• 제목/요약/키워드: User feedback

Search Result 641, Processing Time 0.025 seconds

A Navigation Algorithm using Locomotion Interface with Two 6-DOF Robotic Manipulators (ICCAS 2005)

  • Yoon, Jung-Won;Ryu, Je-Ha
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2005.06a
    • /
    • pp.2211-2216
    • /
    • 2005
  • This paper describes a novel navigation algorithm using a locomotion interface with two 6-DOF parallel robotic manipulators. The suggested novel navigation system can induce user's real walking and generate realistic visual feedback during navigation, using robotic manipulators. For realistic visual feedback, the virtual environment is designed with three components; 3D object modeler for buildings and terrains, scene manager and communication manager component. The walking velocity of the user is directly translated to VR actions for navigation. Finally, the functions of the RPC interface are utilized for each interaction mode. The suggested navigation system can allow a user to explore into various virtual terrains with real walking and realistic visual feedback.

  • PDF

Observable Behavior for Implicit User Modeling -A Framework and User Studies-

  • Kim, Jin-Mook;Oard, Douglas W.
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.35 no.3
    • /
    • pp.173-189
    • /
    • 2001
  • This paper presents a framework for observable behavior that can be used as a basis for user modeling, and it reports the results of a pair of user studies that examine the joint utility of two specific behaviors. User models can be constructed by hand, or they can be teamed automatically based on feedback provided by the user about the relevance of documents that they have examined. By observing user behavior, it is possible to obtain implicit feedback without requiring explicit relevance judgments. Four broad categories of potentially observable behavior are identified : examine, retain, reference, and annotate, and examples of specific behaviors within a category are further subdivided based on the natural scope of information objects being manipulated . segment object, or class. Previous studies using Internet discussion groups (USENET news) have shown reading time to be a useful source of implicit feedback for predicting a user's preferences. The experiments reported in this paper extend that work to academic and professional journal articles and abstracts, and explore the relationship between printing behavior and reading time. Two user studies were conducted in which undergraduate students examined articles or abstracts from the telecommunications or pharmaceutical literature. The results showed that reading time can be used to predict the user's assessment of relevance, that the mean reading time for journal articles and technical abstracts is longer than has been reported for USENET news documents, and that printing events provide additional useful evidence about relevance beyond that which can be inferred from reading time. The paper concludes with a brief discussion of the implications of the reported results.

  • PDF

Haptic System to Provide the Realistic Sensation of Virtual Impact (사실적인 가상 임팩트 감각 전달을 위한 햅틱 시스템)

  • Jechan Jeon;Jaeyoung Park
    • Journal of Internet Computing and Services
    • /
    • v.24 no.6
    • /
    • pp.23-29
    • /
    • 2023
  • As an effort to maximize the immersiveness of user experience in virtual reality, there have been constant efforts to provide a user with tactile sensation by providing haptic feedback. Most of the haptic feedback methods, however, can create only limited or unrealistic haptic sensations since they utilize affordable actuators such as a vibrotactile actuator. When it comes to martial arts training or a game, the limitation of such haptic feedback is apparent due to the significant difference between the physical impact of hitting an object and the sensation departed from a vibrotactile actuator. Noting this, we proposed a haptic impact system that can create a haptic impact when the user hits a virtual object with the fist. The haptic interface uses a quick-return mechanism that can deliver haptic impact feedback to a user's fist. The realism of the haptic impact was evaluated by conducting a human-subject experiment. The results indicate a significant effect of haptic feedback on the realism of the virtual impact.

Improvement of Retrieval Feedback Using Dynamic Interaction Function (동적 상호작용 함수를 애용한 검색 피드백의 개선)

  • Han, Jung-Soo
    • The Journal of the Korea Contents Association
    • /
    • v.6 no.2
    • /
    • pp.93-98
    • /
    • 2006
  • The paper describes a method o( user feedback in order to enhance the retrieval system effectiveness. The existing fuzzification function adapting fuzzy technique has difficulty that 4 type graph is made each time user select components. In this paper, to overcome this weak point of feedback, we proposed the interaction function using gaussian function that gives different learning rate according to choice of components with same function. We suggest the most efficient dynamic interaction function based on comparison of retrieval performance according to parameter of function. And then, we will construct the efficient retrieval system.

  • PDF

A Study on the design and implementation of Intelligent Advertisement Operation System based on User's Feedback in Mobile Environments

  • Lee, Yong-Ki;Moon, Nam-Mee
    • Journal of the Korea Society of Computer and Information
    • /
    • v.20 no.8
    • /
    • pp.93-104
    • /
    • 2015
  • In this paper, the design of intelligent_advertisement_operation system(IAdOS) based on user's feedback is proposed for mobile environments. The proposed system stores the advertising contents created by the advertising provider and recommends the personalized advertising contents by analyzing the context information, and then feedback information of the advertisements. Since the proposed system which can recommends provide the smart advertisement contents based on personal preference, it is expected to contribute the new service model development of in the field of advertising market.

Department of Computer Science, Chosun University

  • Young-cheon kim;Moon, You-Mi;Lee, Sung-joo
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.11 no.7
    • /
    • pp.659-665
    • /
    • 2001
  • Relevance feedback is the most popular query reformulation strategy in a relevance feedback cycle, the user is presented with a list of the retrieved documents and, after examining them, marks those which are relevant. In practice, only the top 10(or 20) ranked documents need to be examined. The main idea consists of selecting important terms, or expressions, attached to the documents that have been identified as relevant by the user, and of enhancing the importance of these terms in a new query formulation. The expected effect is that the new query will be moved towards the relevant documents and away from the non-relevant ones. Local analysis techniques are interesting because they take advantage of the local context provided with the query. In this regard, they seem more appropriate than global analysis techniques. In a local strategy, the documents retrieved for a given query q are examined at query time to determine terms for query expansion. This is similar to a relevance feedback cycle but might be done without assistance from the user.

