • The flow of a universal system-level design methodology consists of system specification, system-level hardware/software partitioning, co-design, co-verification using virtual or physical prototype, and system integration. In the developing process of a hardware component in system, the design phase has been regarded as a phase consuming lots of time and cost. However, the verification phase in which functionality of the designed component is verified has recently been considered as a much important phase. In this paper, the implementation of a verification environment which is based on SystemC infrastructure and verifies the functionality of a hardware component is described. The proposed verification system uses SystemC user-defined channel as communication interface between variables of SystemC module and registers of Verilog module. The functional verification of an UART is performed on the proposed verification system. SystemC provides class library for hardware modeling and has an advantage of being able to design a system consisting hardware and software in higher abstraction level than register transfer level. Source codes of SystemC modules are reusable with a minor adaptation on verifying functionality of another hardware component.

A Study on the Kiosk UI Reflecting the Elderly's Characteristics (고령자의 특성을 반영한 패스트푸드점 키오스크 UI 연구)

  • Hong, Seung Yoon;Choe, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.556-563
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    • 2019
  • This study was conducted to improve the use experience of elderly people in fast food kiosks which are actively utilizing 'un-tact' technology. First, the Kiosk design analysis criteria were discussed through literature research. Then, the UI screens of McDonald's, Lotteria and Burger King, which are currently serving kiosks in Korea, were divided into colors, layouts and buttons. Next, the usability evaluation and survey of the elderly revealed problems with the interface design of the current kiosk. As a result, older people do not recognize buttons without an outline as buttons, and errors occur when layout changes or when viewing is complicated. In addition, horizontal navigation and vertical layout menus were error-free, and the design of buttons was error-free with the same color for the same function. Research shows that the Kiosk UI design is preferred by older people. First, buttons in the form of outline or solid are recommended. Second, vertical binding of buttons combined with images and text is recommended. Third, the screen layout should be consistent with the direction of view flow and manipulation, and should avoid increasing the number of menus and information. Fourth, page navigation is recommended in horizontal form and menu arrangement is vertical form. Finally, buttons that perform the same function are efficient for buttons to use the same color, and for different functions, applying a complementary colors can reduce confusion.

A Study on the Design Change History Management for BIM-based Architecture-Structure Collaboration (BIM 기반 건축-구조분야 협업을 위한 설계변경 이력관리 방안 연구)

  • Park, kyoung Jun;Ock, Jong Ho
    • Korea Science and Art Forum
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    • v.37 no.3
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    • pp.135-145
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    • 2019
  • IFC(Industry Foundation Classes) is used for information exchange in BIM-based collaboration process, and it does not secure reliability of information exchange results between fields due to structural limitations. In the end, it is a realistic problem that we have to use specialized BIM software by field, and we can not secure smooth interoperability in the process of information exchange and change. This study was conducted to find ways to secure the interoperability of BIM work between architecture and structure fields by utilizing Open Source provided by software developers to solve these problems. First, through expert survey and in-depth interview, information and improvement factors required in the process of collaboration between architecture and structure were derived. Second, in order to find a solution to the improvement factors, existing studies related to Open-API and domestic and overseas APIs were investigated and analyzed. Third, Ad-On was developed to secure interoperability by using Open API, mainly BIM S/W, which is mainly used in each field. As a result of the study, the possibility of securing interoperability through the management of the design change history between fields was confirmed by using API. It is judged that the application range of API will be expanded to the construction and maintenance field in the future. Therefore, in order to increase the usability for application diffusion, further research on interface improvement through user-centered verification is needed.

An Ontology Editor to describe the semantic association about Web Documents (웹 문서의 의미적 연관성 기술을 위한 온톨로지 에디터)

  • Lee Moo-Hun;Cho Hynu-Kyu;Cho Hyeon-Sung;Cho Sung-Hoon;Jang Chang-Bok;Choi Eui-In
    • The KIPS Transactions:PartD
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    • v.12D no.6 s.102
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    • pp.881-888
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    • 2005
  • As the internet continues to grow, the quantity of information on the Web increases beyond measure. The internet users' abilities and requirements to use information also become varied and complicated. Ontology can describe correct meaning of web resource and relationships between web resources. And it can extract conformable information that a user wants. Accordingly, we need the ontology to represent knowledge. W3C announced OWL(Web Ontology Language), a meaning description technology for such web resources. But, the development of a professional use of tools that can compose and edit effectively is not yet developed adequately. In this paper, we design and implement an Ontology editor which generates and edits OWL documents through intuitional interface, with a OWL parser, a Internal DataModel, and a Serializer.

Design and Implementation of a Language Identification System for Handwriting Input Data (필기 입력데이터에 대한 언어식별 시스템의 설계 및 구현)

  • Lim, Chae-Gyun;Kim, Kyu-Ho;Lee, Ki-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.1
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    • pp.63-68
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    • 2010
  • Recently, to accelerate the Ubiquitous generation, the input interface of the mobile machinery and tools are actively being researched. In addition with the existing interfaces such as the keyboard and curser (mouse), other subdivisions including the handwriting, voice, vision, and touch are under research for new interfaces. Especially in the case of small-sized mobile machinery and tools, there is a increasing need for an efficient input interface despite the small screens. This is because, additional installment of other devices are strictly limited due to its size. Previous studies on handwriting recognition have generally been based on either two-dimensional images or algorithms which identify handwritten data inserted through vectors. Futhermore, previous studies have only focused on how to enhance the accuracy of the handwriting recognition algorithms. However, a problem arisen is that when an actual handwriting is inserted, the user must select the classification of their characters (e.g Upper or lower case English, Hangul - Korean alphabet, numbers). To solve the given problem, the current study presents a system which distinguishes different languages by analyzing the form/shape of inserted handwritten characters. The proposed technique has treated the handwritten data as sets of vector units. By analyzing the correlation and directivity of each vector units, a more efficient language distinguishing system has been made possible.

A Comparison of the Characteristics between Single and Double Finger Gestures for Web Browsers

  • Park, Jae-Kyu;Lim, Young-Jae;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.5
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    • pp.629-636
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    • 2012
  • Objective: The purpose of this study is to compare the characteristics of single and double finger gestures related on the web browser and to extract the appropriate finger gestures. Background: As electronic equipment emphasizes miniaturization for improving portability various interfaces are being developed as input devices. Electronic devices are made smaller, the gesture recognition technology using the touch-based interface is favored for easy editing. In addition, user focus primarily on the simplicity of intuitive interfaces which propels further research of gesture based interfaces. In particular, the fingers in these intuitive interfaces are simple and fast which are users friendly. Recently, the single and double finger gestures are becoming more popular so more applications for these gestures are being developed. However, systems and software that employ such finger gesture lack consistency in addition to having unclear standard and guideline development. Method: In order to learn the application of these gestures, we performed the sketch map method which happens to be a method for memory elicitation. In addition, we used the MIMA(Meaning in Mediated Action) method to evaluate gesture interface. Results: This study created appropriate gestures for intuitive judgment. We conducted a usability test which consisted of single and double finger gestures. The results showed that double finger gestures had less performance time faster than single finger gestures. Single finger gestures are a wide satisfaction difference between similar type and difference type. That is, single finger gestures can judge intuitively in a similar type but it is difficult to associate functions in difference type. Conclusion: This study was found that double finger gesture was effective to associate functions for web navigations. Especially, this double finger gesture could be effective on associating complex forms such as curve shaped gestures. Application: This study aimed to facilitate the design products which utilized finger and hand gestures.