• 제목/요약/키워드: User control 3D map

검색결과 15건 처리시간 0.026초

빌딩청소로봇을 위한 그래픽 사용자 인터페이스 시스템 (Graphic User Interface System for a Building Cleaning Robot)

  • 조원호;이수영;최병욱
    • 로봇학회논문지
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    • 제5권3호
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    • pp.209-215
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    • 2010
  • This paper presents a graphic user interface system consisting of graphic simulator and remote control system for a building cleaning robot. It provides a tool of convenient 3D graphical map construction for real world. The 3D map is reconstructed from existing 2D building CAD data with DXF format by using OpenGL graphic API. Through this system, graphic display of robot's status information, remote control and cleaning scheduling can be done for a building cleaning robot. This proposed system is expected to give efficient way of graphic simulation and remote monitoring and control system for a building cleaning robot.

시각 장애인 보행안내를 위한 장애물 분포의 3차원 검출 및 맵핑 (3D Detection of Obstacle Distribution and Mapping for Walking Guide of the Blind)

  • 윤명종;정구영;유기호
    • 제어로봇시스템학회논문지
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    • 제15권2호
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    • pp.155-162
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    • 2009
  • In walking guide robot, a guide vehicle detects an obstacle distribution in the walking space using range sensors, and generates a 3D grid map to map the obstacle information and the tactile display. And the obstacle information is transferred to a blind pedestrian using tactile feedback. Based on the obstacle information a user plans a walking route and controls the guide vehicle. The algorithm for 3D detection of an obstacle distribution and the method of mapping the generated obstacle map and the tactile display device are proposed in this paper. The experiment for the 3D detection of an obstacle distribution using ultrasonic sensors is performed and estimated. The experimental system consisted of ultrasonic sensors and control system. In the experiment, the detection of fixed obstacles on the ground, the moving obstacle, and the detection of down-step are performed. The performance for the 3D detection of an obstacle distribution and space mapping is verified through the experiment.

실내환경에서의 2 차원/ 3 차원 Map Modeling 제작기법 (A 2D / 3D Map Modeling of Indoor Environment)

  • 조상우;박진우;권용무;안상철
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.355-361
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    • 2006
  • In large scale environments like airport, museum, large warehouse and department store, autonomous mobile robots will play an important role in security and surveillance tasks. Robotic security guards will give the surveyed information of large scale environments and communicate with human operator with that kind of data such as if there is an object or not and a window is open. Both for visualization of information and as human machine interface for remote control, a 3D model can give much more useful information than the typical 2D maps used in many robotic applications today. It is easier to understandable and makes user feel like being in a location of robot so that user could interact with robot more naturally in a remote circumstance and see structures such as windows and doors that cannot be seen in a 2D model. In this paper we present our simple and easy to use method to obtain a 3D textured model. For expression of reality, we need to integrate the 3D models and real scenes. Most of other cases of 3D modeling method consist of two data acquisition devices. One for getting a 3D model and another for obtaining realistic textures. In this case, the former device would be 2D laser range-finder and the latter device would be common camera. Our algorithm consists of building a measurement-based 2D metric map which is acquired by laser range-finder, texture acquisition/stitching and texture-mapping to corresponding 3D model. The algorithm is implemented with laser sensor for obtaining 2D/3D metric map and two cameras for gathering texture. Our geometric 3D model consists of planes that model the floor and walls. The geometry of the planes is extracted from the 2D metric map data. Textures for the floor and walls are generated from the images captured by two 1394 cameras which have wide Field of View angle. Image stitching and image cutting process is used to generate textured images for corresponding with a 3D model. The algorithm is applied to 2 cases which are corridor and space that has the four wall like room of building. The generated 3D map model of indoor environment is shown with VRML format and can be viewed in a web browser with a VRML plug-in. The proposed algorithm can be applied to 3D model-based remote surveillance system through WWW.