  • PDF

A Study on Improving the Effectiveness of Information Retrieval Through P-norm, RF, LCAF

  • Kim, Young-cheon;Lee, Sung-joo
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.2 no.1
    • /
    • pp.9-14
    • /
    • 2002
  • Boolean retrieval is simple and elegant. However, since there is no provision for term weighting, no ranking of the answer set is generated. As a result, the size of the output might be too large or too small. Relevance feedback is the most popular query reformulation strategy. in a relevance feedback cycle, the user is presented with a list of the retrieved documents and, after examining them, marks those which are relevant. In practice, only the top 10(or 20) ranked documents need to be examined. The main idea consists of selecting important terms, or expressions, attached to the documents that have been identified as relevant by the user, and of enhancing the importance of these terms in a new query formulation. The expected effect is that the new query will be moved towards the relevant documents and away from the non-relevant ones. Local analysis techniques are interesting because they take advantage of the local context provided with the query. In this regard, they seem more appropriate than global analysis techniques. In a local strategy, the documents retrieved for a given query q are examined at query time to determine terms for query expansion. This is similar to a relevance feedback cycle but might be done without assistance from the user.

Compressed Channel Feedback for Correlated Massive MIMO Systems

  • Sim, Min Soo;Park, Jeonghun;Chae, Chan-Byoung;Heath, Robert W. Jr.
    • Journal of Communications and Networks
    • /
    • v.18 no.1
    • /
    • pp.95-104
    • /
    • 2016
  • Massive multiple-input multiple-output (MIMO) is a promising approach for cellular communication due to its energy efficiency and high achievable data rate. These advantages, however, can be realized only when channel state information (CSI) is available at the transmitter. Since there are many antennas, CSI is too large to feed back without compression. To compress CSI, prior work has applied compressive sensing (CS) techniques and the fact that CSI can be sparsified. The adopted sparsifying bases fail, however, to reflect the spatial correlation and channel conditions or to be feasible in practice. In this paper, we propose a new sparsifying basis that reflects the long-term characteristics of the channel, and needs no change as long as the spatial correlation model does not change. We propose a new reconstruction algorithm for CS, and also suggest dimensionality reduction as a compression method. To feed back compressed CSI in practice, we propose a new codebook for the compressed channel quantization assuming no other-cell interference. Numerical results confirm that the proposed channel feedback mechanisms show better performance in point-to-point (single-user) and point-to-multi-point (multi-user) scenarios.

FPGA-based Hardware Prediction Rendering for Low-Latency Touch Platform

  • Song, Seok Bin;Kim, Jin Heon
    • Journal of Multimedia Information System
    • /
    • v.5 no.1
    • /
    • pp.59-62
    • /
    • 2018
  • The delay between input action and visual interface feedback ("Latency") in a touchscreen inking task reduces the user's performance. When the latency is less than 2.38ms, the user cannot perceive the latency in dragging task. This value is difficult to achieve on recent touchscreens and general purpose computers. So, methods of predicting touch points to reduce perceptible latency has been proposed. In general, touch points prediction is not perfect. When using point prediction, feedback of the predicted points is displayed on the screen, after a while, erased when the actual points are displayed. When this task is implemented by software, it causes additional latency to work to erase predicted points feedback. It therefore propose a platform for rendering point prediction feedback without additional latency by the FPGA. This platform transmits input points and HDMI signals rendering feedback of input points to the FPGA. The FPGA draws the feedback of points predicted based on the input points on the HDMI and displays the screen. Since hardware rendering changes the HDMI signal every frame, it does not require erasing work and rendering can be done within an early time regardless of the amount of rendering, so we will reduce the latency.

A study on congesting control scheme for LAN interworkding in connectionless data service (비연결형 데이터 서비스에서 LAN연동을 위한 폭주 제어에 관한 연구)

  • 박천관;전병천;김영선
    • Journal of the Korean Institute of Telematics and Electronics S
    • /
    • v.35S no.3
    • /
    • pp.29-38
    • /
    • 1998
  • This ppaer suggests a congestion control scheme for CL(ConnectionLess) overlay network using the feedback loops getween CL werver, between CL servers, and the header translation table of CL server. The CL overlay network for CBDS(Connectionless Broadband Data Service) defined by ITU0T(International Telecommunication Union-Telecommunication) consists of CL servers which route frames and links which connect between CL user and CL server or between CL servers. In this CL overlay network, two kinds of congestions, link congestion and CL server congestion, may occur. We suggest a scheme that can solve the congestion using ABR(Available Bit Rate) feedback control loop, the traffic control mechanism. This scheme is the link-by-link method suing the ABR feedback control loops between CL user and CL server or between CL servers, and the header translation table of CL server. As CL servers are always endpoints of ABR connections, the congestion staturs of the CL server can be informed to the traffic sources using RM(Resource Management) cell of the ABR feedback loops. Also CL server knows the trafffic sources making congestion by inspecting the source address field of CLNAP-PDUs(ConnectionLess Network Access Protocol - Protocol Data Units). Therefore this scheme can be implemeted easily using only both ABR feedback control loop of ATM layer and the congestion state table using the header translation table of CL server because it does not require separate feedback links for congestion control of CL servers.

  • PDF