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Efficient Controlling Trajectory of NPC with Accumulation Map based on Path of User and NavMesh in Unity3D

  • Kim, Jong-Hyun
    • 한국컴퓨터정보학회논문지
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    • 제25권4호
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    • pp.55-61
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    • 2020
  • 본 논문에서는 사용자의 경로를 기반으로 가중치 맵을 계산하고, 이를 이용하여 게임이나 가상현실과 같은 인터랙티브 가상 환경에서 논플레이어 캐릭터(Non-playable characters, NPC)의 위치를 효율적으로 제어할 수 있는 방법을 제시한다. 우리의 방법은 사용자의 움직임을 참조하여 NPC에 새로운 경로를 제공하는 네비게이션 메쉬를 자동으로 구성한다. 우리의 방법은 시간이 지남에 따라 사용자가 주로 다니는 길목을 정확하게 찾아내기 때문에 가상환경에 적응형으로 자동 변경이 가능하고, 사용자가 선호하는 경로를 가중치로 스마트 에이전트와 같은 움직임을 만들어 낼 수 있다. 우리는 비디오 게임이나 가상현실과 같은 인터랙티브 환경의 몇 가지 예제 시나리오를 통해 본 논문에서 제안하는 알고리즘의 유용성 테스트를 실험했다. 실제로 우리의 프레임워크는 인터랙티브 환경을 활용하는 모든 유형의 탐색에 쉽게 적용 할 수 있다.

개방환경에서 지형정보의 웹지도화 방법과 적용에 관한 연구 (A Study on the Web Mapping Method and Application of the Topographic Information in an Open Environment)

  • 김남신
    • 한국지역지리학회지
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    • 제13권5호
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    • pp.563-575
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    • 2007
  • 본 연구는 개방환경에서 지형정보 웹지도화를 통한 활용가능성에 대한 검토 분석이다. 웹지형도는 기존 지형도의 기능을 수행하면서 동적인 지형정보 활용을 위한 기능과 분석, 시각화에 초점을 두고자 하였다. 웹지형정보도의 주요 기능 구현으로는 공간검색, 확대 축소, 이동, 토지이용 정보, 사용자정의 3차원 표현, 지형단면 및 고도분석, 거리분석, 지역간 경로안내, 지역검색, 필드정보, 지역 영상정보 등이다. 이러한 기능을 수행하기 위해 SVG, MYSQL, PHP, XML을 사용하였다. 공간정보는 SVG를 이용하여 표현되도록 하였다. SVG는 소스가 개방되어 누구나 쉽게 사용할 수 있을 뿐만 아니라, 웹언어를 통한 데이터베이스 연동, 지도학적 표현이 효과적이다. 본 연구에서 중점을 두어 개발한 기능은 사용자 정의 3차원지도, 지형단면도, 최단경로 분석이다. 3차원지도는 수치고도모델을 제작하여 고도에 따른 픽셀에 불투명도 간을 부여하여 태양빛에 따라 입체영상이 표현되도록 하였다. 지형단면분석은 사용자가 범위를 지정하면 수치고도모델의 고도간을 데이터베이스에서 가져와 지형단면도과 통계정보가 나타나도록 하였다. 지역간 최단경로는 다익스트라 알고리즘을 적용하여 개발하였다. 앞으로 WebGIS는 정보전달 보다는 사용자 제공 지리정보(WebGIS 2.0) 확산에 더 기여할 것으로 예상된다. 이를 위하여 보다 많은 WebGIS 에 대한 연구개발이 요구된다.

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A study on the virtual indoor Scene navigation

  • Kim, Yeong-Seok;Jho, Cheung-Woon;Yoon, Kyung-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.153.5-153
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    • 2001
  • This paper presents a simple modeling system that constructs 3D models from an indoor cylindrical environment map using all of the available geometry of the interior structure such as vertical and horizontal lines and parallel and perpendicular planes. The indoor scene abstract model is created through this system and the navigation through the process of 3D reconstruction. This system first automatically detects the vanishing points in a cylindrical environment map from parallel lines and planes, and determines the indoor scene topology previously defined using this information. The determined topology enables he user intervention UI simply construct a 3D model by using the photogrammetry. The modeling system can be ...

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A Greedy Merging Method for User-Steered Mesh Segmentation

  • Ha, Jong-Sung;Park, Young-Jin;Yoo, Kwan-Hee
    • International Journal of Contents
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    • 제3권2호
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    • pp.25-29
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    • 2007
  • In this paper, we discuss the mesh segmentation problem which divides a given 3D mesh into several disjoint sets. To solve the problem, we propose a greedy method based on the merging priority metric defined for representing the geometric properties of meaningful parts. The proposed priority metric is a weighted function using five geometric parameters, those are, a distribution of Gaussian map, boundary path concavity, boundary path length, cardinality, and segmentation resolution. In special, we can control by setting up the weight values of the proposed geometric parameters to obtain visually better mesh segmentation. Finally, we carry out an experiment on several 3D mesh models using the proposed methods and visualize the results.

모바일 카메라를 이용한 경량 3D 모델링 (Light 3D Modeling with mobile equipment)

  • 주승환;서희석;한성휴
    • 디지털산업정보학회논문지
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    • 제12권4호
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    • pp.107-114
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    • 2016
  • Recently, 3D related technology has become a hot topic for IT. 3D technologies such as 3DTV, Kinect and 3D printers are becoming more and more popular. According to the flow of the times, the goal of this study is that the general public is exposed to 3D technology easily. we have developed a web-based application program that enables 3D modeling of facial front and side photographs using a mobile phone. In order to realize 3D modeling, two photographs (front and side) are photographed with a mobile camera, and ASM (Active Shape Model) and skin binarization technique are used to extract facial height such as nose from facial and side photographs. Three-dimensional coordinates are generated using the face extracted from the front photograph and the face height obtained from the side photograph. Using the 3-D coordinates generated for the standard face model modeled with the standard face as a control point, the face becomes the face of the subject when the RBF (Radial Basis Function) interpolation method is used. Also, in order to cover the face with the modified face model, the control point found in the front photograph is mapped to the texture map coordinate to generate the texture image. Finally, the deformed face model is covered with a texture image, and the 3D modeled image is displayed to the user.

캡스톤 디자인을 통한 3D Depth 센서 기반 HRI 시스템의 위치추정 알고리즘 연구 (A Study of Localization Algorithm of HRI System based on 3D Depth Sensor through Capstone Design)

  • 이동명
    • 공학교육연구
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    • 제19권6호
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    • pp.49-56
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    • 2016
  • The Human Robot Interface (HRI) based on 3D depth sensor on the docent robot is developed and the localization algorithm based on extended Kalman Filter (EKFLA) are proposed through the capstone design by graduate students in this paper. In addition to this, the performance of the proposed EKFLA is also analyzed. The developed HRI system consists of the route generation and localization algorithm, the user behavior pattern awareness algorithm, the map data generation and building algorithm, the obstacle detection and avoidance algorithm on the robot control modules that control the entire behaviors of the robot. It is confirmed that the improvement ratio of the localization error in EKFLA on the scenarios 1-3 is increased compared with the localization algorithm based on Kalman Filter (KFLA) as 21.96%, 25.81% and 15.03%, respectively.

손동작 인지에 의한 원격 영상 제어 (Remote Image Control by Hand Motion Detection)

  • 임정근;한경호
    • 전기전자학회논문지
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    • 제16권4호
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    • pp.369-374
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    • 2012
  • 본 논문에서는 손동작을 영상 입력 정보로 하여 기기의 기능을 제어하는 UX를 구현하였다 이를 위하여 Microsoft 사의 Kinect 센서를 이용하여 초당 30 프레임의 사용자의 3차원 depth map을 얻고 여기서 skeleton 이미지를 추출하여 손목 등의 관절의 위치에 대한 좌표 값을 얻는다. 전 후 프레임의 손의 위치가 변화하는 방향과 병화량으로부터 손 동작의 의미를 추출하고 다양한 손동작을 이용하여 스마트TV 등의 원격의 영상을 제어하는 명령어 입력으로 사용하는 UX를 제시하고 실험을 통하여 구현하였다.